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Returning 35 results for 'breathe both diffusing chaos received'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
Amphibious. The wastrilith can breathe air and water.
Corrupt Water. At the start of each of the wastrilith’s turns, exposed water within 30 feet of it is befouled. Underwater, this effect
wastrilith risk their very souls. Those who drink the poisonous liquid might wither away until they finally die, or they remain alive only to become thralls of chaos and evil. To represent this
Backgrounds
Sword Coast Adventurer's Guide
more, as a member of an Uthgardt tribe.
Your people have always tried to hold to the old ways. Tradition and taboo have kept the Uthgardt strong while the kingdoms of others have collapsed into chaos
fullest.
3
I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me.
4
I am slow to trust members of other races, tribes, and
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon can breathe both air and water.Bite. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 9
also prize understanding of the cosmic forces that emanate from the Outer Planes, studying the opposing tides of good and evil, chaos and order, so they can offer counsel to those with the wisdom to
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon can breathe both air and water.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +9;{"diceNotation":"1d20+9", "rollType":"to hit
Planes, studying the opposing tides of good and evil, chaos and order, so they can offer counsel to those with the wisdom to accept it.
Amethyst dragons pay particular attention to intrusions of the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Elegy for the First World Breathe, dragons; sing of the First World,
forged out of chaos and painted with beauty.
Sing of Bahamut, the Platinum,
molding the shape of the mountains and rivers
;
Sing too of Chromatic Tiamat,
painting all over the infinite canvas.
Partnered, they woke in the darkness;
partnered, they labored in acts of creation.
Breathe, dragons; sing then of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Elegy for the First World Breathe, dragons; sing of the First World,
forged out of chaos and painted with beauty.
Sing of Bahamut, the Platinum,
molding the shape of the mountains and rivers
;
Sing too of Chromatic Tiamat,
painting all over the infinite canvas.
Partnered, they woke in the darkness;
partnered, they labored in acts of creation.
Breathe, dragons; sing then of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Elegy for the First World Breathe, dragons; sing of the First World,
forged out of chaos and painted with beauty.
Sing of Bahamut, the Platinum,
molding the shape of the mountains and rivers
;
Sing too of Chromatic Tiamat,
painting all over the infinite canvas.
Partnered, they woke in the darkness;
partnered, they labored in acts of creation.
Breathe, dragons; sing then of
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon can breathe both air and water.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite
of the cosmic forces that emanate from the Outer Planes, studying the opposing tides of good and evil, chaos and order, so they can offer counsel to those with the wisdom to accept it.
Amethyst
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon can breathe both air and water.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite
. They also prize understanding of the cosmic forces that emanate from the Outer Planes, studying the opposing tides of good and evil, chaos and order, so they can offer counsel to those with the
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Quest: Chaos Unfurls Once Toryn learns the characters are adventurers, she tries to hire them. Read the following aloud: “I recently received a shipment of tempestuous magical scrolls. I need them
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Quest: Chaos Unfurls Once Toryn learns the characters are adventurers, she tries to hire them. Read the following aloud: “I recently received a shipment of tempestuous magical scrolls. I need them
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Quest: Chaos Unfurls Once Toryn learns the characters are adventurers, she tries to hire them. Read the following aloud: “I recently received a shipment of tempestuous magical scrolls. I need them
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Sea Hag Hag of Despair and the Dismal Deep Habitat: Coastal, Underwater; Treasure: Arcana Lorenzo Mastroianni
Sea hags loathe peace and beauty. Bitter, jealous creatures, they spread chaos
might use it to wreak chaos and destruction.
Sea Hag Disguises 1d6 The Sea Hag Takes the Form of A...
1 Captive and claims nearby villagers bound them and left them to drown.
2
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Sea Hag Hag of Despair and the Dismal Deep Habitat: Coastal, Underwater; Treasure: Arcana Lorenzo Mastroianni
Sea hags loathe peace and beauty. Bitter, jealous creatures, they spread chaos
might use it to wreak chaos and destruction.
Sea Hag Disguises 1d6 The Sea Hag Takes the Form of A...
1 Captive and claims nearby villagers bound them and left them to drown.
2
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Sea Hag Hag of Despair and the Dismal Deep Habitat: Coastal, Underwater; Treasure: Arcana Lorenzo Mastroianni
Sea hags loathe peace and beauty. Bitter, jealous creatures, they spread chaos
might use it to wreak chaos and destruction.
Sea Hag Disguises 1d6 The Sea Hag Takes the Form of A...
1 Captive and claims nearby villagers bound them and left them to drown.
2
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
seize a higher position among the squabbling raklupises. One phisarazu stands in front of the door in its normal form while the other two continue their ruse of being mundane crabs. Kalzak received
phisarazus time to scuttle into position for an attack, uttering odd prophecies such as “When the winds blowing from chaos bring order, the lawmakers must falter.” The door opens with a noisy groan
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
seize a higher position among the squabbling raklupises. One phisarazu stands in front of the door in its normal form while the other two continue their ruse of being mundane crabs. Kalzak received
phisarazus time to scuttle into position for an attack, uttering odd prophecies such as “When the winds blowing from chaos bring order, the lawmakers must falter.” The door opens with a noisy groan
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
seize a higher position among the squabbling raklupises. One phisarazu stands in front of the door in its normal form while the other two continue their ruse of being mundane crabs. Kalzak received
phisarazus time to scuttle into position for an attack, uttering odd prophecies such as “When the winds blowing from chaos bring order, the lawmakers must falter.” The door opens with a noisy groan
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
wastrilith risk their very souls. Those who drink the poisonous liquid might wither away until they finally die, or they remain alive only to become thralls of chaos and evil. To represent this
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 11
Languages Abyssal, telepathy 120 ft.
