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Returning 35 results for 'brings building diffusing consort resonate'.
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Magic Items
Tyranny of Dragons
The Draakhorn was once the horn of Tiamat’s ancient red dragon consort, Ephelomon, which she gave to the dragons to help them in their war against the giants. The Draakhorn is a signaling
device, and it is so large that it requires two Medium creatures (or one Large or bigger creature) to hold it while a third creature sounds it, making the earth resonate to its call.
The low, moaning
Monsters
Mordenkainen Presents: Monsters of the Multiverse
mother is almost never encountered alone. She is typically accompanied by a drow favored consort and a drow house captain. Other Underdark creatures might also be in the priestess’s presence
, providing protection or advice.A Matron Mother’s Lair
The palace of a drow matron mother is her home and fortress. Sigils throughout the building allow the matron mother to use the following
Monsters
Mordenkainen Presents: Monsters of the Multiverse
typically accompanied by a drow favored consort and a drow house captain. Other Underdark creatures might also be in the priestess’s presence, providing protection or advice.
Drow Mother of Rebellion
Underdark armies arrayed against the followers of Lolth.
A Matron Mother’s Lair
The palace of a drow matron mother is her home and fortress. Sigils throughout the building allow the matron
Monsters
Fizban's Treasury of Dragons
split open to show their contents and clusters of crystal points more than a foot in diameter that extend six to ten feet from the interior stone surfaces of the lair. These crystals resonate with the
down through the floor of the lower level, but the dragon’s magic warps space within the lair. Moving up past the upper level brings a creature to the lower level again, while moving down from
Monsters
Fizban's Treasury of Dragons
than a foot in diameter that extend six to ten feet from the interior stone surfaces of the lair. These crystals resonate with the dragon’s presence, and glow with a soft inner light. The older
magic warps space within the lair. Moving up past the upper level brings a creature to the lower level again, while moving down from the lower level brings a creature to the upper level. A creature or
Monsters
Fizban's Treasury of Dragons
from the sea, but the dragon is too proud to ask for help getting home.
6
A topaz dragon is building a tableau of desiccated creatures and has grown obsessed with catching one treasure hunter
sunbathing beaches where they can best accomplish this.
Their preference for lair sites frequently brings topaz dragons into conflict with other creatures, since they resent having to share their
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
interior stone surfaces of the lair. These crystals resonate with the dragon’s presence, and glow with a soft inner light. The older the dragon, the deeper the purple color of the crystals. Map 5.1
lair. Moving up past the upper level brings a creature to the lower level again, while moving down from the lower level brings a creature to the upper level. A creature or object dropped down one of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
interior stone surfaces of the lair. These crystals resonate with the dragon’s presence, and glow with a soft inner light. The older the dragon, the deeper the purple color of the crystals. Map 5.1
lair. Moving up past the upper level brings a creature to the lower level again, while moving down from the lower level brings a creature to the upper level. A creature or object dropped down one of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
interior stone surfaces of the lair. These crystals resonate with the dragon’s presence, and glow with a soft inner light. The older the dragon, the deeper the purple color of the crystals. Map 5.1
lair. Moving up past the upper level brings a creature to the lower level again, while moving down from the lower level brings a creature to the upper level. A creature or object dropped down one of
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
4 dragonwings arrive to investigate. See appendix D for these cultists' statistics. Draakhorn The Draakhorn was once the horn of Tiamat’s ancient red dragon consort, Ephelomon, which she gave to the
third creature sounds it, making the earth resonate to its call. The low, moaning drone of the Draakhorn discomfits normal animals within a few miles, and it alerts all dragons within two thousand
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
dragonwings arrive to investigate. See appendix D for these cultists’ statistics. Draakhorn The Draakhorn was once the horn of Tiamat’s ancient red dragon consort, Ephelomon, which she gave to the
third creature sounds it, making the earth resonate to its call. The low, moaning drone of the Draakhorn discomfits normal animals within a few miles, and it alerts all dragons within two thousand miles
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
replace conflicts that don’t resonate with your players as well as conflicts you’re having trouble building adventures around. Conflict Arcs In the same way you think about character arcs over the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
replace conflicts that don’t resonate with your players as well as conflicts you’re having trouble building adventures around. Conflict Arcs In the same way you think about character arcs over the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
replace conflicts that don’t resonate with your players as well as conflicts you’re having trouble building adventures around. Conflict Arcs In the same way you think about character arcs over the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
dragonwings arrive to investigate. See appendix D for these cultists’ statistics. Draakhorn The Draakhorn was once the horn of Tiamat’s ancient red dragon consort, Ephelomon, which she gave to the
third creature sounds it, making the earth resonate to its call. The low, moaning drone of the Draakhorn discomfits normal animals within a few miles, and it alerts all dragons within two thousand miles
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
4 dragonwings arrive to investigate. See appendix D for these cultists' statistics. Draakhorn The Draakhorn was once the horn of Tiamat’s ancient red dragon consort, Ephelomon, which she gave to the
third creature sounds it, making the earth resonate to its call. The low, moaning drone of the Draakhorn discomfits normal animals within a few miles, and it alerts all dragons within two thousand
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
4 dragonwings arrive to investigate. See appendix D for these cultists' statistics. Draakhorn The Draakhorn was once the horn of Tiamat’s ancient red dragon consort, Ephelomon, which she gave to the
third creature sounds it, making the earth resonate to its call. The low, moaning drone of the Draakhorn discomfits normal animals within a few miles, and it alerts all dragons within two thousand
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
dragonwings arrive to investigate. See appendix D for these cultists’ statistics. Draakhorn The Draakhorn was once the horn of Tiamat’s ancient red dragon consort, Ephelomon, which she gave to the
third creature sounds it, making the earth resonate to its call. The low, moaning drone of the Draakhorn discomfits normal animals within a few miles, and it alerts all dragons within two thousand miles
Monsters
Fizban's Treasury of Dragons
injured and stranded far from the sea, but the dragon is too proud to ask for help getting home.
