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Returning 35 results for 'breath both diffusing college raids'.
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Monsters
Strixhaven: A Curriculum of Chaos
"} slashing damage. If the target is a Huge or smaller creature, it is knocked prone.
Battle Tide Breath (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Battle Tide Breath
":"damage","rollAction":"Battle Tide Breath","rollDamageType":"force"} force damage and 45 (7d12);{"diceNotation":"7d12","rollType":"damage","rollAction":"Battle Tide Breath","rollDamageType":"thunder
Monsters
Strixhaven: A Curriculum of Chaos
. If the target is a creature, it is addled by recursive thoughts, reducing its speed to 0 until the start of Tanazir’s next turn.
Diminution Breath (Recharge 5–6);{"diceNotation":"1d6
","rollType":"recharge","rollAction":"Diminution Breath"}. Tanazir exhales a weakening equation in a 90-foot cone. Each creature in that area must make a DC 23 Constitution saving throw. On a failed save, a
Monsters
Strixhaven: A Curriculum of Chaos
":"slashing"} slashing damage. If the target is a Large or smaller creature, it is knocked prone.
Dancing Elements Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Dancing
Elements Breath"}. Galazeth exhales a blast of flames and ice in a 90-foot cone. Each creature in that area must make a DC 22 Dexterity saving throw, gaining no benefit from cover (other than total
Monsters
Strixhaven: A Curriculum of Chaos
"} slashing damage. If the target is a creature, it is wracked with despair and has disadvantage on attack rolls until the end of its next turn.
Illuminating Shadow Breath (Recharge 5–6);{"diceNotation
":"1d6", "rollType":"recharge", "rollAction":"Illuminating Shadow Breath"}. Shadrix exhales an entwined burst of blinding radiance and unnerving shadow in a 90-foot cone. Each creature in that area
Monsters
Fizban's Treasury of Dragons
3 (1d6);{"diceNotation":"1d6", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"psychic"} psychic damage.
Disorienting Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge
", "rollAction":"Disorienting Breath"}. The dragon exhales a wave of psychic dissonance in a 15-foot cone. Each creature in that area must make a DC 12 Intelligence saving throw. On a failed save, the
Monsters
Strixhaven: A Curriculum of Chaos
+9", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage. If the target is a Huge or smaller creature, it is knocked prone.
Decaying Breath (Recharge 5–6
);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Decaying Breath"}. Beledros exhales decaying energy in a 90-foot cone. Each creature in that area must make a DC 23 Constitution saving throw, taking
Monsters
Fizban's Treasury of Dragons
", "rollDamageType":"slashing"} slashing damage.
Disorienting Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Disorienting Breath"}. The dragon exhales a wave of
", "rollAction":"Disorienting Breath", "rollDamageType":"psychic"} psychic damage, and until the end of its next turn, when the creature makes an attack roll or an ability check, it must roll a d6
Backgrounds
Ghosts of Saltmarsh
You were trained for battle on sandy beaches and rocky shores. You have launched midnight raids from swift ships whose names evoke terror in the hearts of your adversaries. The water is your second
your character.
