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Returning 35 results for 'broadcast bonus diffusing consist reciting'.
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Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
associated with particular springs and groves (such as Eldath). Druids revere nature as a whole and might serve one of these deities, practicing mysterious rites and reciting all-but-forgotten prayers in their
: Animal Handling, Nature, or Survival. Bonus Proficiency Also at 1st level, you gain proficiency with heavy armor. Channel Divinity: Charm Animals and Plants Starting at 2nd level, you can use your
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
associated with particular springs and groves (such as Eldath). Druids revere nature as a whole and might serve one of these deities, practicing mysterious rites and reciting all-but-forgotten prayers in their
: Animal Handling, Nature, or Survival. Bonus Proficiency Also at 1st level, you gain proficiency with heavy armor. Channel Divinity: Charm Animals and Plants Starting at 2nd level, you can use your
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
associated with particular springs and groves (such as Eldath). Druids revere nature as a whole and might serve one of these deities, practicing mysterious rites and reciting all-but-forgotten prayers in their
: Animal Handling, Nature, or Survival. Bonus Proficiency Also at 1st level, you gain proficiency with heavy armor. Channel Divinity: Charm Animals and Plants Starting at 2nd level, you can use your
Monsters
Fizban's Treasury of Dragons
visitors by reciting epic poetry.
4
The only people I’m interested in are those who know history and those who make history.
5
I like to adopt the personas of characters from legend
points or uses a bonus action to end it.
Psychic Step. The dragon magically teleports to an unoccupied space it can see within 60 feet of it.
Monsters
Fizban's Treasury of Dragons
reciting epic poetry.
4
The only people I’m interested in are those who know history and those who make history.
5
I like to adopt the personas of characters from legend.
6
I
transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it.
Psychic Step. The dragon magically teleports to an unoccupied space it can see within 60 feet of it.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
join the College of Glamour at 3rd level, you gain the ability to weave a song of fey magic that imbues your allies with vigor and speed. As a bonus action, you can expend one use of your Bardic
at 3rd level, you can charge your performance with seductive, fey magic. If you perform for at least 1 minute, you can attempt to inspire wonder in your audience by singing, reciting a poem, or
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
join the College of Glamour at 3rd level, you gain the ability to weave a song of fey magic that imbues your allies with vigor and speed. As a bonus action, you can expend one use of your Bardic
at 3rd level, you can charge your performance with seductive, fey magic. If you perform for at least 1 minute, you can attempt to inspire wonder in your audience by singing, reciting a poem, or
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
join the College of Glamour at 3rd level, you gain the ability to weave a song of fey magic that imbues your allies with vigor and speed. As a bonus action, you can expend one use of your Bardic
at 3rd level, you can charge your performance with seductive, fey magic. If you perform for at least 1 minute, you can attempt to inspire wonder in your audience by singing, reciting a poem, or
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
your pact will play in your character’s adventuring career. Your patron’s demands might drive you into adventures, or they might consist entirely of small favors you can do between adventures. What kind
charlatan background. Third, choose the eldritch blast and chill touch cantrips, along with the 1st-level spells charm person and witch bolt. Level
Proficiency
Bonus
Features
Cantrips
Known
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
your pact will play in your character’s adventuring career. Your patron’s demands might drive you into adventures, or they might consist entirely of small favors you can do between adventures. What kind
charlatan background. Third, choose the eldritch blast and chill touch cantrips, along with the 1st-level spells charm person and witch bolt. Level
Proficiency
Bonus
Features
Cantrips
Known
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
your pact will play in your character’s adventuring career. Your patron’s demands might drive you into adventures, or they might consist entirely of small favors you can do between adventures. What kind
charlatan background. Third, choose the eldritch blast and chill touch cantrips, along with the 1st-level spells charm person and witch bolt. Level
Proficiency
Bonus
Features
Cantrips
Known
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one. A creature seated on the throne and touching the orb can use a bonus action to broadcast its voice to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one. A creature seated on the throne and touching the orb can use a bonus action to broadcast its voice to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
will, or fight in wicked armies. Bearded devils’ eponymous beards consist of grotesque, tentacle-like growths. These squirming, barb-riddled beards carry poison capable of preventing magical healing
-wide Line. Failure: 66 (12d10) Lightning damage. Success: Half damage.
Bonus Actions
Swallow. Dexterity Saving Throw: DC 18, one Large or smaller creature Grappled by the behir (the behir can have
Compendium
- Sources->Dungeons & Dragons->Monster Manual
will, or fight in wicked armies. Bearded devils’ eponymous beards consist of grotesque, tentacle-like growths. These squirming, barb-riddled beards carry poison capable of preventing magical healing
-wide Line. Failure: 66 (12d10) Lightning damage. Success: Half damage.
Bonus Actions
Swallow. Dexterity Saving Throw: DC 18, one Large or smaller creature Grappled by the behir (the behir can have
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one. A creature seated on the throne and touching the orb can use a bonus action to broadcast its voice to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
will, or fight in wicked armies. Bearded devils’ eponymous beards consist of grotesque, tentacle-like growths. These squirming, barb-riddled beards carry poison capable of preventing magical healing
-wide Line. Failure: 66 (12d10) Lightning damage. Success: Half damage.
