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Returning 35 results for 'bringing barren diffusing chain reveal'.
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binding bare diffusing chain revere
Backgrounds
Guildmasters’ Guide to Ravnica
reveal them. (Any)
4
Knowledge. I want to know as much as I can about this city and how it works. (Any)
5
Independence. I value the freedom to pursue my own goals without interference
d6
Flaw
1
I like secrets so much that I’m reluctant to share details of a plan even with those who need to know.
2
I would let my friends die rather than reveal my true
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
infertile land. The lovers offered themselves to the land, fusing their souls to create the two oldest volcanoes in what is now Tletepec, but the land remained barren. Desperate, the people offered
past completely, Tletepec will be destroyed by the Ashrise, a chain volcanic eruption that will cover the land in lava and ash. The Ashrise is certain to destroy everything in Tletepec, even as it plants seeds for a new civilization to grow.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
infertile land. The lovers offered themselves to the land, fusing their souls to create the two oldest volcanoes in what is now Tletepec, but the land remained barren. Desperate, the people offered
past completely, Tletepec will be destroyed by the Ashrise, a chain volcanic eruption that will cover the land in lava and ash. The Ashrise is certain to destroy everything in Tletepec, even as it plants seeds for a new civilization to grow.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
infertile land. The lovers offered themselves to the land, fusing their souls to create the two oldest volcanoes in what is now Tletepec, but the land remained barren. Desperate, the people offered
past completely, Tletepec will be destroyed by the Ashrise, a chain volcanic eruption that will cover the land in lava and ash. The Ashrise is certain to destroy everything in Tletepec, even as it plants seeds for a new civilization to grow.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
plans, and can reveal secret sympathizers and traitors within the factions of the Council of Waterdeep, at your discretion. Taking the dwarf alive earns the party significant respect among the factions
, though bringing back word of his death is nearly as impressive. If he is asked about the White Dragon Mask, Varram grudgingly admits that he saw it in the pool — and that it has already been found and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, and can reveal secret sympathizers and traitors within the factions of the Council of Waterdeep, at your discretion. Taking the dwarf alive earns the party significant respect among the factions
, though bringing back word of his death is nearly as impressive. If he is asked about the White Dragon Mask, Varram grudgingly admits that he saw it in the pool—and that it has already been found and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, and can reveal secret sympathizers and traitors within the factions of the Council of Waterdeep, at your discretion. Taking the dwarf alive earns the party significant respect among the factions
, though bringing back word of his death is nearly as impressive. If he is asked about the White Dragon Mask, Varram grudgingly admits that he saw it in the pool—and that it has already been found and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, and can reveal secret sympathizers and traitors within the factions of the Council of Waterdeep, at your discretion. Taking the dwarf alive earns the party significant respect among the factions
, though bringing back word of his death is nearly as impressive. If he is asked about the White Dragon Mask, Varram grudgingly admits that he saw it in the pool—and that it has already been found and
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
plans, and can reveal secret sympathizers and traitors within the factions of the Council of Waterdeep, at your discretion. Taking the dwarf alive earns the party significant respect among the factions
, though bringing back word of his death is nearly as impressive. If he is asked about the White Dragon Mask, Varram grudgingly admits that he saw it in the pool — and that it has already been found and
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
plans, and can reveal secret sympathizers and traitors within the factions of the Council of Waterdeep, at your discretion. Taking the dwarf alive earns the party significant respect among the factions
, though bringing back word of his death is nearly as impressive. If he is asked about the White Dragon Mask, Varram grudgingly admits that he saw it in the pool — and that it has already been found and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
appear these words: “May her light cure all illness.” The “guards” on the wall are propped-up scarecrows that wear corroded chain shirts and clutch rusted spears (see area S18). A character who
succeeds on a DC 10 Wisdom (Perception) check discerns the charade. The double doors are heavy but unlocked. They can be pushed open to reveal a foggy courtyard (area S12). Map 8.3: Abbey of Saint Markovia - Upper Floor & CellarView Player Version
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
appear these words: “May her light cure all illness.” The “guards” on the wall are propped-up scarecrows that wear corroded chain shirts and clutch rusted spears (see area S18). A character who
succeeds on a DC 10 Wisdom (Perception) check discerns the charade. The double doors are heavy but unlocked. They can be pushed open to reveal a foggy courtyard (area S12). Map 8.3: Abbey of Saint Markovia - Upper Floor & CellarView Player Version
