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Returning 35 results for 'breath bit diffusing college readily'.
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Monsters
Strixhaven: A Curriculum of Chaos
wriggle through the air, inklings serve as the mascots for Silverquill College. These living blobs of shadowy ink are often summoned by professors who require assistance in their writing workshops—the
inklings provide endless ink—or by lonely students hoping for company as they study. However, inklings can just as readily support mages in combat, disrupting opponents’ sight.PsychicShadow Stealth. While in dim light or darkness, the inkling takes the Hide action.
Monsters
Fizban's Treasury of Dragons
3 (1d6);{"diceNotation":"1d6", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"psychic"} psychic damage.
Disorienting Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge
", "rollAction":"Disorienting Breath"}. The dragon exhales a wave of psychic dissonance in a 15-foot cone. Each creature in that area must make a DC 12 Intelligence saving throw. On a failed save, the
Monsters
Strixhaven: A Curriculum of Chaos
"} slashing damage. If the target is a Huge or smaller creature, it is knocked prone.
Battle Tide Breath (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Battle Tide Breath
":"damage","rollAction":"Battle Tide Breath","rollDamageType":"force"} force damage and 45 (7d12);{"diceNotation":"7d12","rollType":"damage","rollAction":"Battle Tide Breath","rollDamageType":"thunder
Monsters
Strixhaven: A Curriculum of Chaos
. If the target is a creature, it is addled by recursive thoughts, reducing its speed to 0 until the start of Tanazir’s next turn.
Diminution Breath (Recharge 5–6);{"diceNotation":"1d6
","rollType":"recharge","rollAction":"Diminution Breath"}. Tanazir exhales a weakening equation in a 90-foot cone. Each creature in that area must make a DC 23 Constitution saving throw. On a failed save, a
Monsters
Fizban's Treasury of Dragons
", "rollDamageType":"slashing"} slashing damage.
Disorienting Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Disorienting Breath"}. The dragon exhales a wave of
", "rollAction":"Disorienting Breath", "rollDamageType":"psychic"} psychic damage, and until the end of its next turn, when the creature makes an attack roll or an ability check, it must roll a d6
Monsters
Strixhaven: A Curriculum of Chaos
":"slashing"} slashing damage. If the target is a Large or smaller creature, it is knocked prone.
Dancing Elements Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Dancing
Elements Breath"}. Galazeth exhales a blast of flames and ice in a 90-foot cone. Each creature in that area must make a DC 22 Dexterity saving throw, gaining no benefit from cover (other than total
Monsters
Strixhaven: A Curriculum of Chaos
"} slashing damage. If the target is a creature, it is wracked with despair and has disadvantage on attack rolls until the end of its next turn.
Illuminating Shadow Breath (Recharge 5–6);{"diceNotation
":"1d6", "rollType":"recharge", "rollAction":"Illuminating Shadow Breath"}. Shadrix exhales an entwined burst of blinding radiance and unnerving shadow in a 90-foot cone. Each creature in that area
Monsters
Strixhaven: A Curriculum of Chaos
+9", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage. If the target is a Huge or smaller creature, it is knocked prone.
Decaying Breath (Recharge 5–6
);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Decaying Breath"}. Beledros exhales decaying energy in a 90-foot cone. Each creature in that area must make a DC 23 Constitution saving throw, taking
Monsters
Fizban's Treasury of Dragons
", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage plus 3 (1d6);{"diceNotation":"1d6", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"radiant"} radiant damage.
Breath Weapon
(Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Breath Weapon"}. The dragon uses one of the following breath weapons:
Dream Breath. The dragon exhales mist in a 90-foot
Monsters
Baldur’s Gate: Descent into Avernus
can bend the multiverse to his whims if he tries hard enough. He’s really quite insane.
One of Smiler’s favorite antics is to use a hallucinatory terrain spell to create a little bit of
terrified the other warlords of Avernus for a while.
Three of Smiler’s rivals — Bitter Breath, Feonor, and Princeps Kovik — joined forces to wipe out Smiler’s Defilers
Monsters
Fizban's Treasury of Dragons
(2d6 + 4);{"diceNotation":"2d6+4", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Breath Weapon (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge
", "rollAction":"Breath Weapon"}. The dragon uses one of the following breath weapons:
Dream Breath. The dragon exhales mist in a 90-foot cone. Each creature in that area must succeed on a DC 14
Monsters
Fizban's Treasury of Dragons
.
