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Returning 35 results for 'broad breath diffusing currents rituals'.
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Monsters
Fizban's Treasury of Dragons
":"poison"}.
Prismatic Breath (Recharge 4–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Prismatic Breath"}. The dracohydra’s heads exhale a single breath of multicolored energy
":"6d10", "rollType":"damage", "rollAction":"Prismatic Breath (Acid)", "rollDamageType":"acid"}, cold;{"diceNotation":"6d10", "rollType":"damage", "rollAction":"Prismatic Breath (Cold)", "rollDamageType
Monsters
Fizban's Treasury of Dragons
that covers the grafted areas of its body. A dragonflesh grafter can belch forth a gout of corrosive acid in a mockery of dragon breath.
As a universal effect of their experimentation, grafters become
baubles.
Dragonflesh Grafters
Dragonflesh grafters practice forbidden rituals and risky experiments on themselves, modifying their bodies and minds to emulate the dragons they revere. They
Monsters
Fizban's Treasury of Dragons
instead resets to 350 hit points, and it recharges its Steam Breath. Additionally, the dragon turtle can now use the options in the "Mythic Actions" section for 1 hour. Award a party an additional
":"damage","rollAction":"Tail","rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, it must succeed on a DC 24 Strength saving throw or be knocked prone.
Steam Breath (Recharge 5
Monsters
Fizban's Treasury of Dragons
providing it with a caustic breath weapon. Its body is in a constant state of growth and change, allowing it to quickly heal from its wounds.
These creatures are most often found in abandoned dragon
lairs, temples to Tiamat, or other sites associated with the dragons they love.
Dragonflesh Grafters
Dragonflesh grafters practice forbidden rituals and risky experiments on themselves, modifying
Monsters
Princes of the Apocalypse
in the black depths of vast seas or enthroned among jagged reefs. Olhydra waits for the chance to enter the Material Plane through elemental water nodes or when called by the proper rituals. Whether
, currents and tides are exceptionally strong and treacherous. Any ability checks made to safely navigate or control a vessel moving through these waters has disadvantage.
Aquatic creatures that have
Magic Items
Mythic Odysseys of Theros
currents of the deep ocean. This weapon functions as a trident that grants a +3 bonus to attack and damage rolls made with it. When you hit with an attack using the bident, the target takes an extra 2d10
. Once used, this property of the bident can’t be used again until the next dusk.
Destroying the Bident. To destroy the bident, it must be heated by the breath of an ancient red dragon and then, while still hot, immersed in the Tartyx River.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, currents, and winds called the Labyrinth Winds. These range from stiff breezes to howling gales that can rip a creature apart. Even the most skilled flying creatures must navigate these currents
of rock. Plane of Air Adventures The essential nature of air is movement, animation, and inspiration. Air is the breath of life, the winds of change, the fresh breeze that clears away the fog of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Lair Actions Like regional effects, a dragon’s lair actions reflect an intimate connection to the magical energy that flows through and around the lair. The broad scope of that magic means that a
dragon, which are tailored to those dragons and the example lair maps found in that chapter. Additional lair actions that might apply to any dragon in any lair include the following: Catch Breath. The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Plane of Air The essential nature of air is movement, animation, and inspiration. Air is the breath of life, the winds of change, the fresh breeze that clears away the fog of ignorance and the
). Rain and snow fall only in the part of the plane nearest to the Plane of Water. Most of the Plane of Air is a complex web of air streams, currents, and winds called the Labyrinth Winds. These range from
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
terrible responsibilities. Bident of the Deep. Thassa’s signature weapon thrums with the icy currents of the deep ocean. This weapon functions as a trident that grants a +3 bonus to attack and damage
innate swimming speed. Once used, this property of the bident can’t be used again until the next dusk. Destroying the Bident. To destroy the bident, it must be heated by the breath of an ancient red dragon and then, while still hot, immersed in the Tartyx River.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
elements that the witches use in their fell concoctions and rituals. The labels identify such items as “Eye of Newt,” “Hair of Bat,” “Snail Hearts,” and “Frog’s Breath.” There are no magic potions among the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
powerful creatures in the world. Dragons are also magical creatures whose innate power fuels their dreaded breath weapons and other preternatural abilities. Many creatures, including wyverns and
dragon turtles, have draconic blood. However, true dragons fall into the two broad categories of chromatic and metallic dragons. The black, blue, green, red, and white dragons are selfish, evil, and feared
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the blood of a hydra resulted in a many-headed draconic monster with wings and multiple snakelike tails. The dracohydra’s breath weapon is a multicolored mass of energy that contains the essence of a
, kept obedient by the rituals of their creation. Dracohydra
Huge Monstrosity, Typically Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 218 (19d12 + 95)
Speed 30 ft., swim 30 ft., fly
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
dark silken mats with a pale web-strand pattern woven through them in silvery thread. In the middle of the chamber (at the center of the web) stands a broad pedestal carved from zurkhwood, with a 10
shrine, overseeing routine rituals and offerings to Lolth. Roll a d6 when the characters enter the shrine to determine who they might meet. Shrine Activity d6 Activity 1–2 Asha is in the room alone
Compendium
- Sources->Dungeons & Dragons->Monster Manual
world. With broad circles of friends, adult copper dragons delight in introducing people to one another and helping people find places where they can flourish. When disaster strikes, these dragons draw
. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Slowing Breath or (B) Spellcasting to cast Mind Spike (level 4 version).
