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Returning 35 results for 'bring both diffusing continent refine'.
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Species
Wayfinder's Guide to Eberron
ground and faced your ancestors, and twenty fell before his singing blades. You are no Dhakaani of old, and a mere twenty of you will bring no honor to the Taeri.”
The warlord hissed in fury, and
into the eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
“But forty will.”
Elven culture began on the distant continent of Xen
Species
Wayfinder's Guide to Eberron
ground and faced your ancestors, and twenty fell before his singing blades. You are no Dhakaani of old, and a mere twenty of you will bring no honor to the Taeri.”
The warlord hissed in fury, and
into the eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
“But forty will.”
Elven culture began on the distant continent of Xen
Species
Wayfinder's Guide to Eberron
ground and faced your ancestors, and twenty fell before his singing blades. You are no Dhakaani of old, and a mere twenty of you will bring no honor to the Taeri.”
The warlord hissed in fury, and
into the eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
“But forty will.”
Elven culture began on the distant continent of Xen
Species
Wayfinder's Guide to Eberron
ground and faced your ancestors, and twenty fell before his singing blades. You are no Dhakaani of old, and a mere twenty of you will bring no honor to the Taeri.”
The warlord hissed in fury, and
into the eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
“But forty will.”
Elven culture began on the distant continent of Xen
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dreaming Dark Campaign Themes Long ago, the Dreaming Dark caused a long period of strife on the continent of Sarlona, fostering suspicion, rebellion, fear, prejudice, and greed among and within the
Sarlona by means of such manipulation, the Dreaming Dark has turned its sights to Khorvaire — which is already a continent in turmoil. With the conquest of the entire continent in mind, the Dreaming
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dreaming Dark Campaign Themes Long ago, the Dreaming Dark caused a long period of strife on the continent of Sarlona, fostering suspicion, rebellion, fear, prejudice, and greed among and within the
Sarlona by means of such manipulation, the Dreaming Dark has turned its sights to Khorvaire — which is already a continent in turmoil. With the conquest of the entire continent in mind, the Dreaming
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dreaming Dark Campaign Themes Long ago, the Dreaming Dark caused a long period of strife on the continent of Sarlona, fostering suspicion, rebellion, fear, prejudice, and greed among and within the
Sarlona by means of such manipulation, the Dreaming Dark has turned its sights to Khorvaire — which is already a continent in turmoil. With the conquest of the entire continent in mind, the Dreaming
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
villains the heroes must overcome and the locations they must explore to bring the adventure to its conclusion. This book also presents the continent of Ansalon on the planet of Krynn, home of the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
villains the heroes must overcome and the locations they must explore to bring the adventure to its conclusion. This book also presents the continent of Ansalon on the planet of Krynn, home of the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
villains the heroes must overcome and the locations they must explore to bring the adventure to its conclusion. This book also presents the continent of Ansalon on the planet of Krynn, home of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Droaam Once, Droaam was a wild frontier that marked the edge of civilized Khorvaire. Today, it is home to one of the strangest nations on the continent. In the streets of the Great Crag, ogres and
until medical attention can be obtained. Harpies in the taverns of Droaam use their hypnotic songs to entertain rather than to harm. When you bring creatures from Droaam into the campaign, consider how
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Droaam Once, Droaam was a wild frontier that marked the edge of civilized Khorvaire. Today, it is home to one of the strangest nations on the continent. In the streets of the Great Crag, ogres and
until medical attention can be obtained. Harpies in the taverns of Droaam use their hypnotic songs to entertain rather than to harm. When you bring creatures from Droaam into the campaign, consider how
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Droaam Once, Droaam was a wild frontier that marked the edge of civilized Khorvaire. Today, it is home to one of the strangest nations on the continent. In the streets of the Great Crag, ogres and
until medical attention can be obtained. Harpies in the taverns of Droaam use their hypnotic songs to entertain rather than to harm. When you bring creatures from Droaam into the campaign, consider how
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Chapter 1: Welcome to the Realms In the world of Toril, between the windswept Sea of Swords to the west and the mysterious lands of Kara-Tur to the east, lies the continent of Faerûn. A place of
others. News and gossip are carried between population centers by caravans and ships that bring in supplies for trade and by traveling bards and minstrels who recount (or invent) stories to inform and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Chapter 1: Welcome to the Realms In the world of Toril, between the windswept Sea of Swords to the west and the mysterious lands of Kara-Tur to the east, lies the continent of Faerûn. A place of
others. News and gossip are carried between population centers by caravans and ships that bring in supplies for trade and by traveling bards and minstrels who recount (or invent) stories to inform and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Chapter 1: Welcome to the Realms In the world of Toril, between the windswept Sea of Swords to the west and the mysterious lands of Kara-Tur to the east, lies the continent of Faerûn. A place of
others. News and gossip are carried between population centers by caravans and ships that bring in supplies for trade and by traveling bards and minstrels who recount (or invent) stories to inform and
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
ground and faced your ancestors, and twenty fell before his singing blades. You are no Dhakaani of old, and a mere twenty of you will bring no honor to the Taeri.”
The warlord hissed in fury, and his
eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
“But forty will.”
Elven culture began on the distant continent of Xen’drik. Tens of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
ground and faced your ancestors, and twenty fell before his singing blades. You are no Dhakaani of old, and a mere twenty of you will bring no honor to the Taeri.”
The warlord hissed in fury, and his
eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
“But forty will.”
Elven culture began on the distant continent of Xen’drik. Tens of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
ground and faced your ancestors, and twenty fell before his singing blades. You are no Dhakaani of old, and a mere twenty of you will bring no honor to the Taeri.”
