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Returning 35 results for 'broken bards diffusing curious reserves'.
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broken baron diffusing curious receives
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
shards of broken glass.
Faerie borrowers often adorn themselves with purloined trophies: stolen keys and needles filed into swords, and buttons and scraps of paper fashioned into clothing. Though
pixies. Unpredictable, unreliable, and amoral, they lurk in the wilds and harass travelers they perceive as intruders.
OUPHES
Ouphes are curious creatures found throughout the wilds of Eldraine
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
doors in area 4. Broken arrows, bloodstains, and a dead cultist are strewn across the floor of the chamber. A DC 12 Intelligence (Investigation) check reveals that the arrows were shot from the north
character is compelled to gaze into the divination pool unless another character immediately pulls the curious victim away from the pool (and avoids gazing into it as he or she does so). If not pulled
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
trying to pry information out of a prisoner, convincing street thugs to back down from a confrontation, or using the edge of a broken bottle to convince a sneering vizier to reconsider a decision
, rumors, and gossip Blend into a crowd to get the sense of key topics of conversation Spellcasting Ability Bards, paladins, sorcerers, and warlocks use Charisma as their spellcasting ability, which helps determine the saving throw DCs of spells they cast.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
trying to pry information out of a prisoner, convincing street thugs to back down from a confrontation, or using the edge of a broken bottle to convince a sneering vizier to reconsider a decision
, rumors, and gossip Blend into a crowd to get the sense of key topics of conversation Spellcasting Ability Bards, paladins, sorcerers, and warlocks use Charisma as their spellcasting ability, which helps determine the saving throw DCs of spells they cast.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
eye to the window, which has been broken outward. Scattered about the floor are chunks of the moldy cake, as if something had burst out of it. There are two explanations for the burst cake and broken
doesn’t appear again. If the characters attack the ghost, it attacks them in turn. Treasure The lute, though old and covered in dust, has survived the passage of time. It is a magic instrument of the bards called a Doss lute.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Lorehold. Bards thrive in Lorehold, and wizards (particularly those of the School of Divination) are numerous among its students. Clerics (often with the Knowledge or Light domains) are also quite common
of a broken statue that houses the consciousness of a snarky sage 5 A sheet of parchment embossed with tactile lettering, glowing red 6 A broken dagger with a wavy blade and a serpentine hilt
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
doors in area 4. Broken arrows, bloodstains, and a dead cultist are strewn across the floor of the chamber. A DC 12 Intelligence (Investigation) check reveals that the arrows were shot from the north
character is compelled to gaze into the divination pool. unless another character immediately pulls the curious victim away from the pool (and avoids gazing into it as he or she does so). If not pulled
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
safest establishments in Lower Dura. Callestan, Lower Dura The Broken Mirror A curious tavern owned by a family of changelings, the Broken Mirror changes its appearance and theme every week. It’s
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
chapter 6 for a representation of this map.) A character who succeeds on a DC 15 Intelligence (Investigation) check also discovers a rough sketch of a broken obelisk made of dark stone. Four of the broken
quest for power. Without their wicked leader to push them, the goblins are peaceful and curious, if mischievous. It’s up to the characters how they want to handle the Sawplee goblins. The townspeople
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
tomb through the secret door at area 47D. This tomb is filled with terracotta warriors, kneeling in neat ranks around a polished wooden coffin. Between the warriors, four aisles scattered with broken
perfectly still and pose no threat as long as the tomb remains relatively quiet. If any character talks loudly, steps on a piece of broken pottery, or makes any other equivalent noise while in the tomb, read
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
ascendancy over the monsters of the sea and the poleis of the land. Depths of Curiosity Many tritons are intrigued by surface culture. The curious among them venture into sunken ruins and shipwrecks