Bonus Actions
Swallow. Dexterity Saving Throw: DC 18, one Large or smaller creature Grappled by the behir (the behir can have
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
so, you gain a +4 bonus to the Strength check. One other character can help you use the ram, giving you Advantage on this check. Rations (5 SP) Rations consist of travel-ready food, including jerky
Acid. Target one creature or object you can see within 20 feet of yourself. The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or take 2d6
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
yourself. The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or take 2d6 Acid damage. Alchemist’s Fire (50 GP) When you take the Attack
throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or take 1d4 Fire damage and start burning (see the Rules Glossary). Ammunition (Varies) Ammunition is required by a weapon that has the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
R16, which can be dimmed or restored to its normal brightness. Turning the dial requires an action or a bonus action. Loudspeaker. Anyone who speaks into a flaring brass protrusion resembling the bell
of a trumpet while pressing a button on the console can broadcast their voice throughout the prison. Using the loudspeaker requires an action. R19. Guard Barracks Characters who climb the spiral
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
so, you gain a +4 bonus to the Strength check. One other character can help you use the ram, giving you Advantage on this check. Rations (5 SP) Rations consist of travel-ready food, including jerky
Acid. Target one creature or object you can see within 20 feet of yourself. The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or take 2d6
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
yourself. The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or take 2d6 Acid damage. Alchemist’s Fire (50 GP) When you take the Attack
throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or take 1d4 Fire damage and start burning (see the Rules Glossary). Ammunition (Varies) Ammunition is required by a weapon that has the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
so, you gain a +4 bonus to the Strength check. One other character can help you use the ram, giving you Advantage on this check. Rations (5 SP) Rations consist of travel-ready food, including jerky
Acid. Target one creature or object you can see within 20 feet of yourself. The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or take 2d6
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
yourself. The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or take 2d6 Acid damage. Alchemist’s Fire (50 GP) When you take the Attack
throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or take 1d4 Fire damage and start burning (see the Rules Glossary). Ammunition (Varies) Ammunition is required by a weapon that has the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
balcony overlooks the eastern end of the outpost’s lower level (areas S2, S3, S7, and S8). Made of smoothly sculpted stone, the balcony has 3-foot-high railings that consist of taut metal cables strung
short message (up to twenty-five words) that is broadcast in every location throughout Starglass Waypoint. The message can be in your own voice or delivered by a mechanical voice that translates your
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
R16, which can be dimmed or restored to its normal brightness. Turning the dial requires an action or a bonus action. Loudspeaker. Anyone who speaks into a flaring brass protrusion resembling the bell
of a trumpet while pressing a button on the console can broadcast their voice throughout the prison. Using the loudspeaker requires an action. R19. Guard Barracks Characters who climb the spiral
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
yourself and those who come after you. These maps can range from large-scale depictions of mountain ranges to diagrams that show the layout of a dungeon level. Components. Cartographer’s tools consist of
might seem too humble for an adventurer, a good pair of boots will see a character across rugged wilderness and through deadly dungeons. Components. Cobbler’s tools consist of a hammer, an awl, a knife, a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
R16, which can be dimmed or restored to its normal brightness. Turning the dial requires an action or a bonus action. Loudspeaker. Anyone who speaks into a flaring brass protrusion resembling the bell
of a trumpet while pressing a button on the console can broadcast their voice throughout the prison. Using the loudspeaker requires an action. R19. Guard Barracks Characters who climb the spiral
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
yourself and those who come after you. These maps can range from large-scale depictions of mountain ranges to diagrams that show the layout of a dungeon level. Components. Cartographer’s tools consist of
might seem too humble for an adventurer, a good pair of boots will see a character across rugged wilderness and through deadly dungeons. Components. Cobbler’s tools consist of a hammer, an awl, a knife, a
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
balcony overlooks the eastern end of the outpost’s lower level (areas S2, S3, S7, and S8). Made of smoothly sculpted stone, the balcony has 3-foot-high railings that consist of taut metal cables strung
short message (up to twenty-five words) that is broadcast in every location throughout Starglass Waypoint. The message can be in your own voice or delivered by a mechanical voice that translates your
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
balcony overlooks the eastern end of the outpost’s lower level (areas S2, S3, S7, and S8). Made of smoothly sculpted stone, the balcony has 3-foot-high railings that consist of taut metal cables strung
short message (up to twenty-five words) that is broadcast in every location throughout Starglass Waypoint. The message can be in your own voice or delivered by a mechanical voice that translates your
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
yourself and those who come after you. These maps can range from large-scale depictions of mountain ranges to diagrams that show the layout of a dungeon level. Components. Cartographer’s tools consist of
might seem too humble for an adventurer, a good pair of boots will see a character across rugged wilderness and through deadly dungeons. Components. Cobbler’s tools consist of a hammer, an awl, a knife, a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
they are as devious as devils when doing so. Neogi buy and sell, but they pose a grave risk to potential patrons that might instead be easily enslaved, so their customers generally consist of desperate
long rest. It knows the following warlock spells:
Cantrips (at will): eldritch blast (range 300 ft., +4 bonus to each damage roll), guidance, mage hand, minor illusion, prestidigitation, vicious
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
they are as devious as devils when doing so. Neogi buy and sell, but they pose a grave risk to potential patrons that might instead be easily enslaved, so their customers generally consist of desperate
long rest. It knows the following warlock spells:
Cantrips (at will): eldritch blast (range 300 ft., +4 bonus to each damage roll), guidance, mage hand, minor illusion, prestidigitation, vicious
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
they are as devious as devils when doing so. Neogi buy and sell, but they pose a grave risk to potential patrons that might instead be easily enslaved, so their customers generally consist of desperate
long rest. It knows the following warlock spells:
Cantrips (at will): eldritch blast (range 300 ft., +4 bonus to each damage roll), guidance, mage hand, minor illusion, prestidigitation, vicious






