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Returning 35 results for 'breeze been diffusing core released'.
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Monsters
Princes of the Apocalypse
damage and is deafened until the start of Yan-C-Bin’s next turn.
Change Shape. Yan-C-Bin polymorphs into a Medium humanoid. While in polymorphed form, a swirling breeze surrounds him, his eyes are
;{"diceNotation":"3d6","rollType":"roll","rollAction":"Air Control"} × 10 feet through the air. A creature smashed into a solid object or released in mid-air takes 1d6;{"diceNotation":"1d6","rollType
Monsters
Mordenkainen Presents: Monsters of the Multiverse
remnant of celestial matter imbued with life-giving magic. The collision released a storm of chaotic energy and sent countless islands spinning away into the void. Within some of them, bits of the god&rsquo
fragments that make up the island’s core are also located. Sections of the lair and its center might be kept dry to better protect and preserve collected objects and creatures, but most of the lair
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Corellon At the dawn of the multiverse, Corellon (core-ELL-on or CORE-eh-lawn) danced from world to world and plane to plane. A being of consummate mutability and infinite grace, Corellon is a
whimsical shape-shifter, able to take the form of a chuckling stream, a teasing breeze, an incandescent beam, a school of fish, or a flock of birds. Corellon’s flamboyant, mercurial personality infuses
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Corellon At the dawn of the multiverse, Corellon (core-ELL-on or CORE-eh-lawn) danced from world to world and plane to plane. A being of consummate mutability and infinite grace, Corellon is a
whimsical shape-shifter, able to take the form of a chuckling stream, a teasing breeze, an incandescent beam, a school of fish, or a flock of birds. Corellon’s flamboyant, mercurial personality infuses
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Corellon At the dawn of the multiverse, Corellon (core-ELL-on or CORE-eh-lawn) danced from world to world and plane to plane. A being of consummate mutability and infinite grace, Corellon is a
whimsical shape-shifter, able to take the form of a chuckling stream, a teasing breeze, an incandescent beam, a school of fish, or a flock of birds. Corellon’s flamboyant, mercurial personality infuses
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
old world and concluded no place would be safe from the inevitable destruction caused by their kind. Midway through its journey, Aphelion adopted a new core directive: eliminate every member of the
expedition. The computer released killer mold into the ventilation system and caused the robots tasked with protecting the ship’s passengers and crew to turn against their creators. The mold later gave
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
old world and concluded no place would be safe from the inevitable destruction caused by their kind. Midway through its journey, Aphelion adopted a new core directive: eliminate every member of the
expedition. The computer released killer mold into the ventilation system and caused the robots tasked with protecting the ship’s passengers and crew to turn against their creators. The mold later gave
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
old world and concluded no place would be safe from the inevitable destruction caused by their kind. Midway through its journey, Aphelion adopted a new core directive: eliminate every member of the
expedition. The computer released killer mold into the ventilation system and caused the robots tasked with protecting the ship’s passengers and crew to turn against their creators. The mold later gave
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
reveals that these inscriptions spell out the core tenets of Shar’s faith: In darkness, act. Never wait for the darkness to pass before making your move. Quench the light of the moon when you can. Hide
poison and psychic damage. If the altar is destroyed, the shadowy rift collapses, and any creatures trapped in the extradimensional prison beyond are released. They appear in random unoccupied spaces
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
reveals that these inscriptions spell out the core tenets of Shar’s faith: In darkness, act. Never wait for the darkness to pass before making your move. Quench the light of the moon when you can. Hide
poison and psychic damage. If the altar is destroyed, the shadowy rift collapses, and any creatures trapped in the extradimensional prison beyond are released. They appear in random unoccupied spaces
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
reveals that these inscriptions spell out the core tenets of Shar’s faith: In darkness, act. Never wait for the darkness to pass before making your move. Quench the light of the moon when you can. Hide
poison and psychic damage. If the altar is destroyed, the shadowy rift collapses, and any creatures trapped in the extradimensional prison beyond are released. They appear in random unoccupied spaces
