Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 33 results for 'broad button diffusing completes reorx'.
Other Suggestions:
bond button diffusing complete reorx
blood button diffusing complete reorx
bred button diffusing complete reorx
broad button diffusing complete resort
bond button diffusing completes reorx
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
11. Dining Room Chairs and candelabras covered in dusty sheets attend this hall’s broad dining room table. Still life paintings depicting multiple grand feasts hang on the walls, their faded oils
sixty-six bent spoons. The art on the walls is worthless. Dinner Guest. A conspicuous, child-sized form is seated under a sheet covering one of the chairs. Beneath sits a ragged doll in a frilly red dress. A white patch covers a missing button eye.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
11. Dining Room Chairs and candelabras covered in dusty sheets attend this hall’s broad dining room table. Still life paintings depicting multiple grand feasts hang on the walls, their faded oils
sixty-six bent spoons. The art on the walls is worthless. Dinner Guest. A conspicuous, child-sized form is seated under a sheet covering one of the chairs. Beneath sits a ragged doll in a frilly red dress. A white patch covers a missing button eye.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
11. Dining Room Chairs and candelabras covered in dusty sheets attend this hall’s broad dining room table. Still life paintings depicting multiple grand feasts hang on the walls, their faded oils
sixty-six bent spoons. The art on the walls is worthless. Dinner Guest. A conspicuous, child-sized form is seated under a sheet covering one of the chairs. Beneath sits a ragged doll in a frilly red dress. A white patch covers a missing button eye.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
mask slip meets a grisly end. When an “aristocrat” at the duchess’s masquerade loses a button from a fraying coat, the duchess pronounces the impostor’s doom and the unmasked pretender crumbles to dust
come from a vast array of origins and have widely varied appearances. Dapper orcs and down-on-their-luck drow would be equally at home in this fairytale domain. The naming conventions often take broad
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
mask slip meets a grisly end. When an “aristocrat” at the duchess’s masquerade loses a button from a fraying coat, the duchess pronounces the impostor’s doom and the unmasked pretender crumbles to dust
come from a vast array of origins and have widely varied appearances. Dapper orcs and down-on-their-luck drow would be equally at home in this fairytale domain. The naming conventions often take broad
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
mask slip meets a grisly end. When an “aristocrat” at the duchess’s masquerade loses a button from a fraying coat, the duchess pronounces the impostor’s doom and the unmasked pretender crumbles to dust
come from a vast array of origins and have widely varied appearances. Dapper orcs and down-on-their-luck drow would be equally at home in this fairytale domain. The naming conventions often take broad
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Simulation Chambers Each simulation chamber is a broad circular space with a domed ceiling, its stone walls carved with arcane runes that fill the area with bright light. Each chamber is equipped
proud, among others. A long, smartly crafted bronze mustache completes his ensemble.
Quote: “If you’re looking for a quick answer, I’m probably not the best place to find it.”
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Simulation Chambers Each simulation chamber is a broad circular space with a domed ceiling, its stone walls carved with arcane runes that fill the area with bright light. Each chamber is equipped
proud, among others. A long, smartly crafted bronze mustache completes his ensemble.
Quote: “If you’re looking for a quick answer, I’m probably not the best place to find it.”
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Simulation Chambers Each simulation chamber is a broad circular space with a domed ceiling, its stone walls carved with arcane runes that fill the area with bright light. Each chamber is equipped
proud, among others. A long, smartly crafted bronze mustache completes his ensemble.
Quote: “If you’re looking for a quick answer, I’m probably not the best place to find it.”
