Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'broken been diffusing century remaining'.
Other Suggestions:
brown been diffusing century regaining
brown been diffusing century remaining
broke been diffusing century regaining
bronn been diffusing century regaining
broken been diffusing century repairing
Monsters
Mordenkainen Presents: Monsters of the Multiverse
bounds away in search of its prey. It senses the location of its target across planar boundaries, but such detection is accurate only to within a thousand yards; to close the remaining distance, the steel
case, it does what it must to fulfill its mission.
If all goes according to plan, a steel predator slays its target and then voluntarily returns to Sigil, where it’s broken down into parts that
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
The Temple of Orcus The temple was carved over a century ago by devout followers of Orcus. Twenty years ago, adventurers stormed the temple, slew the cult leaders, and scared away the remaining
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
The Temple of Orcus The temple was carved over a century ago by devout followers of Orcus. Twenty years ago, adventurers stormed the temple, slew the cult leaders, and scared away the remaining
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
The Temple of Orcus The temple was carved over a century ago by devout followers of Orcus. Twenty years ago, adventurers stormed the temple, slew the cult leaders, and scared away the remaining
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
S2. Courtyard The orcs and ogres camp in this grassy courtyard, which is littered with bones, broken weapons, and shattered armor from past battles. The courtyard has four quadrants. The ogres claim
the southeast quadrant, while the orcs claim the remaining quadrants. See the Enemy Roster table for the number of orcs and ogres present. The courtyard’s northwest and northeast quadrants contain rotted wooden troughs and posts that were once used to feed, water, and tether horses.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
S2. Courtyard The orcs and ogres camp in this grassy courtyard, which is littered with bones, broken weapons, and shattered armor from past battles. The courtyard has four quadrants. The ogres claim
the southeast quadrant, while the orcs claim the remaining quadrants. See the Enemy Roster table for the number of orcs and ogres present. The courtyard’s northwest and northeast quadrants contain rotted wooden troughs and posts that were once used to feed, water, and tether horses.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
S2. Courtyard The orcs and ogres camp in this grassy courtyard, which is littered with bones, broken weapons, and shattered armor from past battles. The courtyard has four quadrants. The ogres claim
the southeast quadrant, while the orcs claim the remaining quadrants. See the Enemy Roster table for the number of orcs and ogres present. The courtyard’s northwest and northeast quadrants contain rotted wooden troughs and posts that were once used to feed, water, and tether horses.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Roleplaying Ivan Ivan demands to be the center of attention while remaining deeply suspicious of the world beyond Degravo. With his family gone, he coaxes guests to his home to indulge in a perverse
pleasure.” Ideal. “I never want to be bored or alone again.” Bond. “My possessions are mine to do with as I please. I decide their fate.” Flaw. “I break whatever bores me. At least a broken toy is unique.”
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Roleplaying Ivan Ivan demands to be the center of attention while remaining deeply suspicious of the world beyond Degravo. With his family gone, he coaxes guests to his home to indulge in a perverse
pleasure.” Ideal. “I never want to be bored or alone again.” Bond. “My possessions are mine to do with as I please. I decide their fate.” Flaw. “I break whatever bores me. At least a broken toy is unique.”
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Roleplaying Ivan Ivan demands to be the center of attention while remaining deeply suspicious of the world beyond Degravo. With his family gone, he coaxes guests to his home to indulge in a perverse
pleasure.” Ideal. “I never want to be bored or alone again.” Bond. “My possessions are mine to do with as I please. I decide their fate.” Flaw. “I break whatever bores me. At least a broken toy is unique.”
