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Backgrounds
Guildmasters’ Guide to Ravnica
5th
dominate person
Your magic often takes the form of blue or golden runes floating and glowing in the air in circular patterns or of shimmering azure barriers of magical energy. If you
the entire city, your place in the Azorius can easily bring you into contact with members of other guilds, for good or ill.
Roll twice on the Azorius Contacts table (for an ally and a rival) and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
lead them to where the barriers are weakest so they can then slip across planes to their destination. Once at their destination, the shadar-kai watch and wait, looking for the tragedies their queen
wishes them to collect. Sometimes they are small: a spurned lover, a lost item, a betrayal. But some tragedies are much graver: a murder, a war, a diabolical bargain. To bring back a trinket for their
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
lead them to where the barriers are weakest so they can then slip across planes to their destination. Once at their destination, the shadar-kai watch and wait, looking for the tragedies their queen
wishes them to collect. Sometimes they are small: a spurned lover, a lost item, a betrayal. But some tragedies are much graver: a murder, a war, a diabolical bargain. To bring back a trinket for their
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
lead them to where the barriers are weakest so they can then slip across planes to their destination. Once at their destination, the shadar-kai watch and wait, looking for the tragedies their queen
wishes them to collect. Sometimes they are small: a spurned lover, a lost item, a betrayal. But some tragedies are much graver: a murder, a war, a diabolical bargain. To bring back a trinket for their
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
; they have no rules of their own, although some rules refer to the schools.
Abjuration spells are protective in nature, though some of them have aggressive uses. They create magical barriers, negate
and death. Such spells can grant an extra reserve of life force, drain the life energy from another creature, create the undead, or even bring the dead back to life.
Creating the undead through the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
; they have no rules of their own, although some rules refer to the schools.
Abjuration spells are protective in nature, though some of them have aggressive uses. They create magical barriers, negate
and death. Such spells can grant an extra reserve of life force, drain the life energy from another creature, create the undead, or even bring the dead back to life.
Creating the undead through the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
; they have no rules of their own, although some rules refer to the schools.
Abjuration spells are protective in nature, though some of them have aggressive uses. They create magical barriers, negate
and death. Such spells can grant an extra reserve of life force, drain the life energy from another creature, create the undead, or even bring the dead back to life.
Creating the undead through the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
presence begins to erode the barriers between their location and the Abyss. It can take a few years for weaker demons to warp their environment, while changes begin to occur around the location of a
demon prince in about a month. To bring about these changes, the invaders must remain in the same location for some time, usually an area no more than six miles on a side, to combine their influence
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
presence begins to erode the barriers between their location and the Abyss. It can take a few years for weaker demons to warp their environment, while changes begin to occur around the location of a
demon prince in about a month. To bring about these changes, the invaders must remain in the same location for some time, usually an area no more than six miles on a side, to combine their influence
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
presence begins to erode the barriers between their location and the Abyss. It can take a few years for weaker demons to warp their environment, while changes begin to occur around the location of a
demon prince in about a month. To bring about these changes, the invaders must remain in the same location for some time, usually an area no more than six miles on a side, to combine their influence
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, charmed or trained beasts, and even undead or conjured minions. Regardless of their nature, all are treated as slaves: no creature that is not a yuan-ti is fit for anything other than menial labor and
, yuan-ti poisons and potent liquors are covertly sold. Beware! Some of the latter slowly and subtly bring imbibers under the sway of the next pureblood serpent-spy or yuan-ti malison to meet with them unlooked-for.
— Elminster
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, charmed or trained beasts, and even undead or conjured minions. Regardless of their nature, all are treated as slaves: no creature that is not a yuan-ti is fit for anything other than menial labor and
, yuan-ti poisons and potent liquors are covertly sold. Beware! Some of the latter slowly and subtly bring imbibers under the sway of the next pureblood serpent-spy or yuan-ti malison to meet with them unlooked-for.