6
A topaz dragon is building a tableau of desiccated creatures and has grown obsessed with catching
best accomplish this.
Their preference for lair sites frequently brings topaz dragons into conflict with other creatures, since they resent having to share their chosen scenic locations with anything
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the world-building is done for you. However, this means your players might know as much about the setting as you do. You can get around this by changing key aspects of the setting to better serve
material about the campaign setting, other than what you create for yourself. Whether you create a setting from scratch or borrow elements from established settings, the result needs to resonate with
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the world-building is done for you. However, this means your players might know as much about the setting as you do. You can get around this by changing key aspects of the setting to better serve
material about the campaign setting, other than what you create for yourself. Whether you create a setting from scratch or borrow elements from established settings, the result needs to resonate with
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
bird brings to meet me in Waterdeep as soon as possible.”
The bird waits patiently while the leather parcel is removed from its harness. The parcel contains a carefully folded spell scroll of teleport
and the sigil sequence of a permanent teleportation circle in Waterdeep. The circle can be in a temple, a government building, or any other site of your choice. If the party includes more than six
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
bird brings to meet me in Waterdeep as soon as possible.”
The bird waits patiently while the leather parcel is removed from its harness. The parcel contains a carefully folded spell scroll of teleport
and the sigil sequence of a permanent teleportation circle in Waterdeep. The circle can be in a temple, a government building, or any other site of your choice. If the party includes more than six
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
bird brings to meet me in Waterdeep as soon as possible.”
The bird waits patiently while the leather parcel is removed from its harness. The parcel contains a carefully folded spell scroll of teleport
and the sigil sequence of a permanent teleport circle in Waterdeep. The circle can be in a temple, a government building, or any other site of your choice. If the party includes more than six
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the world-building is done for you. However, this means your players might know as much about the setting as you do. You can get around this by changing key aspects of the setting to better serve
material about the campaign setting, other than what you create for yourself. Whether you create a setting from scratch or borrow elements from established settings, the result needs to resonate with
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
bird brings to meet me in Waterdeep as soon as possible.”
The bird waits patiently while the leather parcel is removed from its harness. The parcel contains a carefully folded spell scroll of teleport
and the sigil sequence of a permanent teleport circle in Waterdeep. The circle can be in a temple, a government building, or any other site of your choice. If the party includes more than six
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
bird brings to meet me in Waterdeep as soon as possible.”
The bird waits patiently while the leather parcel is removed from its harness. The parcel contains a carefully folded spell scroll of teleport
and the sigil sequence of a permanent teleport circle in Waterdeep. The circle can be in a temple, a government building, or any other site of your choice. If the party includes more than six
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
bird brings to meet me in Waterdeep as soon as possible.”
The bird waits patiently while the leather parcel is removed from its harness. The parcel contains a carefully folded spell scroll of teleport
and the sigil sequence of a permanent teleportation circle in Waterdeep. The circle can be in a temple, a government building, or any other site of your choice. If the party includes more than six
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
female drow mage named Thirza Helviiryn (Melith’s consort), two female drow elite warriors named Balryn and Talafaere, and four male drow named Altonrel, Kalanszar, Rezz, and Tsabalin. 11a. Main Cavern
reinforcements from areas 11b and 11c. If the battle is not going their way, a second whistle brings the quaggoths from area 12b. Treasure. Balryn wears an obsidian scarab bearing the insignia of House
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
female drow mage named Thirza Helviiryn (Melith’s consort), two female drow elite warriors named Balryn and Talafaere, and four male drow named Altonrel, Kalanszar, Rezz, and Tsabalin. 11a. Main Cavern
reinforcements from areas 11b and 11c. If the battle is not going their way, a second whistle brings the quaggoths from area 12b. Treasure. Balryn wears an obsidian scarab bearing the insignia of House
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
female drow mage named Thirza Helviiryn (Melith’s consort), two female drow elite warriors named Balryn and Talafaere, and four male drow named Altonrel, Kalanszar, Rezz, and Tsabalin. 11a. Main Cavern
reinforcements from areas 11b and 11c. If the battle is not going their way, a second whistle brings the quaggoths from area 12b. Treasure. Balryn wears an obsidian scarab bearing the insignia of House
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
: “The gorgon’s breath.” These words could refer to a literal gorgon, perhaps one magically altered or infused with radiant energy so its breath restores health, brings the dead back to life, or animates
perhaps a specific reference to a building project in the Fallen district of Sharn (where the wreckage of a fallen tower still dominates the neighborhood). Or it might refer to a resurgence in a family
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
: “The gorgon’s breath.” These words could refer to a literal gorgon, perhaps one magically altered or infused with radiant energy so its breath restores health, brings the dead back to life, or animates
perhaps a specific reference to a building project in the Fallen district of Sharn (where the wreckage of a fallen tower still dominates the neighborhood). Or it might refer to a resurgence in a family
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
: “The gorgon’s breath.” These words could refer to a literal gorgon, perhaps one magically altered or infused with radiant energy so its breath restores health, brings the dead back to life, or animates
perhaps a specific reference to a building project in the Fallen district of Sharn (where the wreckage of a fallen tower still dominates the neighborhood). Or it might refer to a resurgence in a family
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
need to establish at the start of a new campaign. Often session zero includes building characters together. As the DM, you can help players during character creation by advising them on which options
in your campaign. For example, if a player chooses the Criminal background, help the player flesh out their character’s criminal past, and use that information when building relevant storylines into






