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Equipment
Intrepid explorers from Highplume Station in Icewind Dale have descended steam vents to bring useful fungi up from the Underdark. Our expert crafters took it from there.
When you're wearing Warm
Fungal Clothing, you automatically succeed on saving throws against the effects of extreme cold. See chapter 3 of the Dungeon Master's Guide for rules on extreme cold. One pound of fungus is sewn into
Monsters
Acquisitions Incorporated
introduced in chapter 3Dagger. Melee or Ranged Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2
physical labor, Flabbergast is a bit of a bridge builder in his own way, always striving to bring people together and flexing his diplomatic muscles. A pacifist bureaucrat, he abhors violence, and rarely
Monsters
Curse of Strahd
hundred years ago, the deva was sent from the Upper Planes to honor the legacy of Saint Markovia. He reopened the abbey and began tending to the physically and mentally ill. In so doing, he hoped to bring
forbidden lore plucked from the Amber Temple (chapter 13), then helped the Abbot transform the Belviews into mongrelfolk—maniacal humans with bestial deformities and traits. The Belviews were happy, albeit
Species
Van Richten’s Guide to Ravenloft
body hosts a possessing spirit that shares its memories and replaces your missing appendages with phantasmal limbs.
8
In public, you pass as an unremarkable individual, but you can feel the
of Dread (detailed in chapter 3):
Har’Akir. You died and endured the burial rites of this desert realm, yet somehow a soul—yours or another’s—has taken refuge in your
Monsters
Curse of Strahd
for two years, helping him track down and slay many creatures of the night. But because van Richten could never bring himself to fully trust a Vistana, he kept secrets from her. The two vampire
herself.
Tarokka Deck. Ezmerelda keeps a deck of tarokka cards in her wagon (chapter 11, area V1). Although the cards aren’t magical, Ezmerelda can use them to perform a card reading for the
Monsters
Eberron: Rising from the Last War
is built to carry wizards, artificers, magewrights, and elite troops. For this reason, these constructs are largely hollow on the inside, with tunnels, ladders, storage areas, and observation decks
.
A colossus might be filled with monsters and secrets, in addition to the corpses of those who died inside it. In chapter 4, map 4.8 illustrates an inactive warforged colossus, and the text that
Magic Items
Mythic Odysseys of Theros
mortals but occasionally leaves it unattended at his forge in Mount Velus. When Purphoros does permit a mortal to use the hammer, it’s usually so they might bring an important work into being, wreck
chapter 7 of the Dungeon Master’s Guide for details on randomly determined properties.
Reforged. While holding the hammer, you have resistance to fire damage and are immune to exhaustion
Backgrounds
Baldur’s Gate: Descent into Avernus
Baldur’s Gate was founded by sailors, and its harbor is still the city’s beating heart. Several patriars are descended from captains of yore, the commerce of the Lower City is built on
charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table in chapter 5 of the Player’s Handbook), a set of common clothes
Magic Items
Tomb of Annihilation
the ring.
The Ring of Winter is sentient and tries to take control of any creature that wears it (see “Sentient Magic Items” in chapter 7 of the Dungeon Master’s
Guide). If it succeeds, the ring compels its wearer to cause undue harm to everyone and everything around it, in a cold-hearted attempt to incur the wrath of enemies and bring about the wearer&rsquo
Monsters
Tomb of Annihilation
extreme heat, it loses 5 (1d10);{"diceNotation":"1d10","rollType":"roll","rollAction":"extreme heat"} hit points per minute as it melts. Use the guidelines in chapter 8 of the Dungeon Master’s
city of Mezro during the Spellplague. No longer content to wait for Alisanda and Mezro to return on their own, Artus has been seeking the means to bring them back. He believes that Saja N’baza, an
Monsters
Fizban's Treasury of Dragons
old and boasting a valuable hoard. You can use the stat blocks in this section for older or younger dragon turtles. In addition, chapter 5 includes lair actions and regional effects that can be used
enter symbiotic relationships with other sea creatures that can bring them food or treasure, and they sometimes agree to work for creatures who ply them with generous sums of wealth.
Dragon Turtle
Monsters
Fizban's Treasury of Dragons
Monster Manual is a typical adult, at least a century old and boasting a valuable hoard. You can use the stat blocks in this section for older or younger dragon turtles. In addition, chapter 5
relationships with other sea creatures that can bring them food or treasure, and they sometimes agree to work for creatures who ply them with generous sums of wealth.
