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Returning 15 results for 'breeze barriers diffusing clings returner'.
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Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
east, Tser Pool to the northwest, and Ravenloft/Vallaki to the southwest. The northwest fork slants down and disappears into the trees, while the southwest fork clings to an upward slope. Across from
the gallows. Where there was nothing before now hangs a lifeless, gray body. The breeze turns the hanged figure slowly, so that it can fix its dead eyes upon you. One random character sees him- or
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
east, Tser Pool to the northwest, and Ravenloft/Vallaki to the southwest. The northwest fork slants down and disappears into the trees, while the southwest fork clings to an upward slope. Across from
the gallows. Where there was nothing before now hangs a lifeless, gray body. The breeze turns the hanged figure slowly, so that it can fix its dead eyes upon you. One random character sees him- or
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
east, Tser Pool to the northwest, and Ravenloft/Vallaki to the southwest. The northwest fork slants down and disappears into the trees, while the southwest fork clings to an upward slope. Across from
the gallows. Where there was nothing before now hangs a lifeless, gray body. The breeze turns the hanged figure slowly, so that it can fix its dead eyes upon you. One random character sees him- or
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
a natural cavern under Oztocan. Torches light the tunnel at 10-foot intervals. When the characters reach the cavern, read the following: Dampness hangs in the air, and fungus clings to the walls of
wooden door leads north. A gentle breeze causes the dust on the floor to stir.
This room contains enough food and refreshment to supply the Onyx Scar and its workers for weeks. The stone door west of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
a natural cavern under Oztocan. Torches light the tunnel at 10-foot intervals. When the characters reach the cavern, read the following: Dampness hangs in the air, and fungus clings to the walls of
wooden door leads north. A gentle breeze causes the dust on the floor to stir.
This room contains enough food and refreshment to supply the Onyx Scar and its workers for weeks. The stone door west of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
a natural cavern under Oztocan. Torches light the tunnel at 10-foot intervals. When the characters reach the cavern, read the following: Dampness hangs in the air, and fungus clings to the walls of
wooden door leads north. A gentle breeze causes the dust on the floor to stir.
This room contains enough food and refreshment to supply the Onyx Scar and its workers for weeks. The stone door west of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
running through these tunnels end at a pair of wooden barriers. Three pillars of black basalt support the ceiling. The bucket chain passes through gaps in the western and eastern walls, its iron
who linger here are susceptible to the effects of extreme heat (see the “Wilderness Survival” section in chapter 5 of the Dungeon Master’s Guide). A rusted iron gantry clings to the north, west, and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
running through these tunnels end at a pair of wooden barriers. Three pillars of black basalt support the ceiling. The bucket chain passes through gaps in the western and eastern walls, its iron
who linger here are susceptible to the effects of extreme heat (see the “Wilderness Survival” section in chapter 5 of the Dungeon Master’s Guide). A rusted iron gantry clings to the north, west, and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
running through these tunnels end at a pair of wooden barriers. Three pillars of black basalt support the ceiling. The bucket chain passes through gaps in the western and eastern walls, its iron
who linger here are susceptible to the effects of extreme heat (see the “Wilderness Survival” section in chapter 5 of the Dungeon Master’s Guide). A rusted iron gantry clings to the north, west, and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Monster Pit A low, thin mist clings to the floor of this cave, and the walls glisten with moisture. Several sets of crude bronze manacles are anchored to the walls, and three hold haggard human
captives. The captives are unconscious, although they groan and writhe slowly.
A steady breeze blows toward a passage to the west, while from the east comes the distant sound of running water.
The mist
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
below. Three-foot-high barriers line the causeway’s edges, funneling travelers toward the gatehouse of Vrakir’s imposing fortress.
The bridge crosses the lava river at its narrowest point, spanning 300
worth 5,000 gp. B30: Vrakir’s Demiplane On the floor of this otherwise empty room rests an open book, its ancient pages rustling ominously despite the lack of breeze. The flagstones around it are charred
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
below. Three-foot-high barriers line the causeway’s edges, funneling travelers toward the gatehouse of Vrakir’s imposing fortress.
The bridge crosses the lava river at its narrowest point, spanning 300
worth 5,000 gp. B30: Vrakir’s Demiplane On the floor of this otherwise empty room rests an open book, its ancient pages rustling ominously despite the lack of breeze. The flagstones around it are charred
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
below. Three-foot-high barriers line the causeway’s edges, funneling travelers toward the gatehouse of Vrakir’s imposing fortress.
The bridge crosses the lava river at its narrowest point, spanning 300
worth 5,000 gp. B30: Vrakir’s Demiplane On the floor of this otherwise empty room rests an open book, its ancient pages rustling ominously despite the lack of breeze. The flagstones around it are charred
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Monster Pit A low, thin mist clings to the floor of this cave, and the walls glisten with moisture. Several sets of crude bronze manacles are anchored to the walls, and three hold haggard human
captives. The captives are unconscious, although they groan and writhe slowly.
A steady breeze blows toward a passage to the west, while from the east comes the distant sound of running water.
The mist
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Monster Pit A low, thin mist clings to the floor of this cave, and the walls glisten with moisture. Several sets of crude bronze manacles are anchored to the walls, and three hold haggard human
captives. The captives are unconscious, although they groan and writhe slowly.
A steady breeze blows toward a passage to the west, while from the east comes the distant sound of running water.
The mist






