Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'bred burned diffusing corrupted resolve'.
Other Suggestions:
bard burns diffusing corrupted resolve
been burns diffusing corrupted resolve
bard burned diffusing corrupted resolve
bard burden diffusing corrupted resolve
band burden diffusing corrupted resolve
Monsters
Mordenkainen Presents: Monsters of the Multiverse
the first time on a turn or ends its turn there, that creature must make the same save.
The slime lasts for 1 hour or until it is burned away with fire. If the slime is set on fire, it burns away
check.
The slime lasts for 1 hour or until it is burned away with fire. If the slime is set on fire, it burns away after 1 round. Any creature that starts its turn in the burning slime takes 22 (4d10
monsters
next turn deals 1 Fire damage to the creature and kills the rot grubs, ending the effect. After this time, the rot grubs are too far under the skin to be burned.
Discordant Cicadas. Wisdom Saving
ankhegs that burrow through the fabric of space.
Valaara’s Lair
Like other daelkyr, Valaara is bound within a demiplane in Khyber. However, Valaara has bred burrowing worms that chew through the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
that stood here, but when invaders burned the sacred tree Bathalang Puno and the surrounding city, the ninuno was overwhelmed by the pain of those who died. Angry spirits still haunt the island, their
memories corrupting its vegetation and creatures. The spirit knows stories of Pangil ng Buwan, but fears that if the bakunawa went into dormancy on the island, wicked spirits could have corrupted it
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
that stood here, but when invaders burned the sacred tree Bathalang Puno and the surrounding city, the ninuno was overwhelmed by the pain of those who died. Angry spirits still haunt the island, their
memories corrupting its vegetation and creatures. The spirit knows stories of Pangil ng Buwan, but fears that if the bakunawa went into dormancy on the island, wicked spirits could have corrupted it
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
that stood here, but when invaders burned the sacred tree Bathalang Puno and the surrounding city, the ninuno was overwhelmed by the pain of those who died. Angry spirits still haunt the island, their
memories corrupting its vegetation and creatures. The spirit knows stories of Pangil ng Buwan, but fears that if the bakunawa went into dormancy on the island, wicked spirits could have corrupted it
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
your nation and hope to see it restored, or have you burned Cyre out of your heart? Even if you’re not from Cyre, the Mourning may have had a profound impact on you. Are you afraid that the Mourning
represents you channeling these vengeful ghosts. Is there a way to lay these spirits to rest? Do they have unfinished business they want you to resolve? As a sorcerer your arcane powers could be the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
your nation and hope to see it restored, or have you burned Cyre out of your heart? Even if you’re not from Cyre, the Mourning may have had a profound impact on you. Are you afraid that the Mourning
represents you channeling these vengeful ghosts. Is there a way to lay these spirits to rest? Do they have unfinished business they want you to resolve? As a sorcerer your arcane powers could be the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
your nation and hope to see it restored, or have you burned Cyre out of your heart? Even if you’re not from Cyre, the Mourning may have had a profound impact on you. Are you afraid that the Mourning
represents you channeling these vengeful ghosts. Is there a way to lay these spirits to rest? Do they have unfinished business they want you to resolve? As a sorcerer your arcane powers could be the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
adult black dragon has learned to domesticate swamp-bred chimeras as guardians and has sold a few of the creatures to local warlords.
2 A cult of assassins worships an adult black dragon as an
a corrupted planetar will soon fall to earth like a meteor in the fens outside a great city’s walls.
2 An illithid community has spent nearly a millennium raising and preparing a black dragon
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
adult black dragon has learned to domesticate swamp-bred chimeras as guardians and has sold a few of the creatures to local warlords.
2 A cult of assassins worships an adult black dragon as an
a corrupted planetar will soon fall to earth like a meteor in the fens outside a great city’s walls.
2 An illithid community has spent nearly a millennium raising and preparing a black dragon
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
adult black dragon has learned to domesticate swamp-bred chimeras as guardians and has sold a few of the creatures to local warlords.
2 A cult of assassins worships an adult black dragon as an
a corrupted planetar will soon fall to earth like a meteor in the fens outside a great city’s walls.