The warlord hissed in fury, and his
eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
“But forty will.”
Elven culture began on the distant continent of Xen’drik. Tens of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
discovered how to refine copper ore and work it into tools and weapons. Purphoros, delighted, saw this as the mortals’ first tentative steps toward true craft. Some smiths, hastily copying Tecton’s
. Ultimately, it was the mortal engineer Chersio who brought about the winter’s end. Instead of cursing the situation, Chersio sought a solution, creating a hypocaust system to bring warmth to her community
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
discovered how to refine copper ore and work it into tools and weapons. Purphoros, delighted, saw this as the mortals’ first tentative steps toward true craft. Some smiths, hastily copying Tecton’s
. Ultimately, it was the mortal engineer Chersio who brought about the winter’s end. Instead of cursing the situation, Chersio sought a solution, creating a hypocaust system to bring warmth to her community
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
discovered how to refine copper ore and work it into tools and weapons. Purphoros, delighted, saw this as the mortals’ first tentative steps toward true craft. Some smiths, hastily copying Tecton’s
. Ultimately, it was the mortal engineer Chersio who brought about the winter’s end. Instead of cursing the situation, Chersio sought a solution, creating a hypocaust system to bring warmth to her community
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
spines, the shells of monstrous crustaceans, and so on. Having an old, well-developed civilization, tritons know much of how to refine these materials into garb as rich and weapons as sturdy as any found
pay respects to many gods, they tend to revere Thassa, god of the sea, above all other deities. Her devotees see her as the primary god of the pantheon, believing she will bring their people to
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
magic item or art object to build a hoard around
3 Acquire minions who will bring food and treasure
4 Establish dominance over other wyrmlings in the same brood
5 Secure a partnership
century of life, adult dragons are mighty beings, akin to characters in the third tier of play (levels 11 to 16). An adult dragon’s influence can extend across a whole region or continent. Most adult
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
magic item or art object to build a hoard around
3 Acquire minions who will bring food and treasure
4 Establish dominance over other wyrmlings in the same brood
5 Secure a partnership
century of life, adult dragons are mighty beings, akin to characters in the third tier of play (levels 11 to 16). An adult dragon’s influence can extend across a whole region or continent. Most adult
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
magic item or art object to build a hoard around
3 Acquire minions who will bring food and treasure
4 Establish dominance over other wyrmlings in the same brood
5 Secure a partnership
century of life, adult dragons are mighty beings, akin to characters in the third tier of play (levels 11 to 16). An adult dragon’s influence can extend across a whole region or continent. Most adult
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
spines, the shells of monstrous crustaceans, and so on. Having an old, well-developed civilization, tritons know much of how to refine these materials into garb as rich and weapons as sturdy as any found
pay respects to many gods, they tend to revere Thassa, god of the sea, above all other deities. Her devotees see her as the primary god of the pantheon, believing she will bring their people to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
spines, the shells of monstrous crustaceans, and so on. Having an old, well-developed civilization, tritons know much of how to refine these materials into garb as rich and weapons as sturdy as any found
pay respects to many gods, they tend to revere Thassa, god of the sea, above all other deities. Her devotees see her as the primary god of the pantheon, believing she will bring their people to
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Eberron, the continent of Xen’drik is the ancestral home of giants and the location of their ancient empire. The continent is littered with the cyclopean ruins of this forgotten civilization, and now
journey to these wondrous locations in search of some treasure or powerful magic used by the giants.
The Into the Giant Realms table offers more suggestions for how to bring characters to these realms
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Eberron, the continent of Xen’drik is the ancestral home of giants and the location of their ancient empire. The continent is littered with the cyclopean ruins of this forgotten civilization, and now
journey to these wondrous locations in search of some treasure or powerful magic used by the giants.
The Into the Giant Realms table offers more suggestions for how to bring characters to these realms
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Eberron, the continent of Xen’drik is the ancestral home of giants and the location of their ancient empire. The continent is littered with the cyclopean ruins of this forgotten civilization, and now
journey to these wondrous locations in search of some treasure or powerful magic used by the giants.
The Into the Giant Realms table offers more suggestions for how to bring characters to these realms
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, a gravel path up Mount Waterdeep’s northern spur, is used to bring goods to the college, but most visitors and students use the Mount Melody Walk — a tunnel through the mountain itself — to reach it
through tunnels in the Underdark. Yarting: A southern instrument from Amn and Calimshan that is a Faerûnian analog to the guitar. Numerous variations have spread across the continent. Zulkoon: A complex
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, a gravel path up Mount Waterdeep’s northern spur, is used to bring goods to the college, but most visitors and students use the Mount Melody Walk — a tunnel through the mountain itself — to reach it
through tunnels in the Underdark. Yarting: A southern instrument from Amn and Calimshan that is a Faerûnian analog to the guitar. Numerous variations have spread across the continent. Zulkoon: A complex
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, a gravel path up Mount Waterdeep’s northern spur, is used to bring goods to the college, but most visitors and students use the Mount Melody Walk — a tunnel through the mountain itself — to reach it
through tunnels in the Underdark. Yarting: A southern instrument from Amn and Calimshan that is a Faerûnian analog to the guitar. Numerous variations have spread across the continent. Zulkoon: A complex
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
who acts as a mayor for a small frontier town has the same kind of relationship with the populace as one who rules a continent-spanning nation. To Kugluk, the fiery breath of his “Great Uncle” is a
see dragons as idealized versions of themselves. They bring sacrifices of food and treasure to their dragon gods, indulge in various forms of worship (including groveling when evil dragons are involved






