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Returning 35 results for 'bringing both diffusing chain revered'.
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Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
and kender worship him above all other gods. Both groups revere him as a champion of life and laughter, bringing solace and joy to those who listen. Habbakuk Habbakuk, known as the Fisher King, oversees
. Kiri-Jolith Kiri-Jolith is the god of righteous war. He blesses all who fight in the name of good and scorns those who delight in slaughter and lust for battle. He is particularly revered by the Knights
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
and kender worship him above all other gods. Both groups revere him as a champion of life and laughter, bringing solace and joy to those who listen. Habbakuk Habbakuk, known as the Fisher King, oversees
. Kiri-Jolith Kiri-Jolith is the god of righteous war. He blesses all who fight in the name of good and scorns those who delight in slaughter and lust for battle. He is particularly revered by the Knights
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
and kender worship him above all other gods. Both groups revere him as a champion of life and laughter, bringing solace and joy to those who listen. Habbakuk Habbakuk, known as the Fisher King, oversees
. Kiri-Jolith Kiri-Jolith is the god of righteous war. He blesses all who fight in the name of good and scorns those who delight in slaughter and lust for battle. He is particularly revered by the Knights
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
physical prowess widely revered by lizardfolk. The lizardfolk are tired from their years-long jog and would appreciate a lift to Semuanya’s Bog. The lizardfolk can’t offer much, but they’re certain
lizardfolk engaged in competition.
Sesspech thanks the characters for bringing her group home and invites them to relax in Semuanya’s Bog. If the characters decline, she thanks them again, and she and her
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
physical prowess widely revered by lizardfolk. The lizardfolk are tired from their years-long jog and would appreciate a lift to Semuanya’s Bog. The lizardfolk can’t offer much, but they’re certain
lizardfolk engaged in competition.
Sesspech thanks the characters for bringing her group home and invites them to relax in Semuanya’s Bog. If the characters decline, she thanks them again, and she and her
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
physical prowess widely revered by lizardfolk. The lizardfolk are tired from their years-long jog and would appreciate a lift to Semuanya’s Bog. The lizardfolk can’t offer much, but they’re certain
lizardfolk engaged in competition.
Sesspech thanks the characters for bringing her group home and invites them to relax in Semuanya’s Bog. If the characters decline, she thanks them again, and she and her
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
parties to the surface to capture humanoids under cover of darkness, bringing them back to their cities to be tortured into submission. Beyond those occasional excursions, the drow are content to remain
(chain shirt)
Hit Points 13 (3d8)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
10 (+0)
INT
11 (+0)
WIS
11 (+0)
CHA
12 (+1)
Skills Perception +2
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
parties to the surface to capture humanoids under cover of darkness, bringing them back to their cities to be tortured into submission. Beyond those occasional excursions, the drow are content to remain
(chain shirt)
Hit Points 13 (3d8)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
10 (+0)
INT
11 (+0)
WIS
11 (+0)
CHA
12 (+1)
Skills Perception +2
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
parties to the surface to capture humanoids under cover of darkness, bringing them back to their cities to be tortured into submission. Beyond those occasional excursions, the drow are content to remain
(chain shirt)
Hit Points 13 (3d8)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
10 (+0)
INT
11 (+0)
WIS
11 (+0)
CHA
12 (+1)
Skills Perception +2
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
orc that has been chosen by Gruumsh must gouge out one of its eyes as a sign of devotion, sacrificing half of its mortal vision in return for divine power. These god-touched orcs are revered as living
of battle and bringing a measure of strategy to the assault. Blades of Ilneval are fearsome opponents, seeming to have an uncanny sense of when to move and when to strike, able to exploit the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
orc that has been chosen by Gruumsh must gouge out one of its eyes as a sign of devotion, sacrificing half of its mortal vision in return for divine power. These god-touched orcs are revered as living
of battle and bringing a measure of strategy to the assault. Blades of Ilneval are fearsome opponents, seeming to have an uncanny sense of when to move and when to strike, able to exploit the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
odd quirk to their regenerative powers: their regeneration doesn’t function in sunlight, and in fact, sunlight can turn these creatures to stone. Bringing trolls to a place where nothing ever truly dies