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Island Theme Each island encountered has a theme chosen or rolled on the Island Theme table. This theme defines the island’s story in one broad stroke. Once you have a theme, consult its section
mephits, which are hostile toward creatures that aren’t inhabitants of the island. 4 When a creature that isn’t an inhabitant of the island completes a long rest there, it must succeed on a DC 15
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Island Theme Each island encountered has a theme chosen or rolled on the Island Theme table. This theme defines the island’s story in one broad stroke. Once you have a theme, consult its section
mephits, which are hostile toward creatures that aren’t inhabitants of the island. 4 When a creature that isn’t an inhabitant of the island completes a long rest there, it must succeed on a DC 15
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Island Theme Each island encountered has a theme chosen or rolled on the Island Theme table. This theme defines the island’s story in one broad stroke. Once you have a theme, consult its section
mephits, which are hostile toward creatures that aren’t inhabitants of the island. 4 When a creature that isn’t an inhabitant of the island completes a long rest there, it must succeed on a DC 15
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
skeleton clutching a berserker axe. The south tomb is empty except for an iron amulet shaped like a smith’s hammer. A cleric of Reorx or a character who succeeds on a DC 14 Intelligence (Religion) check
recognizes this as a holy symbol of Reorx, god of craft. Broken Passage. Lord Soth destroyed a door and a section of wall here to reach area R7. Characters with the Stonecunning trait or who succeed
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
, dwarf, and elf adventurers. From the western wall emerge formations of the same glassy crystal.
A ramp and a pair of stairways descend to the northeast, while a broad passage opens to the east.
The
broad cavern’s nooks and niches. A particularly massive formation to the south holds an ornate shape inside.
The crystal formations here are lightning crystals (see “Haskasori Features”). Yaarnak’s
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
, dwarf, and elf adventurers. From the western wall emerge formations of the same glassy crystal.
A ramp and a pair of stairways descend to the northeast, while a broad passage opens to the east.
The
broad cavern’s nooks and niches. A particularly massive formation to the south holds an ornate shape inside.
The crystal formations here are lightning crystals (see “Haskasori Features”). Yaarnak’s
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
skeleton clutching a berserker axe. The south tomb is empty except for an iron amulet shaped like a smith’s hammer. A cleric of Reorx or a character who succeeds on a DC 14 Intelligence (Religion) check
recognizes this as a holy symbol of Reorx, god of craft. Broken Passage. Lord Soth destroyed a door and a section of wall here to reach area R7. Characters with the Stonecunning trait or who succeed
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
skeleton clutching a berserker axe. The south tomb is empty except for an iron amulet shaped like a smith’s hammer. A cleric of Reorx or a character who succeeds on a DC 14 Intelligence (Religion) check
recognizes this as a holy symbol of Reorx, god of craft. Broken Passage. Lord Soth destroyed a door and a section of wall here to reach area R7. Characters with the Stonecunning trait or who succeed
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
, dwarf, and elf adventurers. From the western wall emerge formations of the same glassy crystal.
A ramp and a pair of stairways descend to the northeast, while a broad passage opens to the east.
The
broad cavern’s nooks and niches. A particularly massive formation to the south holds an ornate shape inside.
The crystal formations here are lightning crystals (see “Haskasori Features”). Yaarnak’s
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
character’s maximum hit points decrease by 1 per Hit Die. This reduction ends the next time a character completes a long rest outside the Drowned Forest. Malevolent Fungi. A variety of strange, twisted
young black dragon Dunwater River The Dunwater River meanders its way into the Azure Sea. It is a broad, slow-moving body of water, choked with reeds and too shallow in many spots to allow boats other
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
character’s maximum hit points decrease by 1 per Hit Die. This reduction ends the next time a character completes a long rest outside the Drowned Forest. Malevolent Fungi. A variety of strange, twisted
young black dragon Dunwater River The Dunwater River meanders its way into the Azure Sea. It is a broad, slow-moving body of water, choked with reeds and too shallow in many spots to allow boats other
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
character’s maximum hit points decrease by 1 per Hit Die. This reduction ends the next time a character completes a long rest outside the Drowned Forest. Malevolent Fungi. A variety of strange, twisted
young black dragon Dunwater River The Dunwater River meanders its way into the Azure Sea. It is a broad, slow-moving body of water, choked with reeds and too shallow in many spots to allow boats other
