Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'bringing border diffusing container resting'.
Other Suggestions:
bringing borders diffusing contained relying
bringing borders diffusing contained reciting
bringing borders diffusing contained reining
blinding border diffusing container rating
bringing bonded diffusing contained relying
Monsters
Lorwyn: First Light
Lorwyn-Shadowmoor sleeps, it often has vivid, dramatic dreams. Giants see their dreams as powerful augurs or important messages that border on divine inspiration. These giants mark their resting spots
Monsters
Lorwyn: First Light
. Giants see their dreams as powerful augurs or important messages that border on divine inspiration. These giants mark their resting spots with enormous stone archways to ensure their respites go
Monsters
Bigby Presents: Glory of the Giants
Awakening of the Scion. The cradle is a container for the scion of Surtur. When the cradle drops to 0 hit points, its body hardens and crumbles to ash. The scion instantly appears in the space the
rage.
If intruders disturb its resting place, the fire scion’s cradle rises as a bipedal juggernaut of molten rock. Sometimes miners risk their lives to find rich veins of ore in a scion&rsquo
Monsters
Icewind Dale: Rime of the Frostmaiden
wearing perfume or carrying an open container of it.
Stake to the Heart. If a piercing weapon made of wood is driven into the vampire's heart while the vampire is incapacitated in its resting place, the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
land and bringing fugitives to justice. Fighters and paladins make natural Marshals, many being former soldiers who continue fighting the Last War in different venues. They often have reasonable
that extends to protecting the border from incursions, but more often a Warden contend with monstrosities and wild beasts that threaten the populace, magical corruption that harms the land, and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
land and bringing fugitives to justice. Fighters and paladins make natural Marshals, many being former soldiers who continue fighting the Last War in different venues. They often have reasonable
that extends to protecting the border from incursions, but more often a Warden contend with monstrosities and wild beasts that threaten the populace, magical corruption that harms the land, and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
land and bringing fugitives to justice. Fighters and paladins make natural Marshals, many being former soldiers who continue fighting the Last War in different venues. They often have reasonable
that extends to protecting the border from incursions, but more often a Warden contend with monstrosities and wild beasts that threaten the populace, magical corruption that harms the land, and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
where the lich’s crypt lies, their actions along the way will have caused his soul to be called back to the Material Plane and alerted Acererak, now a demilich, that interlopers have invaded his resting
border of the Duchy of Geoff
Somewhere in the Vast Swamp south of Sunndi
On an island beyond the realm of the Sea Barons Other settings offer choices that are just as varied.
Dragonlance. The
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
where the lich’s crypt lies, their actions along the way will have caused his soul to be called back to the Material Plane and alerted Acererak, now a demilich, that interlopers have invaded his resting
border of the Duchy of Geoff
Somewhere in the Vast Swamp south of Sunndi
On an island beyond the realm of the Sea Barons Other settings offer choices that are just as varied.
Dragonlance. The
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
where the lich’s crypt lies, their actions along the way will have caused his soul to be called back to the Material Plane and alerted Acererak, now a demilich, that interlopers have invaded his resting
border of the Duchy of Geoff
Somewhere in the Vast Swamp south of Sunndi
On an island beyond the realm of the Sea Barons Other settings offer choices that are just as varied.