D6
HARDSHIP
1
Nearly Drowned. You hid underwater to avoid detection by enemies and held your breath for an extremely long time. Just before you would have
Monsters
Fizban's Treasury of Dragons
: 10 (1d8 + 6);{"diceNotation":"1d8+6", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Disorienting Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType
":"recharge", "rollAction":"Disorienting Breath"}. The dragon exhales a wave of psychic dissonance in a 60-foot cone. Each creature in that area must make a DC 18 Intelligence saving throw. On a failed save
Monsters
Fizban's Treasury of Dragons
);{"diceNotation":"2d6+7", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Disorienting Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction
":"Disorienting Breath"}. The dragon exhales a wave of psychic dissonance in a 90-foot cone. Each creature in that area must make a DC 22 Intelligence saving throw. On a failed save, the creature takes 56
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
goblin raids is a tragedy for some, but the event provides an opportunity for the wilderness to grow up and make the land fertile again, which in turn provides new challenges for those who would
and revitalize the mortal soul, and give breath to all the world. Many of his faithful oppose the expansion of settlements into wild places, and consider excessive consumption of natural resources to
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
to the last adult and child. Many of the residents of Altand were on the ground when the attack came. Of the elves in the upper level of the village, many died of the dragon’s poisonous breath while
the survivors. The attack lasted only a short while, then the dragon unexpectedly retreated. The cultists followed, but as they fled, they took nothing of value from the village. This is a stark contrast to the dragon’s other raids, which were focused on capturing treasure.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
goblin raids is a tragedy for some, but the event provides an opportunity for the wilderness to grow up and make the land fertile again, which in turn provides new challenges for those who would
and revitalize the mortal soul, and give breath to all the world. Many of his faithful oppose the expansion of settlements into wild places, and consider excessive consumption of natural resources to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
goblin raids is a tragedy for some, but the event provides an opportunity for the wilderness to grow up and make the land fertile again, which in turn provides new challenges for those who would
and revitalize the mortal soul, and give breath to all the world. Many of his faithful oppose the expansion of settlements into wild places, and consider excessive consumption of natural resources to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the last adult and child. Many of the residents of Altand were on the ground when the attack came. Of the elves in the upper level of the village, many died of the dragon’s poisonous breath while
survivors. The attack lasted only a short while, then the dragon unexpectedly retreated. The cultists followed, but as they fled, they took nothing of value from the village. This is a stark contrast to the dragon’s other raids, which were focused on capturing treasure.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
to the last adult and child. Many of the residents of Altand were on the ground when the attack came. Of the elves in the upper level of the village, many died of the dragon’s poisonous breath while
the survivors. The attack lasted only a short while, then the dragon unexpectedly retreated. The cultists followed, but as they fled, they took nothing of value from the village. This is a stark contrast to the dragon’s other raids, which were focused on capturing treasure.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the last adult and child. Many of the residents of Altand were on the ground when the attack came. Of the elves in the upper level of the village, many died of the dragon’s poisonous breath while
survivors. The attack lasted only a short while, then the dragon unexpectedly retreated. The cultists followed, but as they fled, they took nothing of value from the village. This is a stark contrast to the dragon’s other raids, which were focused on capturing treasure.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the last adult and child. Many of the residents of Altand were on the ground when the attack came. Of the elves in the upper level of the village, many died of the dragon’s poisonous breath while
survivors. The attack lasted only a short while, then the dragon unexpectedly retreated. The cultists followed, but as they fled, they took nothing of value from the village. This is a stark contrast to the dragon’s other raids, which were focused on capturing treasure.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
to the last adult and child. Many of the residents of Altand were on the ground when the attack came. Of the elves in the upper level of the village, many died of the dragon’s poisonous breath while
the survivors. The attack lasted only a short while, then the dragon unexpectedly retreated. The cultists followed, but as they fled, they took nothing of value from the village. This is a stark contrast to the dragon’s other raids, which were focused on capturing treasure.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
physical properties of existence, gain fundamental understanding, and manipulate the flow of thought. Tanazir founded Quandrix College to nurture the spark of curiosity in those who would pursue knowledge
. The goal is to train mages who seek knowledge for its own sake, guided by the mathematical principles that describe and govern the nature of reality. Tanazir’s spells, legendary actions, and breath
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
physical properties of existence, gain fundamental understanding, and manipulate the flow of thought. Tanazir founded Quandrix College to nurture the spark of curiosity in those who would pursue knowledge
. The goal is to train mages who seek knowledge for its own sake, guided by the mathematical principles that describe and govern the nature of reality. Tanazir’s spells, legendary actions, and breath
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Clever sahuagin sometimes ally with dragon turtles, enticing them with treasure to use their blistering breath weapons in sahuagin raids against ships and coastal settlements. Elemental Might. Dragon
, steaming breath, and crushing tail. A dragon turtle’s rough shell is the same dark green color as the deep water where this monster dwells. Silver highlights lining the shell resemble light dancing on
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Clever sahuagin sometimes ally with dragon turtles, enticing them with treasure to use their blistering breath weapons in sahuagin raids against ships and coastal settlements. Elemental Might. Dragon
, steaming breath, and crushing tail. A dragon turtle’s rough shell is the same dark green color as the deep water where this monster dwells. Silver highlights lining the shell resemble light dancing on
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
physical properties of existence, gain fundamental understanding, and manipulate the flow of thought. Tanazir founded Quandrix College to nurture the spark of curiosity in those who would pursue knowledge
. The goal is to train mages who seek knowledge for its own sake, guided by the mathematical principles that describe and govern the nature of reality. Tanazir’s spells, legendary actions, and breath
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Clever sahuagin sometimes ally with dragon turtles, enticing them with treasure to use their blistering breath weapons in sahuagin raids against ships and coastal settlements. Elemental Might. Dragon
, steaming breath, and crushing tail. A dragon turtle’s rough shell is the same dark green color as the deep water where this monster dwells. Silver highlights lining the shell resemble light dancing on
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
and discovery through the lens of creating a direct conduit to the past. She founded Lorehold College to ensure mortals would never forget the lessons of the past. After living for centuries, Velomachus
before or create flexible mindsets that allow people to shift their plans effectively when the unexpected occurs. Velomachus’s spells, legendary actions, and breath weapon are accompanied by visual
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
College to pass on her understanding of the natural cycle. She hoped to create generations of stewards who would use her teachings to defend nature and help others. In keeping with the dichotomous nature
hit, reach 10 ft., one target. Hit: 12 (1d6 + 9) slashing damage. If the target is a Huge or smaller creature, it is knocked prone.
