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Returning 35 results for 'breathe been diffusing consist returned'.
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Monsters
The Wild Beyond the Witchlight
Amphibious. Bavlorna can breathe air and water.
Boon of Immortality. Bavlorna is immune to any effect that would age her, and she can’t die from old age.
Widdershins Allergy. If a creature
. When their sister returned, the hags used this power to trap Iggwilv and her court in temporal stasis. The hags then carved up Iggwilv’s domain, splitting it between them. The sisters couldn&rsquo
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
and has them raised from the dead, putting the adventurers in the debt of their rescuer. What if the adventurers wake up decades after their death, returned to life by a Resurrection spell cast by
they can be raised from the dead or given proper burials. If the dead characters have Bastions (see chapter 8), the stand-in party could consist of hirelings from those Bastions.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
and has them raised from the dead, putting the adventurers in the debt of their rescuer. What if the adventurers wake up decades after their death, returned to life by a Resurrection spell cast by
they can be raised from the dead or given proper burials. If the dead characters have Bastions (see chapter 8), the stand-in party could consist of hirelings from those Bastions.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
and has them raised from the dead, putting the adventurers in the debt of their rescuer. What if the adventurers wake up decades after their death, returned to life by a Resurrection spell cast by
they can be raised from the dead or given proper burials. If the dead characters have Bastions (see chapter 8), the stand-in party could consist of hirelings from those Bastions.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Graveyard Temple (NILS HAMM) Any place where the remains of the dead are interred is considered a place of worship for Erebos. A graveyard can consist of mass graves, individual burial plots, family
graveyard’s temple. Sometimes these dead are restless ghosts that can’t pass into the Underworld until they finish a piece of business. Others might be Returned, lingering near their place of burial
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Graveyard Temple (NILS HAMM) Any place where the remains of the dead are interred is considered a place of worship for Erebos. A graveyard can consist of mass graves, individual burial plots, family
graveyard’s temple. Sometimes these dead are restless ghosts that can’t pass into the Underworld until they finish a piece of business. Others might be Returned, lingering near their place of burial
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Graveyard Temple (NILS HAMM) Any place where the remains of the dead are interred is considered a place of worship for Erebos. A graveyard can consist of mass graves, individual burial plots, family
graveyard’s temple. Sometimes these dead are restless ghosts that can’t pass into the Underworld until they finish a piece of business. Others might be Returned, lingering near their place of burial
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Returned are tritons and, in addition to the statistics of a normal Returned sentry, each can breathe water and has a swim speed of 30 feet. Decades ago, anticipating Varyas’s mission, Phenax sent
floating bodies to drift through the muck, bumping into walls and passersby. They are harmless but unsettling nonetheless. In addition to the bodies, three Returned sentries (see chapter 6) lurk here. These
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Returned are tritons and, in addition to the statistics of a normal Returned sentry, each can breathe water and has a swim speed of 30 feet. Decades ago, anticipating Varyas’s mission, Phenax sent
floating bodies to drift through the muck, bumping into walls and passersby. They are harmless but unsettling nonetheless. In addition to the bodies, three Returned sentries (see chapter 6) lurk here. These
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Returned are tritons and, in addition to the statistics of a normal Returned sentry, each can breathe water and has a swim speed of 30 feet. Decades ago, anticipating Varyas’s mission, Phenax sent
floating bodies to drift through the muck, bumping into walls and passersby. They are harmless but unsettling nonetheless. In addition to the bodies, three Returned sentries (see chapter 6) lurk here. These
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
more than create life—she could defeat death! She wished to breathe sentience into dead flesh and produce sturdier shells than the bodies of fragile, temporary mortals. She added corpse theft to her
. Mordenheim desperately hastened her experiments, employing anyone who would bring her bodies—both newly dead and still living. On her operating table, victims were killed, returned to life, and died again
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
more than create life—she could defeat death! She wished to breathe sentience into dead flesh and produce sturdier shells than the bodies of fragile, temporary mortals. She added corpse theft to her