meeting new dryfolk. Myth of Dalakos and the Kraken
Dalakos considered himself a triton like any other—curious, quick-minded, maybe even blessed with exceptional cleverness by the gods. But he was
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
16). The earth cultists use this passage to enter and exit the tomb, and the Believers have disguised it to keep away the curious. Farther in, the tunnel is partially blocked with dusty canvas, broken
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
for cooling off on hot days)
8 Broken Bridge — Face down on the ground with knees bent and posterior up (reduces visibility to foes in front, and makes a useful ramp for allies to jump off
. Commercial Monasteries d10 Monastery
1 Monastery of the Eternal Spirits (legendary distillers)
2 House of the Upright Arches (creators of quality footwear)
3 Dome of the Curious Quill
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
forces to win the day. Lady Laeral Silverhand Chaotic good female human wizard Ideals: Creativity, respect (“We cannot stop what we do not understand.”) Interaction Traits: Quiet, curious Pledged
. Ravengard recognizes his duty to protect the city above all else, and the Flaming Fist’s tired reserves are desperately needed for reconstruction and policing. However, he would love to see the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
forces to win the day. Lady Laeral Silverhand Chaotic good female human wizard Ideals: Creativity, respect (“We cannot stop what we do not understand.”) Interaction Traits: Quiet, curious Pledged
. Ravengard recognizes his duty to protect the city above all else, and the Flaming Fist’s tired reserves are desperately needed for reconstruction and policing. However, he would love to see the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
forces to win the day. Lady Laeral Silverhand Chaotic good female human wizard Ideals: Creativity, respect (“We cannot stop what we do not understand.”) Interaction Traits: Quiet, curious Pledged
. Ravengard recognizes his duty to protect the city above all else, and the Flaming Fist’s tired reserves are desperately needed for reconstruction and policing. However, he would love to see the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
entertainers. Tomdon Manor The dead dance in Tomdon Manor, a haunted mansion at the edge of town. The once-elegant three-story villa is in a state of disrepair. Dusty planks cover its broken windows, and
balconies, tempting curious townsfolk to venture inside, where the Tomdon twins and their staff prepare to feed on the misery of their living guests. Adventures in Hopeless The Hopeless Adventures
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
. OUPHES
Ouphes are curious creatures found throughout the wilds of Eldraine. While often seen as foolish, ouphes are magically connected to the natural world and know more about the secret lives of
blue or blue-gray skin and wings resembling shards of broken glass. Eric Deschamps Faerie borrowers often adorn themselves with purloined trophies: stolen keys and needles filed into swords, and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
been killed by salamanders if Izel hadn’t been curious about them. The tlexolotl can’t understand them, so it has had them manacled to the western wall. If asked, they explain that the tlexolotl
didn’t harm them—it seemed curious about them, not hostile. The warriors use the stat blocks of scouts, but their weapons have been destroyed and they each have 1 hit point remaining. Their manacles have
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
great hunger speaks to him, his already broken mind a shield against the hunger’s shattering power. That power seems to recognize and acknowledge something in the gnome that will serve it well. The great
curious to know more about the source of the discord in Mantol-Derith, leading to a revelation about Fraz-Urb’luu. A rift formed by faerzress opens wide, illuminating a dark tunnel. The rift spits out
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
believe that their appearance derives from the primal fear inspired by fiendish creatures, while bards assert that panic, being such a repulsive emotion, is embodied by an equally ugly creature
—broken and consumed by the march of eternity. It has no sense of empathy or compassion, driven only to unmake so that the resulting base elements of reality can fuel the multiverse’s endless cycles of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
windows, but close examination reveals gaps in the walls that a Tiny creature or a creature in gaseous form can navigate. 7a. Junk Room Zox stores curious bits of junk here until he finds creative uses
for them. The room’s contents are as follows: Table. A 2-foot-high, roughly hexagonal table made of welded scrap metal is covered with scavenged bits of broken machinery and scraps of food.
