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Returning 35 results for 'broken blending diffusing consort reflect'.
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Monsters
Eberron: Rising from the Last War
creature within 120 feet of her who is concentrating on a spell. The target must succeed on a DC 26 Constitution saving throw or its concentration is broken on the spell, and Sul Khatesh gains 5
.
Some thirty overlords are bound in Khyber. Two are described here: Rak Tulkhesh and Sul Khatesh, both of whom remain imprisoned and can't take physical form. The stat blocks provided here reflect the
Monsters
Icewind Dale: Rime of the Frostmaiden
until her concentration is broken (as if concentrating on a spell).Auril can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at
.
A stat block is given for each of Auril’s three forms. These descriptions do not reflect Auril at full power, but rather Auril as she is encountered in this adventure.Lair Actions
Auril
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, and your spell effects might reflect the appearance of the reference books you study. Building a Lorehold Character Any class or subclass that deals with knowledge of the past can be a good fit in
of a broken statue that houses the consciousness of a snarky sage 5 A sheet of parchment embossed with tactile lettering, glowing red 6 A broken dagger with a wavy blade and a serpentine hilt
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, and your spell effects might reflect the appearance of the reference books you study. Building a Lorehold Character Any class or subclass that deals with knowledge of the past can be a good fit in
of a broken statue that houses the consciousness of a snarky sage 5 A sheet of parchment embossed with tactile lettering, glowing red 6 A broken dagger with a wavy blade and a serpentine hilt
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. The Deception, Intimidation, Performance, and Persuasion skills reflect aptitude in certain kinds of Charisma checks. Deception. Your Charisma (Deception) check determines whether you can convincingly
trying to pry information out of a prisoner, convincing street thugs to back down from a confrontation, or using the edge of a broken bottle to convince a sneering vizier to reconsider a decision
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. The Deception, Intimidation, Performance, and Persuasion skills reflect aptitude in certain kinds of Charisma checks. Deception. Your Charisma (Deception) check determines whether you can convincingly
trying to pry information out of a prisoner, convincing street thugs to back down from a confrontation, or using the edge of a broken bottle to convince a sneering vizier to reconsider a decision
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. The Deception, Intimidation, Performance, and Persuasion skills reflect aptitude in certain kinds of Charisma checks. Deception. Your Charisma (Deception) check determines whether you can convincingly
trying to pry information out of a prisoner, convincing street thugs to back down from a confrontation, or using the edge of a broken bottle to convince a sneering vizier to reconsider a decision
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of the Gloaming Court; Titania of the Summer Court; her consort Oberon, the Green Lord; Hyrsam, the Prince of Fools; and ancient hags. Expanded Spell List The Archfey lets you choose from an expanded
concentration is broken (as if you are concentrating on a spell). This effect ends early if the creature takes any damage. Until this illusion ends, the creature thinks it is lost in a misty realm, the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of the Gloaming Court; Titania of the Summer Court; her consort Oberon, the Green Lord; Hyrsam, the Prince of Fools; and ancient hags. Expanded Spell List The Archfey lets you choose from an expanded
concentration is broken (as if you are concentrating on a spell). This effect ends early if the creature takes any damage. Until this illusion ends, the creature thinks it is lost in a misty realm, the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. The Deception, Intimidation, Performance, and Persuasion skills reflect aptitude in certain kinds of Charisma checks. Deception Your Charisma (Deception) check determines whether you can convincingly
trying to pry information out of a prisoner, convincing street thugs to back down from a confrontation, or using the edge of a broken bottle to convince a sneering vizier to reconsider a decision
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. The Deception, Intimidation, Performance, and Persuasion skills reflect aptitude in certain kinds of Charisma checks. Deception Your Charisma (Deception) check determines whether you can convincingly
trying to pry information out of a prisoner, convincing street thugs to back down from a confrontation, or using the edge of a broken bottle to convince a sneering vizier to reconsider a decision
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, and your spell effects might reflect the appearance of the reference books you study. Building a Lorehold Character Any class or subclass that deals with knowledge of the past can be a good fit in
of a broken statue that houses the consciousness of a snarky sage 5 A sheet of parchment embossed with tactile lettering, glowing red 6 A broken dagger with a wavy blade and a serpentine hilt
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. The Deception, Intimidation, Performance, and Persuasion skills reflect aptitude in certain kinds of Charisma checks. Deception Your Charisma (Deception) check determines whether you can convincingly
trying to pry information out of a prisoner, convincing street thugs to back down from a confrontation, or using the edge of a broken bottle to convince a sneering vizier to reconsider a decision
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of the Gloaming Court; Titania of the Summer Court; her consort Oberon, the Green Lord; Hyrsam, the Prince of Fools; and ancient hags. Expanded Spell List The Archfey lets you choose from an expanded
concentration is broken (as if you are concentrating on a spell). This effect ends early if the creature takes any damage. Until this illusion ends, the creature thinks it is lost in a misty realm, the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
duergar reinforcements. They attacked the svirfneblin enclave and captured Yantha, triggering open conflict between the two enclaves. With the fragile truce in Mantol-Derith finally broken, the drow
streams flowing through the cavern and into the Darklake.