. Mordenheim desperately hastened her experiments, employing anyone who would bring her bodies—both newly dead and still living. On her operating table, victims were killed, returned to life, and died again
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
to the Underworld’s borders. Though Athreos ferries the dead across the Tartyx, he’s not above accepting a one-way fare from those who still breathe. Even the other fearsome Underworld guardians that
a vital piece of information from someone who wasn’t supposed to die. This might even mean pursuing the soul of a player character, particularly if they’re somehow barred from being returned to life
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
to the Underworld’s borders. Though Athreos ferries the dead across the Tartyx, he’s not above accepting a one-way fare from those who still breathe. Even the other fearsome Underworld guardians that
a vital piece of information from someone who wasn’t supposed to die. This might even mean pursuing the soul of a player character, particularly if they’re somehow barred from being returned to life
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
to the Underworld’s borders. Though Athreos ferries the dead across the Tartyx, he’s not above accepting a one-way fare from those who still breathe. Even the other fearsome Underworld guardians that
a vital piece of information from someone who wasn’t supposed to die. This might even mean pursuing the soul of a player character, particularly if they’re somehow barred from being returned to life
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
more than create life—she could defeat death! She wished to breathe sentience into dead flesh and produce sturdier shells than the bodies of fragile, temporary mortals. She added corpse theft to her
. Mordenheim desperately hastened her experiments, employing anyone who would bring her bodies—both newly dead and still living. On her operating table, victims were killed, returned to life, and died again
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
images that can inspire your mapmaking. Bringing a Location to Life An inhabited adventure location has its own ecosystem. The creatures that live there need to eat, drink, breathe, and sleep
areas, groups of creatures might compete for resources. When these groups consist of sapient creatures, opportunities abound for the adventurers who enter those areas. Characters might ally with one group
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
eight ruling houses, or slaves in the company of such a drow, the patrol calls for reinforcements, which arrive in 1d4 + 2 rounds and consist of 1d4 similar drow patrols. OLD ENEMIES
It is possible
that the adventurers’ drow jailers or pursuers from Velkynvelve (chapter 1) managed to survive to this point in the campaign, and that they have returned to Menzoberranzan in the wake of Demogorgon’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
images that can inspire your mapmaking. Bringing a Location to Life An inhabited adventure location has its own ecosystem. The creatures that live there need to eat, drink, breathe, and sleep
areas, groups of creatures might compete for resources. When these groups consist of sapient creatures, opportunities abound for the adventurers who enter those areas. Characters might ally with one group
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
images that can inspire your mapmaking. Bringing a Location to Life An inhabited adventure location has its own ecosystem. The creatures that live there need to eat, drink, breathe, and sleep
areas, groups of creatures might compete for resources. When these groups consist of sapient creatures, opportunities abound for the adventurers who enter those areas. Characters might ally with one group
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
eight ruling houses, or slaves in the company of such a drow, the patrol calls for reinforcements, which arrive in 1d4 + 2 rounds and consist of 1d4 similar drow patrols. OLD ENEMIES
It is possible
that the adventurers’ drow jailers or pursuers from Velkynvelve (chapter 1) managed to survive to this point in the campaign, and that they have returned to Menzoberranzan in the wake of Demogorgon’s
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
eight ruling houses, or slaves in the company of such a drow, the patrol calls for reinforcements, which arrive in 1d4 + 2 rounds and consist of 1d4 similar drow patrols. OLD ENEMIES
It is possible
that the adventurers’ drow jailers or pursuers from Velkynvelve (chapter 1) managed to survive to this point in the campaign, and that they have returned to Menzoberranzan in the wake of Demogorgon’s
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
has also rested, healed, and returned to finish his work. In either case, the characters arrive just as Sparkrender’s ritual is getting underway. (If they took or destroyed the dragon effigies in
ways. Let the players try whatever they can imagine, using these ideas as examples: Manipulate the Effigies. A character might use an action to lift an effigy closer to the central sculpture, breathe a
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
has also rested, healed, and returned to finish his work. In either case, the characters arrive just as Sparkrender’s ritual is getting underway. (If they took or destroyed the dragon effigies in
