Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 21 results for 'bringing before down carrion related'.
Other Suggestions:
binding before down carried replaced
bringing before down carried related
bringing before down carries related
bringing before down carrion relate
bringing before down carried replaced
Monsters
The Book of Many Things
related to vrock;vrocks, vulturelike demons known for their covetousness and their capricious violence. According to these scholars, a flock of vrocks descended on a Material Plane world through a
from their backs, and the hair falls from their heads, leaving their beaked faces bare and wrinkled. Werevultures feed on carrion, as ordinary vulture;vultures do, and they have a covetous nature
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
associate with different houses but have a common purpose. (See the “Building a Party” section below for suggestions on bringing together a party from different houses.) If the characters work for a single
Agent and various house heir backgrounds in chapter 2 suit characters in this campaign, giving them benefits and capabilities related to their house affiliation. Certain other backgrounds can reflect
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
research here. Books. The books in this room cover topics related to alchemy, geometry, and metallurgy. They are hard to parse, and none of them are valuable to the characters. Iron Tome. The open tome
Carrion Crawler clings to the hall’s ceiling. It is Hostile toward all other creatures and fights them on sight. C5: Wizard’s Laboratory Luca Bancone Esoteric apparatuses and strange reagents line
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
images that can inspire your mapmaking. Bringing a Location to Life An inhabited adventure location has its own ecosystem. The creatures that live there need to eat, drink, breathe, and sleep
infested with carrion crawlers or stirges would need open passages so that these creatures can move about to find food. Wayne England common map symbols Adventure Inhabitants The monsters in any
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
chromatic dragons, are highly intelligent and have innate magic. Also in this category are creatures distantly related to true dragons, but less powerful, less intelligent, and less magical, such as wyverns
. They are mostly subterranean, dwelling in caves and dungeons and feeding on refuse, carrion, or creatures unlucky enough to get in their way. Black puddings and gelatinous cubes are among the most
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
players are experienced, start the campaign at level 3 instead. (See the Player’s Handbook for rules on starting at higher levels.) Bringing the Party Together During session zero, help the players come
questions you can ask the players as they create characters: Are any of the characters related to each other? What keeps the characters together as a party? What does each character like most about
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
clan, bringing security and stability to its members and greater glory to the group. The most important clan members to any dwarf are the members of one’s immediate family, because the instinctive
hardship or lay down their lives for any of their clan mates, whether related to them by blood or by the devotion that holds the clan together. The Greatest Legacy The life of a dwarf is all about doing good
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dragons and the evil chromatic dragons, are highly intelligent and have innate magic. Also in this category are creatures distantly related to true dragons, but less powerful, less intelligent, and less
creatures that rarely have a fixed shape. They are mostly subterranean, dwelling in caves and dungeons and feeding on refuse, carrion, or creatures unlucky enough to get in their way. Black puddings and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
a few are deeply corrupt, serving only their own interests. The most senior member of the council is recognized as its leader, responsible for bringing the assembly to order and moderating its debate
home. Many take part in work near and under the water that other peoples are ill-suited to, but increasingly tritons find work not related to the sea, with triton restaurants, chemists, and members of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
of the D&D game.
Schick related in the 2013 compilation Dungeons of Dread that he wrote the adventure as a way of persuading Gary Gygax to hire him as a game designer.
THE LEGEND OF KERAPTIS
.
* * *
Well over a millennium ago, the wizard Keraptis rose to power in the valleys of the northern mountains, bringing the local warlords under his thumb with gruesome threats-threats that were fulfilled just
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
business. These subordinates might be related to the dragon (younger dragons or perhaps half-dragons), or simply employees who have proven trustworthy and resourceful. Companion Dragons sometimes
lieutenants—which might include younger dragons or half-dragons related to the boss—might hold responsibility over particular segments of the criminal enterprise. Emperor Rather than existing on the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Encounters
Cloud Giant Encounters Cloud giants and related creatures thrive where there is fantastic wealth to be earned, plundered, or swindled; where there are secrets to be uncovered; and where
1 ogre bolt launcher† and 1d4 + 2 ogres (attitude for all: 1d6) bringing spoils from a raid to their frost giant leader
12 1 frost giant everlasting one† (attitude: 1d4 + 1) plotting revenge
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
on Greek myth or the Epic of Gilgamesh, and so on. Heroic Fantasy Heroic fantasy features adventurers bringing magic to bear against monstrous threats—the default subgenre presented in the core D&D
the stage for the whole campaign. The characters might uncover clues to this mystery from time to time, while individual adventures might be only tangentially related to it. Consider conflicts like
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
to shout his stories of upper-crust injustices, but as enthusiasm for the practice built and more people began bringing him information, he began writing the stories down for his distributors
stipends and tips from grieving loved ones. In secret, the Candulhallows have grown quietly rich off a variety of death-related scams. Chief among these is a secret smuggling arrangement with Nine-Fingers
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to shout his stories of upper-crust injustices, but as enthusiasm for the practice built and more people began bringing him information, he began writing the stories down for his distributors
by city stipends and tips from grieving loved ones. In secret, the Candulhallows have grown quietly rich off a variety of death-related scams. Chief among these is a secret smuggling arrangement with
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, pale-eyed description. Forgetful Owner. Prophetess “Propha” Dran, the proprietor of the Dran & Courtier, manages the bar ably, pouring drinks and bringing out platters of food (no charge). She appears
connected to the “C” Team’s quarters (area 9) contains books, notes, and maps related to their exploits, as well as mundane personal effects. The shared study connected to the inn’s currently empty rooms
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
careful manipulation. Adventure Hooks. Eberron: Rising from the Last War contains abundant ideas for adventures related to the Chamber’s activities on Eberron. The Chamber Adventure Hooks table here
serve as “the Child of Winter” (or some similar title) mentioned in the Prophecy and tries to manipulate the character into bringing the terms of the Prophecy to pass.
6 A Fiend tries to trick the
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
each sailor who returns alive from a mission into Wildspace. In bringing the officer into disrepute, the characters have surely earned some enemies! Have the players note this outcome for future
there ever since.
Mister Blip is a walking encyclopedia of knowledge on all subjects related to spelljamming. Chances are if you have a question, he’s got a dozen different answers for it—and usually
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
downward slope, bringing the characters 20 feet beneath street level. N2: Half-Collapsed Chamber The soft lapping of water echoes through this wide chamber. Wood and stone debris from collapsed
no clues related to the ghost in this room. To regain its identity, the ghost must hear its full name: Chanelle Hallwinter. If a character speaks this name aloud within 20 feet of the ghost, the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
nor occupants. Trophy Heads. The trophy heads are as follows, from north to south: West wall: giant crayfish, carrion crawler, hippopotamus, hobgoblin, sahuagin East wall: brown bear, lion, shark
strategy of forging an alliance against the sahuagin was devised. He arranged for the purchase of the weapons the Sea Ghost has been transporting (as related in The Sinister Secret of Saltmarsh). His
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
blows up from below, bringing with it the scent of dust and a faint trace of rot.
3. Crumbled Courtyard The narrow stairs empty into a small courtyard, apparently the top of what was once a
(worth 25 gp). 36. Goblin Bandits Three rooms in the northern part of the fortress serve as living quarters for goblin bandits. All have the same characteristics. The stench, garbage, and carrion here are






