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Returning 35 results for 'broad both diffusing connect retreats'.
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Magic Items
Lost Laboratory of Kwalish
heavily muscled warrior, and its great helm is unusual in that it has no openings — only a broad glass plate in the front with a second piece of glass above it. Strange plates, tubing, and large
power from additional sources, or that energy cells can be recharged with the aid of a tinker, inventor, or artificer. It might also be possible for allies to connect to the armor through the use of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
connect to the wider stream, but they are narrow enough to step over. Timber pillars caked in mud support the 30-foot-high ceiling, which has three circular holes cut into it (leading up to areas 2 and
the pigs as cover. If the ettin is taking damage and has no enemies to attack, it retreats to its den (area 11) and releases the boars there.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
connect to the wider stream, but they are narrow enough to step over. Timber pillars caked in mud support the 30-foot-high ceiling, which has three circular holes cut into it (leading up to areas 2 and
the pigs as cover. If the ettin is taking damage and has no enemies to attack, it retreats to its den (area 11) and releases the boars there.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
connect to the wider stream, but they are narrow enough to step over. Timber pillars caked in mud support the 30-foot-high ceiling, which has three circular holes cut into it (leading up to areas 2 and
the pigs as cover. If the ettin is taking damage and has no enemies to attack, it retreats to its den (area 11) and releases the boars there.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
platform is covered with cushions and pillows to make a broad, divan-like bed. One side of the chamber contains a small table and two chairs, while the other holds a small shrine to Lolth, draped in white
silk. A heavy chest of black-stained zurkhwood sits at the foot of the bed. Ilvara retreats to her quarters for privacy, rest, and meditation. Roll a d6. On 1–2, the priestess is here. On a roll of 1
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
platform is covered with cushions and pillows to make a broad, divan-like bed. One side of the chamber contains a small table and two chairs, while the other holds a small shrine to Lolth, draped in white
silk. A heavy chest of black-stained zurkhwood sits at the foot of the bed. Ilvara retreats to her quarters for privacy, rest, and meditation. Roll a d6. On 1–2, the priestess is here. On a roll of 1
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
platform is covered with cushions and pillows to make a broad, divan-like bed. One side of the chamber contains a small table and two chairs, while the other holds a small shrine to Lolth, draped in white
silk. A heavy chest of black-stained zurkhwood sits at the foot of the bed. Ilvara retreats to her quarters for privacy, rest, and meditation. Roll a d6. On 1–2, the priestess is here. On a roll of 1
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
outside districts where you get the open air, built on the bridges and platforms that connect the core towers together. You’ve got the little turrets, built on the core tower walls and the bridges
visitor in fine clothes might attract unwanted attention. The City Watch pays little attention to the lower districts, making them a haven for criminals and gangs. This is a broad stereotype that
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
outside districts where you get the open air, built on the bridges and platforms that connect the core towers together. You’ve got the little turrets, built on the core tower walls and the bridges
visitor in fine clothes might attract unwanted attention. The City Watch pays little attention to the lower districts, making them a haven for criminals and gangs. This is a broad stereotype that
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
outside districts where you get the open air, built on the bridges and platforms that connect the core towers together. You’ve got the little turrets, built on the core tower walls and the bridges
visitor in fine clothes might attract unwanted attention. The City Watch pays little attention to the lower districts, making them a haven for criminals and gangs. This is a broad stereotype that
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
pick them off one or two at a time. A goblin that is alone and outnumbered might try to flee if it takes damage, at your discretion. If possible, the goblin retreats to the temple (area 5). See the
, such as a spider climb spell. All the buildings in the village except the watchtowers are made of wood and have steep, shingled rooftops. Muddy paths connect them.
Moat. Water from the river fills the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
pick them off one or two at a time. A goblin that is alone and outnumbered might try to flee if it takes damage, at your discretion. If possible, the goblin retreats to the temple (area 5). See the
, such as a spider climb spell. All the buildings in the village except the watchtowers are made of wood and have steep, shingled rooftops. Muddy paths connect them.