Dragonlance. The
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
see a hound when it bays are filled with supernatural fear and usually flee in terror. When a victim tries to run away, a hound delights in chasing after it and tormenting it before bringing the hunt
. While sunlight shines on the spot from which it vanished, the hound must remain in the Deep Ethereal. After sunset, it returns to the Border Ethereal at the same spot, whereupon it typically sets out
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
see a hound when it bays are filled with supernatural fear and usually flee in terror. When a victim tries to run away, a hound delights in chasing after it and tormenting it before bringing the hunt
. While sunlight shines on the spot from which it vanished, the hound must remain in the Deep Ethereal. After sunset, it returns to the Border Ethereal at the same spot, whereupon it typically sets out
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
see a hound when it bays are filled with supernatural fear and usually flee in terror. When a victim tries to run away, a hound delights in chasing after it and tormenting it before bringing the hunt
. While sunlight shines on the spot from which it vanished, the hound must remain in the Deep Ethereal. After sunset, it returns to the Border Ethereal at the same spot, whereupon it typically sets out
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
vivid, dramatic dreams. Giants see their dreams as powerful augurs or important messages that border on divine inspiration. These giants mark their resting spots with enormous stone archways to
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
vivid, dramatic dreams. Giants see their dreams as powerful augurs or important messages that border on divine inspiration. These giants mark their resting spots with enormous stone archways to
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
vivid, dramatic dreams. Giants see their dreams as powerful augurs or important messages that border on divine inspiration. These giants mark their resting spots with enormous stone archways to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, Life Pair of eyes surrounded by seven stars Shar, goddess of darkness and loss NE Death, Trickery Black disk encircled with a border Silvanus, god of wild nature N Nature Oak leaf Sune, goddess of
Tyr, god of justice LG War Balanced scales resting on a warhammer Umberlee, goddess of the sea CE Tempest Wave curling left and right Waukeen, goddess of trade N Knowledge, Trickery Upright coin with Waukeen’s profile facing left
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, Life Pair of eyes surrounded by seven stars Shar, goddess of darkness and loss NE Death, Trickery Black disk encircled with a border Silvanus, god of wild nature N Nature Oak leaf Sune, goddess of
Tyr, god of justice LG War Balanced scales resting on a warhammer Umberlee, goddess of the sea CE Tempest Wave curling left and right Waukeen, goddess of trade N Knowledge, Trickery Upright coin with Waukeen’s profile facing left
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, Life Pair of eyes surrounded by seven stars Shar, goddess of darkness and loss NE Death, Trickery Black disk encircled with a border Silvanus, god of wild nature N Nature Oak leaf Sune, goddess of
Tyr, god of justice LG War Balanced scales resting on a warhammer Umberlee, goddess of the sea CE Tempest Wave curling left and right Waukeen, goddess of trade N Knowledge, Trickery Upright coin with Waukeen’s profile facing left
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
room contains booty ransacked from shipwrecks, held in two sealed barrels, nine locked wooden chests, four clay urns, and four sealed crates. The Treasury Containers table describes each container and
15 Dexterity check. Treasury Containers Container Contents Barrel 1 40 gallons of common wine Barrel 2 80 pounds of salt Chest 1 150 gp of Maztican mintage Chest 2 (scorched by fire) Three blank
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
room contains booty ransacked from shipwrecks, held in two sealed barrels, nine locked wooden chests, four clay urns, and four sealed crates. The Treasury Containers table describes each container and
15 Dexterity check. Treasury Containers Container Contents Barrel 1 40 gallons of common wine Barrel 2 80 pounds of salt Chest 1 150 gp of Maztican mintage Chest 2 (scorched by fire) Three blank
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
room contains booty ransacked from shipwrecks, held in two sealed barrels, nine locked wooden chests, four clay urns, and four sealed crates. The Treasury Containers table describes each container and
15 Dexterity check. Treasury Containers Container Contents Barrel 1 40 gallons of common wine Barrel 2 80 pounds of salt Chest 1 150 gp of Maztican mintage Chest 2 (scorched by fire) Three blank
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Tor” in Part 3. Quest: Finding Cragmaw Castle. After resting at the Stonehill Inn, Sildar Hallwinter establishes himself at the townmaster’s hall. As an agent of the Lords’ Alliance, his goal is to
bring law and order to Phandalin. As such, he wants to find the lost mine of Wave Echo Cave and help the Rockseeker brothers put it back into production, believing that bringing prosperity to the region
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
