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Returning 15 results for 'breathe been diffusing cleansing records'.
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Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sharn, Aurora deals in magic items, exotic finds from Xen’drik, and other wonders. Platinum Heights, Upper Central City Archive This enormous edifice holds the historical and legal records of Sharn and
Xen’drik. Ambassador Towers, Middle Central Cathedral of the Cleansing Flame The central temple of the Church of the Silver Flame serves both as a templar garrison and the site of grand rituals and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sharn, Aurora deals in magic items, exotic finds from Xen’drik, and other wonders. Platinum Heights, Upper Central City Archive This enormous edifice holds the historical and legal records of Sharn and
Xen’drik. Ambassador Towers, Middle Central Cathedral of the Cleansing Flame The central temple of the Church of the Silver Flame serves both as a templar garrison and the site of grand rituals and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sharn, Aurora deals in magic items, exotic finds from Xen’drik, and other wonders. Platinum Heights, Upper Central City Archive This enormous edifice holds the historical and legal records of Sharn and
Xen’drik. Ambassador Towers, Middle Central Cathedral of the Cleansing Flame The central temple of the Church of the Silver Flame serves both as a templar garrison and the site of grand rituals and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. They have darkvision out to 60 feet. They have a swimming speed of 30 feet and can breathe air and water. Ishvern Stargazer Ishvern Ishvern (neutral good, sea elf scout), the de facto leader of the
creature in the room uses an action to apologize to Habbakuk or speak a prayer to the god’s name. C3: Cleansing Room In the center of this room rests a three-foot-high brass basin filled with clear
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. They have darkvision out to 60 feet. They have a swimming speed of 30 feet and can breathe air and water. Ishvern Stargazer Ishvern Ishvern (neutral good, sea elf scout), the de facto leader of the
creature in the room uses an action to apologize to Habbakuk or speak a prayer to the god’s name. C3: Cleansing Room In the center of this room rests a three-foot-high brass basin filled with clear
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. They have darkvision out to 60 feet. They have a swimming speed of 30 feet and can breathe air and water. Ishvern Stargazer Ishvern Ishvern (neutral good, sea elf scout), the de facto leader of the
creature in the room uses an action to apologize to Habbakuk or speak a prayer to the god’s name. C3: Cleansing Room In the center of this room rests a three-foot-high brass basin filled with clear
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
” on it records adventures the order has undertaken. It also notes intended headquarters renovations that are constantly behind schedule, given how much time the franchise members spend away from the
stairs (see “Trapped Stairs” below). The hell hounds can, however, breathe fire on anyone who gets close enough to them. Wards. A character who succeeds on a DC 10 Intelligence (Arcana) check made to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
buried in a pit full of these husks can’t breathe or see. Trapped Platforms. Whenever a creature steps onto a platform, it must succeed on a DC 10 Constitution saving throw or be engulfed by a swarm
). He carries a spell scroll of fly and a potion of healing (greater). One dread warrior has a +1 longsword, and each has a gold cuff that matches Thuria’s. In Thuria’s “desk” are mundane records of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
” on it records adventures the order has undertaken. It also notes intended headquarters renovations that are constantly behind schedule, given how much time the franchise members spend away from the
stairs (see “Trapped Stairs” below). The hell hounds can, however, breathe fire on anyone who gets close enough to them. Wards. A character who succeeds on a DC 10 Intelligence (Arcana) check made to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
buried in a pit full of these husks can’t breathe or see. Trapped Platforms. Whenever a creature steps onto a platform, it must succeed on a DC 10 Constitution saving throw or be engulfed by a swarm
). He carries a spell scroll of fly and a potion of healing (greater). One dread warrior has a +1 longsword, and each has a gold cuff that matches Thuria’s. In Thuria’s “desk” are mundane records of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
buried in a pit full of these husks can’t breathe or see. Trapped Platforms. Whenever a creature steps onto a platform, it must succeed on a DC 10 Constitution saving throw or be engulfed by a swarm
). He carries a spell scroll of fly and a potion of healing (greater). One dread warrior has a +1 longsword, and each has a gold cuff that matches Thuria’s. In Thuria’s “desk” are mundane records of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
” on it records adventures the order has undertaken. It also notes intended headquarters renovations that are constantly behind schedule, given how much time the franchise members spend away from the
stairs (see “Trapped Stairs” below). The hell hounds can, however, breathe fire on anyone who gets close enough to them. Wards. A character who succeeds on a DC 10 Intelligence (Arcana) check made to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
recesses, and dwarf-crafted traps still work perfectly well despite their age. In addition, a small number of duergar have come here to breathe life into Durgeddin’s old forges and decipher the secrets
scholar’s records and realized that the legends of wondrous treasure would lure greedy souls. It consumed the wizard from the previous expedition, who took refuge in this library after his companions were
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
recesses, and dwarf-crafted traps still work perfectly well despite their age. In addition, a small number of duergar have come here to breathe life into Durgeddin’s old forges and decipher the secrets
scholar’s records and realized that the legends of wondrous treasure would lure greedy souls. It consumed the wizard from the previous expedition, who took refuge in this library after his companions were
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
recesses, and dwarf-crafted traps still work perfectly well despite their age. In addition, a small number of duergar have come here to breathe life into Durgeddin’s old forges and decipher the secrets
scholar’s records and realized that the legends of wondrous treasure would lure greedy souls. It consumed the wizard from the previous expedition, who took refuge in this library after his companions were






