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Returning 35 results for 'brink buttons diffusing carved rites'.
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Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Glantri
3 A dazzling array of crystals carved to refract any light passing through them into star-like patterns
4 An oversized monocle custom-made for the crystal dragon, who thinks it looks
windows to catch the light
10 Astrological birth charts for every year since the dragon was born
11 A vast number of colored glass bottles collected from dozens of cultures and historical periods
12 A fine divan set with gemstone buttons and stitched with silver thread
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Glantri
3 A dazzling array of crystals carved to refract any light passing through them into star-like patterns
4 An oversized monocle custom-made for the crystal dragon, who thinks it looks
windows to catch the light
10 Astrological birth charts for every year since the dragon was born
11 A vast number of colored glass bottles collected from dozens of cultures and historical periods
12 A fine divan set with gemstone buttons and stitched with silver thread
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Glantri
3 A dazzling array of crystals carved to refract any light passing through them into star-like patterns
4 An oversized monocle custom-made for the crystal dragon, who thinks it looks
windows to catch the light
10 Astrological birth charts for every year since the dragon was born
11 A vast number of colored glass bottles collected from dozens of cultures and historical periods
12 A fine divan set with gemstone buttons and stitched with silver thread
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
overrun with orcs in league with half-orc spellcasters. Deep in the forest, atop a cave-riddled hill, is a circle of standing stones where the evil half-orcs perform their dark rites.” Xanth avoids
.
Sarcophagi. The sarcophagi found throughout the catacombs are carved from solid blocks of granite and sealed with heavy granite lids. The seals are airtight. Lifting a lid requires a successful DC 20 Strength
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
overrun with orcs in league with half-orc spellcasters. Deep in the forest, atop a cave-riddled hill, is a circle of standing stones where the evil half-orcs perform their dark rites.” Xanth avoids
.
Sarcophagi. The sarcophagi found throughout the catacombs are carved from solid blocks of granite and sealed with heavy granite lids. The seals are airtight. Lifting a lid requires a successful DC 20 Strength
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
overrun with orcs in league with half-orc spellcasters. Deep in the forest, atop a cave-riddled hill, is a circle of standing stones where the evil half-orcs perform their dark rites.” Xanth avoids
.
Sarcophagi. The sarcophagi found throughout the catacombs are carved from solid blocks of granite and sealed with heavy granite lids. The seals are airtight. Lifting a lid requires a successful DC 20 Strength
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
a steep spiral staircase leading 20 feet downward. B2: Hall Upright slabs are set into the walls of this large burial chamber. Each slab is carved with the faded likeness of a different robed human
. Puzzle Buttons. Newmy doesn’t know anything about a rift or a Crevice of Dusk, but she remembers some “puzzle buttons” deeper in the tomb that she doesn’t know how to work. Maybe they lead somewhere
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
a steep spiral staircase leading 20 feet downward. B2: Hall Upright slabs are set into the walls of this large burial chamber. Each slab is carved with the faded likeness of a different robed human
. Puzzle Buttons. Newmy doesn’t know anything about a rift or a Crevice of Dusk, but she remembers some “puzzle buttons” deeper in the tomb that she doesn’t know how to work. Maybe they lead somewhere
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
a steep spiral staircase leading 20 feet downward. B2: Hall Upright slabs are set into the walls of this large burial chamber. Each slab is carved with the faded likeness of a different robed human
. Puzzle Buttons. Newmy doesn’t know anything about a rift or a Crevice of Dusk, but she remembers some “puzzle buttons” deeper in the tomb that she doesn’t know how to work. Maybe they lead somewhere
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
treasure chests sit on stone daises. The chest on the left is carved of black onyx, the middle chest is made of rusty iron, and the chest on the right is cast of silver and glistening with frost
Wongo’s sarcophagus. Sarcophagus The sarcophagus lid is carved with a stylized image of Wongo in his su-monster form (see appendix D) and has been melded to the rest of the sarcophagus with powerful
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
treasure chests sit on stone daises. The chest on the left is carved of black onyx, the middle chest is made of rusty iron, and the chest on the right is cast of silver and glistening with frost
Wongo’s sarcophagus. Sarcophagus The sarcophagus lid is carved with a stylized image of Wongo in his su-monster form (see appendix D) and has been melded to the rest of the sarcophagus with powerful
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
treasure chests sit on stone daises. The chest on the left is carved of black onyx, the middle chest is made of rusty iron, and the chest on the right is cast of silver and glistening with frost
Wongo’s sarcophagus. Sarcophagus The sarcophagus lid is carved with a stylized image of Wongo in his su-monster form (see appendix D) and has been melded to the rest of the sarcophagus with powerful
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
dispose of the fourth. The room has the following features: Map. A 30-foot-wide, floor-to-ceiling map is carved into the west wall (see “Fresco” below).
