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Returning 35 results for 'broken bonded diffusing could removes'.
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Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
reduced by 5 feet. You must make a DC 10 Dexterity saving throw after using the Dash action. If you fail the save, you fall prone. Magical healing removes the limp. 5–7 Internal Injury. Whenever you
receive magical healing or if you spend ten days doing nothing but resting. 8–10 Broken Ribs. This has the same effect as Internal Injury above, except that the save DC is 10. 11–13 Horrible Scar. You
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
reduced by 5 feet. You must make a DC 10 Dexterity saving throw after using the Dash action. If you fail the save, you fall prone. Magical healing removes the limp. 5–7 Internal Injury. Whenever you
receive magical healing or if you spend ten days doing nothing but resting. 8–10 Broken Ribs. This has the same effect as Internal Injury above, except that the save DC is 10. 11–13 Horrible Scar. You
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
reduced by 5 feet. You must make a DC 10 Dexterity saving throw after using the Dash action. If you fail the save, you fall prone. Magical healing removes the limp. 5–7 Internal Injury. Whenever you
receive magical healing or if you spend ten days doing nothing but resting. 8–10 Broken Ribs. This has the same effect as Internal Injury above, except that the save DC is 10. 11–13 Horrible Scar. You
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
water. The statue emits a dim purple radiance, its head is completely turned around, and one of its arms has broken off and is nowhere to be seen.
Ooze. A psychic gray ooze lurks beneath the murky
) to attack anyone who approaches the statue. Statue The purple aura around the sahuagin statue is harmless, and casting dispel magic on the statue removes it. The statue’s arm broke off long ago and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
water. The statue emits a dim purple radiance, its head is completely turned around, and one of its arms has broken off and is nowhere to be seen.
Ooze. A psychic gray ooze lurks beneath the murky
) to attack anyone who approaches the statue. Statue The purple aura around the sahuagin statue is harmless, and casting dispel magic on the statue removes it. The statue’s arm broke off long ago and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
water. The statue emits a dim purple radiance, its head is completely turned around, and one of its arms has broken off and is nowhere to be seen.
Ooze. A psychic gray ooze lurks beneath the murky
) to attack anyone who approaches the statue. Statue The purple aura around the sahuagin statue is harmless, and casting dispel magic on the statue removes it. The statue’s arm broke off long ago and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
bemused by the interruption and politely ask the party to leave, pointing out the lift is broken and growing more insistent and annoyed if the characters don’t comply. Any character who succeeds on a
DC 12 Charisma (Diplomacy or Intimidation) check convinces the couple to leave the lift. If a character fails the Intimidation check or removes the secret panel (see “Medusa Panel” below), Vonnie gets
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Guards Corroded, broken weapons litter this hall, as if a battle had been fought here long ago. Clinging to the ceiling above the eastern door are three vampire spawn named Darvanos, Hekella, and Tozu
in Vanrakdoom.” She can attempt to end her despair each time she finishes a long rest, doing so with a successful DC 15 Wisdom saving throw. A calm emotions spell also ends her despair, as does any spell or other magical effect that removes a curse.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Guards Corroded, broken weapons litter this hall, as if a battle had been fought here long ago. Clinging to the ceiling above the eastern door are three vampire spawn named Darvanos, Hekella, and Tozu
in Vanrakdoom.” She can attempt to end her despair each time she finishes a long rest, doing so with a successful DC 15 Wisdom saving throw. A calm emotions spell also ends her despair, as does any spell or other magical effect that removes a curse.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Guards Corroded, broken weapons litter this hall, as if a battle had been fought here long ago. Clinging to the ceiling above the eastern door are three vampire spawn named Darvanos, Hekella, and Tozu
in Vanrakdoom.” She can attempt to end her despair each time she finishes a long rest, doing so with a successful DC 15 Wisdom saving throw. A calm emotions spell also ends her despair, as does any spell or other magical effect that removes a curse.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
bemused by the interruption and politely ask the party to leave, pointing out the lift is broken and growing more insistent and annoyed if the characters don’t comply. Any character who succeeds on a
DC 12 Charisma (Diplomacy or Intimidation) check convinces the couple to leave the lift. If a character fails the Intimidation check or removes the secret panel (see “Medusa Panel” below), Vonnie gets
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
bemused by the interruption and politely ask the party to leave, pointing out the lift is broken and growing more insistent and annoyed if the characters don’t comply. Any character who succeeds on a
DC 12 Charisma (Diplomacy or Intimidation) check convinces the couple to leave the lift. If a character fails the Intimidation check or removes the secret panel (see “Medusa Panel” below), Vonnie gets
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, read the following: The interior of the shrine has the appearance of having been abandoned after some sort of terrible confrontation years ago. Broken benches with shredded cushions are overgrown by
thick fungi, and four large mirrors hanging on the walls have been shattered, leaving the stone floor covered in shards of broken glass.
