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Returning 35 results for 'bronze been diffusing completed rule'.
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Species
Fizban's Treasury of Dragons
Dragonborn with metallic ancestry lay claim to the tenacity of metallic dragons—brass, bronze, copper, gold, and silver—whose hues glint in their scales. Theirs is the fire of hearth and
. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.
The “Quick Build” section for your character’s class offers suggestions on which
Species
Mordenkainen Presents: Monsters of the Multiverse
carve their horns to sharpen their edges, etch symbols of power into them, or sheathe them in bronze to prevent them from shattering during battle.
Thick hair extends down minotaurs’ necks and
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method
Monsters
Fizban's Treasury of Dragons
)
3
Curiosity. I want to know about everything that enters my domain, especially oddities from the surface world. (Any)
4
Supremacy. Creatures who refuse to recognize my rule over these waters
neighbors take precedence.
Dragon Turtle Lair Features
The underwater caves inhabited by dragon turtles are structurally similar to the seaside caverns where bronze and topaz dragons lair. When
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
with bronze-colored scales. Slewing to a stop, the creature gives a toothy grin, then raises a claw in a small wave. “Well met!” it chirps. Zelifarn, a young bronze dragon, recently moved into Deepwater
with the Eyecatcher, Zelifarn would like them to find out all they can about the underwater vessel without raising suspicion. The dragon promises to meet them again after they have completed their
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
with bronze-colored scales. Slewing to a stop, the creature gives a toothy grin, then raises a claw in a small wave. “Well met!” it chirps. Zelifarn, a young bronze dragon, recently moved into Deepwater
with the Eyecatcher, Zelifarn would like them to find out all they can about the underwater vessel without raising suspicion. The dragon promises to meet them again after they have completed their
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
with bronze-colored scales. Slewing to a stop, the creature gives a toothy grin, then raises a claw in a small wave. “Well met!” it chirps. Zelifarn, a young bronze dragon, recently moved into Deepwater
with the Eyecatcher, Zelifarn would like them to find out all they can about the underwater vessel without raising suspicion. The dragon promises to meet them again after they have completed their
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
creations or his explosive anger.
The Gift of Bronze. Long ago, mortals on Theros fought and hunted using weapons made of stone and wood. According to legend, it was a satyr smith named Tecton who
methods, devised a way to blend copper and arsenic into a crude form of bronze, but the forging method was dangerous and often yielded defective results.
To reward the smith who took the first steps
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
creations or his explosive anger.
The Gift of Bronze. Long ago, mortals on Theros fought and hunted using weapons made of stone and wood. According to legend, it was a satyr smith named Tecton who
methods, devised a way to blend copper and arsenic into a crude form of bronze, but the forging method was dangerous and often yielded defective results.
To reward the smith who took the first steps
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the fight for justice. Though they are as proud as any dragons, bronze dragons would rather serve alongside heroes than rule over cowards and quislings. Bronze Dragon Wyrmling Connections d6
Bronze Dragon Adventures The Bronze Dragon Adventure Hooks table offers suggestions for stories and adventures involving bronze dragons. Bronze Dragon Adventure Hooks d8 Adventure Hook
1
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the fight for justice. Though they are as proud as any dragons, bronze dragons would rather serve alongside heroes than rule over cowards and quislings. Bronze Dragon Wyrmling Connections d6
Bronze Dragon Adventures The Bronze Dragon Adventure Hooks table offers suggestions for stories and adventures involving bronze dragons. Bronze Dragon Adventure Hooks d8 Adventure Hook
1
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
creations or his explosive anger.
The Gift of Bronze. Long ago, mortals on Theros fought and hunted using weapons made of stone and wood. According to legend, it was a satyr smith named Tecton who
methods, devised a way to blend copper and arsenic into a crude form of bronze, but the forging method was dangerous and often yielded defective results.