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
until its business with the characters is concluded, then politely shows them the door. Princess Doll. One of the items in Kinrob’s junk pile is a sackcloth doll with button eyes and a gold cloth tiara
he has white freckles on his broad snout. He’s suffering from three levels of exhaustion and is trying to keep a 10-foot pole steady with trembling hands. From the top of the pole hangs Azrok’s banner
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
until its business with the characters is concluded, then politely shows them the door. Princess Doll. One of the items in Kinrob’s junk pile is a sackcloth doll with button eyes and a gold cloth tiara
he has white freckles on his broad snout. He’s suffering from three levels of exhaustion and is trying to keep a 10-foot pole steady with trembling hands. From the top of the pole hangs Azrok’s banner
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
until its business with the characters is concluded, then politely shows them the door. Princess Doll. One of the items in Kinrob’s junk pile is a sackcloth doll with button eyes and a gold cloth tiara
he has white freckles on his broad snout. He’s suffering from three levels of exhaustion and is trying to keep a 10-foot pole steady with trembling hands. From the top of the pole hangs Azrok’s banner
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. She has collected them since childhood, though they are not valuable. The footlocker holds the attendant’s modest personal effects, including a stuffed cat with green button eyes and a bracelet with
the following boxed text if Okuzor fled here from area T5: This huge chamber is edged by a broad floor surrounding a sunken lower-level gallery, reached by way of sloping ramps. The center of the lower
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
and smoothed rock edges. The passage leads to area G11 in Gibbet Crossing. T2: Deepening Hall Elaborate carvings of mountain landscapes and treasure piles line the walls of this broad staircase as it
master oversaw all the sparring in the adjacent room. Treasure. The greataxe on display isn’t magical, but it has an immovable rod as its shaft. The button to control the rod is within easy reach of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
and smoothed rock edges. The passage leads to area G11 in Gibbet Crossing. T2: Deepening Hall Elaborate carvings of mountain landscapes and treasure piles line the walls of this broad staircase as it
master oversaw all the sparring in the adjacent room. Treasure. The greataxe on display isn’t magical, but it has an immovable rod as its shaft. The button to control the rod is within easy reach of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. She has collected them since childhood, though they are not valuable. The footlocker holds the attendant’s modest personal effects, including a stuffed cat with green button eyes and a bracelet with
the following boxed text if Okuzor fled here from area T5: This huge chamber is edged by a broad floor surrounding a sunken lower-level gallery, reached by way of sloping ramps. The center of the lower
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. She has collected them since childhood, though they are not valuable. The footlocker holds the attendant’s modest personal effects, including a stuffed cat with green button eyes and a bracelet with
the following boxed text if Okuzor fled here from area T5: This huge chamber is edged by a broad floor surrounding a sunken lower-level gallery, reached by way of sloping ramps. The center of the lower
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
and smoothed rock edges. The passage leads to area G11 in Gibbet Crossing. T2: Deepening Hall Elaborate carvings of mountain landscapes and treasure piles line the walls of this broad staircase as it
master oversaw all the sparring in the adjacent room. Treasure. The greataxe on display isn’t magical, but it has an immovable rod as its shaft. The button to control the rod is within easy reach of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
coming out of them. The other two hold armfuls of tiny crimson candles.
Thick creepers with broad leaves encroach on the kitchen through a partially open door in the middle of a concave wall. The
bakers, and they are frozen in time. In addition to the large cake described below, characters can see platters of blue-frosted cupcakes and candied apples on sticks, bowls of sugar-glazed button
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
coming out of them. The other two hold armfuls of tiny crimson candles.
Thick creepers with broad leaves encroach on the kitchen through a partially open door in the middle of a concave wall. The
bakers, and they are frozen in time. In addition to the large cake described below, characters can see platters of blue-frosted cupcakes and candied apples on sticks, bowls of sugar-glazed button
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
coming out of them. The other two hold armfuls of tiny crimson candles.
Thick creepers with broad leaves encroach on the kitchen through a partially open door in the middle of a concave wall. The
bakers, and they are frozen in time. In addition to the large cake described below, characters can see platters of blue-frosted cupcakes and candied apples on sticks, bowls of sugar-glazed button