Decaying Breath (Recharge 5–6). Beledros exhales decaying energy
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
College to pass on her understanding of the natural cycle. She hoped to create generations of stewards who would use her teachings to defend nature and help others. In keeping with the dichotomous nature
hit, reach 10 ft., one target. Hit: 12 (1d6 + 9) slashing damage. If the target is a Huge or smaller creature, it is knocked prone.
Decaying Breath (Recharge 5–6). Beledros exhales decaying energy
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
College to pass on her understanding of the natural cycle. She hoped to create generations of stewards who would use her teachings to defend nature and help others. In keeping with the dichotomous nature
hit, reach 10 ft., one target. Hit: 12 (1d6 + 9) slashing damage. If the target is a Huge or smaller creature, it is knocked prone.
Decaying Breath (Recharge 5–6). Beledros exhales decaying energy
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
and discovery through the lens of creating a direct conduit to the past. She founded Lorehold College to ensure mortals would never forget the lessons of the past. After living for centuries, Velomachus
before or create flexible mindsets that allow people to shift their plans effectively when the unexpected occurs. Velomachus’s spells, legendary actions, and breath weapon are accompanied by visual
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
and discovery through the lens of creating a direct conduit to the past. She founded Lorehold College to ensure mortals would never forget the lessons of the past. After living for centuries, Velomachus
before or create flexible mindsets that allow people to shift their plans effectively when the unexpected occurs. Velomachus’s spells, legendary actions, and breath weapon are accompanied by visual
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
primal energy—such as flame, lightning, and the tides—and weaves them into spectacles both beautiful and deadly. Galazeth founded Prismari College to ensure that the study of magic wouldn’t ever be
Attack: +15 to hit, reach 10 ft., one target. Hit: 11 (1d6 + 8) slashing damage. If the target is a Large or smaller creature, it is knocked prone.
Dancing Elements Breath (Recharge 5–6). Galazeth
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, inspiring his allies and demoralizing his enemies. He established Silverquill College on the principles of eloquence and leadership, seeking to produce leaders who would go forth to guide others. Shadrix
has disadvantage on attack rolls until the end of its next turn.
Illuminating Shadow Breath (Recharge 5–6). Shadrix exhales an entwined burst of blinding radiance and unnerving shadow in a 90-foot
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
primal energy—such as flame, lightning, and the tides—and weaves them into spectacles both beautiful and deadly. Galazeth founded Prismari College to ensure that the study of magic wouldn’t ever be
Attack: +15 to hit, reach 10 ft., one target. Hit: 11 (1d6 + 8) slashing damage. If the target is a Large or smaller creature, it is knocked prone.
Dancing Elements Breath (Recharge 5–6). Galazeth
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
primal energy—such as flame, lightning, and the tides—and weaves them into spectacles both beautiful and deadly. Galazeth founded Prismari College to ensure that the study of magic wouldn’t ever be
Attack: +15 to hit, reach 10 ft., one target. Hit: 11 (1d6 + 8) slashing damage. If the target is a Large or smaller creature, it is knocked prone.
Dancing Elements Breath (Recharge 5–6). Galazeth