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Material Plane. Because these effects have no impact on the story, you can forgo using the table if you want. If Zybilna is released from her temporal stasis, the ability of other creatures to alter
form of an old woman’s sad face. 6 A gentle breeze carries a sweet scent. A chill wind carries a rotten stench. 7 The croak of a nearby frog sounds an awful lot like “I love you.” A nearby raven mocks
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Material Plane. Because these effects have no impact on the story, you can forgo using the table if you want. If Zybilna is released from her temporal stasis, the ability of other creatures to alter
form of an old woman’s sad face. 6 A gentle breeze carries a sweet scent. A chill wind carries a rotten stench. 7 The croak of a nearby frog sounds an awful lot like “I love you.” A nearby raven mocks
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Material Plane. Because these effects have no impact on the story, you can forgo using the table if you want. If Zybilna is released from her temporal stasis, the ability of other creatures to alter
form of an old woman’s sad face. 6 A gentle breeze carries a sweet scent. A chill wind carries a rotten stench. 7 The croak of a nearby frog sounds an awful lot like “I love you.” A nearby raven mocks
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Angels in the Aftermath After the purple worm is dispatched, the pari Artavazda introduces themself: A blue-skinned angel with four scarlet wings lands before you, accompanied by a gentle breeze. The
adds that she will be released in time—if she’s innocent. If a character attempts to intervene, Afsoun (chaotic good, elf archmage) tells the guards she doesn’t know the character while discreetly
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Angels in the Aftermath After the purple worm is dispatched, the pari Artavazda introduces themself: A blue-skinned angel with four scarlet wings lands before you, accompanied by a gentle breeze. The
adds that she will be released in time—if she’s innocent. If a character attempts to intervene, Afsoun (chaotic good, elf archmage) tells the guards she doesn’t know the character while discreetly
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Angels in the Aftermath After the purple worm is dispatched, the pari Artavazda introduces themself: A blue-skinned angel with four scarlet wings lands before you, accompanied by a gentle breeze. The
adds that she will be released in time—if she’s innocent. If a character attempts to intervene, Afsoun (chaotic good, elf archmage) tells the guards she doesn’t know the character while discreetly
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
count Lady Morwen as a friend and a benefactor.
A cool autumn breeze blows through the streets as you make your way to the keep. As you dine on hot, spicy soup and tenderly cooked pheasant, you can
bonfire’s core.
“We come from an ancient land whose name is long forgotten—a land of kings. Our enemies forced us from our homes, and now we wander the lost roads.”
The dark shape in the fire takes the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
count Lady Morwen as a friend and a benefactor.
A cool autumn breeze blows through the streets as you make your way to the keep. As you dine on hot, spicy soup and tenderly cooked pheasant, you can
bonfire’s core.
“We come from an ancient land whose name is long forgotten—a land of kings. Our enemies forced us from our homes, and now we wander the lost roads.”
The dark shape in the fire takes the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
count Lady Morwen as a friend and a benefactor.
A cool autumn breeze blows through the streets as you make your way to the keep. As you dine on hot, spicy soup and tenderly cooked pheasant, you can
bonfire’s core.
“We come from an ancient land whose name is long forgotten—a land of kings. Our enemies forced us from our homes, and now we wander the lost roads.”
The dark shape in the fire takes the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
.
Change Shape. Yan-C-Bin polymorphs into a Medium humanoid. While in polymorphed form, a swirling breeze surrounds him, his eyes are pale and cloudy, and he loses the Air Form trait. He can remain in
saving throw or be hoisted or flung 3d6 × 10 feet through the air. A creature smashed into a solid object or released in mid-air takes 1d6 bludgeoning damage for every 10 feet moved or fallen. Yan-C-Bin
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
.
Change Shape. Yan-C-Bin polymorphs into a Medium humanoid. While in polymorphed form, a swirling breeze surrounds him, his eyes are pale and cloudy, and he loses the Air Form trait. He can remain in
saving throw or be hoisted or flung 3d6 × 10 feet through the air. A creature smashed into a solid object or released in mid-air takes 1d6 bludgeoning damage for every 10 feet moved or fallen. Yan-C-Bin
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
.
