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Returning 35 results for 'breathe blinked diffusing chasing reveal'.
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Classes
Xanathar's Guide to Everything
are always icy cold to the touch.
2
When you are asleep, you don’t appear to breathe (though you must still breathe to survive).
3
You barely bleed, even when badly injured.
4
Your heart beats once per minute. This event sometimes surprises you.
5
You have trouble remembering that living creatures and corpses should be treated differently.
6
You blinked. Once
Classes
Xanathar's Guide to Everything
are always icy cold to the touch.
2
When you are asleep, you don’t appear to breathe (though you must still breathe to survive).
3
You barely bleed, even when badly injured.
4
Your heart beats once per minute. This event sometimes surprises you.
5
You have trouble remembering that living creatures and corpses should be treated differently.
6
You blinked. Once
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
air, then closes its mouth and doesn’t activate again until the next dawn. At one time, the statue would breathe a cone of ice and hail, but its magic has deteriorated over the years. The doors are unlocked and can be pushed open to reveal a dark foyer (area Q3).
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
air, then closes its mouth and doesn’t activate again until the next dawn. At one time, the statue would breathe a cone of ice and hail, but its magic has deteriorated over the years. The doors are unlocked and can be pushed open to reveal a dark foyer (area Q3).
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
air, then closes its mouth and doesn’t activate again until the next dawn. At one time, the statue would breathe a cone of ice and hail, but its magic has deteriorated over the years. The doors are unlocked and can be pushed open to reveal a dark foyer (area Q3).
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
see it, because I think it’s a different beholder.
Shadow Sorcerer Quirks d6 Quirk 1 You are always icy cold to the touch. 2 When you are asleep, you don’t appear to breathe (though you must
still breathe to survive). 3 You barely bleed, even when badly injured. 4 Your heart beats once per minute. This event sometimes surprises you. 5 You have trouble remembering that living creatures and
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
see it, because I think it’s a different beholder.
Shadow Sorcerer Quirks d6 Quirk 1 You are always icy cold to the touch. 2 When you are asleep, you don’t appear to breathe (though you must
still breathe to survive). 3 You barely bleed, even when badly injured. 4 Your heart beats once per minute. This event sometimes surprises you. 5 You have trouble remembering that living creatures and
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
see it, because I think it’s a different beholder.
Shadow Sorcerer Quirks d6 Quirk 1 You are always icy cold to the touch. 2 When you are asleep, you don’t appear to breathe (though you must
still breathe to survive). 3 You barely bleed, even when badly injured. 4 Your heart beats once per minute. This event sometimes surprises you. 5 You have trouble remembering that living creatures and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
moves? What parts do characters see before the whole comes into view? Up Close. What does it smell like? How does it breathe? Does it cool the air around it or bring heat wherever it goes? How does it
? When it becomes desperate, how does it react? Let Players Fill Gaps Invite players to turn their imaginations against themselves. Leave details intentionally blank, describing just enough to reveal
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
moves? What parts do characters see before the whole comes into view? Up Close. What does it smell like? How does it breathe? Does it cool the air around it or bring heat wherever it goes? How does it
? When it becomes desperate, how does it react? Let Players Fill Gaps Invite players to turn their imaginations against themselves. Leave details intentionally blank, describing just enough to reveal
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
moves? What parts do characters see before the whole comes into view? Up Close. What does it smell like? How does it breathe? Does it cool the air around it or bring heat wherever it goes? How does it
? When it becomes desperate, how does it react? Let Players Fill Gaps Invite players to turn their imaginations against themselves. Leave details intentionally blank, describing just enough to reveal
Compendium
- Sources->Dungeons & Dragons->Monster Manual
theories reveal little about these monsters but overmuch of the dread lurking beyond our certain shores.
—Leomund
David Auden nash
Merrow Large Monstrosity, Chaotic Evil
AC 13 Initiative
breathe air and water.
Actions
Multiattack. The merrow makes two attacks, using Bite, Claw, or Harpoon in any combination.
Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 6 (1d4 + 4) Piercing damage
Compendium
- Sources->Dungeons & Dragons->Monster Manual
theories reveal little about these monsters but overmuch of the dread lurking beyond our certain shores.
—Leomund
David Auden nash
Merrow Large Monstrosity, Chaotic Evil
AC 13 Initiative
breathe air and water.