— Elminster
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, charmed or trained beasts, and even undead or conjured minions. Regardless of their nature, all are treated as slaves: no creature that is not a yuan-ti is fit for anything other than menial labor and
, yuan-ti poisons and potent liquors are covertly sold. Beware! Some of the latter slowly and subtly bring imbibers under the sway of the next pureblood serpent-spy or yuan-ti malison to meet with them unlooked-for.
— Elminster
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, although some rules refer to the schools.
Abjuration spells are protective in nature, though some of them have aggressive uses. They create magical barriers, negate harmful effects, harm
an extra reserve of life force, drain the life energy from another creature, create the undead, or even bring the dead back to life.
Creating the undead through the use of necromancy spells such as
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, although some rules refer to the schools.
Abjuration spells are protective in nature, though some of them have aggressive uses. They create magical barriers, negate harmful effects, harm
an extra reserve of life force, drain the life energy from another creature, create the undead, or even bring the dead back to life.
Creating the undead through the use of necromancy spells such as
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, although some rules refer to the schools.
Abjuration spells are protective in nature, though some of them have aggressive uses. They create magical barriers, negate harmful effects, harm
an extra reserve of life force, drain the life energy from another creature, create the undead, or even bring the dead back to life.
Creating the undead through the use of necromancy spells such as
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the chapel is strewn with debris, and you hear a soft voice from within reciting a prayer. Suddenly, the prayer is blotted out by an inhuman scream that rises up from beneath the wooden floor.
The
road toward Castle Ravenloft. (See “March of the Dead” in the “Special Events” section at the chapter’s end.) Funeral for the Burgomaster. If the characters bring Kolyan Indirovich’s body to the church
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the chapel is strewn with debris, and you hear a soft voice from within reciting a prayer. Suddenly, the prayer is blotted out by an inhuman scream that rises up from beneath the wooden floor.
The
road toward Castle Ravenloft. (See “March of the Dead” in the “Special Events” section at the chapter’s end.) Funeral for the Burgomaster. If the characters bring Kolyan Indirovich’s body to the church
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the chapel is strewn with debris, and you hear a soft voice from within reciting a prayer. Suddenly, the prayer is blotted out by an inhuman scream that rises up from beneath the wooden floor.
The
road toward Castle Ravenloft. (See “March of the Dead” in the “Special Events” section at the chapter’s end.) Funeral for the Burgomaster. If the characters bring Kolyan Indirovich’s body to the church
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
executions take place, which adventurers might need to witness, prevent, or escape from. Information Source. Due to its widespread popularity, the coliseum is an easy place for an adventurer to bring
magic items best kept on ice. Adventurers might seek to plunder the frozen goods, claiming what they can before they are detected or succumb to frostbite. Ice Plane Portals. The icy portals conjured
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
executions take place, which adventurers might need to witness, prevent, or escape from. Information Source. Due to its widespread popularity, the coliseum is an easy place for an adventurer to bring
magic items best kept on ice. Adventurers might seek to plunder the frozen goods, claiming what they can before they are detected or succumb to frostbite. Ice Plane Portals. The icy portals conjured
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
block of a conjured creature determines the nature of the creature’s damage, unless the spell says otherwise. Can conjure animals summon a swarm? No. Conjure animals summons individual creatures, and
swarms are groups of creatures. When you cast a spell like conjure woodland beings , does the spellcaster or the DM choose the creatures that are conjured? A number of spells in the game let you summon
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
block of a conjured creature determines the nature of the creature’s damage, unless the spell says otherwise. Can conjure animals summon a swarm? No. Conjure animals summons individual creatures, and
swarms are groups of creatures. When you cast a spell like conjure woodland beings , does the spellcaster or the DM choose the creatures that are conjured? A number of spells in the game let you summon
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
executions take place, which adventurers might need to witness, prevent, or escape from. Information Source. Due to its widespread popularity, the coliseum is an easy place for an adventurer to bring
