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Returning 35 results for 'bristling both diffusing captain rules'.
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Monsters
Fizban's Treasury of Dragons
their bodies and the spines and horns that hover close to their heads and backs. These horns shift with the dragon’s mood: bristling with anger, lying back with fear or suspicion, and rippling
)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers suggestions for stories and adventures
Monsters
Fizban's Treasury of Dragons
starlight between their bodies and the spines and horns that hover close to their heads and backs. These horns shift with the dragon’s mood: bristling with anger, lying back with fear or
. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers suggestions for stories
Monsters
Fizban's Treasury of Dragons
; scales. It glows like starlight between their bodies and the spines and horns that hover close to their heads and backs. These horns shift with the dragon’s mood: bristling with anger, lying back
without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers
Monsters
Fizban's Treasury of Dragons
dragons’ scales. It glows like starlight between their bodies and the spines and horns that hover close to their heads and backs. These horns shift with the dragon’s mood: bristling with
is learning, but without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
and a high-backed chair — furnishings brought here from area 16d. Seated behind the desk is Valtagar’s captain of the guard, Rojkarn Ironhead, a duergar with 40 hit points. He wears a tall helm
bristling with spikes and fitted with a scowling iron mask. He is flanked by two female duergar bodyguards named Brona and Ubrix. Rojkarn is cruel, cantankerous, and blindly loyal to Valtagar Steelshadow
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
and a high-backed chair — furnishings brought here from area 16d. Seated behind the desk is Valtagar’s captain of the guard, Rojkarn Ironhead, a duergar with 40 hit points. He wears a tall helm
bristling with spikes and fitted with a scowling iron mask. He is flanked by two female duergar bodyguards named Brona and Ubrix. Rojkarn is cruel, cantankerous, and blindly loyal to Valtagar Steelshadow
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
and a high-backed chair — furnishings brought here from area 16d. Seated behind the desk is Valtagar’s captain of the guard, Rojkarn Ironhead, a duergar with 40 hit points. He wears a tall helm
bristling with spikes and fitted with a scowling iron mask. He is flanked by two female duergar bodyguards named Brona and Ubrix. Rojkarn is cruel, cantankerous, and blindly loyal to Valtagar Steelshadow
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
shall be marooned.
Article 4: No Shipboard Conflicts. All disputes shall be settled on land.
At your discretion, Captain Gargenhale’s code can include additional rules, perhaps of your own design
Ship of the Dead The Last Breath is a space galleon that has been reduced to 90 hit points. Unless the characters take defensive measures, the galleon comes close enough for its captain, Grimzod
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
shall be marooned.
Article 4: No Shipboard Conflicts. All disputes shall be settled on land.
At your discretion, Captain Gargenhale’s code can include additional rules, perhaps of your own design
Ship of the Dead The Last Breath is a space galleon that has been reduced to 90 hit points. Unless the characters take defensive measures, the galleon comes close enough for its captain, Grimzod
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Power of Secrets The characters can learn two secrets in this chapter that are applicable to the rules in “The Power of Secrets” section in this book’s introduction: Figaro’s Secret. Figaro, the
tiefling first mate of the Lambent Zenith, knew about the dangers of the portion of the Astral Sea the ship was passing through but deliberately hid this information from the captain. The characters can
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
shall be marooned.
Article 4: No Shipboard Conflicts. All disputes shall be settled on land.
