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Returning 35 results for 'bringing blind diffusing create recover'.
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Feats
Astarion's Book of Hungers
Origin Feat
You gain the following benefits.
Decanting. When you finish a Long Rest, you can create one Potion of Healing or an Antitoxin, as long as you have an empty vial or flask. These liquids
Proficiency Bonus, and you recover all expended uses when you finish a Long Rest.
Vampiric Connection. The DM determines the fate of your former vampire master. While you and your former vampire master
Monsters
Eberron: Rising from the Last War
. Writhing cilia cover their bodies, with longer tendrils around their heads and two wiry tentacles protruding from their bare shoulders. A dolgaunt is blind but can perceive its surroundings through the
Xoriat to conquer Khorvaire, they captured and transformed that land's indigenous creatures to create armies of hideous warriors. Dyrrn the Corruptor shaped dolgaunts from hobgoblin stock, turning them
Monsters
Locathah Rising
(at will): frostbite, mending, resistance, shape water, thunderclap*
1st level (4 slots): create or destroy water, charm person, cure wounds, thunderwave2nd level (3 slots): darkvision, hold person
action to cause one of the following effects; Gar can’t use the same effect two rounds in a row.
Gar may teleport anywhere within the coral mountain, bringing up to five willing creatures with
Monsters
Icewind Dale: Rime of the Frostmaiden
","rollType":"damage","rollAction":"Cone of Cold","rollDamageType":"cold"} cold damage on a failed save, or half as much damage on a successful one.
Create Ice Mephit (3/Day). Auril breaks off an
damage from swirling ice, and nonmagical, open flames in that area are extinguished.
Splinter (Costs 3 Actions). Auril uses Create Ice Mephit or causes one to ice mephit she can see within 60 feet of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
they recover. He will pay the characters 20 gp each just for bringing back information about the dwarven complex, and an additional 100 gp if they provide detailed maps.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
they recover. He will pay the characters 20 gp each just for bringing back information about the dwarven complex, and an additional 100 gp if they provide detailed maps.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
they recover. He will pay the characters 20 gp each just for bringing back information about the dwarven complex, and an additional 100 gp if they provide detailed maps.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Stewards hope to raise the regent Atiba-Pa’s stormy mood by having the characters recover his famed magical cutlass, stolen by seafaring assassins. 2 A Lightsea Lancer seeks the characters’ aid in
transports the characters into the Djaynai of the past, bringing them face-to-face with a band of foul invaders. 6 While visiting Janya, the characters encounter a shipwreck laden with treasure—and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Stewards hope to raise the regent Atiba-Pa’s stormy mood by having the characters recover his famed magical cutlass, stolen by seafaring assassins. 2 A Lightsea Lancer seeks the characters’ aid in
transports the characters into the Djaynai of the past, bringing them face-to-face with a band of foul invaders. 6 While visiting Janya, the characters encounter a shipwreck laden with treasure—and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Stewards hope to raise the regent Atiba-Pa’s stormy mood by having the characters recover his famed magical cutlass, stolen by seafaring assassins. 2 A Lightsea Lancer seeks the characters’ aid in
transports the characters into the Djaynai of the past, bringing them face-to-face with a band of foul invaders. 6 While visiting Janya, the characters encounter a shipwreck laden with treasure—and
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
Vampire’s Plaything Origin Feat You gain the following benefits. Decanting. When you finish a Long Rest, you can create one Potion of Healing or an Antitoxin, as long as you have an empty vial or
equal to your Proficiency Bonus, and you recover all expended uses when you finish a Long Rest. Vampiric Connection. The DM determines the fate of your former vampire master. While you and your former
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Characters from Djaynai If players create characters from Djaynai or with ties to Janya, consider asking them the following questions during character creation: How do you feel about the Will of the
Insurgent Tides? Do you support the quest to recover the lore of the Blackmist Way and the Blackthrone Arts, or are they relics of an unrecoverable past? Do you or anyone in your family have a
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
Vampire’s Plaything Origin Feat You gain the following benefits. Decanting. When you finish a Long Rest, you can create one Potion of Healing or an Antitoxin, as long as you have an empty vial or
equal to your Proficiency Bonus, and you recover all expended uses when you finish a Long Rest. Vampiric Connection. The DM determines the fate of your former vampire master. While you and your former
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
Vampire’s Plaything Origin Feat You gain the following benefits. Decanting. When you finish a Long Rest, you can create one Potion of Healing or an Antitoxin, as long as you have an empty vial or
equal to your Proficiency Bonus, and you recover all expended uses when you finish a Long Rest. Vampiric Connection. The DM determines the fate of your former vampire master. While you and your former
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Characters from Djaynai If players create characters from Djaynai or with ties to Janya, consider asking them the following questions during character creation: How do you feel about the Will of the
Insurgent Tides? Do you support the quest to recover the lore of the Blackmist Way and the Blackthrone Arts, or are they relics of an unrecoverable past? Do you or anyone in your family have a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Characters from Djaynai If players create characters from Djaynai or with ties to Janya, consider asking them the following questions during character creation: How do you feel about the Will of the
Insurgent Tides? Do you support the quest to recover the lore of the Blackmist Way and the Blackthrone Arts, or are they relics of an unrecoverable past? Do you or anyone in your family have a
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Jump feature, giving them access to most areas of the gulch — and possibly bringing anyone they are grappling with them! You can use this ability to trigger other aspects of the encounter ahead of
incapacitated the undead here, but the life force of the adventurers brings them back. They immediately return to their mission: kill everything in the area and recover the Gnomengarde grenade for their master
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Jump feature, giving them access to most areas of the gulch — and possibly bringing anyone they are grappling with them! You can use this ability to trigger other aspects of the encounter ahead of
incapacitated the undead here, but the life force of the adventurers brings them back. They immediately return to their mission: kill everything in the area and recover the Gnomengarde grenade for their master