Young Dragon Turtle Connections
Backgrounds
Sword Coast Adventurer's Guide
abandoned that path, you find yourself adrift. Or you might come from a segment of the Uthgardt that adheres to tradition, but you seek to bring glory to your tribe by achieving great things as a
formidable adventurer.
See the “Uthgardt Lands” section of chapter 2 for details on each tribe’s territory and its activities that will help you choose your affiliation.
Skill
Magic Items
Tasha’s Cauldron of Everything
pouch, stitched with images of heroes and whimsical creatures. Where the teeth fall, they bring legends to life.
Using the Teeth. While you are holding the pouch, you can use an action to draw one tooth
tooth replaces one of your teeth as if you implanted it (potentially replacing another implanted tooth, see below).
Each tooth can only be used once. Track which teeth have been used. If a tooth’s
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
chapter 6 of this book is a good parallel to the classic adventure, The Village of Hommlet, and the various sites in and around Red Larch can easily be relocated to the surrounding Kron Hills to
the Dessarin River, carrying the barge traffic (and river piracy) that interests the Cult of the Crushing Wave. The gnome town of Tulvar replaces Westbridge, while the Etterboek takes the place of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
chapter 6 of this book is a good parallel to the classic adventure, The Village of Hommlet, and the various sites in and around Red Larch can easily be relocated to the surrounding Kron Hills to
the Dessarin River, carrying the barge traffic (and river piracy) that interests the Cult of the Crushing Wave. The gnome town of Tulvar replaces Westbridge, while the Etterboek takes the place of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
chapter 6 of this book is a good parallel to the classic adventure, The Village of Hommlet, and the various sites in and around Red Larch can easily be relocated to the surrounding Kron Hills to
the Dessarin River, carrying the barge traffic (and river piracy) that interests the Cult of the Crushing Wave. The gnome town of Tulvar replaces Westbridge, while the Etterboek takes the place of
Magic Items
Baldur’s Gate: Descent into Avernus
Beneficial Properties table in chapter 7 of the Dungeon Master’s Guide.
Searing Radiance. The sword deals an extra 9 (2d8) radiant damage to any creature it hits, or 16 (3d10) radiant damage if you
sword simply by grasping it. She couldn’t bring herself to do so when she was an angel, but as an archdevil she has no compunction about ridding the multiverse of the weapon. The sword is also
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Chapter 5: The Northern Wastes Buried beneath the magically scarred reaches of the Northern Wastes lies an ancient ruin now known as the City of Lost Names. In a bygone age, the city was named Onyari
. Built by the Kingpriest of Istar, it soared through the heavens, but it was brought low by enraged dragons who discovered its grim secret: its flight relied on the innate magic of the draconic
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Chapter 5: The Northern Wastes Buried beneath the magically scarred reaches of the Northern Wastes lies an ancient ruin now known as the City of Lost Names. In a bygone age, the city was named Onyari
. Built by the Kingpriest of Istar, it soared through the heavens, but it was brought low by enraged dragons who discovered its grim secret: its flight relied on the innate magic of the draconic
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
chapter 2, “Creating a Multiverse,” in the Dungeon Master’s Guide). It’s a 20-foot-diameter sphere built of 1-foot-wide bands of magically hardened and shaped bronze, engraved with arcane symbols. Gaps
is to bring order to chaos. If the characters activate the Maze Engine, it has the potential to aid their fight against the demon lords. The engine looks like a working model of the Great Wheel (see
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
chapter 2, “Creating a Multiverse,” in the Dungeon Master’s Guide). It’s a 20-foot-diameter sphere built of 1-foot-wide bands of magically hardened and shaped bronze, engraved with arcane symbols. Gaps
is to bring order to chaos. If the characters activate the Maze Engine, it has the potential to aid their fight against the demon lords. The engine looks like a working model of the Great Wheel (see
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Chapter 5: The Northern Wastes Buried beneath the magically scarred reaches of the Northern Wastes lies an ancient ruin now known as the City of Lost Names. In a bygone age, the city was named Onyari
. Built by the Kingpriest of Istar, it soared through the heavens, but it was brought low by enraged dragons who discovered its grim secret: its flight relied on the innate magic of the draconic
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
chapter 2, “Creating a Multiverse,” in the Dungeon Master’s Guide). It’s a 20-foot-diameter sphere built of 1-foot-wide bands of magically hardened and shaped bronze, engraved with arcane symbols. Gaps
is to bring order to chaos. If the characters activate the Maze Engine, it has the potential to aid their fight against the demon lords. The engine looks like a working model of the Great Wheel (see
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
built the circle. She demands tribute in the form of magical metal treasure to allow the characters to access the circle. She also accepts a fragment from the core of a supposedly inert runic colossus (see chapter 6).