To reward the smith who took the first steps
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the fight for justice. Though they are as proud as any dragons, bronze dragons would rather serve alongside heroes than rule over cowards and quislings. Bronze Dragon Wyrmling Connections d6
Bronze Dragon Adventures The Bronze Dragon Adventure Hooks table offers suggestions for stories and adventures involving bronze dragons. Bronze Dragon Adventure Hooks d8 Adventure Hook
1
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
of a franchise’s task slots are filled, one of those tasks must be completed before staff can be allocated to a new franchise task. (The one exception to this rule is the running a franchise activity
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. She is a bloodthirsty sadist absolutely assured that her divine vision will raise her in glory to rule her people. Bound and gagged against the far wall is a duergar prisoner (see “The Offering
”). Treasure Bloppblippodd’s hovel contains wealth accumulated since her rise to power: 1,000 cp, 500 sp, 290 gp, an embroidered silk handkerchief with a spider design worth 25 gp, three azurite gems worth 10 gp each, a duergar-made bronze cup worth 25 gp, and a silver choker with a spider design worth 30 gp.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. She is a bloodthirsty sadist absolutely assured that her divine vision will raise her in glory to rule her people. Bound and gagged against the far wall is a duergar prisoner (see “The Offering
”). Treasure Bloppblippodd’s hovel contains wealth accumulated since her rise to power: 1,000 cp, 500 sp, 290 gp, an embroidered silk handkerchief with a spider design worth 25 gp, three azurite gems worth 10 gp each, a duergar-made bronze cup worth 25 gp, and a silver choker with a spider design worth 30 gp.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. She is a bloodthirsty sadist absolutely assured that her divine vision will raise her in glory to rule her people. Bound and gagged against the far wall is a duergar prisoner (see “The Offering
”). Treasure Bloppblippodd’s hovel contains wealth accumulated since her rise to power: 1,000 cp, 500 sp, 290 gp, an embroidered silk handkerchief with a spider design worth 25 gp, three azurite gems worth 10 gp each, a duergar-made bronze cup worth 25 gp, and a silver choker with a spider design worth 30 gp.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
of a franchise’s task slots are filled, one of those tasks must be completed before staff can be allocated to a new franchise task. (The one exception to this rule is the running a franchise activity
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
camps of explorers living off the land. The Dinevs hoped to claim sovereignty over the unsettled lands of Icewind Dale. When the castle, dubbed Caer-Dineval, was completed, the workers and their
that they were unable to resist when the orcs scaled the castle walls. Thus, the Dinev family’s brief rule in Icewind Dale came to a bloody end. The Caer remained in the orcs’ possession for several
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
camps of explorers living off the land. The Dinevs hoped to claim sovereignty over the unsettled lands of Icewind Dale. When the castle, dubbed Caer-Dineval, was completed, the workers and their
that they were unable to resist when the orcs scaled the castle walls. Thus, the Dinev family’s brief rule in Icewind Dale came to a bloody end. The Caer remained in the orcs’ possession for several
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
camps of explorers living off the land. The Dinevs hoped to claim sovereignty over the unsettled lands of Icewind Dale. When the castle, dubbed Caer-Dineval, was completed, the workers and their
that they were unable to resist when the orcs scaled the castle walls. Thus, the Dinev family’s brief rule in Icewind Dale came to a bloody end. The Caer remained in the orcs’ possession for several
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
of a franchise’s task slots are filled, one of those tasks must be completed before staff can be allocated to a new franchise task. (The one exception to this rule is the running a franchise activity
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Initiative Variants This section offers different ways to handle initiative. Initiative Score With this optional rule, creature don’t roll initiative at the start of combat. Instead, each creature
remembering where you are in the list can bog the game down. If you want quicker combats, at the risk of those combats becoming unbalanced, try using the side initiative rule. Under this variant, the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Initiative Variants This section offers different ways to handle initiative. Initiative Score With this optional rule, creature don’t roll initiative at the start of combat. Instead, each creature
remembering where you are in the list can bog the game down. If you want quicker combats, at the risk of those combats becoming unbalanced, try using the side initiative rule. Under this variant, the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Initiative Variants This section offers different ways to handle initiative. Initiative Score With this optional rule, creature don’t roll initiative at the start of combat. Instead, each creature
remembering where you are in the list can bog the game down. If you want quicker combats, at the risk of those combats becoming unbalanced, try using the side initiative rule. Under this variant, the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
City of Skophos When Akroan soldiers encounter minotaurs in ordered squads, patrolling the badlands on predictable routes, clad in armor and wielding bronze weapons, they tend to speak of the
fortress-palaces of tyrants, the lairs of monstrous oracles, and cavernous indoor markets also stand as destinations at the end of confounding avenues. Priests and warlord champions of Mogis rule the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
City of Skophos When Akroan soldiers encounter minotaurs in ordered squads, patrolling the badlands on predictable routes, clad in armor and wielding bronze weapons, they tend to speak of the
fortress-palaces of tyrants, the lairs of monstrous oracles, and cavernous indoor markets also stand as destinations at the end of confounding avenues. Priests and warlord champions of Mogis rule the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
City of Skophos When Akroan soldiers encounter minotaurs in ordered squads, patrolling the badlands on predictable routes, clad in armor and wielding bronze weapons, they tend to speak of the
fortress-palaces of tyrants, the lairs of monstrous oracles, and cavernous indoor markets also stand as destinations at the end of confounding avenues. Priests and warlord champions of Mogis rule the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
