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Returning 35 results for 'breath blades diffusing caution replaces'.
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Monsters
Fizban's Treasury of Dragons
", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage plus 3 (1d6);{"diceNotation":"1d6", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"radiant"} radiant damage.
Breath Weapon
(Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Breath Weapon"}. The dragon uses one of the following breath weapons:
Dream Breath. The dragon exhales mist in a 90-foot
Monsters
Fizban's Treasury of Dragons
(2d6 + 4);{"diceNotation":"2d6+4", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Breath Weapon (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge
", "rollAction":"Breath Weapon"}. The dragon uses one of the following breath weapons:
Dream Breath. The dragon exhales mist in a 90-foot cone. Each creature in that area must succeed on a DC 14
Monsters
Fizban's Treasury of Dragons
.
Breath Weapon (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Breath Weapon"}. The dragon uses one of the following breath weapons:
Dream Breath. The dragon exhales mist in a
uses an action to wake it.
Moonlight Breath. The dragon exhales a beam of moonlight in a 120-foot line that is 10 feet wide. Each creature in that area must make a DC 21 Dexterity saving throw
Monsters
Fizban's Treasury of Dragons
", "rollType":"damage", "rollAction":"Tail", "rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone.
Breath
Weapon (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Breath Weapon"}. The dragon uses one of the following breath weapons:
Dream Breath. The dragon exhales mist in a 90
Magic Items
Tasha’s Cauldron of Everything
tooth replaces one of your teeth as if you implanted it (potentially replacing another implanted tooth, see below).
Each tooth can only be used once. Track which teeth have been used. If a tooth’s
teeth implanted at one time equal to 1 + your Constitution modifier (minimum of 2 teeth total). If you try to implant more teeth, the newly implanted tooth replaces one of the previous teeth, determined
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of the Infernal Legacy trait.
Winged. Bat-like wings jut from your shoulder blades. You have a flying speed of 30 feet while you aren’t wearing heavy armor. This trait replaces the Infernal Legacy trait.
scaly skin; red or dark blue skin; cast no shadow or reflection; exude a smell of brimstone.
Feral. Your Intelligence score increases by 1, and your Dexterity score increases by 2. This trait replaces
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of the Infernal Legacy trait.
Winged. Bat-like wings jut from your shoulder blades. You have a flying speed of 30 feet while you aren’t wearing heavy armor. This trait replaces the Infernal Legacy trait.
scaly skin; red or dark blue skin; cast no shadow or reflection; exude a smell of brimstone.
Feral. Your Intelligence score increases by 1, and your Dexterity score increases by 2. This trait replaces
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of the Infernal Legacy trait.
Winged. Bat-like wings jut from your shoulder blades. You have a flying speed of 30 feet while you aren’t wearing heavy armor. This trait replaces the Infernal Legacy trait.
scaly skin; red or dark blue skin; cast no shadow or reflection; exude a smell of brimstone.
Feral. Your Intelligence score increases by 1, and your Dexterity score increases by 2. This trait replaces
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
keeps the water from being displaced when either door is opened. Creatures that can’t breathe underwater must hold their breath in the aquarium. Magic instantly dries creatures as they exit the water
immediately reverts to flesh and chastises whoever is responsible. If the aquarium’s plug was removed, the deva replaces it. If any water was drained from the car, the deva uses the decanter to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
keeps the water from being displaced when either door is opened. Creatures that can’t breathe underwater must hold their breath in the aquarium. Magic instantly dries creatures as they exit the water
immediately reverts to flesh and chastises whoever is responsible. If the aquarium’s plug was removed, the deva replaces it. If any water was drained from the car, the deva uses the decanter to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
keeps the water from being displaced when either door is opened. Creatures that can’t breathe underwater must hold their breath in the aquarium. Magic instantly dries creatures as they exit the water
immediately reverts to flesh and chastises whoever is responsible. If the aquarium’s plug was removed, the deva replaces it. If any water was drained from the car, the deva uses the decanter to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
new anatomy. Flensing claws take the form of articulated digits that extend into long metal blades. The claws are knitted into the flesh and bones of a creature’s arms and can’t be removed without
harmful gases (such as those created by a cloudkill spell, a stinking cloud spell, inhaled poisons, and the breath weapons of some dragons).