2 An illithid community has spent nearly a millennium raising and preparing a black dragon
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
has fused into jagged glass. In others, it is cracked and burned. Broken bodies of soldiers from various sides litter the landscape—soldiers whose dead bodies refuse to decompose. The Mournland is a
have you burned Cyre out of your heart? Even if you’re not from Cyre, the Mourning may have had a profound impact on you. Are you afraid that the Mourning could consume all of Khorvaire, or do you
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
has fused into jagged glass. In others, it is cracked and burned. Broken bodies of soldiers from various sides litter the landscape—soldiers whose dead bodies refuse to decompose. The Mournland is a
have you burned Cyre out of your heart? Even if you’re not from Cyre, the Mourning may have had a profound impact on you. Are you afraid that the Mourning could consume all of Khorvaire, or do you
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
creature enters the area for the first time on a turn or ends its turn there, that creature must make the same save. The slime lasts for 1 hour or until it is burned away with fire. If the slime is set
creature, or another creature that can reach it, can use its action to try to break free and must succeed on a DC 21 Strength check. The slime lasts for 1 hour or until it is burned away with fire. If
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
creature enters the area for the first time on a turn or ends its turn there, that creature must make the same save. The slime lasts for 1 hour or until it is burned away with fire. If the slime is set
creature, or another creature that can reach it, can use its action to try to break free and must succeed on a DC 21 Strength check. The slime lasts for 1 hour or until it is burned away with fire. If
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
has fused into jagged glass. In others, it is cracked and burned. Broken bodies of soldiers from various sides litter the landscape—soldiers whose dead bodies refuse to decompose. The Mournland is a
have you burned Cyre out of your heart? Even if you’re not from Cyre, the Mourning may have had a profound impact on you. Are you afraid that the Mourning could consume all of Khorvaire, or do you
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
creature enters the area for the first time on a turn or ends its turn there, that creature must make the same save. The slime lasts for 1 hour or until it is burned away with fire. If the slime is set
creature, or another creature that can reach it, can use its action to try to break free and must succeed on a DC 21 Strength check. The slime lasts for 1 hour or until it is burned away with fire. If
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
to help Caer-Dineval resolve its fishing disputes with Easthaven and Caer-Konig. The one calling the shots is a tiefling named Kadroth, who answers to someone named Levistus. C15. Old Library This room
founders, the Dinev family, brought with them an extensive collection of rare books. That collection, stored here, was burned by orcs when the castle was sacked many years ago. The room has not been
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
to help Caer-Dineval resolve its fishing disputes with Easthaven and Caer-Konig. The one calling the shots is a tiefling named Kadroth, who answers to someone named Levistus. C15. Old Library This room
founders, the Dinev family, brought with them an extensive collection of rare books. That collection, stored here, was burned by orcs when the castle was sacked many years ago. The room has not been
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
to help Caer-Dineval resolve its fishing disputes with Easthaven and Caer-Konig. The one calling the shots is a tiefling named Kadroth, who answers to someone named Levistus. C15. Old Library This room
founders, the Dinev family, brought with them an extensive collection of rare books. That collection, stored here, was burned by orcs when the castle was sacked many years ago. The room has not been
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
—Avenger The treasure lies in a dragon’s house, in hands once clean and now corrupted.
The treasure is in the possession of Vladimir Horngaard in Argynvostholt (chapter 7, area Q36). 2 of Swords
treasure lies in the crypt of Endorovich (chapter 4, area K84, crypt 7). 2 of Coins—Philanthropist Look to a place where sickness and madness are bred. Where children once cried, the treasure lies
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
—Avenger The treasure lies in a dragon’s house, in hands once clean and now corrupted.
The treasure is in the possession of Vladimir Horngaard in Argynvostholt (chapter 7, area Q36). 2 of Swords
treasure lies in the crypt of Endorovich (chapter 4, area K84, crypt 7). 2 of Coins—Philanthropist Look to a place where sickness and madness are bred. Where children once cried, the treasure lies
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
—Avenger The treasure lies in a dragon’s house, in hands once clean and now corrupted.