Actions
Multiattack. The merrow makes two attacks, using Bite, Claw, or Harpoon in any combination.
Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 6 (1d4 + 4) Piercing damage
Compendium
- Sources->Dungeons & Dragons->Monster Manual
theories reveal little about these monsters but overmuch of the dread lurking beyond our certain shores.
—Leomund
David Auden nash
Merrow Large Monstrosity, Chaotic Evil
AC 13 Initiative
breathe air and water.
Actions
Multiattack. The merrow makes two attacks, using Bite, Claw, or Harpoon in any combination.
Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 6 (1d4 + 4) Piercing damage
Compendium
- Sources->Dungeons & Dragons->Monster Manual
dragons reveal themselves in all their majesty. Alexander Ostrowski The pure of heart have nothing to fear in
the presence of an ancient gold dragon Ancient Gold Dragon Gargantuan Dragon (Metallic
Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 27
Languages Common, Draconic
CR 24 (XP 62,000, or 75,000 in lair; PB +7)
Traits
Amphibious. The dragon can breathe air and water.
Legendary
Compendium
- Sources->Dungeons & Dragons->Monster Manual
dragons reveal themselves in all their majesty. Alexander Ostrowski The pure of heart have nothing to fear in
the presence of an ancient gold dragon Ancient Gold Dragon Gargantuan Dragon (Metallic
Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 27
Languages Common, Draconic
CR 24 (XP 62,000, or 75,000 in lair; PB +7)
Traits
Amphibious. The dragon can breathe air and water.
Legendary
Compendium
- Sources->Dungeons & Dragons->Monster Manual
dragons reveal themselves in all their majesty. Alexander Ostrowski The pure of heart have nothing to fear in
the presence of an ancient gold dragon Ancient Gold Dragon Gargantuan Dragon (Metallic
Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 27
Languages Common, Draconic
CR 24 (XP 62,000, or 75,000 in lair; PB +7)
Traits
Amphibious. The dragon can breathe air and water.
Legendary
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
over, and various goods (see “Treasure”) are strewn upon the cavern floor amid the slaughtered corpses of giant lizards and steeders. Characters approaching the market see two enlarged duergar chasing a
. If the characters rescue the blurry svirfneblin, they reveal that more duergar are trying to smash into the svirfneblin warehouse (area 6b), and that Yantha Coaxrock, a svirfneblin mage, has been
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
C18). 51–75 They’re in the library (area C3). 76–00 They’re chasing butterflies in the garden (area C25). Terenzio and Elzerina have places in the house that their parents have forbade them from
beyond them, and Terenzio and Elzerina are too scared to ask.) If befriended, they reveal that their father keeps a journal in his office (area C6). If asked about their older brother, Osvaldo, Terenzio
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
C18). 51–75 They’re in the library (area C3). 76–00 They’re chasing butterflies in the garden (area C25). Terenzio and Elzerina have places in the house that their parents have forbade them from
beyond them, and Terenzio and Elzerina are too scared to ask.) If befriended, they reveal that their father keeps a journal in his office (area C6). If asked about their older brother, Osvaldo, Terenzio
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
C18). 51–75 They’re in the library (area C3). 76–00 They’re chasing butterflies in the garden (area C25). Terenzio and Elzerina have places in the house that their parents have forbade them from
beyond them, and Terenzio and Elzerina are too scared to ask.) If befriended, they reveal that their father keeps a journal in his office (area C6). If asked about their older brother, Osvaldo, Terenzio
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
over, and various goods (see “Treasure”) are strewn upon the cavern floor amid the slaughtered corpses of giant lizards and steeders. Characters approaching the market see two enlarged duergar chasing a
. If the characters rescue the blurry svirfneblin, they reveal that more duergar are trying to smash into the svirfneblin warehouse (area 6b), and that Yantha Coaxrock, a svirfneblin mage, has been
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
over, and various goods (see “Treasure”) are strewn upon the cavern floor amid the slaughtered corpses of giant lizards and steeders. Characters approaching the market see two enlarged duergar chasing a
. If the characters rescue the blurry svirfneblin, they reveal that more duergar are trying to smash into the svirfneblin warehouse (area 6b), and that Yantha Coaxrock, a svirfneblin mage, has been
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
otherwise help them. Fortunes of Ravenloft If your card reading reveals that a treasure is hidden at the inn, the Keepers of the Feather don’t reveal where the treasure is until they know the characters
can be pushed open to reveal a wooden staircase that leads up to area N2i. N2f. Stable The sliding wooden doors on the west wall of this room are held shut by an iron lock and chain. Urwin carries the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
otherwise help them. Fortunes of Ravenloft If your card reading reveals that a treasure is hidden at the inn, the Keepers of the Feather don’t reveal where the treasure is until they know the characters
can be pushed open to reveal a wooden staircase that leads up to area N2i. N2f. Stable The sliding wooden doors on the west wall of this room are held shut by an iron lock and chain. Urwin carries the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
otherwise help them. Fortunes of Ravenloft If your card reading reveals that a treasure is hidden at the inn, the Keepers of the Feather don’t reveal where the treasure is until they know the characters
can be pushed open to reveal a wooden staircase that leads up to area N2i. N2f. Stable The sliding wooden doors on the west wall of this room are held shut by an iron lock and chain. Urwin carries the
Magic Items
Infernal Machine Rebuild
forth, you breathe out intermittent gouts of flame that deal 1d4 fire damage to you.
