Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 27 results for 'broadest both diffusing captains rules'.
Other Suggestions:
broadest both diffusing captains runes
broadest both diffusing captain rules
broadcast both diffusing contains rolls
broadest both diffusing captains rites
broadest both defusing captain rules
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
conduct. Because people who don’t normally play together might end up at the same table in a shared campaign, it can be helpful to establish some ground rules for behavior. On the broadest level, everyone
League code of conduct. During a play session, participants are expected to …
Follow the DM’s lead and refrain from arguing with the DM or other players over rules. Let other players speak, and allow
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
conduct. Because people who don’t normally play together might end up at the same table in a shared campaign, it can be helpful to establish some ground rules for behavior. On the broadest level, everyone
League code of conduct. During a play session, participants are expected to …
Follow the DM’s lead and refrain from arguing with the DM or other players over rules. Let other players speak, and allow
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
conduct. Because people who don’t normally play together might end up at the same table in a shared campaign, it can be helpful to establish some ground rules for behavior. On the broadest level, everyone
League code of conduct. During a play session, participants are expected to …
Follow the DM’s lead and refrain from arguing with the DM or other players over rules. Let other players speak, and allow
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, equivalent to captains and colonels, while pit fiends are the Hells’ generals and nobles. Archdevils. The mightiest devils of all are the unique and uniquely powerful archdevils. Those who don’t presently
all. Rules for Everything Devils are evil schemers by nature, but they must operate within the bounds of the Nine Hells’ intricate legal code. A devil’s attitude toward the law is in part driven by its
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, equivalent to captains and colonels, while pit fiends are the Hells’ generals and nobles. Archdevils. The mightiest devils of all are the unique and uniquely powerful archdevils. Those who don’t presently
all. Rules for Everything Devils are evil schemers by nature, but they must operate within the bounds of the Nine Hells’ intricate legal code. A devil’s attitude toward the law is in part driven by its
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, equivalent to captains and colonels, while pit fiends are the Hells’ generals and nobles. Archdevils. The mightiest devils of all are the unique and uniquely powerful archdevils. Those who don’t presently
all. Rules for Everything Devils are evil schemers by nature, but they must operate within the bounds of the Nine Hells’ intricate legal code. A devil’s attitude toward the law is in part driven by its
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to make the trip by ship can find a seafaring vessel in Luskan, Neverwinter, or Waterdeep. Luskan. The characters can approach one of the city’s High Captains. For a bribe of no less than 1,500 gp
party, ordering the crew to return home. Characters who want to buy a ship can pay 10,000 gp for a leaky old longship that belongs to one of the High Captains. The characters must hire a crew of at
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to make the trip by ship can find a seafaring vessel in Luskan, Neverwinter, or Waterdeep. Luskan. The characters can approach one of the city’s High Captains. For a bribe of no less than 1,500 gp
party, ordering the crew to return home. Characters who want to buy a ship can pay 10,000 gp for a leaky old longship that belongs to one of the High Captains. The characters must hire a crew of at
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to make the trip by ship can find a seafaring vessel in Luskan, Neverwinter, or Waterdeep. Luskan. The characters can approach one of the city’s High Captains. For a bribe of no less than 1,500 gp
party, ordering the crew to return home. Characters who want to buy a ship can pay 10,000 gp for a leaky old longship that belongs to one of the High Captains. The characters must hire a crew of at
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
pirates hold to their own code of conduct, the folk of Nelanther care nothing for rules, honor, or even good, neighborly sense: they attack each another as often and as viciously as they do any
disappear? That is, supposedly, what happened to Nimbral at about the time Lantan drowned, or so they say. Four ship captains of my acquaintance claim to have seen it one moment, and then not seen it the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
pirates hold to their own code of conduct, the folk of Nelanther care nothing for rules, honor, or even good, neighborly sense: they attack each another as often and as viciously as they do any
disappear? That is, supposedly, what happened to Nimbral at about the time Lantan drowned, or so they say. Four ship captains of my acquaintance claim to have seen it one moment, and then not seen it the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
pirates hold to their own code of conduct, the folk of Nelanther care nothing for rules, honor, or even good, neighborly sense: they attack each another as often and as viciously as they do any
disappear? That is, supposedly, what happened to Nimbral at about the time Lantan drowned, or so they say. Four ship captains of my acquaintance claim to have seen it one moment, and then not seen it the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, four hobgoblin captains (including Lurkana), Azrok the hobgoblin warlord, and two worgs. These forces don’t include goblinoids in league with the Xanathar Guild or other visitors, nor do they include
sound an alarm if someone tries to break into the storehouse. The chamber contains thirty 5-gallon casks. Eight of them hold Wyrmwizz, a muddy swill, and the rest are empty. 21k. Captains’ Barracks The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, four hobgoblin captains (including Lurkana), Azrok the hobgoblin warlord, and two worgs. These forces don’t include goblinoids in league with the Xanathar Guild or other visitors, nor do they include