is lit by magic candles and floored in black stone, engraved and inlaid with magical diagrams in silver and gold. A female drow stands in the center of one magic circle, hands resting on her hips
for bringing the demon lords to the Underdark. Treasure Gromph’s grimoire rests atop the lectern near the circle and bears the title Zhaun’ol’leal (“The Book of the Eight” in Elvish) and describes
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
is lit by magic candles and floored in black stone, engraved and inlaid with magical diagrams in silver and gold. A female drow stands in the center of one magic circle, hands resting on her hips
for bringing the demon lords to the Underdark. Treasure Gromph’s grimoire rests atop the lectern near the circle and bears the title Zhaun’ol’leal (“The Book of the Eight” in Elvish) and describes
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
is lit by magic candles and floored in black stone, engraved and inlaid with magical diagrams in silver and gold. A female drow stands in the center of one magic circle, hands resting on her hips
for bringing the demon lords to the Underdark. Treasure Gromph’s grimoire rests atop the lectern near the circle and bears the title Zhaun’ol’leal (“The Book of the Eight” in Elvish) and describes
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
outcroppings, and rivers of lava. His magic also opened portals to the Elemental Plane of Fire, bringing salamanders and fire elementals to the hilltop. The dragon’s domain, shown in map 16.2, is the most
, smoke, and slow-moving lava streams—serve as Mekkalath’s lair. This adult red dragon is an awesome sight, resting on a massive pile of coins, jewels, and precious objects. From this vantage
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Tor” in Part 3. Quest: Finding Cragmaw Castle. After resting at the Stonehill Inn, Sildar Hallwinter establishes himself at the townmaster’s hall. As an agent of the Lords’ Alliance, his goal is to
bring law and order to Phandalin. As such, he wants to find the lost mine of Wave Echo Cave and help the Rockseeker brothers put it back into production, believing that bringing prosperity to the region
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
outcroppings, and rivers of lava. His magic also opened portals to the Elemental Plane of Fire, bringing salamanders and fire elementals to the hilltop. The dragon’s domain, shown in map 16.2, is the most
, smoke, and slow-moving lava streams—serve as Mekkalath’s lair. This adult red dragon is an awesome sight, resting on a massive pile of coins, jewels, and precious objects. From this vantage
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
outcroppings, and rivers of lava. His magic also opened portals to the Elemental Plane of Fire, bringing salamanders and fire elementals to the hilltop. The dragon’s domain, shown in map 16.2, is the most
, smoke, and slow-moving lava streams—serve as Mekkalath’s lair. This adult red dragon is an awesome sight, resting on a massive pile of coins, jewels, and precious objects. From this vantage
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Tor” in Part 3. Quest: Finding Cragmaw Castle. After resting at the Stonehill Inn, Sildar Hallwinter establishes himself at the townmaster’s hall. As an agent of the Lords’ Alliance, his goal is to
bring law and order to Phandalin. As such, he wants to find the lost mine of Wave Echo Cave and help the Rockseeker brothers put it back into production, believing that bringing prosperity to the region
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
creature within, which will soon be ready to hatch. Containing the Egg. At this point, the only way to keep the egg from hatching is to encase it in a specially prepared crystal container. Dr. Dannell
the gala. The Reward For bringing the Murkmire Stone back to Dr. Dannell, she offers her bag of holding plus 20 gp per character. If a character succeeds on a DC 13 Charisma (Persuasion) check, Dr. Dannell increases her offer to 30 gp per character. Map 1.1: Players’ Map
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
creature within, which will soon be ready to hatch. Containing the Egg. At this point, the only way to keep the egg from hatching is to encase it in a specially prepared crystal container. Dr. Dannell
the gala. The Reward For bringing the Murkmire Stone back to Dr. Dannell, she offers her bag of holding plus 20 gp per character. If a character succeeds on a DC 13 Charisma (Persuasion) check, Dr. Dannell increases her offer to 30 gp per character. Map 1.1: Players’ Map
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
creature within, which will soon be ready to hatch. Containing the Egg. At this point, the only way to keep the egg from hatching is to encase it in a specially prepared crystal container. Dr. Dannell
the gala. The Reward For bringing the Murkmire Stone back to Dr. Dannell, she offers her bag of holding plus 20 gp per character. If a character succeeds on a DC 13 Charisma (Persuasion) check, Dr. Dannell increases her offer to 30 gp per character. Map 1.1: Players’ Map
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
kinds of eyes Selûne, goddess of the moon CG Knowledge, Life Pair of eyes surrounded by seven stars Shar, goddess of darkness and loss NE Death, Trickery Black disk encircled with a border Silvanus, god
Tymora, goddess of good fortune CG Trickery Face-up coin Tyr, god of justice LG War Balanced scales resting on a warhammer Umberlee, goddess of the sea CE Tempest Wave curling left and right Waukeen