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
of the statue will determine that a large gem (a 100 gp blue quartz fits perfectly) will fit in a carved depression in each of the three remaining hands, while the broken one has no such concavity. If
11. The Three-Armed Statue This small room holds what appears to be a statue of a gargoyle, eight feet tall, with four arms. One of the arms is broken off and lies on the floor in front of the statue
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
of the statue will determine that a large gem (a 100 gp blue quartz fits perfectly) will fit in a carved depression in each of the three remaining hands, while the broken one has no such concavity. If
11. The Three-Armed Statue This small room holds what appears to be a statue of a gargoyle, eight feet tall, with four arms. One of the arms is broken off and lies on the floor in front of the statue
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
of the statue will determine that a large gem (a 100 gp blue quartz fits perfectly) will fit in a carved depression in each of the three remaining hands, while the broken one has no such concavity. If
11. The Three-Armed Statue This small room holds what appears to be a statue of a gargoyle, eight feet tall, with four arms. One of the arms is broken off and lies on the floor in front of the statue
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the Wynarns, the royal bloodline of Galifar. Despite their differences, an Aundairian has more in common with a Thrane than with a Zil gnome or a Lhazaar pirate. A century ago Galifar collapsed into
remain divided today, sharing Khorvaire with the new nations established by the Treaty of Thronehold. The remaining Five Nations remain the largest and most powerful countries in Khorvaire. The Treaty of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the Wynarns, the royal bloodline of Galifar. Despite their differences, an Aundairian has more in common with a Thrane than with a Zil gnome or a Lhazaar pirate. A century ago Galifar collapsed into
remain divided today, sharing Khorvaire with the new nations established by the Treaty of Thronehold. The remaining Five Nations remain the largest and most powerful countries in Khorvaire. The Treaty of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the Wynarns, the royal bloodline of Galifar. Despite their differences, an Aundairian has more in common with a Thrane than with a Zil gnome or a Lhazaar pirate. A century ago Galifar collapsed into
remain divided today, sharing Khorvaire with the new nations established by the Treaty of Thronehold. The remaining Five Nations remain the largest and most powerful countries in Khorvaire. The Treaty of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
5. Fountain of Madness This room contains a stone fountain with a raised edge. The basin contains shallow, brackish water. At the center of the pool, the rubble of a broken statue rest atop a
niches that flank it are empty. Strange, formless sculptures occupy the four remaining niches. The “sculptures” are actually four gray oozes held in magical stasis. They liquefy and attack when any one
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
5. Fountain of Madness This room contains a stone fountain with a raised edge. The basin contains shallow, brackish water. At the center of the pool, the rubble of a broken statue rest atop a
niches that flank it are empty. Strange, formless sculptures occupy the four remaining niches. The “sculptures” are actually four gray oozes held in magical stasis. They liquefy and attack when any one
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
5. Fountain of Madness This room contains a stone fountain with a raised edge. The basin contains shallow, brackish water. At the center of the pool, the rubble of a broken statue rest atop a
niches that flank it are empty. Strange, formless sculptures occupy the four remaining niches. The “sculptures” are actually four gray oozes held in magical stasis. They liquefy and attack when any one
Monsters
Fizban's Treasury of Dragons
over a century ago when an upwelling from the lake at the caldera’s center collapsed a portion of the vaults and flooded their halls with boiling water and noxious fumes. The stairwell leading
hatchery. Visitors might discover an egg or an emerald dragon wyrmling in one of the chambers.
Preserved Vaults. The dragon has left most of the remaining areas of the vaults as they were when their
Monsters
Fizban's Treasury of Dragons
built in the caldera of a dormant volcano. The vaults fell into disuse over a century ago when an upwelling from the lake at the caldera’s center collapsed a portion of the vaults and flooded their
of the remaining areas of the vaults as they were when their creators abandoned them, taking great interest in the artifacts and architecture they left behind. Visitors who manage to convince the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
coins were melted down and reminted. Fallen from grace, Omu became known as the Forbidden City. Nine Trickster Gods With Ubtao gone, primal spirits arose from the rain forest to bewitch the few remaining
. Acererak, who is fond of deathtraps, marveled at the trials concocted by the Omuans. They inspired him to create his own dungeon below the city. A little over a century ago, Acererak entered Omu and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
coins were melted down and reminted. Fallen from grace, Omu became known as the Forbidden City. Nine Trickster Gods With Ubtao gone, primal spirits arose from the rain forest to bewitch the few remaining