sound an alarm if someone tries to break into the storehouse. The chamber contains thirty 5-gallon casks. Eight of them hold Wyrmwizz, a muddy swill, and the rest are empty. 21k. Captains’ Barracks The
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
who meet their demands. 4 Pirate Fleet. This alliance of pirate captains is unified under a ruling captain or admiral and adheres to a strict code of honor. They converge only in response to an
, and avaricious members of your syndicate in line with the goals and rules of the organization. 5 Assassination. You dispatch prominent people—the sort who have numerous bodyguards and elaborate
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
who meet their demands. 4 Pirate Fleet. This alliance of pirate captains is unified under a ruling captain or admiral and adheres to a strict code of honor. They converge only in response to an
, and avaricious members of your syndicate in line with the goals and rules of the organization. 5 Assassination. You dispatch prominent people—the sort who have numerous bodyguards and elaborate
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, four hobgoblin captains (including Lurkana), Azrok the hobgoblin warlord, and two worgs. These forces don’t include goblinoids in league with the Xanathar Guild or other visitors, nor do they include
sound an alarm if someone tries to break into the storehouse. The chamber contains thirty 5-gallon casks. Eight of them hold Wyrmwizz, a muddy swill, and the rest are empty. 21k. Captains’ Barracks The
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
who meet their demands. 4 Pirate Fleet. This alliance of pirate captains is unified under a ruling captain or admiral and adheres to a strict code of honor. They converge only in response to an
, and avaricious members of your syndicate in line with the goals and rules of the organization. 5 Assassination. You dispatch prominent people—the sort who have numerous bodyguards and elaborate
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
ceremorph (see appendix C) is equipped with two nonmagical items: Laser Pistol. Rules for laser pistols appear in the Dungeon Master’s Guide. This weapon can fire 33 shots before its energy cell is
other mind flayers flowing through its veins. The chaotic neutral gnome ceremorph is equipped with two nonmagical items: Laser Pistol. Rules for laser pistols appear in the Dungeon Master’s Guide. This
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
old comrade of Eliander. He is a stickler for the rules, and Eliander trusts him with his life. The jail in the cellar consists of two sections. A single large chamber holds drunks, brawling fishers
cambion and demigod who rules much of the distant north. Iuz’s realm does not produce enough food to feed all its citizens, so it relies on imports for the rest, and Saltmarsh is one of its major
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
ceremorph (see appendix C) is equipped with two nonmagical items: Laser Pistol. Rules for laser pistols appear in the Dungeon Master’s Guide. This weapon can fire 33 shots before its energy cell is
other mind flayers flowing through its veins. The chaotic neutral gnome ceremorph is equipped with two nonmagical items: Laser Pistol. Rules for laser pistols appear in the Dungeon Master’s Guide. This
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
old comrade of Eliander. He is a stickler for the rules, and Eliander trusts him with his life. The jail in the cellar consists of two sections. A single large chamber holds drunks, brawling fishers
cambion and demigod who rules much of the distant north. Iuz’s realm does not produce enough food to feed all its citizens, so it relies on imports for the rest, and Saltmarsh is one of its major
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
ceremorph (see appendix C) is equipped with two nonmagical items: Laser Pistol. Rules for laser pistols appear in the Dungeon Master’s Guide. This weapon can fire 33 shots before its energy cell is
other mind flayers flowing through its veins. The chaotic neutral gnome ceremorph is equipped with two nonmagical items: Laser Pistol. Rules for laser pistols appear in the Dungeon Master’s Guide. This
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
old comrade of Eliander. He is a stickler for the rules, and Eliander trusts him with his life. The jail in the cellar consists of two sections. A single large chamber holds drunks, brawling fishers
cambion and demigod who rules much of the distant north. Iuz’s realm does not produce enough food to feed all its citizens, so it relies on imports for the rest, and Saltmarsh is one of its major
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
include the heads of local militias, gangs, and other martial organizations. At the broadest scale, a criminal or underworld leader wields power through a network of spies, bribes, and black-market trade
. On the smallest scale, these are local gang bosses, pirate captains, and brigands. A leader in art or culture is a virtuoso whose work reflects the spirit of the age and changes the way people think
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
include the heads of local militias, gangs, and other martial organizations. At the broadest scale, a criminal or underworld leader wields power through a network of spies, bribes, and black-market trade
. On the smallest scale, these are local gang bosses, pirate captains, and brigands. A leader in art or culture is a virtuoso whose work reflects the spirit of the age and changes the way people think
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
include the heads of local militias, gangs, and other martial organizations. At the broadest scale, a criminal or underworld leader wields power through a network of spies, bribes, and black-market trade
. On the smallest scale, these are local gang bosses, pirate captains, and brigands. A leader in art or culture is a virtuoso whose work reflects the spirit of the age and changes the way people think