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
appear these words: “May her light cure all illness.” The “guards” on the wall are propped-up scarecrows that wear corroded chain shirts and clutch rusted spears (see area S18). A character who
succeeds on a DC 10 Wisdom (Perception) check discerns the charade. The double doors are heavy but unlocked. They can be pushed open to reveal a foggy courtyard (area S12). Map 8.3: Abbey of Saint Markovia - Upper Floor & CellarView Player Version
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Traveling to Firewatch Island A small keelboat makes the three-mile journey south from Uskarn to Firewatch Island at first light each day, delivering supplies and bringing passengers back and forth
information.) When the characters come within sight of the island, read: The sun makes the waves sparkle as Firewatch Island comes fully into view. Three barren hills are its most noticeable landmarks, rising
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Traveling to Firewatch Island A small keelboat makes the three-mile journey south from Uskarn to Firewatch Island at first light each day, delivering supplies and bringing passengers back and forth
information.) When the characters come within sight of the island, read: The sun makes the waves sparkle as Firewatch Island comes fully into view. Three barren hills are its most noticeable landmarks, rising
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
malevolent entity didn’t have to wait long, as the drow sent teams of scavengers to loot the treasures the deep gnomes left behind, bringing their own elemental creatures with them.
Map 6.4: Rockblight
settlement and giving it the name “Rockblight.” ROCKBLIGHT: GENERAL FEATURES
Unlike the reclaimed parts of Blingdenstone, Rockblight is barren, cold, and hostile.
Light. All parts of Rockblight
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
malevolent entity didn’t have to wait long, as the drow sent teams of scavengers to loot the treasures the deep gnomes left behind, bringing their own elemental creatures with them.
Map 6.4: Rockblight
settlement and giving it the name “Rockblight.” ROCKBLIGHT: GENERAL FEATURES
Unlike the reclaimed parts of Blingdenstone, Rockblight is barren, cold, and hostile.
Light. All parts of Rockblight
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
malevolent entity didn’t have to wait long, as the drow sent teams of scavengers to loot the treasures the deep gnomes left behind, bringing their own elemental creatures with them.
Map 6.4: Rockblight
settlement and giving it the name “Rockblight.” ROCKBLIGHT: GENERAL FEATURES
Unlike the reclaimed parts of Blingdenstone, Rockblight is barren, cold, and hostile.
Light. All parts of Rockblight
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Traveling to Firewatch Island A small keelboat makes the three-mile journey south from Uskarn to Firewatch Island at first light each day, delivering supplies and bringing passengers back and forth
information.) When the characters come within sight of the island, read: The sun makes the waves sparkle as Firewatch Island comes fully into view. Three barren hills are its most noticeable landmarks, rising
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
; they have no special loyalty to the Cult of the Dragon. They reveal that they’ve been raiding communities around the Greenfields for loot, and they’ve heard rumors in the camp about dragon eggs
. Cultists and initiates are the most tight-lipped. A successful DC 10 Charisma (Intimidation) or DC 12 Charisma (Persuasion) check is needed to cause cultists to reveal that they are members of the Cult of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
have no special loyalty to the Cult of the Dragon. They reveal that they’ve been raiding communities around the Greenfields for loot, and they’ve heard rumors in the camp about dragon eggs. Cultists
and initiates are the most tight-lipped. A successful DC 10 Charisma (Intimidation) or DC 12 Charisma (Persuasion) check is needed to cause cultists to reveal that they are members of the Cult of the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
; they have no special loyalty to the Cult of the Dragon. They reveal that they’ve been raiding communities around the Greenfields for loot, and they’ve heard rumors in the camp about dragon eggs
. Cultists and initiates are the most tight-lipped. A successful DC 10 Charisma (Intimidation) or DC 12 Charisma (Persuasion) check is needed to cause cultists to reveal that they are members of the Cult of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
have no special loyalty to the Cult of the Dragon. They reveal that they’ve been raiding communities around the Greenfields for loot, and they’ve heard rumors in the camp about dragon eggs. Cultists
and initiates are the most tight-lipped. A successful DC 10 Charisma (Intimidation) or DC 12 Charisma (Persuasion) check is needed to cause cultists to reveal that they are members of the Cult of the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
have no special loyalty to the Cult of the Dragon. They reveal that they’ve been raiding communities around the Greenfields for loot, and they’ve heard rumors in the camp about dragon eggs. Cultists
and initiates are the most tight-lipped. A successful DC 10 Charisma (Intimidation) or DC 12 Charisma (Persuasion) check is needed to cause cultists to reveal that they are members of the Cult of the
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Getting Started The Caves of Chaos Map displays all the locations characters can visit in the Caves of Chaos. The player version of this map doesn't reveal the caves' contents or names, only the cave
you hungrily from barren branches.