magic items best kept on ice. Adventurers might seek to plunder the frozen goods, claiming what they can before they are detected or succumb to frostbite. Ice Plane Portals. The icy portals conjured
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
block of a conjured creature determines the nature of the creature’s damage, unless the spell says otherwise. Can conjure animals summon a swarm? No. Conjure animals summons individual creatures, and
swarms are groups of creatures. When you cast a spell like conjure woodland beings , does the spellcaster or the DM choose the creatures that are conjured? A number of spells in the game let you summon
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
bring their prey in close before attacking. The harpies fight until four remain and then flee. Treasure. If the characters search the harpy nests, they find a holy symbol of St. Cuthbert made with gold
Calimara’s soul trapped in her watery grave and has sent merrow to guard the wreck. Saltmarsh Story Hook. Gellan Primewater’s smugglers bring in goods by moving through the waters near the wreck of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
bring their prey in close before attacking. The harpies fight until four remain and then flee. Treasure. If the characters search the harpy nests, they find a holy symbol of St. Cuthbert made with gold
Calimara’s soul trapped in her watery grave and has sent merrow to guard the wreck. Saltmarsh Story Hook. Gellan Primewater’s smugglers bring in goods by moving through the waters near the wreck of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
bring their prey in close before attacking. The harpies fight until four remain and then flee. Treasure. If the characters search the harpy nests, they find a holy symbol of St. Cuthbert made with gold
Calimara’s soul trapped in her watery grave and has sent merrow to guard the wreck. Saltmarsh Story Hook. Gellan Primewater’s smugglers bring in goods by moving through the waters near the wreck of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
known as Darkhold. The lich was called Varalla, and supposedly she conjured all manner of evil creatures to serve her, sending them out to dominate the lands beyond and establish an empire of evil
of the fortress. These aren’t the only forces Darkhold can bring to bear, however. The years when a contingent of giants lived in Darkhold are long gone, but in their place is an aerie of wyverns
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
known as Darkhold. The lich was called Varalla, and supposedly she conjured all manner of evil creatures to serve her, sending them out to dominate the lands beyond and establish an empire of evil
of the fortress. These aren’t the only forces Darkhold can bring to bear, however. The years when a contingent of giants lived in Darkhold are long gone, but in their place is an aerie of wyverns
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
known as Darkhold. The lich was called Varalla, and supposedly she conjured all manner of evil creatures to serve her, sending them out to dominate the lands beyond and establish an empire of evil
of the fortress. These aren’t the only forces Darkhold can bring to bear, however. The years when a contingent of giants lived in Darkhold are long gone, but in their place is an aerie of wyverns
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
running through these tunnels end at a pair of wooden barriers. Three pillars of black basalt support the ceiling. The bucket chain passes through gaps in the western and eastern walls, its iron
bellow for the hobgoblins in area 23 to bring replacement prisoners. At the end of the shift change, the hobgoblins drag the exhausted prisoners back to their cells to rest. The prisoners stop turning
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
running through these tunnels end at a pair of wooden barriers. Three pillars of black basalt support the ceiling. The bucket chain passes through gaps in the western and eastern walls, its iron
bellow for the hobgoblins in area 23 to bring replacement prisoners. At the end of the shift change, the hobgoblins drag the exhausted prisoners back to their cells to rest. The prisoners stop turning
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
“Fall of the Witch Queen” earlier in the chapter). He planned to bring the members of the League of Malevolence to justice, but he underestimated their tenacity and resourcefulness. He is grateful to
there’s no way for the user to know what creature will appear. The creature summoned by a jewel depends on the jewel’s color, as noted in the Conjured Fey table. The jewel vanishes when the creature
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
“Fall of the Witch Queen” earlier in the chapter). He planned to bring the members of the League of Malevolence to justice, but he underestimated their tenacity and resourcefulness. He is grateful to
there’s no way for the user to know what creature will appear. The creature summoned by a jewel depends on the jewel’s color, as noted in the Conjured Fey table. The jewel vanishes when the creature