Change Shape. Yan-C-Bin polymorphs into a Medium humanoid. While in polymorphed form, a swirling breeze surrounds him, his eyes are pale and cloudy, and he loses the Air Form trait. He can remain in
saving throw or be hoisted or flung 3d6 × 10 feet through the air. A creature smashed into a solid object or released in mid-air takes 1d6 bludgeoning damage for every 10 feet moved or fallen. Yan-C-Bin
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
magic. The collision released a storm of chaotic energy and sent countless islands spinning away into the void. Within some of them, bits of the god’s petrified flesh came back to life as morkoths
in a spacious vault at the center of the warren, where the celestial fragments that make up the island’s core are also located. Sections of the lair and its center might be kept dry to better protect
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
magic. The collision released a storm of chaotic energy and sent countless islands spinning away into the void. Within some of them, bits of the god’s petrified flesh came back to life as morkoths
in a spacious vault at the center of the warren, where the celestial fragments that make up the island’s core are also located. Sections of the lair and its center might be kept dry to better protect
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
floated up against a pearlescent remnant of celestial matter imbued with life and life-giving magic. The collision shattered both objects and released a storm of chaotic energy. Countless islands of mixed
several underground chambers, although other structural forms might be incorporated. The morkoth dwells among its most prized possessions in a spacious vault at the core of the warren, where the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
magic. The collision released a storm of chaotic energy and sent countless islands spinning away into the void. Within some of them, bits of the god’s petrified flesh came back to life as morkoths
in a spacious vault at the center of the warren, where the celestial fragments that make up the island’s core are also located. Sections of the lair and its center might be kept dry to better protect
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
floated up against a pearlescent remnant of celestial matter imbued with life and life-giving magic. The collision shattered both objects and released a storm of chaotic energy. Countless islands of mixed
several underground chambers, although other structural forms might be incorporated. The morkoth dwells among its most prized possessions in a spacious vault at the core of the warren, where the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
floated up against a pearlescent remnant of celestial matter imbued with life and life-giving magic. The collision shattered both objects and released a storm of chaotic energy. Countless islands of mixed
several underground chambers, although other structural forms might be incorporated. The morkoth dwells among its most prized possessions in a spacious vault at the core of the warren, where the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
) score of 15 or higher detect a cool, fresh breeze from the east. P14e. The words “Knock First” have been carved in Common into a heavy plank door. The bandits in the room beyond (see area P16) wrote
this to try to dupe intruders into announcing their presence. P14f. A cool, fresh breeze flows out from under the door, and a character listening at the door hears tumbling torrents of water. P14g
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
) score of 15 or higher detect a cool, fresh breeze from the east. P14e. The words “Knock First” have been carved in Common into a heavy plank door. The bandits in the room beyond (see area P16) wrote
this to try to dupe intruders into announcing their presence. P14f. A cool, fresh breeze flows out from under the door, and a character listening at the door hears tumbling torrents of water. P14g
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
) score of 15 or higher detect a cool, fresh breeze from the east. P14e. The words “Knock First” have been carved in Common into a heavy plank door. The bandits in the room beyond (see area P16) wrote
this to try to dupe intruders into announcing their presence. P14f. A cool, fresh breeze flows out from under the door, and a character listening at the door hears tumbling torrents of water. P14g
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
manacles once held a pair of carrion crawlers and a bulette, all of which the gnome ceremorphs released after the crash. The characters met the carrion crawlers on the way to the ship; they meet the
nonfunctional unless the power core is fixed, which is beyond the ceremorphs’ capability. N4. Battle Deck This middle deck has an open cowl. Mounted to the deck is a forward-facing ballista. The walls are lined
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
manacles once held a pair of carrion crawlers and a bulette, all of which the gnome ceremorphs released after the crash. The characters met the carrion crawlers on the way to the ship; they meet the
nonfunctional unless the power core is fixed, which is beyond the ceremorphs’ capability. N4. Battle Deck This middle deck has an open cowl. Mounted to the deck is a forward-facing ballista. The walls are lined
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
manacles once held a pair of carrion crawlers and a bulette, all of which the gnome ceremorphs released after the crash. The characters met the carrion crawlers on the way to the ship; they meet the
nonfunctional unless the power core is fixed, which is beyond the ceremorphs’ capability. N4. Battle Deck This middle deck has an open cowl. Mounted to the deck is a forward-facing ballista. The walls are lined