hurling, and the thrown stone grows in flight to knock its target flat on impact. Fensir Skirmisher Large Giant, Any Alignment
Armor Class 15 (chain shirt)
Hit Points 94 (9d10 + 45)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
orc that has been chosen by Gruumsh must gouge out one of its eyes as a sign of devotion, sacrificing half of its mortal vision in return for divine power. These god-touched orcs are revered as living
of battle and bringing a measure of strategy to the assault. Blades of Ilneval are fearsome opponents, seeming to have an uncanny sense of when to move and when to strike, able to exploit the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
odd quirk to their regenerative powers: their regeneration doesn’t function in sunlight, and in fact, sunlight can turn these creatures to stone. Bringing trolls to a place where nothing ever truly dies
hurling, and the thrown stone grows in flight to knock its target flat on impact. Fensir Skirmisher Large Giant, Any Alignment
Armor Class 15 (chain shirt)
Hit Points 94 (9d10 + 45)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
odd quirk to their regenerative powers: their regeneration doesn’t function in sunlight, and in fact, sunlight can turn these creatures to stone. Bringing trolls to a place where nothing ever truly dies
hurling, and the thrown stone grows in flight to knock its target flat on impact. Fensir Skirmisher Large Giant, Any Alignment
Armor Class 15 (chain shirt)
Hit Points 94 (9d10 + 45)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
. Early in their adventures, the inquisitives have vivid dreams that reveal key details about cases they’re working on—easily interpreted as subconscious insights bringing overlooked information to
, Insight +6, Stealth +6
Resistances Psychic
Gear Chain Shirt
Senses Truesight 30 ft.; Passive Perception 13
Languages Common, Quori; telepathy 120 ft.
CR 7 (XP 2,900; PB +3)
Actions
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
. Early in their adventures, the inquisitives have vivid dreams that reveal key details about cases they’re working on—easily interpreted as subconscious insights bringing overlooked information to
, Insight +6, Stealth +6
Resistances Psychic
Gear Chain Shirt
Senses Truesight 30 ft.; Passive Perception 13
Languages Common, Quori; telepathy 120 ft.
CR 7 (XP 2,900; PB +3)
Actions
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
her nightly spell, thus bringing an end to the everlasting winter. The roc is too big to enter the fortress. If it takes damage from foes it can’t reach, it gets clear of the fortress and climbs to a
zircon gemstones (750 gp) An electrum chain with a bloodstone pendant (250 gp) A wooden sea chest covered with bird droppings and sealed with a heavy padlock that a character using thieves’ tools can pick
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
. Early in their adventures, the inquisitives have vivid dreams that reveal key details about cases they’re working on—easily interpreted as subconscious insights bringing overlooked information to
, Insight +6, Stealth +6
Resistances Psychic
Gear Chain Shirt
Senses Truesight 30 ft.; Passive Perception 13
Languages Common, Quori; telepathy 120 ft.
CR 7 (XP 2,900; PB +3)
Actions
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
her nightly spell, thus bringing an end to the everlasting winter. The roc is too big to enter the fortress. If it takes damage from foes it can’t reach, it gets clear of the fortress and climbs to a
zircon gemstones (750 gp) An electrum chain with a bloodstone pendant (250 gp) A wooden sea chest covered with bird droppings and sealed with a heavy padlock that a character using thieves’ tools can pick
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
her nightly spell, thus bringing an end to the everlasting winter. The roc is too big to enter the fortress. If it takes damage from foes it can’t reach, it gets clear of the fortress and climbs to a
zircon gemstones (750 gp) An electrum chain with a bloodstone pendant (250 gp) A wooden sea chest covered with bird droppings and sealed with a heavy padlock that a character using thieves’ tools can pick
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
knowledge and his magical manor in a bargain with the twin chain devils Kyrix and Valisog. For years Mandorcai upheld his side of the contract by bringing the fiends mortal sacrifices, until an accidental
to shout his stories of upper-crust injustices, but as enthusiasm for the practice built and more people began bringing him information, he began writing the stories down for his distributors
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to shout his stories of upper-crust injustices, but as enthusiasm for the practice built and more people began bringing him information, he began writing the stories down for his distributors
occasionally appear on citizens’ doorsteps are genuine or harmless pranks remains anyone’s guess. In truth, Mandorcai gained occult knowledge and his magical manor in a bargain with the obese twin chain
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
knowledge and his magical manor in a bargain with the twin chain devils Kyrix and Valisog. For years Mandorcai upheld his side of the contract by bringing the fiends mortal sacrifices, until an accidental
