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Returning 35 results for 'broader being diffusing can ripples'.
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broad being diffusing can ripples
classes
Xanathar's Guide to Everything
Gloom Stalker ventures boldly into the darkness, seeking to ambush threats before they can reach the broader world. Such rangers are often found in the Underdark, but they will go any place where
Monsters
Locathah Rising
Amphibious. Gar can breathe air and water.
Legendary Resistance (3/Day). If Gar fails a saving throw, he can choose to succeed instead.
Spellcasting. Gar is a 13th-level spellcaster. His
*Circle spells don’t count against spells prepared.
Water Walk. Gar can stand and move on liquid surfaces as if they were solid ground.
Watery Fall. When Gar drops to 0 hit points, his body
Magic Items
Acquisitions Incorporated
, which you play back liberally
Whispered Encyclopedia
At rank 2, your whisper jar becomes an uncommon magic item that can tap into the broader lore of Acquisitions Incorporated. As a bonus action
observations, like a verbal notebook with unlimited space. The whisper jar records as fast as a creature can speak into it, and whispers back words at the same pace they were recorded. Activating the
Monsters
Mythic Odysseys of Theros
addition, Arasta’s children immediately swarm over her body to protect her, granting her 100 temporary hit points.
Legendary Resistance (3/Day). If Arasta fails a saving throw, she can choose to
succeed instead.
Magic Resistance. Arasta has advantage on saving throws against spells and other magical effects.
Spider Climb. Arasta can climb difficult surfaces, including upside down on ceilings
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Q20. South Alcove A red velvet curtain hangs in front of an alcove in the southeast corner of this hall. It ripples ever so slightly. One of the narrow windows in the back of the alcove has a broken
with a neatly trimmed mustache and beard (Lord Argynvost). The illusion is too strong to be disbelieved, but it can be dispelled if the bust is broken or covered up again.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Q20. South Alcove A red velvet curtain hangs in front of an alcove in the southeast corner of this hall. It ripples ever so slightly. One of the narrow windows in the back of the alcove has a broken
with a neatly trimmed mustache and beard (Lord Argynvost). The illusion is too strong to be disbelieved, but it can be dispelled if the bust is broken or covered up again.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Q20. South Alcove A red velvet curtain hangs in front of an alcove in the southeast corner of this hall. It ripples ever so slightly. One of the narrow windows in the back of the alcove has a broken
with a neatly trimmed mustache and beard (Lord Argynvost). The illusion is too strong to be disbelieved, but it can be dispelled if the bust is broken or covered up again.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Eberron and the wider multiverse, Tu’narath can lie between Eberron and the planes that lie beyond; an incursion by the githyanki could be the first sign of contact with the outer multiverse. On the
other hand, it’s just as easy to say that the gith of Eberron are tied to the setting and have no traffic with the broader multiverse. The gith are a race enslaved by the mind flayers, who overthrew these
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, the whistled tune of a well-known nursery rhyme issuing from its lipless mouth, and the unnatural heat that forms ripples in the air around it. These details don’t need to rely on grotesque
here: Don’t dictate a character’s actions in response to what they see. But you can touch on the feelings that the creature provokes, leaving it up to the players to describe how they respond to those
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Eberron and the wider multiverse, Tu’narath can lie between Eberron and the planes that lie beyond; an incursion by the githyanki could be the first sign of contact with the outer multiverse. On the
other hand, it’s just as easy to say that the gith of Eberron are tied to the setting and have no traffic with the broader multiverse. The gith are a race enslaved by the mind flayers, who overthrew these
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Serving an Immortal The tasks you perform for your immortal patron can be mysterious, even trivial seeming, but they always have implications within the immortal’s larger plans. Often it’s hard to
tell what those implications might be—and stumbling upon hints of an immortal’s broader agenda might prove frightening. Your tasks could involve fulfilling prophecies in deliberate ways, preventing
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Serving an Immortal The tasks you perform for your immortal patron can be mysterious, even trivial seeming, but they always have implications within the immortal’s larger plans. Often it’s hard to
tell what those implications might be—and stumbling upon hints of an immortal’s broader agenda might prove frightening. Your tasks could involve fulfilling prophecies in deliberate ways, preventing
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Serving an Immortal The tasks you perform for your immortal patron can be mysterious, even trivial seeming, but they always have implications within the immortal’s larger plans. Often it’s hard to