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Jump feature, giving them access to most areas of the gulch — and possibly bringing anyone they are grappling with them! You can use this ability to trigger other aspects of the encounter ahead of
incapacitated the undead here, but the life force of the adventurers brings them back. They immediately return to their mission: kill everything in the area and recover the Gnomengarde grenade for their master
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
two complex ones Three or four scenes involving significant exploration or social interaction Within these constraints, it can be difficult to create open-ended adventures. A time limit assumes a
specific starting point and endpoint. A good way to get around this restriction is to create an adventure with multiple possible endings. Location-based adventures also work well with this format. A
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
two complex ones Three or four scenes involving significant exploration or social interaction Within these constraints, it can be difficult to create open-ended adventures. A time limit assumes a
specific starting point and endpoint. A good way to get around this restriction is to create an adventure with multiple possible endings. Location-based adventures also work well with this format. A
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
two complex ones Three or four scenes involving significant exploration or social interaction Within these constraints, it can be difficult to create open-ended adventures. A time limit assumes a
specific starting point and endpoint. A good way to get around this restriction is to create an adventure with multiple possible endings. Location-based adventures also work well with this format. A
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
to run. A Mysterious Stranger Offers a Quest d8 Objective 1 Recover a particular item 2 Find and return with an NPC or monster 3 Slay a terrible monster or NPC 4 Guard a person while they perform
a ritual 5 Create an accurate map of part of the dungeon 6 Discover secret lore hidden in the dungeon 7 Destroy an object 8 Sanctify part of the dungeon to a god of good The Mysterious Stranger’s
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
the hull protects you from the the strong currents outside. Many boxes and barrels are present here, somewhat waterlogged but largely intact.
This ship served as a tender vessel, bringing supplies to
blind. The encounter distance is reduced to 10 feet in these instances (see “Unusual Environments” in chapter 5 of the Dungeon Master’s Guide). For characters with a magical light source or darkvision
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Background According to local legend, the sages of the Tower of the Heavens can glimpse the future. Suppliants journey from distant regions to the tower, each bringing gold and a single question
the star’s course, recover it, and trade it to the svirfneblin for the second set of tomes. In anticipation of the star’s descent, Shalfey sent his most trusted tower hands—martial artists sworn to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Background According to local legend, the sages of the Tower of the Heavens can glimpse the future. Suppliants journey from distant regions to the tower, each bringing gold and a single question
the star’s course, recover it, and trade it to the svirfneblin for the second set of tomes. In anticipation of the star’s descent, Shalfey sent his most trusted tower hands—martial artists sworn to
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
the hull protects you from the the strong currents outside. Many boxes and barrels are present here, somewhat waterlogged but largely intact.
This ship served as a tender vessel, bringing supplies to
blind. The encounter distance is reduced to 10 feet in these instances (see “Unusual Environments” in chapter 5 of the Dungeon Master’s Guide). For characters with a magical light source or darkvision
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
the hull protects you from the the strong currents outside. Many boxes and barrels are present here, somewhat waterlogged but largely intact.
This ship served as a tender vessel, bringing supplies to
blind. The encounter distance is reduced to 10 feet in these instances (see “Unusual Environments” in chapter 5 of the Dungeon Master’s Guide). For characters with a magical light source or darkvision
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
particular false prediction.
4 Help the addled victim of a lightning strike recover.
5 Recover sacrificial animals from a cyclops raider.
6 Rig tools used to predict the future so that they
produce a specific outcome.
7 Manipulate a situation so prophesied events transpire within sight of a half-blind oracle.
8 Evacuate a crowded shrine during a storm when lightning strike
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
particular false prediction.
4 Help the addled victim of a lightning strike recover.
5 Recover sacrificial animals from a cyclops raider.
6 Rig tools used to predict the future so that they
produce a specific outcome.
7 Manipulate a situation so prophesied events transpire within sight of a half-blind oracle.
8 Evacuate a crowded shrine during a storm when lightning strike
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
to run. A Mysterious Stranger Offers a Quest d8 Objective 1 Recover a particular item 2 Find and return with an NPC or monster 3 Slay a terrible monster or NPC 4 Guard a person while they perform
a ritual 5 Create an accurate map of part of the dungeon 6 Discover secret lore hidden in the dungeon 7 Destroy an object 8 Sanctify part of the dungeon to a god of good The Mysterious Stranger’s
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
to run. A Mysterious Stranger Offers a Quest d8 Objective 1 Recover a particular item 2 Find and return with an NPC or monster 3 Slay a terrible monster or NPC 4 Guard a person while they perform
a ritual 5 Create an accurate map of part of the dungeon 6 Discover secret lore hidden in the dungeon 7 Destroy an object 8 Sanctify part of the dungeon to a god of good The Mysterious Stranger’s
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Background According to local legend, the sages of the Tower of the Heavens can glimpse the future. Suppliants journey from distant regions to the tower, each bringing gold and a single question
the star’s course, recover it, and trade it to the svirfneblin for the second set of tomes. In anticipation of the star’s descent, Shalfey sent his most trusted tower hands—martial artists sworn to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
particular false prediction.
4 Help the addled victim of a lightning strike recover.
5 Recover sacrificial animals from a cyclops raider.
6 Rig tools used to predict the future so that they
produce a specific outcome.
7 Manipulate a situation so prophesied events transpire within sight of a half-blind oracle.
8 Evacuate a crowded shrine during a storm when lightning strike
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
White Maw In their laboratories inside the Doomvault (Dead in Thay), the Red Wizards experiment with a process to create sentient oozes. The creature they call White Maw is one of their early
Damage Immunities poison
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, poisoned, prone
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10