Light. Mantol-Derith is brightly lit by continual flame spells and crystals in the walls that reflect the light. A network of walkways and small plazas crisscross the rocky ground of the outpost, paved with crushed crystals that also reflect light.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
duergar reinforcements. They attacked the svirfneblin enclave and captured Yantha, triggering open conflict between the two enclaves. With the fragile truce in Mantol-Derith finally broken, the drow
streams flowing through the cavern and into the Darklake.
Light. Mantol-Derith is brightly lit by continual flame spells and crystals in the walls that reflect the light. A network of walkways and small plazas crisscross the rocky ground of the outpost, paved with crushed crystals that also reflect light.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
duergar reinforcements. They attacked the svirfneblin enclave and captured Yantha, triggering open conflict between the two enclaves. With the fragile truce in Mantol-Derith finally broken, the drow
streams flowing through the cavern and into the Darklake.
Light. Mantol-Derith is brightly lit by continual flame spells and crystals in the walls that reflect the light. A network of walkways and small plazas crisscross the rocky ground of the outpost, paved with crushed crystals that also reflect light.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
are filled with spire-topped manors and grand estates. A host of rooftop parks and gardens provide lovely spaces to sit and reflect. Shae Lias is arguably the most remarkable district of Upper
Enigma of the Diamond voice
I challenge anyone to leave a performance of The Broken Sword with dry eyes. I believe that even a warforged would be moved to tears by this unflinching look at the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
are filled with spire-topped manors and grand estates. A host of rooftop parks and gardens provide lovely spaces to sit and reflect. Shae Lias is arguably the most remarkable district of Upper
Enigma of the Diamond voice
I challenge anyone to leave a performance of The Broken Sword with dry eyes. I believe that even a warforged would be moved to tears by this unflinching look at the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
are filled with spire-topped manors and grand estates. A host of rooftop parks and gardens provide lovely spaces to sit and reflect. Shae Lias is arguably the most remarkable district of Upper
Enigma of the Diamond voice
I challenge anyone to leave a performance of The Broken Sword with dry eyes. I believe that even a warforged would be moved to tears by this unflinching look at the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
seam in the rock. The passage to the east splits, with both routes connecting to area S3. One path enters area S3 through a broken crypt in that room’s wall, while the other descends 15 feet and leads
of this vault, allowing access from area S2. Eleven sealed crypts line its walls. One crypt has been broken open, and a branch of the fissure connects it to area S2. The broken crypt bears a plaque
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
seam in the rock. The passage to the east splits, with both routes connecting to area S3. One path enters area S3 through a broken crypt in that room’s wall, while the other descends 15 feet and leads
of this vault, allowing access from area S2. Eleven sealed crypts line its walls. One crypt has been broken open, and a branch of the fissure connects it to area S2. The broken crypt bears a plaque
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
seam in the rock. The passage to the east splits, with both routes connecting to area S3. One path enters area S3 through a broken crypt in that room’s wall, while the other descends 15 feet and leads
of this vault, allowing access from area S2. Eleven sealed crypts line its walls. One crypt has been broken open, and a branch of the fissure connects it to area S2. The broken crypt bears a plaque
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
consort.
