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Returning 35 results for 'broader being diffusing called reflections'.
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broad being diffusing called reflection
Monsters
Mordenkainen Presents: Monsters of the Multiverse
recounted in dockside taverns tell of people lost to the sea—but not merely drowned and gone. Some unfortunates taken by the ocean live on as sea spawn, haunting the waves like tortured reflections
any combination of such qualities. Some of these piscine body parts provide them with special abilities.
The Sea Spawn of Purple Rocks
Visitors to a string of islands called the Purple Rocks (in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
himself, and the feeling made him too big by half.
— Paul S. Kemp, The Godborn
The Shadowfell, also called the Plane of Shadow, is a dimension of black, gray, and white where most other color has
— distorted reflections of what exists on the Material Plane. Where a mountain stands on the Material Plane, the corresponding feature on the Shadowfell is a jagged rock outcropping with a resemblance to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
himself, and the feeling made him too big by half.
— Paul S. Kemp, The Godborn
The Shadowfell, also called the Plane of Shadow, is a dimension of black, gray, and white where most other color has
— distorted reflections of what exists on the Material Plane. Where a mountain stands on the Material Plane, the corresponding feature on the Shadowfell is a jagged rock outcropping with a resemblance to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
himself, and the feeling made him too big by half.
— Paul S. Kemp, The Godborn
The Shadowfell, also called the Plane of Shadow, is a dimension of black, gray, and white where most other color has
— distorted reflections of what exists on the Material Plane. Where a mountain stands on the Material Plane, the corresponding feature on the Shadowfell is a jagged rock outcropping with a resemblance to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
creatures, they traveled in Corellon’s shadow, sparkling like the reflections from a finely cut gem. When Corellon came to notice these glorious echoes, the god tarried with them in the place that became
had declared herself thus — saw in the multiverse around them other beings making an impact in various worlds. The entity who called herself Lolth spoke to the other new gods and wove an enticing tale
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
creatures, they traveled in Corellon’s shadow, sparkling like the reflections from a finely cut gem. When Corellon came to notice these glorious echoes, the god tarried with them in the place that became
had declared herself thus — saw in the multiverse around them other beings making an impact in various worlds. The entity who called herself Lolth spoke to the other new gods and wove an enticing tale
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
creatures, they traveled in Corellon’s shadow, sparkling like the reflections from a finely cut gem. When Corellon came to notice these glorious echoes, the god tarried with them in the place that became
had declared herself thus — saw in the multiverse around them other beings making an impact in various worlds. The entity who called herself Lolth spoke to the other new gods and wove an enticing tale
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
one’s ancestors is deeply ingrained in Dayawlongo society, where a passion for the past is demonstrated by people’s love for oaths, poetry, and song. Ancestors sometimes return as guardians called
pious descendants or curses upon those who put their own needs over those of the family and broader community. Bonesingers Artisan-warriors, bonesingers dedicate their lives to maintaining the skybridges
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
one’s ancestors is deeply ingrained in Dayawlongo society, where a passion for the past is demonstrated by people’s love for oaths, poetry, and song. Ancestors sometimes return as guardians called
pious descendants or curses upon those who put their own needs over those of the family and broader community. Bonesingers Artisan-warriors, bonesingers dedicate their lives to maintaining the skybridges
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
one’s ancestors is deeply ingrained in Dayawlongo society, where a passion for the past is demonstrated by people’s love for oaths, poetry, and song. Ancestors sometimes return as guardians called
pious descendants or curses upon those who put their own needs over those of the family and broader community. Bonesingers Artisan-warriors, bonesingers dedicate their lives to maintaining the skybridges
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Reflections of Lolth From the time they’re old enough to understand, drow are taught that they’re superior to all other creatures, for they remain steadfast in their devotion to Lolth despite the
conflagration. The so-called descent of the drow isn’t one moment in history, but the result of conflict between godly powers in an era that has become myth to mortals. My investigations indicate it
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Reflections of Lolth From the time they’re old enough to understand, drow are taught that they’re superior to all other creatures, for they remain steadfast in their devotion to Lolth despite the