Rend. Melee Attack Roll: +11, reach 10 ft
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Material Plane, and its winding branches are as broad and meandering as river deltas. Thousands of chambers, tunnels, and halls—all claimed by the cult of Aurnozci—riddle the tree’s rotten interior. Huge
. A broken Gorewood limb overlooks the opening at the top of the nest. Aurnozci’s servants throw sacrifices to it from this overlook, and the Eye of Aurnozci conducts profane rituals atop a dais on the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
intruders. A buried creature is restrained and has to hold its breath until it is dug out. Strange laughter, sounding like that of children or the hag herself, occasionally pierces the silence. Small
restrained and has to hold its breath until it is dug out. Human-sized blocks of ice appear, containing frozen corpses. These corpses might break free and attack as zombies, or their spirits might attack as
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
husbands and knows a lot about history because she was there when it happened. Her hair cascades in thick ringlets over her broad shoulders. When Friendly, Kelra shares the following: “My first husband
spring, a bulette terrorized farms at the north end of the Ribbon. One day, out of the blue, a copper dragon swooped down and dissolved the bulette with its acid breath, saving a farmer’s life.” Zakia
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
by the broad protective plate that expands from its forehead and the spikes protruding from its chin. A frill runs the length of its neck, and its tapering wings extend down the length of its tail. A
effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.
Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons:
Fire Breath
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
larder, as they have discovered that the dragon’s cold breath keeps their meat fresh.
Young White Dragon Connections d6 Connected Creatures
1 A young white dragon and a young remorhaz are
seek out new mineral veins for sustenance.
8 A clan of winged kobolds treat the air currents and ice slides of an adult white dragon’s lair as an obstacle course. The dragon enjoys devising
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
shapes and abilities. The common forms that are familiar to demonologists represent broad trends, but individual demons defy those tendencies. For instance, a vrock might crawl out of an oil slick in the
out of existence or connecting to different layers at random. Rituals exist that travelers can use to attune a portal to a certain domain. However, the exact specifications of such a ritual vary for
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Defensive spells, arcane travel rituals, eldritch utility magic — a wizard does it all. Plus, they’ll blow things up when needed. And not surprisingly, things in an Acq Inc campaign need to get blown up a lot
, the study of arcane magic lends itself to a broad range of specialization. As such, it’s not enough to simply dedicate yourself to being the best wizard you can be. It’s about figuring out which
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
pool. A thundering spray of water fills this chamber, pooling and flowing out to join a larger river to the north. The air is damp, and the roar of the waterfall is deafening. A broad ledge heads north
stone has a curiously pitted appearance (which was caused by Nightscale’s acid breath). A character who succeeds on a DC 10 Intelligence (Investigation) check can determine that the stone was
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the black depths of vast seas or enthroned among jagged reefs. Olhydra waits for the chance to enter the Material Plane through elemental water nodes or when called by the proper rituals. Whether she
miles of the lair. A downpour occurs once every 2d12 hours, and lasts 1d3 hours. Downpours are so heavy that creatures moving overland travel at half normal speed. Within 5 miles of the lair, currents
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
natural phenomenon sometimes causes the ocean currents to form a great whirlpool with enough strength to draw ships down into it. These vessels are torn apart as they are pulled down, and the wreckage
is tinted blue on the map. Submerged areas are tinted blue from wall to wall. Characters who can’t breathe underwater must hold their breath in a submerged area. While submerged, they are also
Compendium
