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Returning 27 results for 'bristling bonded diffusing conduct raids'.
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Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
streets, quarreling for no apparent reason. Beyond the city’s walls, undead raiders strike out, menacing the lands of Akros, Meletis, and Phoberos. These raids are led by the city’s de facto ruler
towers bristling with sleepless guards and abominations of unliving flesh. The Bothros A bottomless chasm yawns at the north edge of Odunos. Nothing that has fallen into its depths has ever been recovered
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
streets, quarreling for no apparent reason. Beyond the city’s walls, undead raiders strike out, menacing the lands of Akros, Meletis, and Phoberos. These raids are led by the city’s de facto ruler
towers bristling with sleepless guards and abominations of unliving flesh. The Bothros A bottomless chasm yawns at the north edge of Odunos. Nothing that has fallen into its depths has ever been recovered
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
streets, quarreling for no apparent reason. Beyond the city’s walls, undead raiders strike out, menacing the lands of Akros, Meletis, and Phoberos. These raids are led by the city’s de facto ruler
towers bristling with sleepless guards and abominations of unliving flesh. The Bothros A bottomless chasm yawns at the north edge of Odunos. Nothing that has fallen into its depths has ever been recovered
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Creatures
1 A gold dragon wyrmling bonded with a xorn over their shared love of gems and seeks to help the creature back to the Elemental Plane of Earth.
2 A gold dragon wyrmling yearns to
determinism and has tracked down and befriended a rogue pentadrone.
6 A gold dragon wyrmling has befriended a group of githzerai monks and visits them regularly to conduct elaborate thought
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Creatures
1 A gold dragon wyrmling bonded with a xorn over their shared love of gems and seeks to help the creature back to the Elemental Plane of Earth.
2 A gold dragon wyrmling yearns to
determinism and has tracked down and befriended a rogue pentadrone.
6 A gold dragon wyrmling has befriended a group of githzerai monks and visits them regularly to conduct elaborate thought
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Creatures
1 A gold dragon wyrmling bonded with a xorn over their shared love of gems and seeks to help the creature back to the Elemental Plane of Earth.
2 A gold dragon wyrmling yearns to
determinism and has tracked down and befriended a rogue pentadrone.
6 A gold dragon wyrmling has befriended a group of githzerai monks and visits them regularly to conduct elaborate thought
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
knight), who has led many successful raids into the Dreadwood. Kiara is a grim figure, always cognizant of the threat posed by the forest’s denizens. She sees trouble behind every piece of news, and she
smugglers who operate in the Saltmarsh area. Gellen Primewater relies on this drop point to conduct much of his business. Lizardfolk Lair This location is featured in Danger at Dunwater. Use the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
knight), who has led many successful raids into the Dreadwood. Kiara is a grim figure, always cognizant of the threat posed by the forest’s denizens. She sees trouble behind every piece of news, and she
smugglers who operate in the Saltmarsh area. Gellen Primewater relies on this drop point to conduct much of his business. Lizardfolk Lair This location is featured in Danger at Dunwater. Use the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
knight), who has led many successful raids into the Dreadwood. Kiara is a grim figure, always cognizant of the threat posed by the forest’s denizens. She sees trouble behind every piece of news, and she
smugglers who operate in the Saltmarsh area. Gellen Primewater relies on this drop point to conduct much of his business. Lizardfolk Lair This location is featured in Danger at Dunwater. Use the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
balcony overhead. Creaky staircases lead down to area 5. Guests often congregate here in the evening to schmooze and conduct illicit business dealings. 11. Bridge Captain Storn and six of his deckhands are
reef that serves as home for Lord Drylund’s pet octopus. The octopus has bonded with its owner and can survive outside of water for 30 minutes. Beneath the aquarium, built into the table, is a shelf
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
balcony overhead. Creaky staircases lead down to area 5. Guests often congregate here in the evening to schmooze and conduct illicit business dealings. 11. Bridge Captain Storn and six of his deckhands are
reef that serves as home for Lord Drylund’s pet octopus. The octopus has bonded with its owner and can survive outside of water for 30 minutes. Beneath the aquarium, built into the table, is a shelf
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
balcony overhead. Creaky staircases lead down to area 5. Guests often congregate here in the evening to schmooze and conduct illicit business dealings. 11. Bridge Captain Storn and six of his deckhands are
reef that serves as home for Lord Drylund’s pet octopus. The octopus has bonded with its owner and can survive outside of water for 30 minutes. Beneath the aquarium, built into the table, is a shelf
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
rumored to be hiding in Ten-Towns. The Weevil led a gang of dwarf brigands that raided summer caravans traveling between Luskan and Mirabar. He also spearheaded several raids on the Mines of Mirabar
Hooked Knucklehead This longstanding inn caters to the scrimshanders and traders who come to Bryn Shander from other towns to conduct business. The innkeeper, Barton (NG male Illuskan human commoner
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
rumored to be hiding in Ten-Towns. The Weevil led a gang of dwarf brigands that raided summer caravans traveling between Luskan and Mirabar. He also spearheaded several raids on the Mines of Mirabar