conflagration. The so-called descent of the drow isn’t one moment in history, but the result of conflict between godly powers in an era that has become myth to mortals. My investigations indicate it
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
families that settled Siabsungkoh are said to have been of different blood but the same spirit. Those who operate alone through choice or act in self-serving ways are often called tuah, which means “of
meditate on reflections in the water. Some forgo the duties of family, seeking to attune with nature and work the will of the spirits at the Temple of Ember. Many animals are believed to be messengers
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Material Plane Worlds of the Material Plane are infinitely diverse, but it was not always so. Some legends speak of a primordial state, a single reality called the First World, where many of the
peoples and monsters that inhabit the worlds on the Material Plane originated. After the First World was shattered by a great cataclysm, the many worlds were formed like reflections or (in some cases
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
families that settled Siabsungkoh are said to have been of different blood but the same spirit. Those who operate alone through choice or act in self-serving ways are often called tuah, which means “of
meditate on reflections in the water. Some forgo the duties of family, seeking to attune with nature and work the will of the spirits at the Temple of Ember. Many animals are believed to be messengers
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Material Plane Worlds of the Material Plane are infinitely diverse, but it was not always so. Some legends speak of a primordial state, a single reality called the First World, where many of the
peoples and monsters that inhabit the worlds on the Material Plane originated. After the First World was shattered by a great cataclysm, the many worlds were formed like reflections or (in some cases
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Material Plane Worlds of the Material Plane are infinitely diverse, but it was not always so. Some legends speak of a primordial state, a single reality called the First World, where many of the
peoples and monsters that inhabit the worlds on the Material Plane originated. After the First World was shattered by a great cataclysm, the many worlds were formed like reflections or (in some cases
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Reflections of Lolth From the time they’re old enough to understand, drow are taught that they’re superior to all other creatures, for they remain steadfast in their devotion to Lolth despite the
conflagration. The so-called descent of the drow isn’t one moment in history, but the result of conflict between godly powers in an era that has become myth to mortals. My investigations indicate it
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
families that settled Siabsungkoh are said to have been of different blood but the same spirit. Those who operate alone through choice or act in self-serving ways are often called tuah, which means “of
meditate on reflections in the water. Some forgo the duties of family, seeking to attune with nature and work the will of the spirits at the Temple of Ember. Many animals are believed to be messengers
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
attitude — actions that have often been misinterpreted by observers as worship. Maanzecorian. The entity/concept called Maanzecorian embodies a complete comprehension of knowledge. It is a state
long fascinated mind flayers that emulate Maanzecorian, leading to frequent conflict between the two races. Ilsensine. Ilsensine is a broader philosophical ideal than Maanzecorian, leading many sages
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
attitude — actions that have often been misinterpreted by observers as worship. Maanzecorian. The entity/concept called Maanzecorian embodies a complete comprehension of knowledge. It is a state
long fascinated mind flayers that emulate Maanzecorian, leading to frequent conflict between the two races. Ilsensine. Ilsensine is a broader philosophical ideal than Maanzecorian, leading many sages
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
attitude — actions that have often been misinterpreted by observers as worship. Maanzecorian. The entity/concept called Maanzecorian embodies a complete comprehension of knowledge. It is a state
long fascinated mind flayers that emulate Maanzecorian, leading to frequent conflict between the two races. Ilsensine. Ilsensine is a broader philosophical ideal than Maanzecorian, leading many sages
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
sea spawn, haunting the waves like tortured reflections of their former selves. Coral encrusts them. Barnacles cling to their cold skin. Lungs that once filled with air can now breathe in water as well
grapple ends, the sea spawn can’t use this tentacle on another target.
The Sea Spawn of Purple Rocks Visitors to a string of islands called the Purple Rocks (in the Forgotten Realms setting) might
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
sea spawn, haunting the waves like tortured reflections of their former selves. Coral encrusts them. Barnacles cling to their cold skin. Lungs that once filled with air can now breathe in water as well
grapple ends, the sea spawn can’t use this tentacle on another target.
