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Returning 35 results for 'bringing bestial diffusing chain resolve'.
Other Suggestions:
binding bestial diffusing chain resolve
bringing bestial diffusing chaos resolve
bringing bestial diffusing charm resolve
bringing bestial diffusing claim resolve
binding bestial diffusing chaos remove
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
devote themselves expressly to protecting the innocent and spreading justice in the world, while others resolve to attain that goal by conquering those who stand defiant and bringing them under the rule of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
devote themselves expressly to protecting the innocent and spreading justice in the world, while others resolve to attain that goal by conquering those who stand defiant and bringing them under the rule of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
2. Gallery of Tricksters Alcoves run the length of a narrow tunnel, each one featuring a bestial statue standing or squatting above a basin of oil.
The statues depict the nine trickster gods, with
tunnel, though it functions the same as the others. Bringing Unkh’s puzzle cube into the tunnel lights Unkh’s brazier, giving characters advantage on ability checks made to find the secret door. Treasure
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
devote themselves expressly to protecting the innocent and spreading justice in the world, while others resolve to attain that goal by conquering those who stand defiant and bringing them under the rule of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
2. Gallery of Tricksters Alcoves run the length of a narrow tunnel, each one featuring a bestial statue standing or squatting above a basin of oil.
The statues depict the nine trickster gods, with
tunnel, though it functions the same as the others. Bringing Unkh’s puzzle cube into the tunnel lights Unkh’s brazier, giving characters advantage on ability checks made to find the secret door. Treasure
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
2. Gallery of Tricksters Alcoves run the length of a narrow tunnel, each one featuring a bestial statue standing or squatting above a basin of oil.
The statues depict the nine trickster gods, with
tunnel, though it functions the same as the others. Bringing Unkh’s puzzle cube into the tunnel lights Unkh’s brazier, giving characters advantage on ability checks made to find the secret door. Treasure
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
rules and Urban Chase Complications table in chapter 8 of the Dungeon Master’s Guide to resolve the scene. The chase ends when the characters catch up to Coal or after three rounds, when a Daask hit
alley. If the characters rush to help her, they find the warforged unconscious on the ground, but stable, surrounded by the Daask criminals. If the characters resolve the chase by catching up to Coal
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
rules and Urban Chase Complications table in chapter 8 of the Dungeon Master’s Guide to resolve the scene. The chase ends when the characters catch up to Coal or after three rounds, when a Daask hit
alley. If the characters rush to help her, they find the warforged unconscious on the ground, but stable, surrounded by the Daask criminals. If the characters resolve the chase by catching up to Coal
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
rules and Urban Chase Complications table in chapter 8 of the Dungeon Master’s Guide to resolve the scene. The chase ends when the characters catch up to Coal or after three rounds, when a Daask hit
alley. If the characters rush to help her, they find the warforged unconscious on the ground, but stable, surrounded by the Daask criminals. If the characters resolve the chase by catching up to Coal
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Elemental Plane of Earth The Plane of Earth is a chain of mountains rising higher than any mountain range on the Material Plane. It has no sun of its own, and no air surrounds the peaks of its
regenerates the land, pushing new hills up as the old ones erode to nothing. Plane of Earth Adventures Earth symbolizes stability, rigidity, stern resolve, and tradition. The plane’s position opposite
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
a dazzling array of medals and five different secret pockets
4 A gold-rimmed monocle sized for a cyclops, complete with a gold chain
5 A gilded pseudodragon skull that the faerie dragon
Fey associates. Though Nathair’s magical powers are far greater than those of most faerie dragons (thanks in part to highly developed dragonsight), Nathair still prefers to resolve conflict with
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Elemental Plane of Earth The Plane of Earth is a chain of mountains rising higher than any mountain range on the Material Plane. It has no sun of its own, and no air surrounds the peaks of its
regenerates the land, pushing new hills up as the old ones erode to nothing. Plane of Earth Adventures Earth symbolizes stability, rigidity, stern resolve, and tradition. The plane’s position opposite
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Elemental Plane of Earth The Plane of Earth is a chain of mountains rising higher than any mountain range on the Material Plane. It has no sun of its own, and no air surrounds the peaks of its
regenerates the land, pushing new hills up as the old ones erode to nothing. Plane of Earth Adventures Earth symbolizes stability, rigidity, stern resolve, and tradition. The plane’s position opposite
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
a dazzling array of medals and five different secret pockets
4 A gold-rimmed monocle sized for a cyclops, complete with a gold chain
