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Returning 30 results for 'bricks bellowing diffusing construct recovery'.
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Feats
Astarion's Book of Hungers
General Feat (Prerequisite: Level 4+)
You gain the following benefits.
Ability Score Increase. Increase your Strength, Dexterity, or Constitution score by 1, to a maximum of 20.
Powerful Recovery
. When you roll a Hit Point Die to regain Hit Points, you can treat any roll of 1 or 2 as a 3.
Sanguine Feast. Once per turn when you hit a Bloodied creature that isn’t a Construct or Undead
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
Recovery. When you roll a Hit Point Die to regain Hit Points, you can treat any roll of 1 or 2 as a 3. Sanguine Feast. Once per turn when you hit a Bloodied creature that isn’t a Construct or Undead
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Infernal Machine of Lum the Mad. They then offer to pay for those components already in the characters’ possession, and to pay a handsome bounty for the recovery of any additional components—2,000 gp for
information on where to seek the next missing components, as well as a special construct guide programmed to transport them through space and time to reach the site.
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
Recovery. When you roll a Hit Point Die to regain Hit Points, you can treat any roll of 1 or 2 as a 3. Sanguine Feast. Once per turn when you hit a Bloodied creature that isn’t a Construct or Undead
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
Recovery. When you roll a Hit Point Die to regain Hit Points, you can treat any roll of 1 or 2 as a 3. Sanguine Feast. Once per turn when you hit a Bloodied creature that isn’t a Construct or Undead
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Infernal Machine of Lum the Mad. They then offer to pay for those components already in the characters’ possession, and to pay a handsome bounty for the recovery of any additional components—2,000 gp for
information on where to seek the next missing components, as well as a special construct guide programmed to transport them through space and time to reach the site.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Infernal Machine of Lum the Mad. They then offer to pay for those components already in the characters’ possession, and to pay a handsome bounty for the recovery of any additional components—2,000 gp for
information on where to seek the next missing components, as well as a special construct guide programmed to transport them through space and time to reach the site.
Monsters
Fizban's Treasury of Dragons
take in the breathtaking view.A Crystal Dragon’s Lair
Crystal dragons dwell in cold regions, where they construct ice and snow structures reminiscent of castles but open to the sky. Glittering
the lair returns to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The increased Hit Die recovery ends immediately. The existing abundance of
Monsters
Fizban's Treasury of Dragons
central spire—the highest point in the local landscape—to take in the breathtaking view.A Crystal Dragon’s Lair
Crystal dragons dwell in cold regions, where they construct ice and
increased Hit Die recovery ends immediately. The existing abundance of quartz crystals remains, but new crystals form at a normal rate.Cold, RadiantChange Shape. The dragon magically transforms into
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
, his eyes are bloodshot, and his complexion is consistently ruddy as if from some combination of exercise, exertion, and bellowing at subordinates. Ursas proudly claims to be the very figure depicted in
temple. Ursas is aware that Lynx has knowledge of other missing components that might relate to the Tomb of Horrors. Mechanical Guide Sir Ursas offers the characters the services of a magical construct
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
, his eyes are bloodshot, and his complexion is consistently ruddy as if from some combination of exercise, exertion, and bellowing at subordinates. Ursas proudly claims to be the very figure depicted in
temple. Ursas is aware that Lynx has knowledge of other missing components that might relate to the Tomb of Horrors. Mechanical Guide Sir Ursas offers the characters the services of a magical construct
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
, his eyes are bloodshot, and his complexion is consistently ruddy as if from some combination of exercise, exertion, and bellowing at subordinates. Ursas proudly claims to be the very figure depicted in
temple. Ursas is aware that Lynx has knowledge of other missing components that might relate to the Tomb of Horrors. Mechanical Guide Sir Ursas offers the characters the services of a magical construct
Compendium
- Sources->Dungeons & Dragons->Monster Manual
golems originate from near the location the golems protect and often have special significance to their creators, such as clay from a holy site or bricks from a magical ruin. While some clay golems
sight.
3 Prevent any Fiend from crossing a bridge.
4 Remove any who enter its creator’s workshop.
Clay Golem Large Construct, Unaligned
AC 14 Initiative +3 (13)
HP 123 (13d10 + 52
Compendium
- Sources->Dungeons & Dragons->Monster Manual
golems originate from near the location the golems protect and often have special significance to their creators, such as clay from a holy site or bricks from a magical ruin. While some clay golems
sight.
3 Prevent any Fiend from crossing a bridge.
4 Remove any who enter its creator’s workshop.
Clay Golem Large Construct, Unaligned
AC 14 Initiative +3 (13)
HP 123 (13d10 + 52
Compendium
- Sources->Dungeons & Dragons->Monster Manual
golems originate from near the location the golems protect and often have special significance to their creators, such as clay from a holy site or bricks from a magical ruin. While some clay golems
sight.