Challenge 13 (10,000 XP) Proficiency Bonus +5
Amphibious. The wastrilith can breathe
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Sorcery to harness cosmic forces of order.
Draconic Sorcery to breathe the magic of dragons.
Wild Magic to unleash chaos magic.
Warlock. Cast spells derived from occult knowledge. Then form a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of chaos and evil. To represent this defilement, you can use the optional rule on abyssal corruption in chapter 2 of the Dungeon Master’s Guide, causing the poisoned creature to be corrupted
poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 11
Languages Abyssal, telepathy 120 ft.
Challenge 13 (10,000 XP)
Amphibious. The wastrilith can breathe air
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Sorcery to harness cosmic forces of order.
Draconic Sorcery to breathe the magic of dragons.
Wild Magic to unleash chaos magic.
Warlock. Cast spells derived from occult knowledge. Then form a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
wastrilith risk their very souls. Those who drink the poisonous liquid might wither away until they finally die, or they remain alive only to become thralls of chaos and evil. To represent this
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 11
Languages Abyssal, telepathy 120 ft.
Challenge 13 (10,000 XP) Proficiency Bonus +5
Amphibious. The wastrilith can breathe
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of chaos and evil. To represent this defilement, you can use the optional rule on abyssal corruption in chapter 2 of the Dungeon Master’s Guide, causing the poisoned creature to be corrupted
poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 11
Languages Abyssal, telepathy 120 ft.
Challenge 13 (10,000 XP)
Amphibious. The wastrilith can breathe air
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of chaos and evil. To represent this defilement, you can use the optional rule on abyssal corruption in chapter 2 of the Dungeon Master’s Guide, causing the poisoned creature to be corrupted
poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 11
Languages Abyssal, telepathy 120 ft.
Challenge 13 (10,000 XP)
Amphibious. The wastrilith can breathe air
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
wastrilith risk their very souls. Those who drink the poisonous liquid might wither away until they finally die, or they remain alive only to become thralls of chaos and evil. To represent this
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 11
Languages Abyssal, telepathy 120 ft.
Challenge 13 (10,000 XP) Proficiency Bonus +5
Amphibious. The wastrilith can breathe
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
your being, shaping the power to your will. Then channel...
Aberrant Sorcery to use strange psionic magic.
Clockwork Sorcery to harness cosmic forces of order.
Draconic Sorcery to breathe the
magic of dragons.
Wild Magic to unleash chaos magic.
Warlock. Cast spells derived from occult knowledge. Then form a pact with the...
Archfey Patron to teleport and wield fey magic.
Celestial
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
your being, shaping the power to your will. Then channel...
Aberrant Sorcery to use strange psionic magic.
Clockwork Sorcery to harness cosmic forces of order.
Draconic Sorcery to breathe the
magic of dragons.
Wild Magic to unleash chaos magic.
Warlock. Cast spells derived from occult knowledge. Then form a pact with the...
Archfey Patron to teleport and wield fey magic.
Celestial
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Sorcery to harness cosmic forces of order.
Draconic Sorcery to breathe the magic of dragons.
Wild Magic to unleash chaos magic.
Warlock. Cast spells derived from occult knowledge. Then form a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
your being, shaping the power to your will. Then channel...
Aberrant Sorcery to use strange psionic magic.
Clockwork Sorcery to harness cosmic forces of order.
Draconic Sorcery to breathe the
magic of dragons.
Wild Magic to unleash chaos magic.
Warlock. Cast spells derived from occult knowledge. Then form a pact with the...
Archfey Patron to teleport and wield fey magic.
Celestial
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon can breathe both air and water.
Fabricate (1/Day). The dragon can cast fabricate, requiring no spell components and using Intelligence as the spellcasting ability.
Legendary
.
3
An ancient topaz dragon;ancient topaz dragon's lair contains a portal to the Elemental Chaos.
4
An ancient bronze dragon and an ancient topaz dragon are locked in an ongoing conflict that
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
)
Amphibious. The hag can breathe air and water.
Innate Spellcasting. The hag’s innate spellcasting ability is Charisma (spell save DC 12). She can innately cast the following spells, requiring no
arguments between two hags can be settled by the third. If more than three hags ever come together, as might happen if two covens come into conflict, the result is usually chaos.
Shared Spellcasting. While
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
)
Amphibious. The hag can breathe air and water.
Innate Spellcasting. The hag’s innate spellcasting ability is Charisma (spell save DC 12). She can innately cast the following spells, requiring no
arguments between two hags can be settled by the third. If more than three hags ever come together, as might happen if two covens come into conflict, the result is usually chaos.
Shared Spellcasting. While
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
)
Amphibious. The hag can breathe air and water.
Innate Spellcasting. The hag’s innate spellcasting ability is Charisma (spell save DC 12). She can innately cast the following spells, requiring no
arguments between two hags can be settled by the third. If more than three hags ever come together, as might happen if two covens come into conflict, the result is usually chaos.
Shared Spellcasting. While
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, he was owed better than he received. When he didn’t receive the accolades, he began to see everyone in his way as the problem, trying to keep him down, and he vowed to do whatever it took to turn the
against a surprised creature is a critical hit.
Limited Amphibiousness. Ghald can breathe air and water, but he needs to be submerged at least once every 4 hours to avoid suffocating.
Shark