The treasure is in the possession of Vladimir Horngaard in Argynvostholt (chapter 7, area Q36). 2 of Swords
treasure lies in the crypt of Endorovich (chapter 4, area K84, crypt 7). 2 of Coins—Philanthropist Look to a place where sickness and madness are bred. Where children once cried, the treasure lies
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
possible. The contest ends when the majority of one team can’t hold their handstands and either give up or fall over. Resolve the contest using DC 10 Strength (Athletics) group checks: each team
drawn in the snow 50 feet away from them. The first team to roll its boulder across the finish line wins. Resolve the contest with a series of simultaneous DC 15 Strength (Athletics) group checks. With
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
possible. The contest ends when the majority of one team can’t hold their handstands and either give up or fall over. Resolve the contest using DC 10 Strength (Athletics) group checks: each team
drawn in the snow 50 feet away from them. The first team to roll its boulder across the finish line wins. Resolve the contest with a series of simultaneous DC 15 Strength (Athletics) group checks. With
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
possible. The contest ends when the majority of one team can’t hold their handstands and either give up or fall over. Resolve the contest using DC 10 Strength (Athletics) group checks: each team
drawn in the snow 50 feet away from them. The first team to roll its boulder across the finish line wins. Resolve the contest with a series of simultaneous DC 15 Strength (Athletics) group checks. With
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
one. If the intact incense stick is burned, the area within 10 feet of the incense fills with acrid smoke for 5 minutes or until the incense is extinguished. A creature that enters the smoke or starts
magical device Chimagua once used to influence the dreams of Atagua’s people. The power of the Drought Elder has corrupted the stone, forcing Chimagua into a deathly slumber and accelerating the planar
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
one. If the intact incense stick is burned, the area within 10 feet of the incense fills with acrid smoke for 5 minutes or until the incense is extinguished. A creature that enters the smoke or starts
magical device Chimagua once used to influence the dreams of Atagua’s people. The power of the Drought Elder has corrupted the stone, forcing Chimagua into a deathly slumber and accelerating the planar
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
one. If the intact incense stick is burned, the area within 10 feet of the incense fills with acrid smoke for 5 minutes or until the incense is extinguished. A creature that enters the smoke or starts
magical device Chimagua once used to influence the dreams of Atagua’s people. The power of the Drought Elder has corrupted the stone, forcing Chimagua into a deathly slumber and accelerating the planar
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Giant Centipede skitter from behind the bark and roots to fight the characters. R7: Gruesome Camp To the northeast of this redwood is a burned-out campfire, around which are three humanoid corpses
a third is curled inside a stinking bedroll.
The three corpses here are actually Zombies animated by the corrupted forest’s foul energies. The zombies attack when a character moves within 5 feet of
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Giant Centipede skitter from behind the bark and roots to fight the characters. R7: Gruesome Camp To the northeast of this redwood is a burned-out campfire, around which are three humanoid corpses
a third is curled inside a stinking bedroll.
The three corpses here are actually Zombies animated by the corrupted forest’s foul energies. The zombies attack when a character moves within 5 feet of
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Giant Centipede skitter from behind the bark and roots to fight the characters. R7: Gruesome Camp To the northeast of this redwood is a burned-out campfire, around which are three humanoid corpses
a third is curled inside a stinking bedroll.
The three corpses here are actually Zombies animated by the corrupted forest’s foul energies. The zombies attack when a character moves within 5 feet of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
corrupted these warriors over time, turning them into chardalyn berserkers. Their cruelty forced the king to banish them from the tribe. These outcasts have since begun raiding Bear Tribe camps for
the people of Ten-Towns as “tame folk,” who are ill bred and ill equipped for life in Icewind Dale. The tribe keeps its distance from Ten-Towns to avoid misunderstandings, since the appearance of Elk
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
corrupted these warriors over time, turning them into chardalyn berserkers. Their cruelty forced the king to banish them from the tribe. These outcasts have since begun raiding Bear Tribe camps for
the people of Ten-Towns as “tame folk,” who are ill bred and ill equipped for life in Icewind Dale. The tribe keeps its distance from Ten-Towns to avoid misunderstandings, since the appearance of Elk
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
corrupted these warriors over time, turning them into chardalyn berserkers. Their cruelty forced the king to banish them from the tribe. These outcasts have since begun raiding Bear Tribe camps for
the people of Ten-Towns as “tame folk,” who are ill bred and ill equipped for life in Icewind Dale. The tribe keeps its distance from Ten-Towns to avoid misunderstandings, since the appearance of Elk