3 Prevent any Fiend from crossing a bridge.
4 Remove any who enter its creator’s workshop.
Clay Golem Large Construct, Unaligned
AC 14 Initiative +3 (13)
HP 123 (13d10 + 52
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
A Crystal Dragon’s Lair Crystal dragons dwell in cold regions, where they construct ice and snow structures reminiscent of castles but open to the sky. Glittering crystals scattered about their lairs
population near the lair returns to normal levels over the course of 1d10 days. The increased Hit Die recovery ends immediately. The existing abundance of quartz crystals remains, but new crystals form at a normal rate.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
A Crystal Dragon’s Lair Crystal dragons dwell in cold regions, where they construct ice and snow structures reminiscent of castles but open to the sky. Glittering crystals scattered about their lairs
population near the lair returns to normal levels over the course of 1d10 days. The increased Hit Die recovery ends immediately. The existing abundance of quartz crystals remains, but new crystals form at a normal rate.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
A Crystal Dragon’s Lair Crystal dragons dwell in cold regions, where they construct ice and snow structures reminiscent of castles but open to the sky. Glittering crystals scattered about their lairs
population near the lair returns to normal levels over the course of 1d10 days. The increased Hit Die recovery ends immediately. The existing abundance of quartz crystals remains, but new crystals form at a normal rate.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
claim the work of art so they could avoid the harpies and are waiting for the construct to return. If the characters are polite, the wizards happily share their mission. A character who succeeds on a
the recovery. If the characters recover the statue without talking to the wizards, the mages attack the characters, demanding the statue be given to them. The mages fight until one of them falls. Iron
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
claim the work of art so they could avoid the harpies and are waiting for the construct to return. If the characters are polite, the wizards happily share their mission. A character who succeeds on a
the recovery. If the characters recover the statue without talking to the wizards, the mages attack the characters, demanding the statue be given to them. The mages fight until one of them falls. Iron
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
claim the work of art so they could avoid the harpies and are waiting for the construct to return. If the characters are polite, the wizards happily share their mission. A character who succeeds on a
the recovery. If the characters recover the statue without talking to the wizards, the mages attack the characters, demanding the statue be given to them. The mages fight until one of them falls. Iron
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
contents of the room find the following items: Ten Blankets Ten empty Glass Bottles Twelve Healer’s Kits Two Hooded Lanterns (hanging above the table) One jar of Keoghtom’s Ointment M8: Recovery Room
This room contains a potter’s wheel, jugs of water, and a stack of clay bricks wrapped in damp cloth.
The monks use this facility to make clay urns (like the ones in area M18) and dishes
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
contents of the room find the following items: Ten Blankets Ten empty Glass Bottles Twelve Healer’s Kits Two Hooded Lanterns (hanging above the table) One jar of Keoghtom’s Ointment M8: Recovery Room
This room contains a potter’s wheel, jugs of water, and a stack of clay bricks wrapped in damp cloth.
The monks use this facility to make clay urns (like the ones in area M18) and dishes
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
contents of the room find the following items: Ten Blankets Ten empty Glass Bottles Twelve Healer’s Kits Two Hooded Lanterns (hanging above the table) One jar of Keoghtom’s Ointment M8: Recovery Room
This room contains a potter’s wheel, jugs of water, and a stack of clay bricks wrapped in damp cloth.
The monks use this facility to make clay urns (like the ones in area M18) and dishes
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
. A four-foot-high wall made of bubblegum bricks blocks off an opening to the south.
Natural light fills this courtyard. Scaling the low wall is easy but costs an extra 5 feet of movement. Three candy
. Bubba Wugga is a Construct that knows Common and Elvish; it otherwise uses the Ogre stat block. It wields a lollipop-shaped Greatclub and succeeds automatically on saving throws against spells that
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
staircase, causing mayhem in area V1. While it rampages, the creature uses the allosaurus stat block, with these changes: The animatronic allosaurus is a Construct. It is immune to poison and psychic
, doing so with a successful DC 14 Dexterity check. Lifting the skylight to open it then requires a successful DC 12 Strength (Athletics) check. Loose bricks are scattered on the roof near the skylight. A character could use a brick to prop the skylight open.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
. A four-foot-high wall made of bubblegum bricks blocks off an opening to the south.
Natural light fills this courtyard. Scaling the low wall is easy but costs an extra 5 feet of movement. Three candy
. Bubba Wugga is a Construct that knows Common and Elvish; it otherwise uses the Ogre stat block. It wields a lollipop-shaped Greatclub and succeeds automatically on saving throws against spells that
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
staircase, causing mayhem in area V1. While it rampages, the creature uses the allosaurus stat block, with these changes: The animatronic allosaurus is a Construct. It is immune to poison and psychic
, doing so with a successful DC 14 Dexterity check. Lifting the skylight to open it then requires a successful DC 12 Strength (Athletics) check. Loose bricks are scattered on the roof near the skylight. A character could use a brick to prop the skylight open.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
. A four-foot-high wall made of bubblegum bricks blocks off an opening to the south.
Natural light fills this courtyard. Scaling the low wall is easy but costs an extra 5 feet of movement. Three candy
. Bubba Wugga is a Construct that knows Common and Elvish; it otherwise uses the Ogre stat block. It wields a lollipop-shaped Greatclub and succeeds automatically on saving throws against spells that
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
staircase, causing mayhem in area V1. While it rampages, the creature uses the allosaurus stat block, with these changes: The animatronic allosaurus is a Construct. It is immune to poison and psychic
, doing so with a successful DC 14 Dexterity check. Lifting the skylight to open it then requires a successful DC 12 Strength (Athletics) check. Loose bricks are scattered on the roof near the skylight. A character could use a brick to prop the skylight open.