3. Junkyard Metal Wasps. Buzzing about the 50-foot-high cavern are five giant wasps made of metal (see “Metal Wasps”).
Discarded Junk. Half-completed and destroyed metal contraptions, most rusted
composed of notched bronze rings, which can be turned so that the notches line up. Aligning the notches requires an action, and doing so causes the orb to gong loudly until the notches are no longer aligned. The sounds are spaced 6 seconds apart and can be heard out to a range of 600 feet.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
3. Junkyard Metal Wasps. Buzzing about the 50-foot-high cavern are five giant wasps made of metal (see “Metal Wasps”).
Discarded Junk. Half-completed and destroyed metal contraptions, most rusted
composed of notched bronze rings, which can be turned so that the notches line up. Aligning the notches requires an action, and doing so causes the orb to gong loudly until the notches are no longer aligned. The sounds are spaced 6 seconds apart and can be heard out to a range of 600 feet.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
3. Junkyard Metal Wasps. Buzzing about the 50-foot-high cavern are five giant wasps made of metal (see “Metal Wasps”).
Discarded Junk. Half-completed and destroyed metal contraptions, most rusted
composed of notched bronze rings, which can be turned so that the notches line up. Aligning the notches requires an action, and doing so causes the orb to gong loudly until the notches are no longer aligned. The sounds are spaced 6 seconds apart and can be heard out to a range of 600 feet.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
adjudicate the characters’ customization choices. A good rule of thumb is to allow the players full creative freedom while sticking to the mechanics (however loose) presented by the rules in chapter
task of hiring contractors and starting construction. The length of time it takes for upgrades to be completed is up to you, but one to two months is reasonable. During that period, the characters have plenty of opportunity to engage in downtime activities and franchise tasks.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
adjudicate the characters’ customization choices. A good rule of thumb is to allow the players full creative freedom while sticking to the mechanics (however loose) presented by the rules in chapter
task of hiring contractors and starting construction. The length of time it takes for upgrades to be completed is up to you, but one to two months is reasonable. During that period, the characters have plenty of opportunity to engage in downtime activities and franchise tasks.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
adjudicate the characters’ customization choices. A good rule of thumb is to allow the players full creative freedom while sticking to the mechanics (however loose) presented by the rules in chapter
task of hiring contractors and starting construction. The length of time it takes for upgrades to be completed is up to you, but one to two months is reasonable. During that period, the characters have plenty of opportunity to engage in downtime activities and franchise tasks.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
fight constantly for survival, and in that respect the lives of all githyanki became easier. The mission laid out by Vlaakith in her grand proclamation remains of utmost importance. Her rule remains
raids, she risks her best warriors and marauders becoming experienced and powerful enough to challenge her rule. Also, if she sends out too many raiding parties at one time, the security of Tu’narath
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
fight constantly for survival, and in that respect the lives of all githyanki became easier. The mission laid out by Vlaakith in her grand proclamation remains of utmost importance. Her rule remains
raids, she risks her best warriors and marauders becoming experienced and powerful enough to challenge her rule. Also, if she sends out too many raiding parties at one time, the security of Tu’narath