Open Pit. In the middle of the room is a 10-foot
inspection reveals that the flaming skull, the comet, and the tower are buttons that can be pressed. Flaming Skull. This carving represents Skullport. Each time this button is pressed, a magical
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
dispose of the fourth. The room has the following features: Map. A 30-foot-wide, floor-to-ceiling map is carved into the west wall (see “Fresco” below).
Open Pit. In the middle of the room is a 10-foot
inspection reveals that the flaming skull, the comet, and the tower are buttons that can be pressed. Flaming Skull. This carving represents Skullport. Each time this button is pressed, a magical
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
dispose of the fourth. The room has the following features: Map. A 30-foot-wide, floor-to-ceiling map is carved into the west wall (see “Fresco” below).
Open Pit. In the middle of the room is a 10-foot
inspection reveals that the flaming skull, the comet, and the tower are buttons that can be pressed. Flaming Skull. This carving represents Skullport. Each time this button is pressed, a magical
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
yuan-ti, choked by overgrown jungle plants, might feature ramps instead of stairs. Caverns carved by a beholder’s disintegration eye ray have walls that are unnaturally smooth, and the beholder’s lair
. Details bring a dungeon setting’s personality to life. Great bearded faces might be carved on the doors of a dwarven stronghold and might be defaced by the gnolls who live there now. Spiderweb
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
yuan-ti, choked by overgrown jungle plants, might feature ramps instead of stairs. Caverns carved by a beholder’s disintegration eye ray have walls that are unnaturally smooth, and the beholder’s lair
. Details bring a dungeon setting’s personality to life. Great bearded faces might be carved on the doors of a dwarven stronghold and might be defaced by the gnolls who live there now. Spiderweb
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
yuan-ti, choked by overgrown jungle plants, might feature ramps instead of stairs. Caverns carved by a beholder’s disintegration eye ray have walls that are unnaturally smooth, and the beholder’s lair
. Details bring a dungeon setting’s personality to life. Great bearded faces might be carved on the doors of a dwarven stronghold and might be defaced by the gnolls who live there now. Spiderweb
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
footlocker. Treasure. Fel’rekt’s footlocker contains 65 gp in a pouch, a comb carved from dragon bone (worth 5 gp), and a pair of obsidian dice (worth 25 gp). U6. Krebbyg’s Stateroom If he has not been
Medium creature. The chair is situated before a panel of dials, levers, and buttons. Tervaround and Anverth stand by the back wall, monitoring gauges and performing system checks. A copper speaking tube
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
footlocker. Treasure. Fel’rekt’s footlocker contains 65 gp in a pouch, a comb carved from dragon bone (worth 5 gp), and a pair of obsidian dice (worth 25 gp). U6. Krebbyg’s Stateroom If he has not been
Medium creature. The chair is situated before a panel of dials, levers, and buttons. Tervaround and Anverth stand by the back wall, monitoring gauges and performing system checks. A copper speaking tube
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
footlocker. Treasure. Fel’rekt’s footlocker contains 65 gp in a pouch, a comb carved from dragon bone (worth 5 gp), and a pair of obsidian dice (worth 25 gp). U6. Krebbyg’s Stateroom If he has not been
Medium creature. The chair is situated before a panel of dials, levers, and buttons. Tervaround and Anverth stand by the back wall, monitoring gauges and performing system checks. A copper speaking tube
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
with the water of Athis (see the “Pyramid Features” section). P30: North Entry A compass rose is carved into the floor of this arched corridor. The compass rose is accurate and can help reorient
room rise high to a domed ceiling that glows with warm light. A waterfall tumbles into the room from the mouth of a stone-carved lion’s head, emptying into a stream that flows through the north
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
with the water of Athis (see the “Pyramid Features” section). P30: North Entry A compass rose is carved into the floor of this arched corridor. The compass rose is accurate and can help reorient
room rise high to a domed ceiling that glows with warm light. A waterfall tumbles into the room from the mouth of a stone-carved lion’s head, emptying into a stream that flows through the north
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
with the water of Athis (see the “Pyramid Features” section). P30: North Entry A compass rose is carved into the floor of this arched corridor. The compass rose is accurate and can help reorient