At your discretion, Captain Gargenhale’s code can include additional rules, perhaps of your own design
Ship of the Dead The Last Breath is a space galleon that has been reduced to 90 hit points. Unless the characters take defensive measures, the galleon comes close enough for its captain, Grimzod
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Power of Secrets The characters can learn two secrets in this chapter that are applicable to the rules in “The Power of Secrets” section in this book’s introduction: Figaro’s Secret. Figaro, the
tiefling first mate of the Lambent Zenith, knew about the dangers of the portion of the Astral Sea the ship was passing through but deliberately hid this information from the captain. The characters can
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Power of Secrets The characters can learn two secrets in this chapter that are applicable to the rules in “The Power of Secrets” section in this book’s introduction: Figaro’s Secret. Figaro, the
tiefling first mate of the Lambent Zenith, knew about the dangers of the portion of the Astral Sea the ship was passing through but deliberately hid this information from the captain. The characters can
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
uniform bristling with medals. The air around her smells like cigar smoke. “As you can see,” Boatswain Tarto growls, “the battle of H’Catha didn’t go so well for Captain Sardax and her crew. But her
Compendium
- Sources->Dungeons & Dragons->Divine Contention
first needs to acquire a means of transportation: Characters who played the “Icingdeath and Twinkle” quest can call on either captain to help them. For a cut of 20% of the 8,000 gp reward, the captain
offers the services of his ship and crew. The characters can hire or buy a ship from the shipyards of Neverwinter. Chapter 5 of the Dungeon Master’s Guide contains rules for maritime vessels and a
Compendium
- Sources->Dungeons & Dragons->Divine Contention
first needs to acquire a means of transportation: Characters who played the “Icingdeath and Twinkle” quest can call on either captain to help them. For a cut of 20% of the 8,000 gp reward, the captain
offers the services of his ship and crew. The characters can hire or buy a ship from the shipyards of Neverwinter. Chapter 5 of the Dungeon Master’s Guide contains rules for maritime vessels and a
Compendium
- Sources->Dungeons & Dragons->Divine Contention
first needs to acquire a means of transportation: Characters who played the “Icingdeath and Twinkle” quest can call on either captain to help them. For a cut of 20% of the 8,000 gp reward, the captain
offers the services of his ship and crew. The characters can hire or buy a ship from the shipyards of Neverwinter. Chapter 5 of the Dungeon Master’s Guide contains rules for maritime vessels and a
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
uniform bristling with medals. The air around her smells like cigar smoke. “As you can see,” Boatswain Tarto growls, “the battle of H’Catha didn’t go so well for Captain Sardax and her crew. But her
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
uniform bristling with medals. The air around her smells like cigar smoke. “As you can see,” Boatswain Tarto growls, “the battle of H’Catha didn’t go so well for Captain Sardax and her crew. But her
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
chapter 8 of the Player’s Handbook for more information on some of the topics discussed below. A number of activities are restricted to certain officers, unless the DM rules otherwise. For example, a
traveling by ship. Draw a Map A ship’s captain often undertakes this activity, producing a map of the ship’s progress and helps the crew get back on course if they get lost. No ability check is required
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
chapter 8 of the Player’s Handbook for more information on some of the topics discussed below. A number of activities are restricted to certain officers, unless the DM rules otherwise. For example, a
traveling by ship. Draw a Map A ship’s captain often undertakes this activity, producing a map of the ship’s progress and helps the crew get back on course if they get lost. No ability check is required
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
(half up front, half upon safe return), a High Captain provides a longship with a crew of forty pirates (CN male and female Illuskan human bandits) and an arrogant but green captain, Vaalrik Redreef (CN
male Illuskan human bandit captain). Once Svardborg is sighted, the ship drops anchor behind a nearby iceberg. The characters can lower rowboats into the sea and use them to reach Svardborg in 30
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
chapter 8 of the Player’s Handbook for more information on some of the topics discussed below. A number of activities are restricted to certain officers, unless the DM rules otherwise. For example, a
traveling by ship. Draw a Map A ship’s captain often undertakes this activity, producing a map of the ship’s progress and helps the crew get back on course if they get lost. No ability check is required
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
(half up front, half upon safe return), a High Captain provides a longship with a crew of forty pirates (CN male and female Illuskan human bandits) and an arrogant but green captain, Vaalrik Redreef (CN
