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Returning 35 results for 'bronze bonded diffusing content restrained'.
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Magic Items
Phandelver and Below: The Shattered Obelisk
This pair of lightweight bronze bracers is lined with soft, purple velvet and engraved with swirling designs.
While you’re wearing these bracers, all your speeds increase by 10 feet, and you
have advantage on saving throws you make to avoid or end the paralyzed or restrained condition on yourself.
Monsters
Spelljammer: Adventures in Space
must succeed on a DC 16 Dexterity saving throw or be swallowed by the scavver. The scavver can have one creature swallowed at a time.
A swallowed creature is blinded and restrained, has total cover
creature is no longer restrained by it and can escape from the corpse by using 10 feet of movement, exiting prone.Void scavvers are 20 feet long. Each one is a solitary menace with a pitch-black hide
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, the target is restrained, blinded, and deprived of air. The trapper can smother only one creature at a time.A trapper is a manta-like creature that usually lurks in subterranean environments. It can
investigate the bones for valuables becomes the trapper’s next meal.
A trapper needs to eat a halfling-sized meal once per week to remain sated. Given a steady supply of food, trappers are content to
Monsters
Fizban's Treasury of Dragons
neighbors take precedence.
Dragon Turtle Lair Features
The underwater caves inhabited by dragon turtles are structurally similar to the seaside caverns where bronze and topaz dragons lair. When
constructing a dragon turtle’s lair, you can simply take a coastal map and translate it to an underwater environment or use the map as-is if the dragon turtle is content to lair near the surface
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Bracers of Celerity Wondrous Item, Rare (Requires Attunement) This pair of lightweight bronze bracers is lined with soft, purple velvet and engraved with swirling designs. While you’re wearing these
bracers, all your speeds increase by 10 feet, and you have advantage on saving throws you make to avoid or end the paralyzed or restrained condition on yourself.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Bracers of Celerity Wondrous Item, Rare (Requires Attunement) This pair of lightweight bronze bracers is lined with soft, purple velvet and engraved with swirling designs. While you’re wearing these
bracers, all your speeds increase by 10 feet, and you have advantage on saving throws you make to avoid or end the paralyzed or restrained condition on yourself.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Bracers of Celerity Wondrous Item, Rare (Requires Attunement) This pair of lightweight bronze bracers is lined with soft, purple velvet and engraved with swirling designs. While you’re wearing these
bracers, all your speeds increase by 10 feet, and you have advantage on saving throws you make to avoid or end the paralyzed or restrained condition on yourself.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Void Scavver Void scavvers are 20 feet long. Each one is a solitary menace with a pitch-black hide. While most other scavvers are content to feed on kitchen scraps, a void scavver goes after the cook
creature, it must succeed on a DC 16 Dexterity saving throw or be swallowed by the scavver. The scavver can have one creature swallowed at a time.
A swallowed creature is blinded and restrained
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Void Scavver Void scavvers are 20 feet long. Each one is a solitary menace with a pitch-black hide. While most other scavvers are content to feed on kitchen scraps, a void scavver goes after the cook
creature, it must succeed on a DC 16 Dexterity saving throw or be swallowed by the scavver. The scavver can have one creature swallowed at a time.
A swallowed creature is blinded and restrained
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
will try to negotiate a suitable fee, but the goblins might simply tag along, content to earn any fair share of whatever the party acquires. SILKEN PATHS: GENERAL FEATURES
As characters traverse the
1d10 × 10 feet. If the distance fallen is less than the distance to the chasm floor, the creature becomes entangled in webs and restrained; otherwise, it hits the floor and takes damage from the fall
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Void Scavver Void scavvers are 20 feet long. Each one is a solitary menace with a pitch-black hide. While most other scavvers are content to feed on kitchen scraps, a void scavver goes after the cook
creature, it must succeed on a DC 16 Dexterity saving throw or be swallowed by the scavver. The scavver can have one creature swallowed at a time.
