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Magic Items
Baldur’s Gate: Descent into Avernus
served or the outer plane most closely tied to its alignment (DM’s choice). The souls of lawful evil creatures released from soul coins typically emerge from the River Styx as lemure;lemure devils
Soul coins are about 5 inches across and about an inch thick, minted from infernal iron. Each coin weighs one-third of a pound, and is inscribed with Infernal writing and a spell that magically binds
Monsters
Princes of the Apocalypse
damage and is deafened until the start of Yan-C-Bin’s next turn.
Change Shape. Yan-C-Bin polymorphs into a Medium humanoid. While in polymorphed form, a swirling breeze surrounds him, his eyes are
;{"diceNotation":"3d6","rollType":"roll","rollAction":"Air Control"} × 10 feet through the air. A creature smashed into a solid object or released in mid-air takes 1d6;{"diceNotation":"1d6","rollType
Magic Items
Tasha’s Cauldron of Everything
fourteen cards of the high deck and forty other cards divided into four suits: coins, glyphs, stars, and swords.
Random Properties. The artifact has the following random properties, which you can
10
Marionette
Mummy
11
Mists
Wraith
12
Raven
Vampire spawn
13
Seer
Vampire
14
Tempter
Vampire spawn
15-00
—
—
The released soul appears at a
Backgrounds
Guildmasters’ Guide to Ravnica
Equipment: A Gruul insignia, a hunting trap, an herbalism kit, the skull of a boar, a beast-hide cloak, a set of traveler’s clothes, and a belt pouch containing 10 gp (Azorius 1-zino coins
.
2
A Boros soldier gives me gifts in exchange for information about other clans’ movements.
3
I once caught and released a Dimir spy.
4
I consult with a Golgari shaman for
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
of the god it served or the outer plane most closely tied to its alignment (DM’s choice). The souls of lawful evil creatures released from soul coins typically emerge from the River Styx as lemure
Soul Coin Wondrous item, uncommon Soul coins are about 5 inches across and about an inch thick, minted from infernal iron. Each coin weighs one-third of a pound, and is inscribed with Infernal
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
of the god it served or the outer plane most closely tied to its alignment (DM’s choice). The souls of lawful evil creatures released from soul coins typically emerge from the River Styx as lemure
Soul Coin Wondrous item, uncommon Soul coins are about 5 inches across and about an inch thick, minted from infernal iron. Each coin weighs one-third of a pound, and is inscribed with Infernal
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
of the god it served or the outer plane most closely tied to its alignment (DM’s choice). The souls of lawful evil creatures released from soul coins typically emerge from the River Styx as lemure
Soul Coin Wondrous item, uncommon Soul coins are about 5 inches across and about an inch thick, minted from infernal iron. Each coin weighs one-third of a pound, and is inscribed with Infernal
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Casino Currency The Red Belvedere uses a special type of in-house currency known as a talon. An exchange desk in the casino’s lobby allows patrons to trade in coins for talons and vice versa. One
exhaustion, as the rampant avarice takes a physical toll. Soul Coins. The devils of the Nine Hells also use a type of currency called Soul Coins. Soul Coins are used among the infernal hierarchy to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Casino Currency The Red Belvedere uses a special type of in-house currency known as a talon. An exchange desk in the casino’s lobby allows patrons to trade in coins for talons and vice versa. One
exhaustion, as the rampant avarice takes a physical toll. Soul Coins. The devils of the Nine Hells also use a type of currency called Soul Coins. Soul Coins are used among the infernal hierarchy to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Casino Currency The Red Belvedere uses a special type of in-house currency known as a talon. An exchange desk in the casino’s lobby allows patrons to trade in coins for talons and vice versa. One
exhaustion, as the rampant avarice takes a physical toll. Soul Coins. The devils of the Nine Hells also use a type of currency called Soul Coins. Soul Coins are used among the infernal hierarchy to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
originally produced in 1981 as a compilation of three adventures written in the earliest days of the game. Those adventures were created and originally released in 1978, during the time when Gary Gygax was
wool or hide cloak 31–32 Bone comb and hairpins 33–40 Iron cooking pot 41–43 Drinking horn 44–47 Skinning knife 48–53 Various soiled and patched linens 54–60 Haunch of meat 61–64 Coins, copper (100 to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
originally produced in 1981 as a compilation of three adventures written in the earliest days of the game. Those adventures were created and originally released in 1978, during the time when Gary Gygax was
wool or hide cloak 31–32 Bone comb and hairpins 33–40 Iron cooking pot 41–43 Drinking horn 44–47 Skinning knife 48–53 Various soiled and patched linens 54–60 Haunch of meat 61–64 Coins, copper (100 to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
originally produced in 1981 as a compilation of three adventures written in the earliest days of the game. Those adventures were created and originally released in 1978, during the time when Gary Gygax was
wool or hide cloak 31–32 Bone comb and hairpins 33–40 Iron cooking pot 41–43 Drinking horn 44–47 Skinning knife 48–53 Various soiled and patched linens 54–60 Haunch of meat 61–64 Coins, copper (100 to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to alcoves in the north, west, and south walls. At the back of each alcove is a wooden statue with coins piled around its base.