male Illuskan human bandit captain). Once Svardborg is sighted, the ship drops anchor behind a nearby iceberg. The characters can lower rowboats into the sea and use them to reach Svardborg in 30
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
(half up front, half upon safe return), a High Captain provides a longship with a crew of forty pirates (CN male and female Illuskan human bandits) and an arrogant but green captain, Vaalrik Redreef (CN
male Illuskan human bandit captain). Once Svardborg is sighted, the ship drops anchor behind a nearby iceberg. The characters can lower rowboats into the sea and use them to reach Svardborg in 30
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Boo’s Astral Menagerie for the astral elf and plasmoid stat blocks). The Dark Star Ship-to-Ship Battle See chapter 2 of the Astral Adventurer’s Guide for rules on ship-to-ship engagements. Captain
When Elves Attack The characters have time to take a short rest before trouble catches up to them and Captain Sartell presses them into service. At the end of the characters’ short rest, read: The
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Boo’s Astral Menagerie for the astral elf and plasmoid stat blocks). The Dark Star Ship-to-Ship Battle See chapter 2 of the Astral Adventurer’s Guide for rules on ship-to-ship engagements. Captain
When Elves Attack The characters have time to take a short rest before trouble catches up to them and Captain Sartell presses them into service. At the end of the characters’ short rest, read: The
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Boo’s Astral Menagerie for the astral elf and plasmoid stat blocks). The Dark Star Ship-to-Ship Battle See chapter 2 of the Astral Adventurer’s Guide for rules on ship-to-ship engagements. Captain
When Elves Attack The characters have time to take a short rest before trouble catches up to them and Captain Sartell presses them into service. At the end of the characters’ short rest, read: The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
factions described in this adventure. You can use the optional renown rules in chapter 1 of the Dungeon Master’s Guide to track a character’s rank and ascent within a given faction. The Dungeon Master’s
(lieutenant, 25), Ilareth (captain, 50)
Force Grey Ranks: Gray Hand Initiate (1), Junior Gray Hand (3), Senior Gray Hand (10), Force Grey Initiate (25), Defender of Waterdeep (50)
Xanathar Guild Ranks: Eyestalker (1), Agent of the Eye (3), Eye Ray (10), Guild Boss (25), Hand of the Eye (50)
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
factions described in this adventure. You can use the optional renown rules in chapter 1 of the Dungeon Master’s Guide to track a character’s rank and ascent within a given faction. The Dungeon Master’s
(lieutenant, 25), Ilareth (captain, 50)
Force Grey Ranks: Gray Hand Initiate (1), Junior Gray Hand (3), Senior Gray Hand (10), Force Grey Initiate (25), Defender of Waterdeep (50)
Xanathar Guild Ranks: Eyestalker (1), Agent of the Eye (3), Eye Ray (10), Guild Boss (25), Hand of the Eye (50)
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
factions described in this adventure. You can use the optional renown rules in chapter 1 of the Dungeon Master’s Guide to track a character’s rank and ascent within a given faction. The Dungeon Master’s
(lieutenant, 25), Ilareth (captain, 50)
Force Grey Ranks: Gray Hand Initiate (1), Junior Gray Hand (3), Senior Gray Hand (10), Force Grey Initiate (25), Defender of Waterdeep (50)
Xanathar Guild Ranks: Eyestalker (1), Agent of the Eye (3), Eye Ray (10), Guild Boss (25), Hand of the Eye (50)
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
. Grimzod Gargenhale The vampirate captain likes to gamble with other crew members in a game called Dead Hand’s Dice. The buy-in is 5 gp per game unless the characters are feeling lucky and want to up
the ante. The rules are as follows: Each player chooses any number of d6s and shakes them in a cup. Everyone rolls and reveals their dice at the same time. The player with the highest total wins, but
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
. Grimzod Gargenhale The vampirate captain likes to gamble with other crew members in a game called Dead Hand’s Dice. The buy-in is 5 gp per game unless the characters are feeling lucky and want to up
the ante. The rules are as follows: Each player chooses any number of d6s and shakes them in a cup. Everyone rolls and reveals their dice at the same time. The player with the highest total wins, but
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
. Grimzod Gargenhale The vampirate captain likes to gamble with other crew members in a game called Dead Hand’s Dice. The buy-in is 5 gp per game unless the characters are feeling lucky and want to up
the ante. The rules are as follows: Each player chooses any number of d6s and shakes them in a cup. Everyone rolls and reveals their dice at the same time. The player with the highest total wins, but
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
associate of the clan, you’ll be expected to respect the hierarchy and follow the rules, and you might be targeted by Daask just as if you were a Boromar yourself. If you have a contact in the Boromar Clan
events of Sharn. 4 Myri Olar (halfling) is a burglar and socialite, familiar with many of the mansions of the upper districts. 5 Hass Faldren (half-elf) is a smuggler and the captain of the elemental