Runic Circle Adventures Here are sample adventure hooks to bring characters to the Runic Circle or to give them missions to pursue there. Falling Feud Two flying ships crash at the Runic Circle
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
built the circle. She demands tribute in the form of magical metal treasure to allow the characters to access the circle. She also accepts a fragment from the core of a supposedly inert runic colossus (see chapter 6).
Runic Circle Adventures Here are sample adventure hooks to bring characters to the Runic Circle or to give them missions to pursue there. Falling Feud Two flying ships crash at the Runic Circle
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
built the circle. She demands tribute in the form of magical metal treasure to allow the characters to access the circle. She also accepts a fragment from the core of a supposedly inert runic colossus (see chapter 6).
Runic Circle Adventures Here are sample adventure hooks to bring characters to the Runic Circle or to give them missions to pursue there. Falling Feud Two flying ships crash at the Runic Circle
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Chapter 17: Donjon This chapter, intended for DMs, details a dungeon called the Donjon Sphere. You can use this dungeon to describe the fate of a character who draws the Donjon card from a Deck of
Many Things. This chapter also includes suggestions for other ways adventurers might end up in the Donjon Sphere, as well as advice for how to continue a campaign or keep it on track if the party gets
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Chapter 17: Donjon This chapter, intended for DMs, details a dungeon called the Donjon Sphere. You can use this dungeon to describe the fate of a character who draws the Donjon card from a Deck of
Many Things. This chapter also includes suggestions for other ways adventurers might end up in the Donjon Sphere, as well as advice for how to continue a campaign or keep it on track if the party gets
Monsters
Fizban's Treasury of Dragons
use the stat blocks in this section for older or younger dragon turtles. In addition, chapter 5 includes lair actions and regional effects that can be used for adult or ancient dragon turtles. An
relationships with other sea creatures that can bring them food or treasure, and they sometimes agree to work for creatures who ply them with generous sums of wealth.
Ancient Dragon Turtle Connections
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Chapter 17: Donjon This chapter, intended for DMs, details a dungeon called the Donjon Sphere. You can use this dungeon to describe the fate of a character who draws the Donjon card from a Deck of
Many Things. This chapter also includes suggestions for other ways adventurers might end up in the Donjon Sphere, as well as advice for how to continue a campaign or keep it on track if the party gets
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
fell into ruin. Rise of Ras Nsi Fifty years ago, a brood of yuan-ti from Hisari (see chapter 2) slithered into Omu and made it their new home. They built an underground temple beneath the old palace and
History of Omu The tragic history of Omu is written in its ruins. As the characters explore, use the information provided here to bring the city to life. Forbidden City Omu was once a jewel in
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
fell into ruin. Rise of Ras Nsi Fifty years ago, a brood of yuan-ti from Hisari (see chapter 2) slithered into Omu and made it their new home. They built an underground temple beneath the old palace and
History of Omu The tragic history of Omu is written in its ruins. As the characters explore, use the information provided here to bring the city to life. Forbidden City Omu was once a jewel in
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
fell into ruin. Rise of Ras Nsi Fifty years ago, a brood of yuan-ti from Hisari (see chapter 2) slithered into Omu and made it their new home. They built an underground temple beneath the old palace and
History of Omu The tragic history of Omu is written in its ruins. As the characters explore, use the information provided here to bring the city to life. Forbidden City Omu was once a jewel in
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Dragon Army converge on Kalaman. The characters must aid in the city’s defense, then infiltrate the flying citadel and bring it down. This chapter pits the characters and their allies against the
Dragon Army’s flying citadel and destroy it. This daring operation will bring the characters face-to-face with the infamous Lord Soth and the Dragon Army commander Highmaster Kansaldi Fire-Eyes (detailed later in this chapter).