Altar and Extradimensional Rift A detect magic spell reveals auras of
poison and psychic damage. If the altar is destroyed, the shadowy rift collapses, and any creatures trapped in the extradimensional prison beyond are released. They appear in random unoccupied spaces
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to alcoves in the north, west, and south walls. At the back of each alcove is a wooden statue with coins piled around its base.
Altar and Extradimensional Rift A detect magic spell reveals auras of
poison and psychic damage. If the altar is destroyed, the shadowy rift collapses, and any creatures trapped in the extradimensional prison beyond are released. They appear in random unoccupied spaces
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to alcoves in the north, west, and south walls. At the back of each alcove is a wooden statue with coins piled around its base.
Altar and Extradimensional Rift A detect magic spell reveals auras of
poison and psychic damage. If the altar is destroyed, the shadowy rift collapses, and any creatures trapped in the extradimensional prison beyond are released. They appear in random unoccupied spaces
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
is a lavishly illustrated collection of fifty-four cards, comprising the fourteen cards of the high deck and forty other cards divided into four suits: coins, glyphs, stars, and swords. Random
Raven Vampire spawn 13 Seer Vampire 14 Tempter Vampire spawn 15–00 — — The released soul appears at a random location within 10d10 miles of you and terrorizes the living. Until the released soul is
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
is a lavishly illustrated collection of fifty-four cards, comprising the fourteen cards of the high deck and forty other cards divided into four suits: coins, glyphs, stars, and swords. Random
Raven Vampire spawn 13 Seer Vampire 14 Tempter Vampire spawn 15–00 — — The released soul appears at a random location within 10d10 miles of you and terrorizes the living. Until the released soul is
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
is a lavishly illustrated collection of fifty-four cards, comprising the fourteen cards of the high deck and forty other cards divided into four suits: coins, glyphs, stars, and swords. Random
Raven Vampire spawn 13 Seer Vampire 14 Tempter Vampire spawn 15–00 — — The released soul appears at a random location within 10d10 miles of you and terrorizes the living. Until the released soul is
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Material Plane. Because these effects have no impact on the story, you can forgo using the table if you want. If Zybilna is released from her temporal stasis, the ability of other creatures to alter
form of an old woman’s sad face. 6 A gentle breeze carries a sweet scent. A chill wind carries a rotten stench. 7 The croak of a nearby frog sounds an awful lot like “I love you.” A nearby raven mocks
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Material Plane. Because these effects have no impact on the story, you can forgo using the table if you want. If Zybilna is released from her temporal stasis, the ability of other creatures to alter
form of an old woman’s sad face. 6 A gentle breeze carries a sweet scent. A chill wind carries a rotten stench. 7 The croak of a nearby frog sounds an awful lot like “I love you.” A nearby raven mocks
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Material Plane. Because these effects have no impact on the story, you can forgo using the table if you want. If Zybilna is released from her temporal stasis, the ability of other creatures to alter
form of an old woman’s sad face. 6 A gentle breeze carries a sweet scent. A chill wind carries a rotten stench. 7 The croak of a nearby frog sounds an awful lot like “I love you.” A nearby raven mocks
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Vlonwelv that Melith has released a group of adventurers from her custody instead of killing them. After thanking Thirza for the information, Vlonwelv curses her daughter’s foolishness and awaits the
drow (Kalanszar and Tsabalin) and a female drow elite warrior (Talafaere) rest here.