Hooked Knucklehead This longstanding inn caters to the scrimshanders and traders who come to Bryn Shander from other towns to conduct business. The innkeeper, Barton (NG male Illuskan human commoner
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
rumored to be hiding in Ten-Towns. The Weevil led a gang of dwarf brigands that raided summer caravans traveling between Luskan and Mirabar. He also spearheaded several raids on the Mines of Mirabar
Hooked Knucklehead This longstanding inn caters to the scrimshanders and traders who come to Bryn Shander from other towns to conduct business. The innkeeper, Barton (NG male Illuskan human commoner
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
ward, moving constantly to evade Sigil’s enforcers. Heralds of Dust. The Heralds of Dust are Sigil’s undertakers. They conduct funerary rites for creatures from all places, ensuring their souls pass to
Hive like a corpse from the grave. The Mortuary’s towers bear low, gloomy domes with buttresses bristling with blades and windowless vaults clustered around the structure’s base. Its dark, mournful
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
ward, moving constantly to evade Sigil’s enforcers. Heralds of Dust. The Heralds of Dust are Sigil’s undertakers. They conduct funerary rites for creatures from all places, ensuring their souls pass to
Hive like a corpse from the grave. The Mortuary’s towers bear low, gloomy domes with buttresses bristling with blades and windowless vaults clustered around the structure’s base. Its dark, mournful
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
ward, moving constantly to evade Sigil’s enforcers. Heralds of Dust. The Heralds of Dust are Sigil’s undertakers. They conduct funerary rites for creatures from all places, ensuring their souls pass to
Hive like a corpse from the grave. The Mortuary’s towers bear low, gloomy domes with buttresses bristling with blades and windowless vaults clustered around the structure’s base. Its dark, mournful
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
island bristling with stalagmites. A corpse floats face down in the water near the island.
Gar Shatterkeel uses this cave to dispose of those who oppose or displease him. Underwater Gate. A submerged
serve as bonded mounts for two Dark Tide knights (see chapter 7) who live in the hut on the island. One knight is standing guard on the island when the characters first arrive; the other one is resting
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
island bristling with stalagmites. A corpse floats face down in the water near the island.
Gar Shatterkeel uses this cave to dispose of those who oppose or displease him. Underwater Gate. A submerged
serve as bonded mounts for two Dark Tide knights (see chapter 7) who live in the hut on the island. One knight is standing guard on the island when the characters first arrive; the other one is resting
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
island bristling with stalagmites. A corpse floats face down in the water near the island.
Gar Shatterkeel uses this cave to dispose of those who oppose or displease him. Underwater Gate. A submerged
serve as bonded mounts for two Dark Tide knights (see chapter 7) who live in the hut on the island. One knight is standing guard on the island when the characters first arrive; the other one is resting
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
overseeing the city watch and the conduct of commerce in the city The Master of Guilds, Boldor Steelshield (N male shield dwarf noble), representing the merchants of Everlund, who is prone to hyperbole and
Charisma check. A character with proficiency in the Animal Handling skill has advantage on the check. The bonded tressym obeys that character’s commands and no one else’s. Near the top of Moongleam Tower is
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
overseeing the city watch and the conduct of commerce in the city The Master of Guilds, Boldor Steelshield (N male shield dwarf noble), representing the merchants of Everlund, who is prone to hyperbole and
Charisma check. A character with proficiency in the Animal Handling skill has advantage on the check. The bonded tressym obeys that character’s commands and no one else’s. Near the top of Moongleam Tower is
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
overseeing the city watch and the conduct of commerce in the city The Master of Guilds, Boldor Steelshield (N male shield dwarf noble), representing the merchants of Everlund, who is prone to hyperbole and
Charisma check. A character with proficiency in the Animal Handling skill has advantage on the check. The bonded tressym obeys that character’s commands and no one else’s. Near the top of Moongleam Tower is
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
succeeds. The roots and vines wilt away when the dragon uses this lair action again or when the dragon dies. A wall of tangled brush bristling with thorns springs into existence on a solid surface within
intelligent, white dragons have extraordinary memories. They recall every slight and defeat, and have been known to conduct malicious vendettas against creatures that have offended them. This often
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
succeeds. The roots and vines wilt away when the dragon uses this lair action again or when the dragon dies. A wall of tangled brush bristling with thorns springs into existence on a solid surface within
intelligent, white dragons have extraordinary memories. They recall every slight and defeat, and have been known to conduct malicious vendettas against creatures that have offended them. This often
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
succeeds. The roots and vines wilt away when the dragon uses this lair action again or when the dragon dies. A wall of tangled brush bristling with thorns springs into existence on a solid surface within
intelligent, white dragons have extraordinary memories. They recall every slight and defeat, and have been known to conduct malicious vendettas against creatures that have offended them. This often