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
new anatomy. Flensing claws take the form of articulated digits that extend into long metal blades. The claws are knitted into the flesh and bones of a creature’s arms and can’t be removed without
harmful gases (such as those created by a cloudkill spell, a stinking cloud spell, inhaled poisons, and the breath weapons of some dragons).
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
new anatomy. Flensing claws take the form of articulated digits that extend into long metal blades. The claws are knitted into the flesh and bones of a creature’s arms and can’t be removed without
harmful gases (such as those created by a cloudkill spell, a stinking cloud spell, inhaled poisons, and the breath weapons of some dragons).
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
it A Necklace of Adaptation bearing the inscription “My breath is yours, Kevetta—take it” A book titled Out of the Endless Prison, outlining methods of escaping the prison-plane of Carceri, worth 500
monster called a lonely sorrowsworn On the far side of this room rests a stone coffin. Between the door and the coffin, the floor is studded with a sharp metal blades. A person-shaped figure with
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
it A Necklace of Adaptation bearing the inscription “My breath is yours, Kevetta—take it” A book titled Out of the Endless Prison, outlining methods of escaping the prison-plane of Carceri, worth 500
monster called a lonely sorrowsworn On the far side of this room rests a stone coffin. Between the door and the coffin, the floor is studded with a sharp metal blades. A person-shaped figure with
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
it A Necklace of Adaptation bearing the inscription “My breath is yours, Kevetta—take it” A book titled Out of the Endless Prison, outlining methods of escaping the prison-plane of Carceri, worth 500
monster called a lonely sorrowsworn On the far side of this room rests a stone coffin. Between the door and the coffin, the floor is studded with a sharp metal blades. A person-shaped figure with
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
giant suits of armor. Its fist can destroy creatures with a single blow, and its clanging steps shake the earth beneath its feet. Iron golems wield enormous blades to extend their reach, and all can
Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.
Poison Breath (Recharge 6). The golem exhales poisonous gas in a 15-foot cone. Each creature in that area
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
giant suits of armor. Its fist can destroy creatures with a single blow, and its clanging steps shake the earth beneath its feet. Iron golems wield enormous blades to extend their reach, and all can
Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.
Poison Breath (Recharge 6). The golem exhales poisonous gas in a 15-foot cone. Each creature in that area
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
giant suits of armor. Its fist can destroy creatures with a single blow, and its clanging steps shake the earth beneath its feet. Iron golems wield enormous blades to extend their reach, and all can
Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.
Poison Breath (Recharge 6). The golem exhales poisonous gas in a 15-foot cone. Each creature in that area
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
and glowing pink eyes 5 Enormous nose and ears 6 Helicopter blades mounted on head (flying speed of 10 feet, with a maximum hovering altitude of 3 feet) 7 Infantile second head that continually spits
curses 8 Burning beard, and breath that reeks of booze 9 Wears a torn wedding dress stained in blood 10 Blue-skinned, with a single large horn on forehead 11 Fishlike features and needlelike teeth 12 Reflective skin
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
and glowing pink eyes 5 Enormous nose and ears 6 Helicopter blades mounted on head (flying speed of 10 feet, with a maximum hovering altitude of 3 feet) 7 Infantile second head that continually spits
curses 8 Burning beard, and breath that reeks of booze 9 Wears a torn wedding dress stained in blood 10 Blue-skinned, with a single large horn on forehead 11 Fishlike features and needlelike teeth 12 Reflective skin
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
and glowing pink eyes 5 Enormous nose and ears 6 Helicopter blades mounted on head (flying speed of 10 feet, with a maximum hovering altitude of 3 feet) 7 Infantile second head that continually spits
curses 8 Burning beard, and breath that reeks of booze 9 Wears a torn wedding dress stained in blood 10 Blue-skinned, with a single large horn on forehead 11 Fishlike features and needlelike teeth 12 Reflective skin
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
tunnel leads to the Darklake Docks. DUERGAR ALCHEMIST
A duergar alchemist carries two vials of acid and two flasks of alchemist’s fire. It uses the normal duergar stat block but replaces the Javelin