The Sea Spawn of Purple Rocks Visitors to a string of islands called the Purple Rocks (in the Forgotten Realms setting) might
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
ocean and live on as sea spawn, haunting the waves like tortured reflections of their former selves. Coral encrusts them. Barnacles cling to their cold skin. Lungs that once filled with air can now
PURPLE ROCKS
Visitors to a string of islands called the Purple Rocks (in the Forgotten Realms setting) might notice one curious fact about the islands’ human inhabitants: no infants or elderly are
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
ocean and live on as sea spawn, haunting the waves like tortured reflections of their former selves. Coral encrusts them. Barnacles cling to their cold skin. Lungs that once filled with air can now
PURPLE ROCKS
Visitors to a string of islands called the Purple Rocks (in the Forgotten Realms setting) might notice one curious fact about the islands’ human inhabitants: no infants or elderly are
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
sea spawn, haunting the waves like tortured reflections of their former selves. Coral encrusts them. Barnacles cling to their cold skin. Lungs that once filled with air can now breathe in water as well
grapple ends, the sea spawn can’t use this tentacle on another target.
The Sea Spawn of Purple Rocks Visitors to a string of islands called the Purple Rocks (in the Forgotten Realms setting) might
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
ocean and live on as sea spawn, haunting the waves like tortured reflections of their former selves. Coral encrusts them. Barnacles cling to their cold skin. Lungs that once filled with air can now
PURPLE ROCKS
Visitors to a string of islands called the Purple Rocks (in the Forgotten Realms setting) might notice one curious fact about the islands’ human inhabitants: no infants or elderly are
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
basis for comparison, domain inhabitants call those who speak of other worlds liars. For them, the following topics are standard aspects of life in their home domain or in a broader collection of
few with interests beyond their home domains make letter writing their preferred method of communication. A group called the Keepers of the Feather (detailed in the “Travelers in the Mists” section
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
basis for comparison, domain inhabitants call those who speak of other worlds liars. For them, the following topics are standard aspects of life in their home domain or in a broader collection of
few with interests beyond their home domains make letter writing their preferred method of communication. A group called the Keepers of the Feather (detailed in the “Travelers in the Mists” section
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
The Greyhawk Setting Coupleofkooks The planet Oerth is at the very center of a Wildspace system called Greyspace. (See chapter 6 for more information about Wildspace). Oerth has two moons: Luna (a
great white moon, also called the Mistress) and Celene (a smaller blue moon, also called the Handmaiden). Greyspace’s sun orbits Oerth, rather than the other way around. The sun takes 360 days to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
The Greyhawk Setting Coupleofkooks The planet Oerth is at the very center of a Wildspace system called Greyspace. (See chapter 6 for more information about Wildspace). Oerth has two moons: Luna (a
great white moon, also called the Mistress) and Celene (a smaller blue moon, also called the Handmaiden). Greyspace’s sun orbits Oerth, rather than the other way around. The sun takes 360 days to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
basis for comparison, domain inhabitants call those who speak of other worlds liars. For them, the following topics are standard aspects of life in their home domain or in a broader collection of
few with interests beyond their home domains make letter writing their preferred method of communication. A group called the Keepers of the Feather (detailed in the “Travelers in the Mists” section
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
The Greyhawk Setting Coupleofkooks The planet Oerth is at the very center of a Wildspace system called Greyspace. (See chapter 6 for more information about Wildspace). Oerth has two moons: Luna (a
great white moon, also called the Mistress) and Celene (a smaller blue moon, also called the Handmaiden). Greyspace’s sun orbits Oerth, rather than the other way around. The sun takes 360 days to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Children of the All-Father In an age before human and elf, when all dragons were young, Annam the All-Father put the first giants upon the world. These giants were reflections of his divine offspring
through attrition and exhaustion. The realm that could still be called Ostoria survived only far in the north. A few outposts and fragment kingdoms, such as the fire giants’ Helligheim and the stone