Music
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
look for opportunities to push characters off the bridge. If two gargoyles are defeated, the third retreats, flying to area B2 to hide. Chasm Floor. Several skeletons lie broken or half-buried on the
following text: The floor of this large cavern is a broken jumble of stone, with steep walls slanting up to a ceiling of hanging stalactites perhaps a hundred feet above. Fifty feet up the jagged
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
behind five treasure chests and five intact crates (numbered below for ease of bookkeeping). The chests are unlocked, their locks broken off. Chest 1 contains 400 sp, 180 gp, and three gold bracelets (25
emergency food reserves. The mind flayer was forced to eat the pickled brains after its crew fled and now hungers for fresh food.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
water’s surface is 40 feet below the tunnel’s exit. L5: Littered Cave This small cave is littered with broken bones. Near the back wall lies a busted skeleton with a horned bovine head splintered with
, admonishing them to douse any bright lights they carry, as the lights hurt the pechs’ eyes. If the characters comply, the pechs become curious and willing to chat. Otherwise, they resume their work
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
littered with broken bones. Near the back wall lies a busted skeleton with a horned bovine head splintered with cracks. Two leather sacks brimming with gold rest near the skeleton.
The skeleton is that of
characters comply, the pechs become curious and willing to chat. Otherwise, they resume their work, defending themselves if necessary. In conversation, the pechs warn the characters about the clay golem in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Although some of the dancing is wanton and performed for show, large-scale ring dances in the street for all ages are also popular. All the dancing ends at dusk, after which bards and minstrels perform at
, on his statue in the City of the Dead, and atop the altars of the House of Wonder. Bards perform songs in honor of the wizard all over the city. The Open Lord visits taverns and inns throughout
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
this room like glittering curtains. A path of broken icicles on the ground winds from one exit to the other. A life-size statue of a frost giant woman bearing a look of surprise stands near the
condition. Releasing Enstavva. If the characters end Enstavva’s Petrified condition, she is pensive and Friendly toward anyone who frees her. Enstavva knows Common, Dwarvish, and Giant. She is curious
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
side of the vessel is broken and slightly bowed, as if an immense weight had been resting on top of it.
When Arveiaturace climbs onto the Dark Duchess, she does so from the forecastle. Examination of
booty. He ran out of provisions and starved before freezing to death. Affixed to the captain’s hat is a badge that forms a curious symbol: a red eel wrapped around a gold trident. Characters who
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
successful DC 20 Strength (Athletics) check, or broken down by physical damage (AC 15, 25 hit points, immunity to psychic and poison damage, resistance to piercing and slashing damage). If the characters
a tightly sewn oilcloth — an instrument of the bards (Cli lyre) found by a cultist years before. The lyre is the cult’s greatest treasure, and has been kept as a gift for the leader that the cultists
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
ground. Scattered across the floor are a few hammers, picks, and broken lanterns.
The miners were forced to leave this area in a hurry when the kobolds showed up and drove them out. Treasure. If
A fossilized skull partially juts out of the east wall of this small cave, five feet off the ground. The skull has larger than normal eye sockets, a curious ridge between the eyes, nothing that would
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
beneath each display indicate the purpose of these curious tools and credit the inventors and lands of origin, where known. Persistent rumors hold that a hidden treasure vault, guarded by clockwork
patriars, traveling nobles, famed bards, and socially ambitious Lower City residents hoping to rub shoulders with the elite. The inn is unfussy, but conducts its service with flawless technique and the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
beneath each display indicate the purpose of these curious tools and credit the inventors and lands of origin, where known. Persistent rumors hold that a hidden treasure vault, guarded by clockwork
patriars, traveling nobles, famed bards, and socially ambitious Lower City residents hoping to rub shoulders with the elite. The inn is unfussy, but conducts its service with flawless technique and the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
rings (worth 25 GP each) Fifty sheets of music (worth 1 GP each) Dump Pile Five Books of poetry (worth 25 GP each) Drum that’s battered and worn (worth 1 GP) Lute with two broken strings (worth 15
clasps an Instrument of the Bards (Ollamh harp), which she acquired in her youth. Taking the harp, plucking one of its strings, or removing the glass key from around Yemi’s neck ends the Sequester spell
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
drape portions of the walls and floor. A large straw pallet in disrepair sits in the far corner with a broken oak table next to it.
This room was Xanthoria’s sleeping chamber, though once she
, and rat droppings are evident on every surface.
The pots and pans are rusted, and many have broken handles. A bent utensil breaks if someone tries to repair it, and the bits of spices and other