Moat. Water from the river fills the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
pick them off one or two at a time. A goblin that is alone and outnumbered might try to flee if it takes damage, at your discretion. If possible, the goblin retreats to the temple (area 5). See the
, such as a spider climb spell. All the buildings in the village except the watchtowers are made of wood and have steep, shingled rooftops. Muddy paths connect them.
Moat. Water from the river fills the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
shapes and abilities. The common forms that are familiar to demonologists represent broad trends, but individual demons defy those tendencies. For instance, a vrock might crawl out of an oil slick in the
be obsolete. Getting Around Portals connect various locations in the Abyss, but these passages are as unreliable as anything else in this environment. Most of them fluctuate, sometimes winking in and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
shapes and abilities. The common forms that are familiar to demonologists represent broad trends, but individual demons defy those tendencies. For instance, a vrock might crawl out of an oil slick in the
be obsolete. Getting Around Portals connect various locations in the Abyss, but these passages are as unreliable as anything else in this environment. Most of them fluctuate, sometimes winking in and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
shapes and abilities. The common forms that are familiar to demonologists represent broad trends, but individual demons defy those tendencies. For instance, a vrock might crawl out of an oil slick in the
be obsolete. Getting Around Portals connect various locations in the Abyss, but these passages are as unreliable as anything else in this environment. Most of them fluctuate, sometimes winking in and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
characters who uncover an NPC’s ideal can use what they’ve learned to influence the NPC in a social interaction (as discussed in chapter 8). Ideals can connect to alignment, as shown on the NPC Ideals
-knowledge Bond In a sentence, summarize the people, places, or things that are especially important to the NPC. The NPC Bonds table offers suggestions in broad categories. The character backgrounds
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
characters who uncover an NPC’s ideal can use what they’ve learned to influence the NPC in a social interaction (as discussed in chapter 8). Ideals can connect to alignment, as shown on the NPC Ideals
-knowledge Bond In a sentence, summarize the people, places, or things that are especially important to the NPC. The NPC Bonds table offers suggestions in broad categories. The character backgrounds
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
characters who uncover an NPC’s ideal can use what they’ve learned to influence the NPC in a social interaction (as discussed in chapter 8). Ideals can connect to alignment, as shown on the NPC Ideals
-knowledge Bond In a sentence, summarize the people, places, or things that are especially important to the NPC. The NPC Bonds table offers suggestions in broad categories. The character backgrounds
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
doors open to a large living area. Most of the interior has been demolished to make one open room that’s 20 feet high. The seam along the walls where the second level used to connect is still visible
Ignis comes to her aid. Ignis is hostile toward anyone who causes Flauma’s distress. She’s too tall and broad to enter the greenhouse without squeezing, but she can attempt to grab or hit any creature
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
doors open to a large living area. Most of the interior has been demolished to make one open room that’s 20 feet high. The seam along the walls where the second level used to connect is still visible
Ignis comes to her aid. Ignis is hostile toward anyone who causes Flauma’s distress. She’s too tall and broad to enter the greenhouse without squeezing, but she can attempt to grab or hit any creature
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
doors open to a large living area. Most of the interior has been demolished to make one open room that’s 20 feet high. The seam along the walls where the second level used to connect is still visible
Ignis comes to her aid. Ignis is hostile toward anyone who causes Flauma’s distress. She’s too tall and broad to enter the greenhouse without squeezing, but she can attempt to grab or hit any creature
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
academy’s mandate, but members find opportunities to undertake far-flung research expeditions—only so much can be learned in libraries, after all. An academy’s focus can be broad or singular, artistic
eradicate all knowledge of a specific truth. 6 Museum of Dreams. Magical communication or shared dreamscapes connect a network of wide-ranging specialists. Wizardly boyfriends relax while their
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. At the chamber’s center, a thick, foul-smelling mist billows from a shallow pool of brackish liquid. Something large and scaly lies within. Beyond it stands a sculpted pillar and a broad stone table