49
You can cast the daylight spell three times.
An evil undead creature that comes within 30 feet of you for the
all the local area you are aware of. This map doesn’t reveal anything you don’t know, but grants advantage on ability checks to find secret doors and to navigate back to where you’ve
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
bottom of the steps is slightly cloudy.
The corridor is filled with fear gas. Unless characters announce they are holding their breath before entering its 40-foot length, they will breathe in the gas
) inquiring about one of the references in the “Legend of the Tomb.” Note that something so simple as a commune spell will reveal that the demilich has not been destroyed.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
damage on a successful one. Creatures that don’t need to breathe are immune to the gas, as are the crawling claws. A gust of wind spell or similar magic disperses the gas. Skull in a Jug. Vargas Kancia
surrounding stone. This 5-foot-wide, 10-foot-tall stone door pulls open to reveal an unlit room containing a pair of hostile black puddings. The puddings spill out and attack as soon as the secret door is
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
damage on a successful one. Creatures that don’t need to breathe are immune to the gas, as are the crawling claws. A gust of wind spell or similar magic disperses the gas. Skull in a Jug. Vargas Kancia
surrounding stone. This 5-foot-wide, 10-foot-tall stone door pulls open to reveal an unlit room containing a pair of hostile black puddings. The puddings spill out and attack as soon as the secret door is
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
bottom of the steps is slightly cloudy.
The corridor is filled with fear gas. Unless characters announce they are holding their breath before entering its 40-foot length, they will breathe in the gas
) inquiring about one of the references in the “Legend of the Tomb.” Note that something so simple as a commune spell will reveal that the demilich has not been destroyed.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
bottom of the steps is slightly cloudy.
The corridor is filled with fear gas. Unless characters announce they are holding their breath before entering its 40-foot length, they will breathe in the gas
) inquiring about one of the references in the “Legend of the Tomb.” Note that something so simple as a commune spell will reveal that the demilich has not been destroyed.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
damage on a successful one. Creatures that don’t need to breathe are immune to the gas, as are the crawling claws. A gust of wind spell or similar magic disperses the gas. Skull in a Jug. Vargas Kancia
surrounding stone. This 5-foot-wide, 10-foot-tall stone door pulls open to reveal an unlit room containing a pair of hostile black puddings. The puddings spill out and attack as soon as the secret door is
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
items that enable characters to breathe underwater don’t function here. Any character who runs out of air begins to suffocate (see “The Environment” in chapter 8 of the Player’s Handbook). Snails and
uprooting trees and tearing cities apart. An aarakocra skeleton embedded in one wall holds an iron sconce bearing an unlit red candle.
Any creature that requires air to breathe immediately begins to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
items that enable characters to breathe underwater don’t function here. Any character who runs out of air begins to suffocate (see “The Environment” in chapter 8 of the Player’s Handbook). Snails and
uprooting trees and tearing cities apart. An aarakocra skeleton embedded in one wall holds an iron sconce bearing an unlit red candle.
Any creature that requires air to breathe immediately begins to