Breath Weapon (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Breath Weapon"}. The dragon uses one of the following breath weapons:
Dream Breath. The dragon exhales mist in a
uses an action to wake it.
Moonlight Breath. The dragon exhales a beam of moonlight in a 120-foot line that is 10 feet wide. Each creature in that area must make a DC 21 Dexterity saving throw
Monsters
Fizban's Treasury of Dragons
: 10 (1d8 + 6);{"diceNotation":"1d8+6", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Disorienting Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType
":"recharge", "rollAction":"Disorienting Breath"}. The dragon exhales a wave of psychic dissonance in a 60-foot cone. Each creature in that area must make a DC 18 Intelligence saving throw. On a failed save
Monsters
Fizban's Treasury of Dragons
);{"diceNotation":"2d6+7", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Disorienting Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction
":"Disorienting Breath"}. The dragon exhales a wave of psychic dissonance in a 90-foot cone. Each creature in that area must make a DC 22 Intelligence saving throw. On a failed save, the creature takes 56
Monsters
Fizban's Treasury of Dragons
", "rollType":"damage", "rollAction":"Tail", "rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone.
Breath
Weapon (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Breath Weapon"}. The dragon uses one of the following breath weapons:
Dream Breath. The dragon exhales mist in a 90
Monsters
Fizban's Treasury of Dragons
damage.
Desiccating Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Desiccating Breath"}. The dragon exhales yellowish necrotic energy in a 60-foot cone. Each
creature in that area must make a DC 17 Constitution saving throw. On a failed save, the creature takes 35 (10d6);{"diceNotation":"10d6", "rollType":"damage", "rollAction":"Desiccating Breath
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Inkling Mascot Squelching slightly as they wriggle through the air, inklings serve as the mascots for Silverquill College. These living blobs of shadowy ink are often summoned by professors who
require assistance in their writing workshops—the inklings provide endless ink—or by lonely students hoping for company as they study. However, inklings can just as readily support mages in combat
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Inkling Mascot Squelching slightly as they wriggle through the air, inklings serve as the mascots for Silverquill College. These living blobs of shadowy ink are often summoned by professors who
require assistance in their writing workshops—the inklings provide endless ink—or by lonely students hoping for company as they study. However, inklings can just as readily support mages in combat
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Inkling Mascot Squelching slightly as they wriggle through the air, inklings serve as the mascots for Silverquill College. These living blobs of shadowy ink are often summoned by professors who
require assistance in their writing workshops—the inklings provide endless ink—or by lonely students hoping for company as they study. However, inklings can just as readily support mages in combat
Monsters
Fizban's Treasury of Dragons
"} slashing damage.
Desiccating Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Desiccating Breath"}. The dragon exhales yellowish necrotic energy in a 90-foot cone. Each
creature in that area must make a DC 20 Constitution saving throw. On a failed save, the creature takes 49 (14d6);{"diceNotation":"14d6", "rollType":"damage", "rollAction":"Desiccating Breath
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Mutiny The Last Breath After negotiations with Gargenhale conclude, but before he can return to his ship, read: The Last Breath turns tail and flees, leaving its captain behind. Gargenhale’s dark
dreamy smile. In a voice dripping with sarcasm, Flinch says, “Captain Gargenhale! Your command of the Last Breath is at an end. We’ve had enough ‘victory’ at your hands to last ten lifetimes.” The
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Mutiny The Last Breath After negotiations with Gargenhale conclude, but before he can return to his ship, read: The Last Breath turns tail and flees, leaving its captain behind. Gargenhale’s dark
dreamy smile. In a voice dripping with sarcasm, Flinch says, “Captain Gargenhale! Your command of the Last Breath is at an end. We’ve had enough ‘victory’ at your hands to last ten lifetimes.” The
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
their lust for magical power. When the characters come through the portal, read the following: The desert sun blinds your eyes, and you feel the heat trying to pull every bit of moisture from your
body. The bone-dry air makes each breath burn hot and taste of the baked earth.