Cavern Ledges within this cavern overlook a pool of black liquid twenty feet below. At the center of the cave, an island supports an ancient, bare tree. Rope bridges connect this island to the ledge at the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
academy’s mandate, but members find opportunities to undertake far-flung research expeditions—only so much can be learned in libraries, after all. An academy’s focus can be broad or singular, artistic
eradicate all knowledge of a specific truth. 6 Museum of Dreams. Magical communication or shared dreamscapes connect a network of wide-ranging specialists. Wizardly boyfriends relax while their
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. At the chamber’s center, a thick, foul-smelling mist billows from a shallow pool of brackish liquid. Something large and scaly lies within. Beyond it stands a sculpted pillar and a broad stone table
Cavern Ledges within this cavern overlook a pool of black liquid twenty feet below. At the center of the cave, an island supports an ancient, bare tree. Rope bridges connect this island to the ledge at the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
academy’s mandate, but members find opportunities to undertake far-flung research expeditions—only so much can be learned in libraries, after all. An academy’s focus can be broad or singular, artistic
eradicate all knowledge of a specific truth. 6 Museum of Dreams. Magical communication or shared dreamscapes connect a network of wide-ranging specialists. Wizardly boyfriends relax while their
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. At the chamber’s center, a thick, foul-smelling mist billows from a shallow pool of brackish liquid. Something large and scaly lies within. Beyond it stands a sculpted pillar and a broad stone table
Cavern Ledges within this cavern overlook a pool of black liquid twenty feet below. At the center of the cave, an island supports an ancient, bare tree. Rope bridges connect this island to the ledge at the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
, dwarf, and elf adventurers. From the western wall emerge formations of the same glassy crystal.
A ramp and a pair of stairways descend to the northeast, while a broad passage opens to the east.
The
. The chasm extends several hundred feet northwest and runs under the city’s ruins, but it doesn’t connect to anywhere else in Haskasori and terminates at a sandy dead end. Unsealing the Gate. This gate
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
, dwarf, and elf adventurers. From the western wall emerge formations of the same glassy crystal.
A ramp and a pair of stairways descend to the northeast, while a broad passage opens to the east.
The
. The chasm extends several hundred feet northwest and runs under the city’s ruins, but it doesn’t connect to anywhere else in Haskasori and terminates at a sandy dead end. Unsealing the Gate. This gate
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
, dwarf, and elf adventurers. From the western wall emerge formations of the same glassy crystal.
A ramp and a pair of stairways descend to the northeast, while a broad passage opens to the east.
The
. The chasm extends several hundred feet northwest and runs under the city’s ruins, but it doesn’t connect to anywhere else in Haskasori and terminates at a sandy dead end. Unsealing the Gate. This gate
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
their leader. If reduced to fewer than 50 hit points, the water elemental retreats to the basin’s bottom with any surviving water weirds. The water elemental enjoys conversation but speaks Aquan only
and four hand-turned wheels connect to the pipes.
Coupleofkooks Many of Vecna’s cultists in
Neverdeath Graveyard bear tattoos
of the lich-god’s unholy symbol The wheels control the water pressure
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
feet above the broad mud pool below. A wooden trough connects the ship to a nearby water tower, and a crude bridge suspended between the crane and the ship’s deck promises a treacherous climb. Steam
. Amidships The air here is hot and damp. Two pools of dark, swirling water fill most of this area. A narrow wooden walkway crosses between them to connect doors toward the stern and the bow. Condensation
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
their leader. If reduced to fewer than 50 hit points, the water elemental retreats to the basin’s bottom with any surviving water weirds. The water elemental enjoys conversation but speaks Aquan only
and four hand-turned wheels connect to the pipes.
Coupleofkooks Many of Vecna’s cultists in
Neverdeath Graveyard bear tattoos
of the lich-god’s unholy symbol The wheels control the water pressure
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
feet above the broad mud pool below. A wooden trough connects the ship to a nearby water tower, and a crude bridge suspended between the crane and the ship’s deck promises a treacherous climb. Steam
. Amidships The air here is hot and damp. Two pools of dark, swirling water fill most of this area. A narrow wooden walkway crosses between them to connect doors toward the stern and the bow. Condensation