A swallowed creature is blinded and restrained
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
will try to negotiate a suitable fee, but the goblins might simply tag along, content to earn any fair share of whatever the party acquires. SILKEN PATHS: GENERAL FEATURES
As characters traverse the
1d10 × 10 feet. If the distance fallen is less than the distance to the chasm floor, the creature becomes entangled in webs and restrained; otherwise, it hits the floor and takes damage from the fall
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
will try to negotiate a suitable fee, but the goblins might simply tag along, content to earn any fair share of whatever the party acquires. SILKEN PATHS: GENERAL FEATURES
As characters traverse the
1d10 × 10 feet. If the distance fallen is less than the distance to the chasm floor, the creature becomes entangled in webs and restrained; otherwise, it hits the floor and takes damage from the fall
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
shimmering display seems to originate from one of the five dragon effigies you saw before, and the lights’ colors match the colors of the effigies: red, gold, brass, blue, and bronze. A blue dragon is
perched atop the sculpture, throwing his head back in pain or ecstasy as the lights surround him, and he unleashes a bolt of lightning up toward the sky. At the base of the statue, a bronze dragon is
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
shimmering display seems to originate from one of the five dragon effigies you saw before, and the lights’ colors match the colors of the effigies: red, gold, brass, blue, and bronze. A blue dragon is
perched atop the sculpture, throwing his head back in pain or ecstasy as the lights surround him, and he unleashes a bolt of lightning up toward the sky. At the base of the statue, a bronze dragon is
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
shimmering display seems to originate from one of the five dragon effigies you saw before, and the lights’ colors match the colors of the effigies: red, gold, brass, blue, and bronze. A blue dragon is
perched atop the sculpture, throwing his head back in pain or ecstasy as the lights surround him, and he unleashes a bolt of lightning up toward the sky. At the base of the statue, a bronze dragon is
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
magical, telepathic bond with its willing master. While the two are bonded, the master can sense what the anvilwrought senses, as long as they are within 1 mile of each other.
Bronze Sable
(JASPER
SANDNER) Bronze Sable The first bronze sables were presented to Karametra as a gift by Purphoros to serve primarily as guardians in Karametra’s temples. But as others have been created, some have been used
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
magical, telepathic bond with its willing master. While the two are bonded, the master can sense what the anvilwrought senses, as long as they are within 1 mile of each other.
Bronze Sable
(JASPER
SANDNER) Bronze Sable The first bronze sables were presented to Karametra as a gift by Purphoros to serve primarily as guardians in Karametra’s temples. But as others have been created, some have been used
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
magical, telepathic bond with its willing master. While the two are bonded, the master can sense what the anvilwrought senses, as long as they are within 1 mile of each other.
Bronze Sable
(JASPER
SANDNER) Bronze Sable The first bronze sables were presented to Karametra as a gift by Purphoros to serve primarily as guardians in Karametra’s temples. But as others have been created, some have been used
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, torturing the bloated creature’s flesh by tightening its chains. Demon ichor oozes from its wounds, forming a shallow pool around the scaffolding.
A third, jackal-headed fiend uses a bronze horn to yell
a long time now. The sibriex is restrained by infernal chains from Bel’s forge that also prevent it from using its spells or actions to escape.
Sibriex
The demon ichor that pools around the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Features The underwater caves inhabited by dragon turtles are structurally similar to the seaside caverns where bronze and topaz dragons lair. When constructing a dragon turtle’s lair, you can simply
take a coastal map and translate it to an underwater environment or use the map as-is if the dragon turtle is content to lair near the surface. As an example, map 5.14 depicts a topaz dragon’s lair in a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Features The underwater caves inhabited by dragon turtles are structurally similar to the seaside caverns where bronze and topaz dragons lair. When constructing a dragon turtle’s lair, you can simply
take a coastal map and translate it to an underwater environment or use the map as-is if the dragon turtle is content to lair near the surface. As an example, map 5.14 depicts a topaz dragon’s lair in a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Features The underwater caves inhabited by dragon turtles are structurally similar to the seaside caverns where bronze and topaz dragons lair. When constructing a dragon turtle’s lair, you can simply
take a coastal map and translate it to an underwater environment or use the map as-is if the dragon turtle is content to lair near the surface. As an example, map 5.14 depicts a topaz dragon’s lair in a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, torturing the bloated creature’s flesh by tightening its chains. Demon ichor oozes from its wounds, forming a shallow pool around the scaffolding.