ways. Let the players try whatever they can imagine, using these ideas as examples: Manipulate the Effigies. A character might use an action to lift an effigy closer to the central sculpture, breathe a
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
has also rested, healed, and returned to finish his work. In either case, the characters arrive just as Sparkrender’s ritual is getting underway. (If they took or destroyed the dragon effigies in
ways. Let the players try whatever they can imagine, using these ideas as examples: Manipulate the Effigies. A character might use an action to lift an effigy closer to the central sculpture, breathe a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
aching limbs and easing guilty conscience. When I could breathe again, I gasped. And that was how the elf discovered me. The blind elf, whose beloved treasures I’d displaced to take my journey, pulled me
boat, returned to the world, and warned never to try anything so foolish again — on pain of death. And I don’t think I will — at least not until I’m getting up there in years. Then I’ll keep my eyes
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
aching limbs and easing guilty conscience. When I could breathe again, I gasped. And that was how the elf discovered me. The blind elf, whose beloved treasures I’d displaced to take my journey, pulled me
boat, returned to the world, and warned never to try anything so foolish again — on pain of death. And I don’t think I will — at least not until I’m getting up there in years. Then I’ll keep my eyes
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
aching limbs and easing guilty conscience. When I could breathe again, I gasped. And that was how the elf discovered me. The blind elf, whose beloved treasures I’d displaced to take my journey, pulled me
boat, returned to the world, and warned never to try anything so foolish again — on pain of death. And I don’t think I will — at least not until I’m getting up there in years. Then I’ll keep my eyes
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
elemental air. When you inhale it, you either exhale it or hold it. If you exhale the breath, you gain the effect of the gust of wind spell. If you hold the breath, you don’t need to breathe for 1 hour
container, the orb thrums. If it is removed from the container after the time when it was supposed to detonate, it explodes 1d6 rounds later, unless it is returned to the container. Regardless of the type
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
elemental air. When you inhale it, you either exhale it or hold it. If you exhale the breath, you gain the effect of the gust of wind spell. If you hold the breath, you don’t need to breathe for 1 hour
container, the orb thrums. If it is removed from the container after the time when it was supposed to detonate, it explodes 1d6 rounds later, unless it is returned to the container. Regardless of the type
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
elemental air. When you inhale it, you either exhale it or hold it. If you exhale the breath, you gain the effect of the gust of wind spell. If you hold the breath, you don’t need to breathe for 1 hour
container, the orb thrums. If it is removed from the container after the time when it was supposed to detonate, it explodes 1d6 rounds later, unless it is returned to the container. Regardless of the type
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
diseased for 1d4 hours. A creature diseased in this way can breathe only underwater. When the cloud reaches the surface, it dissipates immediately. If the coffin is opened outside the water, the mucus
coiled up in the bones. When the eel is hungry, it attacks any creature smaller than it. The eel has the statistics of a giant constrictor snake, with the following changes: The eel can breathe only
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
bands, groups of tribesfolk that number between a dozen and a hundred, usually twenty to fifty. These bands generally consist of several family groups, each led by a matriarch or patriarch. In many ways
reclaimed their ancestral mound at Stone Stand, just south of the Moon Pass and north of the forest. The Blue Bears have reoccupied much of their old territory in the time since they returned to prominence
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
bands, groups of tribesfolk that number between a dozen and a hundred, usually twenty to fifty. These bands generally consist of several family groups, each led by a matriarch or patriarch. In many ways
reclaimed their ancestral mound at Stone Stand, just south of the Moon Pass and north of the forest. The Blue Bears have reoccupied much of their old territory in the time since they returned to prominence
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
bands, groups of tribesfolk that number between a dozen and a hundred, usually twenty to fifty. These bands generally consist of several family groups, each led by a matriarch or patriarch. In many ways
reclaimed their ancestral mound at Stone Stand, just south of the Moon Pass and north of the forest. The Blue Bears have reoccupied much of their old territory in the time since they returned to prominence