Below you, about fifty feet away, a camel watches two desert nomads unearth a hulking stone golem half-buried in the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
their lust for magical power. When the characters come through the portal, read the following: The desert sun blinds your eyes, and you feel the heat trying to pull every bit of moisture from your
body. The bone-dry air makes each breath burn hot and taste of the baked earth.
Below you, about fifty feet away, a camel watches two desert nomads unearth a hulking stone golem half-buried in the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
their lust for magical power. When the characters come through the portal, read the following: The desert sun blinds your eyes, and you feel the heat trying to pull every bit of moisture from your
body. The bone-dry air makes each breath burn hot and taste of the baked earth.
Below you, about fifty feet away, a camel watches two desert nomads unearth a hulking stone golem half-buried in the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Mutiny The Last Breath After negotiations with Gargenhale conclude, but before he can return to his ship, read: The Last Breath turns tail and flees, leaving its captain behind. Gargenhale’s dark
dreamy smile. In a voice dripping with sarcasm, Flinch says, “Captain Gargenhale! Your command of the Last Breath is at an end. We’ve had enough ‘victory’ at your hands to last ten lifetimes.” The
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
physical properties of existence, gain fundamental understanding, and manipulate the flow of thought. Tanazir founded Quandrix College to nurture the spark of curiosity in those who would pursue knowledge
. The goal is to train mages who seek knowledge for its own sake, guided by the mathematical principles that describe and govern the nature of reality. Tanazir’s spells, legendary actions, and breath
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
physical properties of existence, gain fundamental understanding, and manipulate the flow of thought. Tanazir founded Quandrix College to nurture the spark of curiosity in those who would pursue knowledge
. The goal is to train mages who seek knowledge for its own sake, guided by the mathematical principles that describe and govern the nature of reality. Tanazir’s spells, legendary actions, and breath
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
physical properties of existence, gain fundamental understanding, and manipulate the flow of thought. Tanazir founded Quandrix College to nurture the spark of curiosity in those who would pursue knowledge
. The goal is to train mages who seek knowledge for its own sake, guided by the mathematical principles that describe and govern the nature of reality. Tanazir’s spells, legendary actions, and breath
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
of Tiamat, hopeful that the queen of evil dragons will reward him with untold power. He is, however, a bit on the dim side, thinking of visitors as either servants (who bring him food) or as enemies
of treasure or food. Those who challenge him become targets of his breath weapon. When fighting, Glazhael clings to the ceiling whenever possible, using his breath weapon and Frightful Presence to
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
of Tiamat, hopeful that the queen of evil dragons will reward him with untold power. He is, however, a bit on the dim side, thinking of visitors as either servants (who bring him food) or as enemies
treasure or food. Those who challenge him become targets of his breath weapon. When fighting, Glazhael clings to the ceiling whenever possible, using his breath weapon and Frightful Presence to start
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
of Tiamat, hopeful that the queen of evil dragons will reward him with untold power. He is, however, a bit on the dim side, thinking of visitors as either servants (who bring him food) or as enemies
of treasure or food. Those who challenge him become targets of his breath weapon. When fighting, Glazhael clings to the ceiling whenever possible, using his breath weapon and Frightful Presence to
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
of Tiamat, hopeful that the queen of evil dragons will reward him with untold power. He is, however, a bit on the dim side, thinking of visitors as either servants (who bring him food) or as enemies
treasure or food. Those who challenge him become targets of his breath weapon. When fighting, Glazhael clings to the ceiling whenever possible, using his breath weapon and Frightful Presence to start
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
of Tiamat, hopeful that the queen of evil dragons will reward him with untold power. He is, however, a bit on the dim side, thinking of visitors as either servants (who bring him food) or as enemies
of treasure or food. Those who challenge him become targets of his breath weapon. When fighting, Glazhael clings to the ceiling whenever possible, using his breath weapon and Frightful Presence to
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Ghost Dragon I’ll have you know, Fizban the Fabulous is not afraid of ghosts. I am, on the contrary, deeply saddened by the reality of their existence. And maybe just a little bit creeped out
priceless object that becomes the focus of the ghost dragon’s Undead existence. A ghost dragon is a translucent and incorporeal version of the original dragon. Though its breath weapon resembles ghostly






