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Monsters
Fizban's Treasury of Dragons
their bodies and the spines and horns that hover close to their heads and backs. These horns shift with the dragon’s mood: bristling with anger, lying back with fear or suspicion, and rippling
the Elemental Planes of Air and Water, creating flash glaciation that encroaches upon inhabited lands.
Connected Creatures
Crystal dragons are among the most social and hospitable of dragons
Monsters
Fizban's Treasury of Dragons
starlight between their bodies and the spines and horns that hover close to their heads and backs. These horns shift with the dragon’s mood: bristling with anger, lying back with fear or
ripped open holes to the Elemental Planes of Air and Water, creating flash glaciation that encroaches upon inhabited lands.
Connected Creatures
Crystal dragons are among the most social and
Monsters
Fizban's Treasury of Dragons
; scales. It glows like starlight between their bodies and the spines and horns that hover close to their heads and backs. These horns shift with the dragon’s mood: bristling with anger, lying back
crystal dragon has ripped open holes to the Elemental Planes of Air and Water, creating flash glaciation that encroaches upon inhabited lands.
Connected Creatures
Crystal dragons are among the
Monsters
Fizban's Treasury of Dragons
dragons’ scales. It glows like starlight between their bodies and the spines and horns that hover close to their heads and backs. These horns shift with the dragon’s mood: bristling with
.
8
A crystal dragon has ripped open holes to the Elemental Planes of Air and Water, creating flash glaciation that encroaches upon inhabited lands.
Connected Creatures
Crystal dragons
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the adventure, someone they met along the way, or a character’s contact. When you’re planning an adventure, include NPCs who can fill this role. Evil Intrusion. If things start grinding to a halt, have
the characters encounter a minion or monster connected to the adventure’s main threat. At the end of the encounter, perhaps the characters find information that gets them back on track. Plan one or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the adventure, someone they met along the way, or a character’s contact. When you’re planning an adventure, include NPCs who can fill this role. Evil Intrusion. If things start grinding to a halt, have
the characters encounter a minion or monster connected to the adventure’s main threat. At the end of the encounter, perhaps the characters find information that gets them back on track. Plan one or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the adventure, someone they met along the way, or a character’s contact. When you’re planning an adventure, include NPCs who can fill this role. Evil Intrusion. If things start grinding to a halt, have
the characters encounter a minion or monster connected to the adventure’s main threat. At the end of the encounter, perhaps the characters find information that gets them back on track. Plan one or
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
connected to one of the gangs and you appreciate the opportunity to ply your trade. As a sage you could be engaging in research that your compatriots feel is dangerous. As an acolyte you might harbor
the lower wards, you may have to evade this enemy. Another option is that you’ve taken on a role in the community. Your cleric is the preacher for the district, trying to help these troubled people
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Economy and Trade With trade ways running north and south along the Sword Coast, a port on the Sea of Swords, and the Chionthar River leading inland, Baldur’s Gate is perfectly situated for its role
in Baldur’s Gate. Baldur’s Gate has plenty of exports, notably fish, fish glue, and sea salt, but its main economic force is trade itself. The city boasts multiple large and well-connected trade
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Economy and Trade With trade ways running north and south along the Sword Coast, a port on the Sea of Swords, and the Chionthar River leading inland, Baldur’s Gate is perfectly situated for its role
in Baldur’s Gate. Baldur’s Gate has plenty of exports, notably fish, fish glue, and sea salt, but its main economic force is trade itself. The city boasts multiple large and well-connected trade
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Economy and Trade With trade ways running north and south along the Sword Coast, a port on the Sea of Swords, and the Chionthar River leading inland, Baldur’s Gate is perfectly situated for its role
in Baldur’s Gate. Baldur’s Gate has plenty of exports, notably fish, fish glue, and sea salt, but its main economic force is trade itself. The city boasts multiple large and well-connected trade
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Heliod’s Villains It’s easy for servants of Heliod—and even the god himself—to take on a villainous role in the world. Heliod’s followers easily become obsessed with upholding justice at the price of
punishments for even minor infractions of law.