Krr’ook (red grung wildling) is a grung priest who fears the king’s instability. She whispers favorable signs and omens in the king’s ear to keep in his good graces. Secretly, Krr’ook
(see appendix D) blending in with the surrounding walls. 14 1d4 ghouls lost in the maze. 15 A harmless yahcha beetle (see appendix C). 16 The characters hear a throaty croak that sounds at once both
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Potted daffodil that sways when near a source of music 42 8-ounce, glass wine bottle that magically reassembles itself 1 minute after being broken 43 Tiny wooden sylph figurehead from a model ship 44
played 69 Silvered pinecone 70 Flask of spectral glowworms that change color to reflect the mood of the flask’s holder 71 Wooden apple painted blue 72 Tuning fork that sounds the tone for the F key 73
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Potted daffodil that sways when near a source of music 42 8-ounce, glass wine bottle that magically reassembles itself 1 minute after being broken 43 Tiny wooden sylph figurehead from a model ship 44
played 69 Silvered pinecone 70 Flask of spectral glowworms that change color to reflect the mood of the flask’s holder 71 Wooden apple painted blue 72 Tuning fork that sounds the tone for the F key 73
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Potted daffodil that sways when near a source of music 42 8-ounce, glass wine bottle that magically reassembles itself 1 minute after being broken 43 Tiny wooden sylph figurehead from a model ship 44
played 69 Silvered pinecone 70 Flask of spectral glowworms that change color to reflect the mood of the flask’s holder 71 Wooden apple painted blue 72 Tuning fork that sounds the tone for the F key 73
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
consort.
Krr’ook (red grung wildling) is a grung priest who fears the king’s instability. She whispers favorable signs and omens in the king’s ear to keep in his good graces. Secretly, Krr’ook
(see appendix D) blending in with the surrounding walls. 14 1d4 ghouls lost in the maze. 15 A harmless yahcha beetle (see appendix C). 16 The characters hear a throaty croak that sounds at once both
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
consort.
Krr’ook (red grung wildling) is a grung priest who fears the king’s instability. She whispers favorable signs and omens in the king’s ear to keep in his good graces. Secretly, Krr’ook
(see appendix D) blending in with the surrounding walls. 14 1d4 ghouls lost in the maze. 15 A harmless yahcha beetle (see appendix C). 16 The characters hear a throaty croak that sounds at once both
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
regions of Irian reflect the idea of beginnings and of resurgent life: fertile lands untouched by any tool, glittering crystal forests, and thriving homesteads and communities. Angels dwell in a grand
contains every possible natural environment. It is home to great beasts, lycanthropes, and other beings that reflect the power of nature. The splendor of nature in this place is intoxicating to druids
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
regions of Irian reflect the idea of beginnings and of resurgent life: fertile lands untouched by any tool, glittering crystal forests, and thriving homesteads and communities. Angels dwell in a grand
contains every possible natural environment. It is home to great beasts, lycanthropes, and other beings that reflect the power of nature. The splendor of nature in this place is intoxicating to druids
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
regions of Irian reflect the idea of beginnings and of resurgent life: fertile lands untouched by any tool, glittering crystal forests, and thriving homesteads and communities. Angels dwell in a grand
contains every possible natural environment. It is home to great beasts, lycanthropes, and other beings that reflect the power of nature. The splendor of nature in this place is intoxicating to druids
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the characters (or if the characters approach openly), the goblins shoot arrows through the arrow slits. However, they can’t fire directly at enemies who have reached or gone past the broken gate. The
before a screen of canvas.
Dusty canvas hides the northern entrance to this area, blending in with the surrounding stonework and rubble. A character who succeeds on a DC 15 Wisdom (Perception) check
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
behind the arrow slits. However, they can’t fire directly at enemies at or past the broken gate. The goblins also shout loudly enough to alert their comrades in areas 4 and area 6 that the castle is under
, blending in with the surrounding stonework and rubble. A character who succeeds on a DC 15 Wisdom (Perception) check spots a footpath leading up to the hidden entrance. If the characters are actively
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
behind the arrow slits. However, they can’t fire directly at enemies at or past the broken gate. The goblins also shout loudly enough to alert their comrades in areas 4 and area 6 that the castle is under
, blending in with the surrounding stonework and rubble. A character who succeeds on a DC 15 Wisdom (Perception) check spots a footpath leading up to the hidden entrance. If the characters are actively






