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Returning 30 results for 'broader balm diffusing consort require'.
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Monsters
Van Richten’s Guide to Ravenloft
disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Unusual Nature. The mind flayer doesn’t require air, food, or sleep.Multiattack. The mind flayer makes
grotesque balm stalls the elder brain’s degeneration but is far from a cure.
Vampiric mind flayers are physically and mentally unstable beings. Ghoulish creatures, they let nothing stand between
Classes
Xanathar's Guide to Everything
to consort with the powers of the Nine Hells, valuing the rule of law over the balm of mercy. The archdevil Bel, warlord of Avernus, counts many of these paladins — called hell knights &mdash
Classes
Xanathar's Guide to Everything
to consort with the powers of the Nine Hells, valuing the rule of law over the balm of mercy. The archdevil Bel, warlord of Avernus, counts many of these paladins — called hell knights &mdash
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
grotesque balm stalls the elder brain’s degeneration but is far from a cure. Vampiric mind flayers are physically and mentally unstable beings. Ghoulish creatures, they let nothing stand between them
Wisdom (Perception) checks that rely on sight.
Unusual Nature. The mind flayer doesn’t require air, food, or sleep.
Actions
Multiattack. The mind flayer makes two Claw attacks or one Claw attack
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
grotesque balm stalls the elder brain’s degeneration but is far from a cure. Vampiric mind flayers are physically and mentally unstable beings. Ghoulish creatures, they let nothing stand between them
Wisdom (Perception) checks that rely on sight.
Unusual Nature. The mind flayer doesn’t require air, food, or sleep.
Actions
Multiattack. The mind flayer makes two Claw attacks or one Claw attack
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
grotesque balm stalls the elder brain’s degeneration but is far from a cure. Vampiric mind flayers are physically and mentally unstable beings. Ghoulish creatures, they let nothing stand between them
Wisdom (Perception) checks that rely on sight.
Unusual Nature. The mind flayer doesn’t require air, food, or sleep.
Actions
Multiattack. The mind flayer makes two Claw attacks or one Claw attack
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
the Prophecy, however—primarily the dragons of the Chamber and the fiendish Lords of Dust—view each fragment as a tiny piece of a much larger whole. From this broader perspective, one fragment or verse
kindling in the midst of despair is one obvious reading of these words. However, the reference to fires earlier in the verse doesn’t require that the embers here be positive—this could refer to a new
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
the Prophecy, however—primarily the dragons of the Chamber and the fiendish Lords of Dust—view each fragment as a tiny piece of a much larger whole. From this broader perspective, one fragment or verse
kindling in the midst of despair is one obvious reading of these words. However, the reference to fires earlier in the verse doesn’t require that the embers here be positive—this could refer to a new
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
so far as to consort with the powers of the Nine Hells, valuing the rule of law over the balm of mercy. The archdevil Bel, warlord of Avernus, counts many of these paladins — called hell knights — as
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
the Prophecy, however—primarily the dragons of the Chamber and the fiendish Lords of Dust—view each fragment as a tiny piece of a much larger whole. From this broader perspective, one fragment or verse
kindling in the midst of despair is one obvious reading of these words. However, the reference to fires earlier in the verse doesn’t require that the embers here be positive—this could refer to a new
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
so far as to consort with the powers of the Nine Hells, valuing the rule of law over the balm of mercy. The archdevil Bel, warlord of Avernus, counts many of these paladins — called hell knights — as
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
so far as to consort with the powers of the Nine Hells, valuing the rule of law over the balm of mercy. The archdevil Bel, warlord of Avernus, counts many of these paladins — called hell knights — as
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
identity, a gestalt of its constituents and their shared background. The greater the number of spirits that make up an Incarnate, the broader and deeper both its personality and its knowledge are. Most
. The Dawn Incarnates know everything that transpires in the Preserve of the Ancestors, which is why they require the Speakers for the Ancestors to meet there. While they do not interfere in the day-to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
identity, a gestalt of its constituents and their shared background. The greater the number of spirits that make up an Incarnate, the broader and deeper both its personality and its knowledge are. Most
. The Dawn Incarnates know everything that transpires in the Preserve of the Ancestors, which is why they require the Speakers for the Ancestors to meet there. While they do not interfere in the day-to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
identity, a gestalt of its constituents and their shared background. The greater the number of spirits that make up an Incarnate, the broader and deeper both its personality and its knowledge are. Most
. The Dawn Incarnates know everything that transpires in the Preserve of the Ancestors, which is why they require the Speakers for the Ancestors to meet there. While they do not interfere in the day-to
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
identity, a gestalt of its constituents and their shared background. The greater the number of spirits that make up an Incarnate, the broader and deeper both its personality and its knowledge are. Most
. The Dawn Incarnates know everything that transpires in the Preserve of the Ancestors, which is why they require the Speakers for the Ancestors to meet there. While they do not interfere in the day-to