5 A gilded pseudodragon skull that the faerie dragon
Fey associates. Though Nathair’s magical powers are far greater than those of most faerie dragons (thanks in part to highly developed dragonsight), Nathair still prefers to resolve conflict with
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
a dazzling array of medals and five different secret pockets
4 A gold-rimmed monocle sized for a cyclops, complete with a gold chain
5 A gilded pseudodragon skull that the faerie dragon
Fey associates. Though Nathair’s magical powers are far greater than those of most faerie dragons (thanks in part to highly developed dragonsight), Nathair still prefers to resolve conflict with
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the player characters. Here are some ways to keep the party feeling like heroes, even when the cast of characters grows. Sometimes our paths cross with others’ in the most fortuitous ways, bringing us
, gather valuable loot or information, or resolve old problems the characters have forgotten about or left behind.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the player characters. Here are some ways to keep the party feeling like heroes, even when the cast of characters grows. Sometimes our paths cross with others’ in the most fortuitous ways, bringing us
, gather valuable loot or information, or resolve old problems the characters have forgotten about or left behind.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the player characters. Here are some ways to keep the party feeling like heroes, even when the cast of characters grows. Sometimes our paths cross with others’ in the most fortuitous ways, bringing us
, gather valuable loot or information, or resolve old problems the characters have forgotten about or left behind.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Plane of Earth Earth symbolizes stability, rigidity, stern resolve, and tradition. The plane’s position opposite the Plane of Air in the ring of the Elemental Planes reflects its opposition to
almost everything air represents. The Plane of Earth is a chain of mountains rising higher than any mountain range in the Material Plane. It has no sun of its own, and no air surrounds the peaks of its
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Plane of Earth Earth symbolizes stability, rigidity, stern resolve, and tradition. The plane’s position opposite the Plane of Air in the ring of the Elemental Planes reflects its opposition to
almost everything air represents. The Plane of Earth is a chain of mountains rising higher than any mountain range in the Material Plane. It has no sun of its own, and no air surrounds the peaks of its
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Plane of Earth Earth symbolizes stability, rigidity, stern resolve, and tradition. The plane’s position opposite the Plane of Air in the ring of the Elemental Planes reflects its opposition to
almost everything air represents. The Plane of Earth is a chain of mountains rising higher than any mountain range in the Material Plane. It has no sun of its own, and no air surrounds the peaks of its
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
can clearly hear the sound of fighting ahead. Bestial howls and yips can be heard, along with deeper roaring. A successful DC 13 Intelligence check recognizes the language of the battle cries as Gnoll
claws, but to no avail. Yeenoghu evades or shrugs off its attacks, even as gnoll archers pepper it with arrows. Then the gnolls swarm the goristro as it begins to falter, bringing it crashing to the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
can clearly hear the sound of fighting ahead. Bestial howls and yips can be heard, along with deeper roaring. A successful DC 13 Intelligence check recognizes the language of the battle cries as Gnoll
claws, but to no avail. Yeenoghu evades or shrugs off its attacks, even as gnoll archers pepper it with arrows. Then the gnolls swarm the goristro as it begins to falter, bringing it crashing to the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
can clearly hear the sound of fighting ahead. Bestial howls and yips can be heard, along with deeper roaring. A successful DC 13 Intelligence check recognizes the language of the battle cries as Gnoll
claws, but to no avail. Yeenoghu evades or shrugs off its attacks, even as gnoll archers pepper it with arrows. Then the gnolls swarm the goristro as it begins to falter, bringing it crashing to the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
parties to the surface to capture humanoids under cover of darkness, bringing them back to their cities to be tortured into submission. Beyond those occasional excursions, the drow are content to remain
(chain shirt)
Hit Points 13 (3d8)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
10 (+0)
INT
11 (+0)
WIS
11 (+0)
CHA
12 (+1)
Skills Perception +2
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
parties to the surface to capture humanoids under cover of darkness, bringing them back to their cities to be tortured into submission. Beyond those occasional excursions, the drow are content to remain
(chain shirt)
Hit Points 13 (3d8)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
10 (+0)
INT
11 (+0)
WIS
11 (+0)
CHA
12 (+1)
Skills Perception +2
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
parties to the surface to capture humanoids under cover of darkness, bringing them back to their cities to be tortured into submission. Beyond those occasional excursions, the drow are content to remain
(chain shirt)
Hit Points 13 (3d8)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
10 (+0)
INT
11 (+0)
WIS
11 (+0)
CHA
12 (+1)
Skills Perception +2
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
powerful adventurers. Their deaths and souls are my nourishment.”