Where do you want to go?
The Caves of Chaos table summarizes the caves in the order they appear within this. Each cave provides approximately 60–90 minutes of
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Getting Started The Caves of Chaos Map displays all the locations characters can visit in the Caves of Chaos. The player version of this map doesn't reveal the caves' contents or names, only the cave
you hungrily from barren branches.
Where do you want to go?
The Caves of Chaos table summarizes the caves in the order they appear within this. Each cave provides approximately 60–90 minutes of
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
; they have no special loyalty to the Cult of the Dragon. They reveal that they’ve been raiding communities around the Greenfields for loot, and they’ve heard rumors in the camp about dragon eggs
. Cultists and initiates are the most tight-lipped. A successful DC 10 Charisma (Intimidation) or DC 12 Charisma (Persuasion) check is needed to cause cultists to reveal that they are members of the Cult of
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
drinking poison from a goblet. Skeletons scattered about the room testify to these events: Three humanoid skeletons in rusty suits of chain mail lie on the floor near rusty longswords. A fourth humanoid
strewn about, as are the torn-up remains of old maps. Secret Door. The secret door in the east wall pulls open to reveal a 3-foot-wide staircase that descends 10 feet to area H21. Cryovain is too big to enter this staircase.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Getting Started The Caves of Chaos Map displays all the locations characters can visit in the Caves of Chaos. The player version of this map doesn't reveal the caves' contents or names, only the cave
you hungrily from barren branches.
Where do you want to go?
The Caves of Chaos table summarizes the caves in the order they appear within this. Each cave provides approximately 60–90 minutes of
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
drinking poison from a goblet. Skeletons scattered about the room testify to these events: Three humanoid skeletons in rusty suits of chain mail lie on the floor near rusty longswords. A fourth humanoid
strewn about, as are the torn-up remains of old maps. Secret Door. The secret door in the east wall pulls open to reveal a 3-foot-wide staircase that descends 10 feet to area H21. Cryovain is too big to enter this staircase.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
drinking poison from a goblet. Skeletons scattered about the room testify to these events: Three humanoid skeletons in rusty suits of chain mail lie on the floor near rusty longswords. A fourth humanoid
strewn about, as are the torn-up remains of old maps. Secret Door. The secret door in the east wall pulls open to reveal a 3-foot-wide staircase that descends 10 feet to area H21. Cryovain is too big to enter this staircase.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Autumn Encounter Chain Deception and misdirection are Jarlaxle’s forte, and he likes to trick his rivals into working for him. He steers the characters toward the Stone of Golorr and lets them think
wants immunity for all of his past crimes. The characters are in no position to grant his wish, but they might threaten him, persuade him, or use magic to charm him. If he is compelled to reveal the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Autumn Encounter Chain Deception and misdirection are Jarlaxle’s forte, and he likes to trick his rivals into working for him. He steers the characters toward the Stone of Golorr and lets them think
wants immunity for all of his past crimes. The characters are in no position to grant his wish, but they might threaten him, persuade him, or use magic to charm him. If he is compelled to reveal the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Autumn Encounter Chain Deception and misdirection are Jarlaxle’s forte, and he likes to trick his rivals into working for him. He steers the characters toward the Stone of Golorr and lets them think
wants immunity for all of his past crimes. The characters are in no position to grant his wish, but they might threaten him, persuade him, or use magic to charm him. If he is compelled to reveal the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Sun Temple (ZACK STELLA) These multistory towers of worship rise atop mountains, hills, and the highest ground in a settlement, bringing congregants as close as possible to the sun. Huge windows
climbing stairs on the outside of the tower. Floor-to-ceiling windows on the temple’s fourth level reveal a crypt with hundreds of funeral urns placed in niches on the wall and in decorative columns






