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Returning 35 results for 'bringing bards diffusing comfort real'.
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Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
dream eater lies not in brute force but in the ability to pierce its illusions and wrest others from its terrors. As such, bards and other persuasive adventurers find themselves uniquely poised to
) check to convince the engulfed target the nightmare isn’t real, with the target escaping on a success. The creature making the check takes 10 (3d6);{"diceNotation":"3d6", "rollType":"damage
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Goose Mother is real.
Centuries ago, an enterprising witch created a frothy stew composed of hydra’s blood and goose feathers. It is from this noxious slurry that the Goose Mother was born. Within
wilds have developed a symbiotic relationship with the Goose Mother, often bringing it fresh meat in exchange for the treasures inside its golden eggs.
If you have Bigby Presents: Glory of the Giants
Classes
Xanathar's Guide to Everything
Bards of the College of Swords are called blades, and they entertain through daring feats of weapon prowess. Blades perform stunts such as sword swallowing, knife throwing and juggling, and mock
might use a circus troupe as cover for nefarious deeds such as assassination, robbery, and blackmail. Other blades strike at the wicked, bringing justice to bear against the cruel and powerful. Most
Classes
Xanathar's Guide to Everything
Bards of the College of Swords are called blades, and they entertain through daring feats of weapon prowess. Blades perform stunts such as sword swallowing, knife throwing and juggling, and mock
might use a circus troupe as cover for nefarious deeds such as assassination, robbery, and blackmail. Other blades strike at the wicked, bringing justice to bear against the cruel and powerful. Most
Backgrounds
Baldur’s Gate: Descent into Avernus
a patriar’s scion in an illegal duel. The family swore revenge, and you fled to the slums rather than risk bringing their wrath down on your kin.
6
You aren’t originally from Baldur
determine the details of your discovery and its impact on the campaign.
Buldur’s Gate Feature: The Real City
You know the Baldur’s Gate most Baldurians ignore, the dog-eat-dog world of the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Resolving the Mystery The characters’ interactions with the Amberdune Pack affect the resolution of this section, but they can discover what happened to the real books and find the original versions
search the Amberdune hideout for the real books and any treasure they can find. If the party has difficulty finding the hidden vault in area A6, any of the characters can make a DC 10 Intelligence
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Resolving the Mystery The characters’ interactions with the Amberdune Pack affect the resolution of this section, but they can discover what happened to the real books and find the original versions
search the Amberdune hideout for the real books and any treasure they can find. If the party has difficulty finding the hidden vault in area A6, any of the characters can make a DC 10 Intelligence
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Resolving the Mystery The characters’ interactions with the Amberdune Pack affect the resolution of this section, but they can discover what happened to the real books and find the original versions
search the Amberdune hideout for the real books and any treasure they can find. If the party has difficulty finding the hidden vault in area A6, any of the characters can make a DC 10 Intelligence
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
distinct and real, even if they differ from your own. Before creating a character, ask your DM and the rest of the group the aforementioned questions, along with any others that come to mind. Chapter
content warning for the story you’ll all be creating. If you’re uncertain about aspects of the game, ask about them—before the game, during play, or whenever a concern arises. Everyone’s comfort and enjoyment of spooky adventures are what matter most!
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
distinct and real, even if they differ from your own. Before creating a character, ask your DM and the rest of the group the aforementioned questions, along with any others that come to mind. Chapter
content warning for the story you’ll all be creating. If you’re uncertain about aspects of the game, ask about them—before the game, during play, or whenever a concern arises. Everyone’s comfort and enjoyment of spooky adventures are what matter most!
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
distinct and real, even if they differ from your own. Before creating a character, ask your DM and the rest of the group the aforementioned questions, along with any others that come to mind. Chapter
content warning for the story you’ll all be creating. If you’re uncertain about aspects of the game, ask about them—before the game, during play, or whenever a concern arises. Everyone’s comfort and enjoyment of spooky adventures are what matter most!