2 A leader persecutes an entire population of people because of a crime committed by a single member.
3 An assassin starts killing everyone connected
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
connected to one of the gangs and you appreciate the opportunity to ply your trade. As a sage you could be engaging in research that your compatriots feel is dangerous. As an acolyte you might harbor
the lower wards, you may have to evade this enemy. Another option is that you’ve taken on a role in the community. Your cleric is the preacher for the district, trying to help these troubled people
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Economy and Trade With trade ways running north and south along the Sword Coast, a port on the Sea of Swords, and the Chionthar River leading inland, Baldur’s Gate is perfectly situated for its role
in Baldur’s Gate. Baldur’s Gate has plenty of exports, notably fish, fish glue, and sea salt, but its main economic force is trade itself. The city boasts multiple large and well-connected trade
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Heliod’s Villains It’s easy for servants of Heliod—and even the god himself—to take on a villainous role in the world. Heliod’s followers easily become obsessed with upholding justice at the price of
punishments for even minor infractions of law.
2 A leader persecutes an entire population of people because of a crime committed by a single member.
3 An assassin starts killing everyone connected
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Economy and Trade With trade ways running north and south along the Sword Coast, a port on the Sea of Swords, and the Chionthar River leading inland, Baldur’s Gate is perfectly situated for its role
in Baldur’s Gate. Baldur’s Gate has plenty of exports, notably fish, fish glue, and sea salt, but its main economic force is trade itself. The city boasts multiple large and well-connected trade
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Heliod’s Villains It’s easy for servants of Heliod—and even the god himself—to take on a villainous role in the world. Heliod’s followers easily become obsessed with upholding justice at the price of
punishments for even minor infractions of law.
2 A leader persecutes an entire population of people because of a crime committed by a single member.
3 An assassin starts killing everyone connected
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
connected to one of the gangs and you appreciate the opportunity to ply your trade. As a sage you could be engaging in research that your compatriots feel is dangerous. As an acolyte you might harbor
the lower wards, you may have to evade this enemy. Another option is that you’ve taken on a role in the community. Your cleric is the preacher for the district, trying to help these troubled people
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Economy and Trade With trade ways running north and south along the Sword Coast, a port on the Sea of Swords, and the Chionthar River leading inland, Baldur’s Gate is perfectly situated for its role
in Baldur’s Gate. Baldur’s Gate has plenty of exports, notably fish, fish glue, and sea salt, but its main economic force is trade itself. The city boasts multiple large and well-connected trade
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
godhood, perhaps recreating or replacing Sardior.
Connected Creatures Amethyst dragons are generally aloof creatures, dwelling in isolation for long periods of time and rarely cultivating connections
. Amethyst Dragon Wyrmling Connections d6 Connected Creatures
1 An amethyst dragon wyrmling is in the care of a cloistered religious order of scribes.
2 A half-amethyst dragon cares for
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
godhood, perhaps recreating or replacing Sardior.
Connected Creatures Amethyst dragons are generally aloof creatures, dwelling in isolation for long periods of time and rarely cultivating connections
. Amethyst Dragon Wyrmling Connections d6 Connected Creatures
1 An amethyst dragon wyrmling is in the care of a cloistered religious order of scribes.
2 A half-amethyst dragon cares for
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
godhood, perhaps recreating or replacing Sardior.
Connected Creatures Amethyst dragons are generally aloof creatures, dwelling in isolation for long periods of time and rarely cultivating connections
