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Returning 35 results for 'brink body diffusing curving regards'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
brink of death, it pulls the victim’s body in and traps the creature within its own ribcage. As the victim tries to stave off death (usually without success), the devourer tortures its soul with
appear in the Monster Manual) are particularly attracted to the presence of a devourer.
Devourers hunt Humanoids with the intent of consuming them body and soul. After a devourer brings a target to the
Monsters
Waterdeep: Dungeon of the Mad Mage
ears, three eyes, two noses, and two mouths. It has a third arm on the right side of its body, and its left leg splits into two at the knee, giving it three feet. The transformation drove the poor creature insane, and it regards all other creatures as threats that must be destroyed.Poison
Monsters
Tales from the Yawning Portal
can choose to succeed instead.
Rejuvenation. If Var is destroyed but his phylactery remains intact, Var gains a new body in 1d10;{"diceNotation":"1d10","rollType":"roll","rollAction":"Rejuvenation
"} days, regaining all his hit points and becoming active again. The new body appears within 5 feet of the phylactery.
Spellcasting. Var is a 12th-level spellcaster. His spellcasting ability is
classes
Xanathar's Guide to Everything
Monks of the Way of the Kensei train relentlessly with their weapons, to the point where the weapon becomes an extension of the body. Founded on a mastery of sword fighting, the tradition has
expanded to include many different weapons.
A kensei sees a weapon in much the same way a calligrapher or painter regards a pen or brush. Whatever the weapon, the kensei views it as a tool used to express
classes
Xanathar's Guide to Everything
Monks of the Way of the Kensei train relentlessly with their weapons, to the point where the weapon becomes an extension of the body. Founded on a mastery of sword fighting, the tradition has
expanded to include many different weapons.
A kensei sees a weapon in much the same way a calligrapher or painter regards a pen or brush. Whatever the weapon, the kensei views it as a tool used to express
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Dealing with Gallio Elibro Gallio Elibro is a short-tempered male Rashemi mage (with the legend lore spell prepared instead of cone of cold). His relentless studies have pushed him to the brink of
unaware that his body has been hijacked and placed under the effects of the spider climb spell. He crawls around the tower in his night gown, peers worriedly at the pile of rubble at the top of the
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Dealing with Gallio Elibro Gallio Elibro is a short-tempered male Rashemi mage (with the legend lore spell prepared instead of cone of cold). His relentless studies have pushed him to the brink of
unaware that his body has been hijacked and placed under the effects of the spider climb spell. He crawls around the tower in his night gown, peers worriedly at the pile of rubble at the top of the
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Dealing with Gallio Elibro Gallio Elibro is a short-tempered male Rashemi mage (with the legend lore spell prepared instead of cone of cold). His relentless studies have pushed him to the brink of
unaware that his body has been hijacked and placed under the effects of the spider climb spell. He crawls around the tower in his night gown, peers worriedly at the pile of rubble at the top of the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The Maze The hedge maze surrounding the central tower is an astounding work of magical construction. In certain regards, it’s even more impressive than the tower because of the powerful ways it
manipulates space. A gently curving path leads into the maze from the edge of the village. The villagers built a low fence across the entrance to keep young children and animals from wandering in. Fear of
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
The Maze The hedge maze surrounding the central tower is an astounding work of magical construction. In certain regards, it’s even more impressive than the tower because of the powerful ways it
manipulates space. A gently curving path leads into the maze from the edge of the village. The villagers built a low fence across the entrance to keep young children and animals from wandering in. Fear of
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
The Maze The hedge maze surrounding the central tower is an astounding work of magical construction. In certain regards, it’s even more impressive than the tower because of the powerful ways it
manipulates space. A gently curving path leads into the maze from the edge of the village. The villagers built a low fence across the entrance to keep young children and animals from wandering in. Fear of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The Maze The hedge maze surrounding the central tower is an astounding work of magical construction. In certain regards, it’s even more impressive than the tower because of the powerful ways it
manipulates space. A gently curving path leads into the maze from the edge of the village. The villagers built a low fence across the entrance to keep young children and animals from wandering in. Fear of
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
The Maze The hedge maze surrounding the central tower is an astounding work of magical construction. In certain regards, it’s even more impressive than the tower because of the powerful ways it
manipulates space. A gently curving path leads into the maze from the edge of the village. The villagers built a low fence across the entrance to keep young children and animals from wandering in. Fear of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The Maze The hedge maze surrounding the central tower is an astounding work of magical construction. In certain regards, it’s even more impressive than the tower because of the powerful ways it
manipulates space. A gently curving path leads into the maze from the edge of the village. The villagers built a low fence across the entrance to keep young children and animals from wandering in. Fear of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
presence of a devourer. Tormentors of Souls. Devourers hunt humanoids, with the intent of consuming them body and soul. After a devourer brings a target to the brink of death, it pulls the victim’s
body in and traps the creature within its own ribcage. As the victim tries to stave off death (usually without success), the devourer tortures its soul with telepathic noise. When the victim expires, it
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
presence of a devourer. Tormentors of Souls. Devourers hunt humanoids, with the intent of consuming them body and soul. After a devourer brings a target to the brink of death, it pulls the victim’s
body in and traps the creature within its own ribcage. As the victim tries to stave off death (usually without success), the devourer tortures its soul with telepathic noise. When the victim expires, it
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
particularly attracted to the presence of a devourer. Devourers hunt Humanoids with the intent of consuming them body and soul. After a devourer brings a target to the brink of death, it pulls the victim’s
body in and traps the creature within its own ribcage. As the victim tries to stave off death (usually without success), the devourer tortures its soul with telepathic noise. When the victim expires
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
presence of a devourer. Tormentors of Souls. Devourers hunt humanoids, with the intent of consuming them body and soul. After a devourer brings a target to the brink of death, it pulls the victim’s
body in and traps the creature within its own ribcage. As the victim tries to stave off death (usually without success), the devourer tortures its soul with telepathic noise. When the victim expires, it
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
particularly attracted to the presence of a devourer. Devourers hunt Humanoids with the intent of consuming them body and soul. After a devourer brings a target to the brink of death, it pulls the victim’s
body in and traps the creature within its own ribcage. As the victim tries to stave off death (usually without success), the devourer tortures its soul with telepathic noise. When the victim expires
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
particularly attracted to the presence of a devourer. Devourers hunt Humanoids with the intent of consuming them body and soul. After a devourer brings a target to the brink of death, it pulls the victim’s
body in and traps the creature within its own ribcage. As the victim tries to stave off death (usually without success), the devourer tortures its soul with telepathic noise. When the victim expires
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragon’s body might be swallowed suddenly in mud.