tell what those implications might be—and stumbling upon hints of an immortal’s broader agenda might prove frightening. Your tasks could involve fulfilling prophecies in deliberate ways, preventing
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
has a broader reach and represents a greater threat. The threshold of a new tier can also be an opportunity for characters to realize the scale of a conflict they’ve been dealing with—to realize, for
Campaign Conflicts One way to ensure your campaign’s longevity is to come up with three compelling conflicts you can create adventures around. Introduce these conflicts early in the campaign. As the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Eberron and the wider multiverse, Tu’narath can lie between Eberron and the planes that lie beyond; an incursion by the githyanki could be the first sign of contact with the outer multiverse. On the
other hand, it’s just as easy to say that the gith of Eberron are tied to the setting and have no traffic with the broader multiverse. The gith are a race enslaved by the mind flayers, who overthrew these
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, the whistled tune of a well-known nursery rhyme issuing from its lipless mouth, and the unnatural heat that forms ripples in the air around it. These details don’t need to rely on grotesque
here: Don’t dictate a character’s actions in response to what they see. But you can touch on the feelings that the creature provokes, leaving it up to the players to describe how they respond to those
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, the whistled tune of a well-known nursery rhyme issuing from its lipless mouth, and the unnatural heat that forms ripples in the air around it. These details don’t need to rely on grotesque
here: Don’t dictate a character’s actions in response to what they see. But you can touch on the feelings that the creature provokes, leaving it up to the players to describe how they respond to those
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
has a broader reach and represents a greater threat. The threshold of a new tier can also be an opportunity for characters to realize the scale of a conflict they’ve been dealing with—to realize, for
Campaign Conflicts One way to ensure your campaign’s longevity is to come up with three compelling conflicts you can create adventures around. Introduce these conflicts early in the campaign. As the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
tier 1, characters are apprentice adventurers, though they are already set apart from the broader populace by virtue of their extraordinary abilities. They learn their starting class features and
Level 20
A DM can use feats as a form of advancement after characters reach level 20 to provide greater power to characters who have no more levels to gain. With this approach, each character gains one
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Sex You can play a male or female character without gaining any special benefits or hindrances. Think about how your character does or does not conform to the broader culture’s expectations of sex
115 lb. × (2d6) lb. Dwarf, mountain 4' +2d4 130 lb. × (2d6) lb. Elf, high 4'6" +2d10 90 lb. × (1d4) lb. Elf, wood 4'6" +2d10 100 lb. × (1d4) lb. Halfling 2'7" +2d4 35 lb. × 1 lb.
You can decide your
Compendium
- Sources->Dungeons & Dragons->Stranger Things
close to Sir Tristan’s castle (they can see the towers above the tree line). Prints in the dirt make it clear that the thessalhydra has come this way often, and the tracks lead into a nearby cave
(Perception) check to notice it. Once found, it can be used freely. Area 4. A tribe of ten troglodytes live here. When the thessalhydra moved in, the trogs began to worship it as a god. Now they protect it
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
tier 1, characters are apprentice adventurers, though they are already set apart from the broader populace by virtue of their extraordinary abilities. They learn their starting class features and
Level 20
A DM can use feats as a form of advancement after characters reach level 20 to provide greater power to characters who have no more levels to gain. With this approach, each character gains one
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
has a broader reach and represents a greater threat. The threshold of a new tier can also be an opportunity for characters to realize the scale of a conflict they’ve been dealing with—to realize, for
Campaign Conflicts One way to ensure your campaign’s longevity is to come up with three compelling conflicts you can create adventures around. Introduce these conflicts early in the campaign. As the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
narratives that span domains can prove challenging if every realm is a world unto itself. Individuals who willfully brave the Mists to travel between domains are especially useful in your broader
). Such travelers can provide the following services adventurers might find useful: Evidence of other domains News, rumors, and requests for help Information on Mist talismans Guidance or traveling
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Sex You can play a male or female character without gaining any special benefits or hindrances. Think about how your character does or does not conform to the broader culture’s expectations of sex
115 lb. × (2d6) lb. Dwarf, mountain 4' +2d4 130 lb. × (2d6) lb. Elf, high 4'6" +2d10 90 lb. × (1d4) lb. Elf, wood 4'6" +2d10 100 lb. × (1d4) lb. Halfling 2'7" +2d4 35 lb. × 1 lb.