Arch Gate. An archway is set in the back wall and carved with images of falling coins. A thin slot is carved into
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Vlonwelv that Melith has released a group of adventurers from her custody instead of killing them. After thanking Thirza for the information, Vlonwelv curses her daughter’s foolishness and awaits the
drow (Kalanszar and Tsabalin) and a female drow elite warrior (Talafaere) rest here.
Arch Gate. An archway is set in the back wall and carved with images of falling coins. A thin slot is carved into
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Vlonwelv that Melith has released a group of adventurers from her custody instead of killing them. After thanking Thirza for the information, Vlonwelv curses her daughter’s foolishness and awaits the
drow (Kalanszar and Tsabalin) and a female drow elite warrior (Talafaere) rest here.
Arch Gate. An archway is set in the back wall and carved with images of falling coins. A thin slot is carved into
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Angels in the Aftermath After the purple worm is dispatched, the pari Artavazda introduces themself: A blue-skinned angel with four scarlet wings lands before you, accompanied by a gentle breeze. The
adds that she will be released in time—if she’s innocent. If a character attempts to intervene, Afsoun (chaotic good, elf archmage) tells the guards she doesn’t know the character while discreetly
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Angels in the Aftermath After the purple worm is dispatched, the pari Artavazda introduces themself: A blue-skinned angel with four scarlet wings lands before you, accompanied by a gentle breeze. The
adds that she will be released in time—if she’s innocent. If a character attempts to intervene, Afsoun (chaotic good, elf archmage) tells the guards she doesn’t know the character while discreetly
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Angels in the Aftermath After the purple worm is dispatched, the pari Artavazda introduces themself: A blue-skinned angel with four scarlet wings lands before you, accompanied by a gentle breeze. The
adds that she will be released in time—if she’s innocent. If a character attempts to intervene, Afsoun (chaotic good, elf archmage) tells the guards she doesn’t know the character while discreetly
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
few coins. Walls divide the city into districts, and the open archways above the streets are painted with murals of dinosaurs, mountains, and mythic heroes. Crumbling ancient buildings covered with
bamboo or thatch walls with enormous windows to let in the breeze, under broad thatched or tiled eaves. All buildings are richly decorated with paint, ivy, and vivid flowers. Some are painted in
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
few coins. Walls divide the city into districts, and the open archways above the streets are painted with murals of dinosaurs, mountains, and mythic heroes. Crumbling ancient buildings covered with
bamboo or thatch walls with enormous windows to let in the breeze, under broad thatched or tiled eaves. All buildings are richly decorated with paint, ivy, and vivid flowers. Some are painted in
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
few coins. Walls divide the city into districts, and the open archways above the streets are painted with murals of dinosaurs, mountains, and mythic heroes. Crumbling ancient buildings covered with
bamboo or thatch walls with enormous windows to let in the breeze, under broad thatched or tiled eaves. All buildings are richly decorated with paint, ivy, and vivid flowers. Some are painted in
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
to the vault, or pulls coins from the vault through the same sigil. Withdrawals of more than 250 gp require a second cashier to confirm the transaction. Transactions occurring through the sigils are
1d3 security guards (use the thug stat block) to the holding cells (area A17). The cheater is released the next dawn, escorted by security to a boat, advised never to return, and sent upriver.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
to the vault, or pulls coins from the vault through the same sigil. Withdrawals of more than 250 gp require a second cashier to confirm the transaction. Transactions occurring through the sigils are
1d3 security guards (use the thug stat block) to the holding cells (area A17). The cheater is released the next dawn, escorted by security to a boat, advised never to return, and sent upriver.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the ceiling of this hall and cracked in two on the floor. The block was released when someone stepped on a hidden pressure plate in the floor. (The trap failed to hit its intended target and no
provides. A successful DC 16 Dexterity (Stealth) check allows a creature to cross the room quietly without waking the xorn, but the check is made with disadvantage if the creature is carrying coins or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the ceiling of this hall and cracked in two on the floor. The block was released when someone stepped on a hidden pressure plate in the floor. (The trap failed to hit its intended target and no
provides. A successful DC 16 Dexterity (Stealth) check allows a creature to cross the room quietly without waking the xorn, but the check is made with disadvantage if the creature is carrying coins or