room rise high to a domed ceiling that glows with warm light. A waterfall tumbles into the room from the mouth of a stone-carved lion’s head, emptying into a stream that flows through the north
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
signifies acceptance into his inner circle. Those who are visited by Gruumsh are transformed psychologically and often physically by the experience. Some are driven to the brink of madness, reduced to
with distaste and unease. They interact with the tribe mostly on occasions of death, claiming the bones of fallen warriors to add to the ossuary shrines of Yurtrus, and sometimes during shamanic rites
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
signifies acceptance into his inner circle. Those who are visited by Gruumsh are transformed psychologically and often physically by the experience. Some are driven to the brink of madness, reduced to
with distaste and unease. They interact with the tribe mostly on occasions of death, claiming the bones of fallen warriors to add to the ossuary shrines of Yurtrus, and sometimes during shamanic rites
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
signifies acceptance into his inner circle. Those who are visited by Gruumsh are transformed psychologically and often physically by the experience. Some are driven to the brink of madness, reduced to
with distaste and unease. They interact with the tribe mostly on occasions of death, claiming the bones of fallen warriors to add to the ossuary shrines of Yurtrus, and sometimes during shamanic rites
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
their rebellion against Ozzadraz. Touching either sarcophagus casts the Speak with Dead spell, targeting the corpse within. The carved face on the sarcophagus animates as if it were the speaking
mind. G6: Garden of the Guardian An enormous serpentine horror slithers between the north and south walls of this room, which are lined with massive trees carved from green marble. In the alcoves
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
their rebellion against Ozzadraz. Touching either sarcophagus casts the Speak with Dead spell, targeting the corpse within. The carved face on the sarcophagus animates as if it were the speaking
mind. G6: Garden of the Guardian An enormous serpentine horror slithers between the north and south walls of this room, which are lined with massive trees carved from green marble. In the alcoves
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
their rebellion against Ozzadraz. Touching either sarcophagus casts the Speak with Dead spell, targeting the corpse within. The carved face on the sarcophagus animates as if it were the speaking
mind. G6: Garden of the Guardian An enormous serpentine horror slithers between the north and south walls of this room, which are lined with massive trees carved from green marble. In the alcoves
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Areas of the Air Temple A1. Palace Quarter Entrance The carved reliefs of two dwarves face one another in profile to complete an arch beyond the ledge. Through the arch, the blocky contours of a lost
Wheels” below). After completing one revolution, they stop and await further instructions. The commoners are cultists on the brink of becoming initiates. The priests lash these cultists to break their
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Areas of the Air Temple A1. Palace Quarter Entrance The carved reliefs of two dwarves face one another in profile to complete an arch beyond the ledge. Through the arch, the blocky contours of a lost
Wheels” below). After completing one revolution, they stop and await further instructions. The commoners are cultists on the brink of becoming initiates. The priests lash these cultists to break their
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Areas of the Air Temple A1. Palace Quarter Entrance The carved reliefs of two dwarves face one another in profile to complete an arch beyond the ledge. Through the arch, the blocky contours of a lost
Wheels” below). After completing one revolution, they stop and await further instructions. The commoners are cultists on the brink of becoming initiates. The priests lash these cultists to break their
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, slightly run-down inn is situated in the heart of the city. A sign carved to resemble the grinning visage of a black dragon hangs over the front door. A stable is located behind the inn.
The Black
ramp leads to a pair of massive doors flanked by stone-carved dragons. Inside, it’s cool and musty.
Weapons and armor aren’t permitted in the Great Library. If anyone wearing armor or carrying a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, slightly run-down inn is situated in the heart of the city. A sign carved to resemble the grinning visage of a black dragon hangs over the front door. A stable is located behind the inn.
The Black
ramp leads to a pair of massive doors flanked by stone-carved dragons. Inside, it’s cool and musty.
Weapons and armor aren’t permitted in the Great Library. If anyone wearing armor or carrying a