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The Horror of Defeat A victory for the Cult of the Dragon is a real possibility in this adventure, and would be catastrophic for Faerûn. With Tiamat ascendant, the age of mortals comes to an end and
the end of your campaign, however. The characters have lost a crucial battle, but they might survive to continue the war. Their new goal is to find a way to banish or destroy Tiamat for good, bringing peace to the world once more.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The Horror of Defeat A victory for the Cult of the Dragon is a real possibility in this adventure, and would be catastrophic for Faerûn. With Tiamat ascendant, the age of mortals comes to an end and
the end of your campaign, however. The characters have lost a crucial battle, but they might survive to continue the war. Their new goal is to find a way to banish or destroy Tiamat for good, bringing peace to the world once more.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
The Horror of Defeat A victory for the Cult of the Dragon is a real possibility in this adventure, and would be catastrophic for Faerûn. With Tiamat ascendant, the age of mortals comes to an end and
the end of your campaign, however. The characters have lost a crucial battle, but they might survive to continue the war. Their new goal is to find a way to banish or destroy Tiamat for good, bringing peace to the world once more.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
real. Past the dangers of the cave, the garden is tucked away in the Feywild, far from the pressures of the world. Whimsical Fey, talking animals, and a benevolent archfey ruler await visitors to the
garden. So does the Fountain All Heal, a miraculous fountain whose waters cure most ailments but also enchant those who drink from it, lulling imbibers into a comfort that makes them never want to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
real. Past the dangers of the cave, the garden is tucked away in the Feywild, far from the pressures of the world. Whimsical Fey, talking animals, and a benevolent archfey ruler await visitors to the
garden. So does the Fountain All Heal, a miraculous fountain whose waters cure most ailments but also enchant those who drink from it, lulling imbibers into a comfort that makes them never want to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
real. Past the dangers of the cave, the garden is tucked away in the Feywild, far from the pressures of the world. Whimsical Fey, talking animals, and a benevolent archfey ruler await visitors to the
garden. So does the Fountain All Heal, a miraculous fountain whose waters cure most ailments but also enchant those who drink from it, lulling imbibers into a comfort that makes them never want to
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
The Horror of Defeat A victory for the Cult of the Dragon is a real possibility in this adventure, and would be catastrophic for Faerûn. With Tiamat ascendant, the age of mortals comes to an end and
the end of your campaign, however. The characters have lost a crucial battle, but they might survive to continue the war. Their new goal is to find a way to banish or destroy Tiamat for good, bringing peace to the world once more.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The Horror of Defeat A victory for the Cult of the Dragon is a real possibility in this adventure, and would be catastrophic for Faerûn. With Tiamat ascendant, the age of mortals comes to an end and
the end of your campaign, however. The characters have lost a crucial battle, but they might survive to continue the war. Their new goal is to find a way to banish or destroy Tiamat for good, bringing peace to the world once more.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
The Horror of Defeat A victory for the Cult of the Dragon is a real possibility in this adventure, and would be catastrophic for Faerûn. With Tiamat ascendant, the age of mortals comes to an end and
the end of your campaign, however. The characters have lost a crucial battle, but they might survive to continue the war. Their new goal is to find a way to banish or destroy Tiamat for good, bringing peace to the world once more.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
-reaching power of global corporations allied with political power doesn’t just inform our own real world — it molds it. Bringing that concept of powerful corporations working with or against nobility to
villain is the head of Evil Incorporated, just begging for some market volatility. Money, as they say, makes the world go around. And as is true in real life, so it goes in the fantasy realm. The far
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
-reaching power of global corporations allied with political power doesn’t just inform our own real world — it molds it. Bringing that concept of powerful corporations working with or against nobility to
villain is the head of Evil Incorporated, just begging for some market volatility. Money, as they say, makes the world go around. And as is true in real life, so it goes in the fantasy realm. The far
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
-reaching power of global corporations allied with political power doesn’t just inform our own real world — it molds it. Bringing that concept of powerful corporations working with or against nobility to
villain is the head of Evil Incorporated, just begging for some market volatility. Money, as they say, makes the world go around. And as is true in real life, so it goes in the fantasy realm. The far