- Sources->Dungeons & Dragons->Divine Contention
here are broad, but in combat it’s simplest to allow them the opportunity to “rewind” one action and take it again, or to reroll a failed saving throw (if it can still take actions). . Each use of
to protect its resting place. If Ebondeath left the “Leilon Besieged” quest in Claugiyliamatar’s body, the party is now in trouble. Ebondeath has the statistics of Claugiyliamatar, except his breath
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
clear a pile of stony rubble inside the derro’s lair The walls of this rough-hewn chamber have been painted with broad, jagged lines of black and white. On the west side of the room, fragments of a
used in foul necromantic rituals. Five zombies are trapped in a small pocket of loose rubble (see the “Derro Lair Features” section). If the characters clear the rubble, the freed zombies attack their
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
battlefield, capable of annihilating whole armies with her five breath weapons, her formidable spellcasting, and her fearsome claws. Tiamat’s most hated enemy is Bahamut the Platinum Dragon, with whom
collapse of humanoid kingdoms. They make their homes in fetid swamps and crumbling ruins where kingdoms once stood. With deep-socketed eyes and broad nasal openings, a black dragon’s face resembles a skull
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. At the chamber’s center, a thick, foul-smelling mist billows from a shallow pool of brackish liquid. Something large and scaly lies within. Beyond it stands a sculpted pillar and a broad stone table
out of existence with each slow breath. Yarana. Since contacting to the characters, Chimagua’s ally Yarana (scout) has been enthralled by the aboleths lurking beneath the water in area C7. When a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Forms to Guard the Wilds Druids of the Circle of the Moon draw on lunar magic to transform themselves. Their order gathers under the moon to share news and perform rituals. Changeable as the moon, a
against those who despoil nature. Others seek mystical unity with nature by attuning themselves to the ebb and flow of the tides, following the rush of currents and waves and listening to the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
dao wears a golden, gem-encrusted necklace worth 2,500 gp. T5. Scrying Pool This chamber was once used to conduct scrying training and rituals, but it has been desecrated by Valin’s corruption, as can
the following boxed text if Okuzor fled here from area T5: This huge chamber is edged by a broad floor surrounding a sunken lower-level gallery, reached by way of sloping ramps. The center of the lower
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
by weapons and claws, separate this area from the heart of the cathedral. H3. Central Altar Read the following as the characters enter this area: An altar rests on a raised dais in this broad hall
.
The lever can be pulled to open the hand, so that offerings to Torm or bodies undergoing rituals can be placed upon it. Activating the Altar. Even with all that has happened in the city, this altar
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
kill any creature that enters the tunnel. Upon entering the tunnel for the first time, a character who has a passive Wisdom (Perception) score of 15 or higher notices odd waves and currents that suggest
catacombs several months ago, whispering about strange rituals and secrets. Delvin. Chanelle saw a man matching Delvin’s description flee through the rotunda from deeper within the catacombs, pursued by
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
pool requires DC 10 Strength (Athletics) checks due to the swirling currents. Any creature that fails such a check is swept into the stream. The stream is 4 feet deep, cold, and swift. Any creature
Undercommon, and is blessed by Imix. The blessing grants the minotaur immunity to fire damage as well as the following additional action option: Burning Breath (Recharge 5–6). The minotaur exhales a cloud
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
first time on a turn takes 40 (9d8) lightning damage. When the barrier appears, read: The shimmering head and shoulders of a woman blink into existence above the arena floor. Electrical currents course
)
WIS
10 (+0)
CHA
4 (−3)
Senses blindsight 30 ft. (blind beyond this radius), passive Perception 10
Languages Common
Challenge 0 (10 XP)
Hold Breath. Kingsport can hold its