. Amethyst Dragon Wyrmling Connections d6 Connected Creatures
1 An amethyst dragon wyrmling is in the care of a cloistered religious order of scribes.
2 A half-amethyst dragon cares for
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
then add the creatures, places, and magic that make these worlds unique. The worlds of the Dungeons & Dragons game exist within a vast cosmos called the multiverse, connected in strange and
a central role in the Dragonlance setting. But they’re all D&D worlds, and you can use the rules here to create a character and play in any one of them. Your DM might set the campaign on one of these
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
then add the creatures, places, and magic that make these worlds unique. The worlds of the Dungeons & Dragons game exist within a vast cosmos called the multiverse, connected in strange and
a central role in the Dragonlance setting. But they’re all D&D worlds, and you can use the rules here to create a character and play in any one of them. Your DM might set the campaign on one of these
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
then add the creatures, places, and magic that make these worlds unique. The worlds of the Dungeons & Dragons game exist within a vast cosmos called the multiverse, connected in strange and
a central role in the Dragonlance setting. But they’re all D&D worlds, and you can use the rules here to create a character and play in any one of them. Your DM might set the campaign on one of these
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
then add the creatures, places, and magic that make these worlds unique. The worlds of the Dungeons & Dragons game exist within a vast cosmos called the multiverse, connected in strange and
a central role in the Dragonlance setting. But they’re all D&D worlds, and you can use the rules here to create a character and play in any one of them. Your DM might set the campaign on one of these
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
then add the creatures, places, and magic that make these worlds unique. The worlds of the Dungeons & Dragons game exist within a vast cosmos called the multiverse, connected in strange and
a central role in the Dragonlance setting. But they’re all D&D worlds, and you can use the rules here to create a character and play in any one of them. Your DM might set the campaign on one of these
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
criminal? A charlatan? Or perhaps a sage who engaged in forbidden research? Foundling. Your ancestors left the house long ago. You have no ties to the house and may not have known you were connected by
, choosing not to pursue a connection with the houses. Whatever you decide, this is an opportunity to talk with your DM about the role you’d like the house to play in a campaign. Do you want them to be
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
then add the creatures, places, and magic that make these worlds unique. The worlds of the Dungeons & Dragons game exist within a vast cosmos called the multiverse, connected in strange and
a central role in the Dragonlance setting. But they’re all D&D worlds, and you can use the rules here to create a character and play in any one of them. Your DM might set the campaign on one of these
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
criminal? A charlatan? Or perhaps a sage who engaged in forbidden research? Foundling. Your ancestors left the house long ago. You have no ties to the house and may not have known you were connected by
, choosing not to pursue a connection with the houses. Whatever you decide, this is an opportunity to talk with your DM about the role you’d like the house to play in a campaign. Do you want them to be
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
criminal? A charlatan? Or perhaps a sage who engaged in forbidden research? Foundling. Your ancestors left the house long ago. You have no ties to the house and may not have known you were connected by
, choosing not to pursue a connection with the houses. Whatever you decide, this is an opportunity to talk with your DM about the role you’d like the house to play in a campaign. Do you want them to be
classes
Basic Rules (2014)
, druids take on a more active role in combating the threat, as adventurers.
Creating a Druid
When making a druid, consider why your character has such a close bond with nature. Perhaps your
of Greyhawk and the Forgotten Realms, druidic circles are not usually connected to the faith of a single nature deity. Any given circle in the Forgotten Realms, for example, might include druids who
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dwell. It is a place filled with lightless caverns connected by tunnels that wind ever downward. One could spend a lifetime (however brief!) exploring the Underdark and find such places as the
bristling with armaments, guarding the way to a magnificent drow city A subterranean rift filled with giant fungi and ruled by a megalomaniacal beholder or fomorian king A chain of rocky islands on a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
introduction sets the scene for what’s to come in the rest of the book. It introduces the myth of the First World, created by Bahamut and Tiamat, then discusses the role that dragons play in the myths
(supernatural gifts explicitly connected to a dragon’s power). Chapter 3 presents tips, advice, and tables to help Dungeon Masters build encounters, adventures, and whole campaigns around dragons
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
you were connected by blood before you manifested your dragonmark. As an outlander or an urchin you might know nothing about the houses. As an acolyte or hermit, you could have put your faith ahead of
worldly things, choosing not to pursue a connection with the houses. Whatever you decide, this is an opportunity to talk with your DM about the role you’d like the house to play in a campaign. Do you