A grime-encrusted statue of Sune stands against the far wall. The
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
stirges 20 1d4 pieces of broken, barnacle-encrusted statuary, each worth 50 gp; each weighing 1d4 × 5 pounds; and each depicting a weird alien creature, a long-forgotten god, or fragment thereof
; a thief who removes one or both gems becomes the target of a contagion spell (save DC 14). 5–6 Sunken, sealed sarcophagus containing a mummy and 1d4 art objects (roll on the 250 gp Art Objects table in chapter 7 of the Dungeon Master’s Guide)
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
stirges 20 1d4 pieces of broken, barnacle-encrusted statuary, each worth 50 gp; each weighing 1d4 × 5 pounds; and each depicting a weird alien creature, a long-forgotten god, or fragment thereof
; a thief who removes one or both gems becomes the target of a contagion spell (save DC 14). 5–6 Sunken, sealed sarcophagus containing a mummy and 1d4 art objects (roll on the 250 gp Art Objects table in chapter 7 of the Dungeon Master’s Guide)
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
forcibly removed, does everything in its power to return. A dispel evil and good spell removes this effect from the creature. Swine Island. Visitors to this island risk being afflicted by the Curse of the
block). The curse lasts until the visitor leaves the isle or until it is broken by a spell like remove curse. Timeless Island. When characters leave the island after spending at least 1 day there, they
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
forcibly removed, does everything in its power to return. A dispel evil and good spell removes this effect from the creature. Swine Island. Visitors to this island risk being afflicted by the Curse of the
block). The curse lasts until the visitor leaves the isle or until it is broken by a spell like remove curse. Timeless Island. When characters leave the island after spending at least 1 day there, they
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
puff of green smoke. If a creature removes the puzzle cube from the pedestal or tries to damage one of the statues, the archers animate and open fire on all creatures in the room. The archers can
statue is missing its head, which lies broken on the floor next to a stone cube.
The statue is 7 feet tall without its head. The puzzle cube lying on the floor next to the head’s shattered remains
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
puff of green smoke. If a creature removes the puzzle cube from the pedestal or tries to damage one of the statues, the archers animate and open fire on all creatures in the room. The archers can
statue is missing its head, which lies broken on the floor next to a stone cube.
The statue is 7 feet tall without its head. The puzzle cube lying on the floor next to the head’s shattered remains
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, read the following: The interior of the shrine has the appearance of having been abandoned after some sort of terrible confrontation years ago. Broken benches with shredded cushions are overgrown by
thick fungi, and four large mirrors hanging on the walls have been shattered, leaving the stone floor covered in shards of broken glass.
A grime-encrusted statue of Sune stands against the far wall. The
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, read the following: The interior of the shrine has the appearance of having been abandoned after some sort of terrible confrontation years ago. Broken benches with shredded cushions are overgrown by
thick fungi, and four large mirrors hanging on the walls have been shattered, leaving the stone floor covered in shards of broken glass.
A grime-encrusted statue of Sune stands against the far wall. The
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
forcibly removed, does everything in its power to return. A dispel evil and good spell removes this effect from the creature. Swine Island. Visitors to this island risk being afflicted by the Curse of the
block). The curse lasts until the visitor leaves the isle or until it is broken by a spell like remove curse. Timeless Island. When characters leave the island after spending at least 1 day there, they
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
stirges 20 1d4 pieces of broken, barnacle-encrusted statuary, each worth 50 gp; each weighing 1d4 × 5 pounds; and each depicting a weird alien creature, a long-forgotten god, or fragment thereof
; a thief who removes one or both gems becomes the target of a contagion spell (save DC 14). 5–6 Sunken, sealed sarcophagus containing a mummy and 1d4 art objects (roll on the 250 gp Art Objects table in chapter 7 of the Dungeon Master’s Guide)
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
puff of green smoke. If a creature removes the puzzle cube from the pedestal or tries to damage one of the statues, the archers animate and open fire on all creatures in the room. The archers can
statue is missing its head, which lies broken on the floor next to a stone cube.