to shout his stories of upper-crust injustices, but as enthusiasm for the practice built and more people began bringing him information, he began writing the stories down for his distributors
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
condition for 1 hour. Sildar’s Gear. The equipment piled among the supplies includes a bloody suit of chain mail, a shortsword in a leather scabbard, a heavy crossbow, and an unsheathed longsword with the
emblem of Neverwinter worked into its hilt. The chain mail and weapons belong to Sildar Hallwinter. None of these items is magical, but Sildar is grateful if at least his longsword is returned to him
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
knowledge and his magical manor in a bargain with the twin chain devils Kyrix and Valisog. For years Mandorcai upheld his side of the contract by bringing the fiends mortal sacrifices, until an accidental
to shout his stories of upper-crust injustices, but as enthusiasm for the practice built and more people began bringing him information, he began writing the stories down for his distributors
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
and the Triboar Trail supply provisions for the castle. Old casks of salted meat and sacks of rotting grain fill this storage area. Among the supplies, you see a bloody suit of chain mail, a heavy
a glass of brandy regains 1 hit point, but a character who drinks two glasses within 1 hour becomes poisoned for 1 hour. Sildar’s Gear. The chain mail and longsword belong to Sildar Hallwinter. Sildar
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
condition for 1 hour. Sildar’s Gear. The equipment piled among the supplies includes a bloody suit of chain mail, a shortsword in a leather scabbard, a heavy crossbow, and an unsheathed longsword with the
emblem of Neverwinter worked into its hilt. The chain mail and weapons belong to Sildar Hallwinter. None of these items is magical, but Sildar is grateful if at least his longsword is returned to him
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to shout his stories of upper-crust injustices, but as enthusiasm for the practice built and more people began bringing him information, he began writing the stories down for his distributors
occasionally appear on citizens’ doorsteps are genuine or harmless pranks remains anyone’s guess. In truth, Mandorcai gained occult knowledge and his magical manor in a bargain with the obese twin chain
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to shout his stories of upper-crust injustices, but as enthusiasm for the practice built and more people began bringing him information, he began writing the stories down for his distributors
occasionally appear on citizens’ doorsteps are genuine or harmless pranks remains anyone’s guess. In truth, Mandorcai gained occult knowledge and his magical manor in a bargain with the obese twin chain
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
and the Triboar Trail supply provisions for the castle. Old casks of salted meat and sacks of rotting grain fill this storage area. Among the supplies, you see a bloody suit of chain mail, a heavy
a glass of brandy regains 1 hit point, but a character who drinks two glasses within 1 hour becomes poisoned for 1 hour. Sildar’s Gear. The chain mail and longsword belong to Sildar Hallwinter. Sildar
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
condition for 1 hour. Sildar’s Gear. The equipment piled among the supplies includes a bloody suit of chain mail, a shortsword in a leather scabbard, a heavy crossbow, and an unsheathed longsword with the
emblem of Neverwinter worked into its hilt. The chain mail and weapons belong to Sildar Hallwinter. None of these items is magical, but Sildar is grateful if at least his longsword is returned to him
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
and the Triboar Trail supply provisions for the castle. Old casks of salted meat and sacks of rotting grain fill this storage area. Among the supplies, you see a bloody suit of chain mail, a heavy
a glass of brandy regains 1 hit point, but a character who drinks two glasses within 1 hour becomes poisoned for 1 hour. Sildar’s Gear. The chain mail and longsword belong to Sildar Hallwinter. Sildar
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
pouch with 12 sp. Development. Noise of melee here will certainly be heard at the guard post (area 58), bringing two sahuagin champions (see appendix C) and six sahuagin to this area to investigate 3
a chain and pulley mechanism on the north wall next to the gate. Under normal circumstances, it takes 3 rounds to raise or lower the gate, but an emergency device allows the gate to be dropped in a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
pouch with 12 sp. Development. Noise of melee here will certainly be heard at the guard post (area 58), bringing two sahuagin champions (see appendix C) and six sahuagin to this area to investigate 3
a chain and pulley mechanism on the north wall next to the gate. Under normal circumstances, it takes 3 rounds to raise or lower the gate, but an emergency device allows the gate to be dropped in a