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
octopus has remained in the area, lurking in the water a hundred feet below. (The creature is fixated on bringing down the Emperor and pays no heed to Soul of Winter or the rowboat that waits for the
should time the octopus’s reappearance to coincide with the characters’ discovery of Aubreck’s box.) The octopus represents a real threat to the characters. As the creature attacks, emphasize the chaos
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
octopus has remained in the area, lurking in the water a hundred feet below. (The creature is fixated on bringing down the Emperor and pays no heed to Soul of Winter or the rowboat that waits for the
should time the octopus’s reappearance to coincide with the characters’ discovery of Aubreck’s box.) The octopus represents a real threat to the characters. As the creature attacks, emphasize the chaos
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Charisma to work in the service of the state. These characters often come from a noble background and bring proficiency in skills such as Intimidation and Persuasion to their work. Bards are natural fits in
land and bringing fugitives to justice. Fighters and paladins make natural Marshals, many being former soldiers who continue fighting the Last War in different venues. They often have reasonable
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
octopus has remained in the area, lurking in the water a hundred feet below. (The creature is fixated on bringing down the Emperor and pays no heed to Soul of Winter or the rowboat that waits for the
should time the octopus’s reappearance to coincide with the characters’ discovery of Aubreck’s box.) The octopus represents a real threat to the characters. As the creature attacks, emphasize the chaos
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Charisma to work in the service of the state. These characters often come from a noble background and bring proficiency in skills such as Intimidation and Persuasion to their work. Bards are natural fits in
land and bringing fugitives to justice. Fighters and paladins make natural Marshals, many being former soldiers who continue fighting the Last War in different venues. They often have reasonable
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Charisma to work in the service of the state. These characters often come from a noble background and bring proficiency in skills such as Intimidation and Persuasion to their work. Bards are natural fits in
land and bringing fugitives to justice. Fighters and paladins make natural Marshals, many being former soldiers who continue fighting the Last War in different venues. They often have reasonable
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
use them to guide what sort of adventures you’ll create. Content and Themes Questions Start your survey by listing common story and horror elements to determine your players’ comfort with them. The
Romantic in-character dialogue Themes of mental and physical health involving the body and the mind Real-world religion and politics, or analogs of them Topics related to real-world social or cultural
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
use them to guide what sort of adventures you’ll create. Content and Themes Questions Start your survey by listing common story and horror elements to determine your players’ comfort with them. The
Romantic in-character dialogue Themes of mental and physical health involving the body and the mind Real-world religion and politics, or analogs of them Topics related to real-world social or cultural
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
use them to guide what sort of adventures you’ll create. Content and Themes Questions Start your survey by listing common story and horror elements to determine your players’ comfort with them. The
Romantic in-character dialogue Themes of mental and physical health involving the body and the mind Real-world religion and politics, or analogs of them Topics related to real-world social or cultural
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
souls who manage to find isolation amid its tumult. Baldur’s Gate Feature: The Real City You know the Baldur’s Gate most Baldurians ignore, the dog-eat-dog world of the homeless and unfortunate. You know
one else knows. 5 You killed a patriar’s scion in an illegal duel. The family swore revenge, and you fled to the slums rather than risk bringing their wrath down on your kin. 6 You aren’t originally
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
souls who manage to find isolation amid its tumult. Baldur’s Gate Feature: The Real City You know the Baldur’s Gate most Baldurians ignore, the dog-eat-dog world of the homeless and unfortunate. You know
, you’ve learned secrets no one else knows.
5 You killed a patriar’s scion in an illegal duel. The family swore revenge, and you fled to the slums rather than risk bringing their wrath down on your
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
souls who manage to find isolation amid its tumult. Baldur’s Gate Feature: The Real City You know the Baldur’s Gate most Baldurians ignore, the dog-eat-dog world of the homeless and unfortunate. You know
one else knows. 5 You killed a patriar’s scion in an illegal duel. The family swore revenge, and you fled to the slums rather than risk bringing their wrath down on your kin. 6 You aren’t originally