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
identity, a gestalt of its constituents and their shared background. The greater the number of spirits that make up an Incarnate, the broader and deeper both its personality and its knowledge are. Most
. The Dawn Incarnates know everything that transpires in the Preserve of the Ancestors, which is why they require the Speakers for the Ancestors to meet there. While they do not interfere in the day-to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
identity, a gestalt of its constituents and their shared background. The greater the number of spirits that make up an Incarnate, the broader and deeper both its personality and its knowledge are. Most
. The Dawn Incarnates know everything that transpires in the Preserve of the Ancestors, which is why they require the Speakers for the Ancestors to meet there. While they do not interfere in the day-to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
“Divine Magic” below). The work of a priest is to serve one’s deity and that deity’s faithful, a task that doesn’t necessarily require the use of magic. The kind of person attracted to a deity’s
pronouncements of this sort are often personal in scope and brief, and those edicts that concern broader matters tend to be open to interpretation or debate. Priesthood Priesthood is a vocation like any
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
“Divine Magic” below). The work of a priest is to serve one’s deity and that deity’s faithful, a task that doesn’t necessarily require the use of magic. The kind of person attracted to a deity’s
pronouncements of this sort are often personal in scope and brief, and those edicts that concern broader matters tend to be open to interpretation or debate. Priesthood Priesthood is a vocation like any
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
“Divine Magic” below). The work of a priest is to serve one’s deity and that deity’s faithful, a task that doesn’t necessarily require the use of magic. The kind of person attracted to a deity’s
pronouncements of this sort are often personal in scope and brief, and those edicts that concern broader matters tend to be open to interpretation or debate. Priesthood Priesthood is a vocation like any
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
escapades. His chief spy, confidante, and consort is Aazon Talieri (NG male Tethyrian human spy). Jobal trusts him implicitly, and Aazon’s loyalty is beyond reproach. Because of his dealings with
assigns Aazon the task of escorting the adventurers to whichever guides interest them. Jobal doesn’t require payment up front, since all guides in Port Nyanzaru are required by law to pay him a fair
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
escapades. His chief spy, confidante, and consort is Aazon Talieri (NG male Tethyrian human spy). Jobal trusts him implicitly, and Aazon’s loyalty is beyond reproach. Because of his dealings with
assigns Aazon the task of escorting the adventurers to whichever guides interest them. Jobal doesn’t require payment up front, since all guides in Port Nyanzaru are required by law to pay him a fair
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
escapades. His chief spy, confidante, and consort is Aazon Talieri (NG male Tethyrian human spy). Jobal trusts him implicitly, and Aazon’s loyalty is beyond reproach. Because of his dealings with
assigns Aazon the task of escorting the adventurers to whichever guides interest them. Jobal doesn’t require payment up front, since all guides in Port Nyanzaru are required by law to pay him a fair
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
before the Rain of Colorless Fire destroyed the Suloise Empire. Others claim Korenth is a red dragon—a former consort of Tiamat who became trapped in human form. Whatever the true story, the Father of
have also transcended their origin on this world to impact the broader multiverse. Two of these, Tharizdun and Vecna, are described in appendix A. The greater gods of Greyhawk rarely get directly
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
before the Rain of Colorless Fire destroyed the Suloise Empire. Others claim Korenth is a red dragon—a former consort of Tiamat who became trapped in human form. Whatever the true story, the Father of
have also transcended their origin on this world to impact the broader multiverse. Two of these, Tharizdun and Vecna, are described in appendix A. The greater gods of Greyhawk rarely get directly
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
before the Rain of Colorless Fire destroyed the Suloise Empire. Others claim Korenth is a red dragon—a former consort of Tiamat who became trapped in human form. Whatever the true story, the Father of
have also transcended their origin on this world to impact the broader multiverse. Two of these, Tharizdun and Vecna, are described in appendix A. The greater gods of Greyhawk rarely get directly
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
center around goals broader than a single dragon’s territory or concerns. This section discusses several organizations whose plots can unfold across small regions, whole worlds, or even multiple
Inheritors of the First World might seem unattainable; at the very least, achieving it would almost certainly require the intervention of both Bahamut and Tiamat. But they would be opposed by the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
center around goals broader than a single dragon’s territory or concerns. This section discusses several organizations whose plots can unfold across small regions, whole worlds, or even multiple
Inheritors of the First World might seem unattainable; at the very least, achieving it would almost certainly require the intervention of both Bahamut and Tiamat. But they would be opposed by the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
center around goals broader than a single dragon’s territory or concerns. This section discusses several organizations whose plots can unfold across small regions, whole worlds, or even multiple
Inheritors of the First World might seem unattainable; at the very least, achieving it would almost certainly require the intervention of both Bahamut and Tiamat. But they would be opposed by the