You can decide your
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Paladin Orders The following orders can be found in various parts of the Forgotten Realms. Order of the Companion Based in Elturgard in the Western Heartlands, the Order of the Companion is sworn to
for travelers. The Order of the Gilded Eye safeguards the hold and serves the surrounding community, but their mission has a much broader focus: to guard the world from dangers originating on other
Compendium
- Sources->Dungeons & Dragons->Stranger Things
close to Sir Tristan’s castle (they can see the towers above the tree line). Prints in the dirt make it clear that the thessalhydra has come this way often, and the tracks lead into a nearby cave
(Perception) check to notice it. Once found, it can be used freely. Area 4. A tribe of ten troglodytes live here. When the thessalhydra moved in, the trogs began to worship it as a god. Now they protect it
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
tier 1, characters are apprentice adventurers, though they are already set apart from the broader populace by virtue of their extraordinary abilities. They learn their starting class features and
Level 20
A DM can use feats as a form of advancement after characters reach level 20 to provide greater power to characters who have no more levels to gain. With this approach, each character gains one
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
narratives that span domains can prove challenging if every realm is a world unto itself. Individuals who willfully brave the Mists to travel between domains are especially useful in your broader
). Such travelers can provide the following services adventurers might find useful: Evidence of other domains News, rumors, and requests for help Information on Mist talismans Guidance or traveling
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Sex You can play a male or female character without gaining any special benefits or hindrances. Think about how your character does or does not conform to the broader culture’s expectations of sex
115 lb. × (2d6) lb. Dwarf, mountain 4' +2d4 130 lb. × (2d6) lb. Elf, high 4'6" +2d10 90 lb. × (1d4) lb. Elf, wood 4'6" +2d10 100 lb. × (1d4) lb. Halfling 2'7" +2d4 35 lb. × 1 lb.
You can decide your
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
narratives that span domains can prove challenging if every realm is a world unto itself. Individuals who willfully brave the Mists to travel between domains are especially useful in your broader
). Such travelers can provide the following services adventurers might find useful: Evidence of other domains News, rumors, and requests for help Information on Mist talismans Guidance or traveling
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
tier 1, characters are apprentice adventurers, though they are already set apart from the broader populace by virtue of their extraordinary abilities. They learn their starting class features and
Level 20
A DM can use feats as a form of advancement after characters reach level 20 to provide greater power to characters who have no more levels to gain. With this approach, each character gains one
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
glowing ripples, tracing them along a small river called the Tinjhorna. Near a series of waterfalls, Tinjhorna the riverine warned Dukha to stay away, accusing mortal folk of unleashing tainted magic upon
his waters. Dukha can share any of the details in the “Riverine” section at the end of this adventure. Dukha suggests taking the characters to that same series of waterfalls on the Tinjhorna River in
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
tier 1, characters are apprentice adventurers, though they are already set apart from the broader populace by virtue of their extraordinary abilities. They learn their starting class features and
Level 20
A DM can use feats as a form of advancement after characters reach level 20 to provide greater power to characters who have no more levels to gain. With this approach, each character gains one
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
tier 1, characters are apprentice adventurers, though they are already set apart from the broader populace by virtue of their extraordinary abilities. They learn their starting class features and
Level 20
A DM can use feats as a form of advancement after characters reach level 20 to provide greater power to characters who have no more levels to gain. With this approach, each character gains one