. Acererak, who is fond of deathtraps, marveled at the trials concocted by the Omuans. They inspired him to create his own dungeon below the city. A little over a century ago, Acererak entered Omu and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
coins were melted down and reminted. Fallen from grace, Omu became known as the Forbidden City. Nine Trickster Gods With Ubtao gone, primal spirits arose from the rain forest to bewitch the few remaining
. Acererak, who is fond of deathtraps, marveled at the trials concocted by the Omuans. They inspired him to create his own dungeon below the city. A little over a century ago, Acererak entered Omu and
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
blue door is in the northeast corner. 18b: Central Pods A half-eaten chuul corpse lies near a broken stasis pod in this room. Claw marks mar the walls toward area 18c. 18c: Southern Pods Two
pod in this room, the umber hulk met its match. The umber hulk’s slayer, a remorhaz with 113 hit points remaining, stands in the center of this room, gathering its wits after its long stasis. When it
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
blue door is in the northeast corner. 18b: Central Pods A half-eaten chuul corpse lies near a broken stasis pod in this room. Claw marks mar the walls toward area 18c. 18c: Southern Pods Two
pod in this room, the umber hulk met its match. The umber hulk’s slayer, a remorhaz with 113 hit points remaining, stands in the center of this room, gathering its wits after its long stasis. When it
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
blue door is in the northeast corner. 18b: Central Pods A half-eaten chuul corpse lies near a broken stasis pod in this room. Claw marks mar the walls toward area 18c. 18c: Southern Pods Two
pod in this room, the umber hulk met its match. The umber hulk’s slayer, a remorhaz with 113 hit points remaining, stands in the center of this room, gathering its wits after its long stasis. When it
Magic Items
The Book of Many Things
they are alive and any conditions they have. If you named an object, you know if it is broken or not. If you named a magic item that has charges, you know how many charges it has remaining.
Maze. You
takes effect. You must draw each card you declared no more than 1 hour after the previous draw. Unless a card states otherwise, if you fail to draw the chosen number, the remaining number of cards fly
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
though something is yanking on them with invisible strings.
Crinkle and Gailby flee to Crinkle’s room (area F11) when this event begins. Choose half of the remaining characters, including NPCs
. Shemshime’s control over a creature is broken by the break enchantment effect of a dispel evil and good spell (magic that is probably beyond the characters’ ability to cast) or by reducing the creature to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
though something is yanking on them with invisible strings.
Crinkle and Gailby flee to Crinkle’s room (area F11) when this event begins. Choose half of the remaining characters, including NPCs
. Shemshime’s control over a creature is broken by the break enchantment effect of a dispel evil and good spell (magic that is probably beyond the characters’ ability to cast) or by reducing the creature to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
though something is yanking on them with invisible strings.
Crinkle and Gailby flee to Crinkle’s room (area F11) when this event begins. Choose half of the remaining characters, including NPCs
. Shemshime’s control over a creature is broken by the break enchantment effect of a dispel evil and good spell (magic that is probably beyond the characters’ ability to cast) or by reducing the creature to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
yellowed skeleton is all that remains of Nimraith, a human adventurer who perished in Undermountain over a century ago. 23b. Shattered Statue Bugbears. Two bugbears stand guard. Each bugbear has an
surprised. When a bugbear drops to 0 hit points, the intellect devourer inhabiting its skull teleports away to seek a new host. This nonmagical statue has broken into seventeen fist-sized chunks of black
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
yellowed skeleton is all that remains of Nimraith, a human adventurer who perished in Undermountain over a century ago. 23b. Shattered Statue Bugbears. Two bugbears stand guard. Each bugbear has an
surprised. When a bugbear drops to 0 hit points, the intellect devourer inhabiting its skull teleports away to seek a new host. This nonmagical statue has broken into seventeen fist-sized chunks of black
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
yellowed skeleton is all that remains of Nimraith, a human adventurer who perished in Undermountain over a century ago. 23b. Shattered Statue Bugbears. Two bugbears stand guard. Each bugbear has an
surprised. When a bugbear drops to 0 hit points, the intellect devourer inhabiting its skull teleports away to seek a new host. This nonmagical statue has broken into seventeen fist-sized chunks of black
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
minotaur respects their decision and wanders off dejectedly. Contending with Antigonos Broken King Antigonos is a minotaur with 38 hit points remaining and who has disadvantage on attack rolls due to his
Broken King Antigonos While the characters cross the wilderness of the Katachthon foothills, the following encounter takes place. Read or paraphrase this description: A scree-choked gully runs