The statue is 7 feet tall without its head. The puzzle cube lying on the floor next to the head’s shattered remains
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Perception 10
Languages Common
Challenge 3 (700 XP)
Bonded Mount. The knight is magically bound to a beast with an innate swimming speed trained to serve as its mount. While mounted on this beast
, the knight gains the beast’s senses and ability to breathe underwater. The bonded mount obeys the knight’s commands. If its mount dies, the knight can train a new beast to serve as its bonded mount
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Perception 10
Languages Common
Challenge 3 (700 XP)
Bonded Mount. The knight is magically bound to a beast with an innate swimming speed trained to serve as its mount. While mounted on this beast
, the knight gains the beast’s senses and ability to breathe underwater. The bonded mount obeys the knight’s commands. If its mount dies, the knight can train a new beast to serve as its bonded mount
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Perception 10
Languages Common
Challenge 3 (700 XP)
Bonded Mount. The knight is magically bound to a beast with an innate swimming speed trained to serve as its mount. While mounted on this beast
, the knight gains the beast’s senses and ability to breathe underwater. The bonded mount obeys the knight’s commands. If its mount dies, the knight can train a new beast to serve as its bonded mount
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
character who removes a coin from this room becomes cursed as noted above. E2: Second Level Heaps of rubble have fallen from this chamber’s partially collapsed ceiling. The room holds two stone crypts
night sky. Though the floor is stable, shattered wall fragments float in the air, their sconces emitting a faint, sickly green light. Beyond the broken walls lies an endless black expanse.
Across
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
character who removes a coin from this room becomes cursed as noted above. E2: Second Level Heaps of rubble have fallen from this chamber’s partially collapsed ceiling. The room holds two stone crypts
night sky. Though the floor is stable, shattered wall fragments float in the air, their sconces emitting a faint, sickly green light. Beyond the broken walls lies an endless black expanse.
Across
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
character who removes a coin from this room becomes cursed as noted above. E2: Second Level Heaps of rubble have fallen from this chamber’s partially collapsed ceiling. The room holds two stone crypts
night sky. Though the floor is stable, shattered wall fragments float in the air, their sconces emitting a faint, sickly green light. Beyond the broken walls lies an endless black expanse.
Across
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
and appreciate her neighbors. The first time anyone other than Nakari removes an item from the “keep” or “trade” pile, the copper scales on the floor suddenly swirl through the air, slashing creatures
rings (worth 25 GP each) Fifty sheets of music (worth 1 GP each) Dump Pile Five Books of poetry (worth 25 GP each) Drum that’s battered and worn (worth 1 GP) Lute with two broken strings (worth 15
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the following: Ahead, the water deepens into a broad pond broken by the rooflines of submerged buildings. An embankment rising just above the water is covered in a cluster of violet-leafed trees. The
against the Dragon Army, wanting only to be left alone. If asked, Duskwalker removes the corpses of Dragon Army soldiers from nearby trees, allowing the characters to loot the bodies. Treasure. Six
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
character removes a rose from a casket, the flower immediately withers and dies, and the wraith arises from the casket to attack any living creature or fiend that it sees. A wraith can’t touch any of the
legs, and the angel holds her sword high. All around them are the broken bodies of fallen knights and devils.
Characters who use detect magic or similar magic to examine the steles discern a strong
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the following: Ahead, the water deepens into a broad pond broken by the rooflines of submerged buildings. An embankment rising just above the water is covered in a cluster of violet-leafed trees. The
against the Dragon Army, wanting only to be left alone. If asked, Duskwalker removes the corpses of Dragon Army soldiers from nearby trees, allowing the characters to loot the bodies. Treasure. Six
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
and appreciate her neighbors. The first time anyone other than Nakari removes an item from the “keep” or “trade” pile, the copper scales on the floor suddenly swirl through the air, slashing creatures
rings (worth 25 GP each) Fifty sheets of music (worth 1 GP each) Dump Pile Five Books of poetry (worth 25 GP each) Drum that’s battered and worn (worth 1 GP) Lute with two broken strings (worth 15