2 The dragon uses its breath weapon one last time.
3 The dragon’s body transforms into stone, metal, lava, ice, or mist. Or the body
surge of life energy erupts from the dragon, causing each creature within 120 feet of the body to gain the benefit of finishing a long rest.
6 The body is drawn through a portal to the lair of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragon’s body might be swallowed suddenly in mud.
2 The dragon uses its breath weapon one last time.
3 The dragon’s body transforms into stone, metal, lava, ice, or mist. Or the body
surge of life energy erupts from the dragon, causing each creature within 120 feet of the body to gain the benefit of finishing a long rest.
6 The body is drawn through a portal to the lair of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragon’s body might be swallowed suddenly in mud.
2 The dragon uses its breath weapon one last time.
3 The dragon’s body transforms into stone, metal, lava, ice, or mist. Or the body
surge of life energy erupts from the dragon, causing each creature within 120 feet of the body to gain the benefit of finishing a long rest.
6 The body is drawn through a portal to the lair of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
who discover his quarters are set upon by the lich and his dread warrior guards, but if Var is brought to the brink of death, he might bargain for a chance to escape the dungeon. Undead Nature. A lich
intact, Var gains a new body in 1d10 days, regaining all his hit points and becoming active again. The new body appears within 5 feet of the phylactery.
Spellcasting. Var is a 12th-level spellcaster
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
down the killer, and how the slayings had pushed the Styes to the brink of chaos. Jarme’s arrest came after he was found looming over the body of a victim, a dagger clutched in his bloodstained hands
Jarme’s execution. The authorities were quick to ship the body to the mortuary for cremation, as if trying to cover up the event — and Refrum sees this as evidence that a sinister conspiracy in the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
down the killer, and how the slayings had pushed the Styes to the brink of chaos. Jarme’s arrest came after he was found looming over the body of a victim, a dagger clutched in his bloodstained hands
Jarme’s execution. The authorities were quick to ship the body to the mortuary for cremation, as if trying to cover up the event — and Refrum sees this as evidence that a sinister conspiracy in the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
down the killer, and how the slayings had pushed the Styes to the brink of chaos. Jarme’s arrest came after he was found looming over the body of a victim, a dagger clutched in his bloodstained hands
Jarme’s execution. The authorities were quick to ship the body to the mortuary for cremation, as if trying to cover up the event — and Refrum sees this as evidence that a sinister conspiracy in the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
who discover his quarters are set upon by the lich and his dread warrior guards, but if Var is brought to the brink of death, he might bargain for a chance to escape the dungeon. Undead Nature. A lich
intact, Var gains a new body in 1d10 days, regaining all his hit points and becoming active again. The new body appears within 5 feet of the phylactery.
Spellcasting. Var is a 12th-level spellcaster
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
who discover his quarters are set upon by the lich and his dread warrior guards, but if Var is brought to the brink of death, he might bargain for a chance to escape the dungeon. Undead Nature. A lich
intact, Var gains a new body in 1d10 days, regaining all his hit points and becoming active again. The new body appears within 5 feet of the phylactery.
Spellcasting. Var is a 12th-level spellcaster
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
regards you as the temple’s new champion, sent by Moloch to reclaim its former glory. You must defeat or otherwise clear out Thessalar before you can claim the temple as yours. The Void. This black card
spells disaster. Your soul is drawn from your body and held within a soul gem in the Temple of Moloch (with the gemsmith in area 31). While your soul is trapped in this way, your body is incapacitated
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
regards you as the temple’s new champion, sent by Moloch to reclaim its former glory. You must defeat or otherwise clear out Thessalar before you can claim the temple as yours. The Void. This black card
spells disaster. Your soul is drawn from your body and held within a soul gem in the Temple of Moloch (with the gemsmith in area 31). While your soul is trapped in this way, your body is incapacitated
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
regards you as the temple’s new champion, sent by Moloch to reclaim its former glory. You must defeat or otherwise clear out Thessalar before you can claim the temple as yours. The Void. This black card
spells disaster. Your soul is drawn from your body and held within a soul gem in the Temple of Moloch (with the gemsmith in area 31). While your soul is trapped in this way, your body is incapacitated
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
devour those on the brink of death, but only if the troll is already cooked or digested (slain by fire or acid). Otherwise, the god spits the soul back into the world to regenerate a new body, no matter
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
devour those on the brink of death, but only if the troll is already cooked or digested (slain by fire or acid). Otherwise, the god spits the soul back into the world to regenerate a new body, no matter
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
hag appear in chapter 3 of this book. Green hags inhabit dismal forests, swamps, and moors. A green hag’s body, whether broad, narrow, fat, or thin, is topped with a tangled mane of hair. A green hag
left behind the world of the fey to roam the Lower Planes. They have dark blue or purple-black skin with white or light-colored eyes and thin, curving horns. A night hag is as least as tall as a human