, one potion of greater healing, one potion of fire breath, and one potion of psychic resistance. Depending on whether or not Droki delivered his parcel and took his payment, the desk contains either a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
tunnel leads to the Darklake Docks. DUERGAR ALCHEMIST
A duergar alchemist carries two vials of acid and two flasks of alchemist’s fire. It uses the normal duergar stat block but replaces the Javelin
, one potion of greater healing, one potion of fire breath, and one potion of psychic resistance. Depending on whether or not Droki delivered his parcel and took his payment, the desk contains either a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
tunnel leads to the Darklake Docks. DUERGAR ALCHEMIST
A duergar alchemist carries two vials of acid and two flasks of alchemist’s fire. It uses the normal duergar stat block but replaces the Javelin
, one potion of greater healing, one potion of fire breath, and one potion of psychic resistance. Depending on whether or not Droki delivered his parcel and took his payment, the desk contains either a
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
, bugbear breath!” and “Your father was a gas spore!” He is indifferent toward visitors. Tarak Tarak is a human in late middle age. He has pale skin tanned darker with many freckles, auburn hair and a
of which runs across her left eye, which is milky and blind. An elegant prosthetic made from wood and metal replaces her right leg below the knee. Varnoth was a feared general at the head of a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
that connects with the Augmentation Chambers. Beyond the secret door to the east is a gate that offers access to the Blood Pools. 68. Arch of Blades A large archway of worked stone stands at the
pig carcasses toward the arch and heave them through, while blades scythe across the opening and reduce each body to a heap of blood, flesh, and bone that collects on the far side. Two skeletons then
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
, bugbear breath!” and “Your father was a gas spore!” He is indifferent toward visitors. Tarak Tarak is a human in late middle age. He has pale skin tanned darker with many freckles, auburn hair and a
of which runs across her left eye, which is milky and blind. An elegant prosthetic made from wood and metal replaces her right leg below the knee. Varnoth was a feared general at the head of a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
that connects with the Augmentation Chambers. Beyond the secret door to the east is a gate that offers access to the Blood Pools. 68. Arch of Blades A large archway of worked stone stands at the
pig carcasses toward the arch and heave them through, while blades scythe across the opening and reduce each body to a heap of blood, flesh, and bone that collects on the far side. Two skeletons then
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
that connects with the Augmentation Chambers. Beyond the secret door to the east is a gate that offers access to the Blood Pools. 68. Arch of Blades A large archway of worked stone stands at the
pig carcasses toward the arch and heave them through, while blades scythe across the opening and reduce each body to a heap of blood, flesh, and bone that collects on the far side. Two skeletons then
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
, bugbear breath!” and “Your father was a gas spore!” He is indifferent toward visitors. Tarak Tarak is a human in late middle age. He has pale skin tanned darker with many freckles, auburn hair and a
of which runs across her left eye, which is milky and blind. An elegant prosthetic made from wood and metal replaces her right leg below the knee. Varnoth was a feared general at the head of a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
succeeds in wounding the creature. The dragon uses its radiant breath weapon to strafe the town from the air, never landing. It starts at the east end and slowly works its way westward, clearing
.) The Northlook is damaged but not destroyed. Both Blackiron Blades and the House of the Morninglord are lost, along with almost every other establishment. While the dragon does its work, duergar prowl
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
succeeds in wounding the creature. The dragon uses its radiant breath weapon to strafe the town from the air, never landing. It starts at the east end and slowly works its way westward, clearing
.) The Northlook is damaged but not destroyed. Both Blackiron Blades and the House of the Morninglord are lost, along with almost every other establishment. While the dragon does its work, duergar prowl
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
succeeds in wounding the creature. The dragon uses its radiant breath weapon to strafe the town from the air, never landing. It starts at the east end and slowly works its way westward, clearing
.) The Northlook is damaged but not destroyed. Both Blackiron Blades and the House of the Morninglord are lost, along with almost every other establishment. While the dragon does its work, duergar prowl