Flaw. “I underestimate the resolve of my enemies.”
Acererak
Medium undead, neutral evil
Armor Class 21 (natural armor)
Hit Points
6th level (3 slots): chain lightning, circle of death, disintegrate
7th level (3 slots): finger of death, plane shift, teleport
8th level (2 slots): maze, mind blank
9th level (2 slots): power
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
powerful adventurers. Their deaths and souls are my nourishment.”
Flaw. “I underestimate the resolve of my enemies.”
Acererak
Medium undead, neutral evil
Armor Class 21 (natural armor)
Hit Points
6th level (3 slots): chain lightning, circle of death, disintegrate
7th level (3 slots): finger of death, plane shift, teleport
8th level (2 slots): maze, mind blank
9th level (2 slots): power
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
powerful adventurers. Their deaths and souls are my nourishment.”
Flaw. “I underestimate the resolve of my enemies.”
Acererak
Medium undead, neutral evil
Armor Class 21 (natural armor)
Hit Points
6th level (3 slots): chain lightning, circle of death, disintegrate
7th level (3 slots): finger of death, plane shift, teleport
8th level (2 slots): maze, mind blank
9th level (2 slots): power
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
with dew. Beasts are returning to Faunel, but who among them will rise to the top of the food chain? Three factions of awakened Beasts vie for control of the animal kingdom. The following leaders, all
advantage. Noteworthy Sites The unbound wilds of Faunel have no districts or roads, save for the worn footpaths that snake between its dilapidated ruins and tropical overgrowth. The town’s bestial
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
with dew. Beasts are returning to Faunel, but who among them will rise to the top of the food chain? Three factions of awakened Beasts vie for control of the animal kingdom. The following leaders, all
advantage. Noteworthy Sites The unbound wilds of Faunel have no districts or roads, save for the worn footpaths that snake between its dilapidated ruins and tropical overgrowth. The town’s bestial
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
with dew. Beasts are returning to Faunel, but who among them will rise to the top of the food chain? Three factions of awakened Beasts vie for control of the animal kingdom. The following leaders, all
advantage. Noteworthy Sites The unbound wilds of Faunel have no districts or roads, save for the worn footpaths that snake between its dilapidated ruins and tropical overgrowth. The town’s bestial
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
odd quirk to their regenerative powers: their regeneration doesn’t function in sunlight, and in fact, sunlight can turn these creatures to stone. Bringing trolls to a place where nothing ever truly dies
hurling, and the thrown stone grows in flight to knock its target flat on impact. Fensir Skirmisher Large Giant, Any Alignment
Armor Class 15 (chain shirt)
Hit Points 94 (9d10 + 45)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
odd quirk to their regenerative powers: their regeneration doesn’t function in sunlight, and in fact, sunlight can turn these creatures to stone. Bringing trolls to a place where nothing ever truly dies
hurling, and the thrown stone grows in flight to knock its target flat on impact. Fensir Skirmisher Large Giant, Any Alignment
Armor Class 15 (chain shirt)
Hit Points 94 (9d10 + 45)
Speed 30 ft