A third, jackal-headed fiend uses a bronze horn to yell
a long time now. The sibriex is restrained by infernal chains from Bel’s forge that also prevent it from using its spells or actions to escape.
Sibriex
The demon ichor that pools around the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, torturing the bloated creature’s flesh by tightening its chains. Demon ichor oozes from its wounds, forming a shallow pool around the scaffolding.
A third, jackal-headed fiend uses a bronze horn to yell
a long time now. The sibriex is restrained by infernal chains from Bel’s forge that also prevent it from using its spells or actions to escape.
Sibriex
The demon ichor that pools around the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
halfling-sized meal once a week to remain sated. It is content to stay in one place, given a steady supply of food, and thus trappers are a threat along any well-traveled dungeon corridor and on routes
) acid damage at the start of each of its turns. While grappled in this way, the target is restrained, blinded, and at risk of suffocating. The trapper can smother only one creature at a time.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
once per week to remain sated. Given a steady supply of food, trappers are content to stay in one place, making them a threat along well-traveled dungeon corridor and on routes through the wilderness
damage plus 3 (1d6) acid damage at the start of each of its turns. While grappled in this way, the target is restrained, blinded, and deprived of air. The trapper can smother only one creature at a time.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
halfling-sized meal once a week to remain sated. It is content to stay in one place, given a steady supply of food, and thus trappers are a threat along any well-traveled dungeon corridor and on routes
) acid damage at the start of each of its turns. While grappled in this way, the target is restrained, blinded, and at risk of suffocating. The trapper can smother only one creature at a time.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
once per week to remain sated. Given a steady supply of food, trappers are content to stay in one place, making them a threat along well-traveled dungeon corridor and on routes through the wilderness
damage plus 3 (1d6) acid damage at the start of each of its turns. While grappled in this way, the target is restrained, blinded, and deprived of air. The trapper can smother only one creature at a time.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
once per week to remain sated. Given a steady supply of food, trappers are content to stay in one place, making them a threat along well-traveled dungeon corridor and on routes through the wilderness
damage plus 3 (1d6) acid damage at the start of each of its turns. While grappled in this way, the target is restrained, blinded, and deprived of air. The trapper can smother only one creature at a time.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
halfling-sized meal once a week to remain sated. It is content to stay in one place, given a steady supply of food, and thus trappers are a threat along any well-traveled dungeon corridor and on routes
) acid damage at the start of each of its turns. While grappled in this way, the target is restrained, blinded, and at risk of suffocating. The trapper can smother only one creature at a time.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, Perception +22, Persuasion +18
Damage Immunities acid (copper), cold (silver), fire (brass and gold), or lightning (bronze)
Condition Immunities charmed, frightened, poisoned
Senses truesight 120 ft
: +18 to hit, reach 10 ft., one target. Hit: 19 (2d8 + 10) slashing damage. If the target is a Huge or smaller creature, it is grappled (escape DC 20) and is restrained until this grapple ends. The
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, Perception +22, Persuasion +18
Damage Immunities acid (copper), cold (silver), fire (brass and gold), or lightning (bronze)
Condition Immunities charmed, frightened, poisoned
Senses truesight 120 ft
: +18 to hit, reach 10 ft., one target. Hit: 19 (2d8 + 10) slashing damage. If the target is a Huge or smaller creature, it is grappled (escape DC 20) and is restrained until this grapple ends. The
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
storage facilities. The community is all but vacant at the present time, so there’s nothing the characters can learn by examining any of the buildings. Under normal circumstances, groups of bonded
are secured to the walls above the water in netting. Furniture is of simple but well-crafted wood, or adapted driftwood. Some homes have ceramic and glass jars (obtained through barter) and bronze
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, Perception +22, Persuasion +18
Damage Immunities acid (copper), cold (silver), fire (brass and gold), or lightning (bronze)
Condition Immunities charmed, frightened, poisoned
Senses truesight 120 ft
: +18 to hit, reach 10 ft., one target. Hit: 19 (2d8 + 10) slashing damage. If the target is a Huge or smaller creature, it is grappled (escape DC 20) and is restrained until this grapple ends. The






