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Returning 35 results for 'brother both diffusing captains rules'.
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Monsters
The Book of Many Things
"} poison damage.Delour the wererat is a sly trickster and consummate thief who rules the Moonstalkers alongside his friend Boss Augustus;Augustus. Delour’s honeyed words and calculating mind make
with getting revenge on the officials who raided the original guildhall and killed Pyrite, who was like a brother to Delour. Though Delour is perfectly willing to backstab most people, he treats Augustus
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
burgeoning city became known as Bral, in his honor, and its location as the Rock of Bral. For the next several decades, various pirate captains held sway in the city, but none of them demonstrated an
there. One of the pirate captains, Cozar, sensed that times were changing on the Rock—that the days of lawlessness were coming to an end. Through a series of strategic alliances and shrewd business
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
burgeoning city became known as Bral, in his honor, and its location as the Rock of Bral. For the next several decades, various pirate captains held sway in the city, but none of them demonstrated an
there. One of the pirate captains, Cozar, sensed that times were changing on the Rock—that the days of lawlessness were coming to an end. Through a series of strategic alliances and shrewd business
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
burgeoning city became known as Bral, in his honor, and its location as the Rock of Bral. For the next several decades, various pirate captains held sway in the city, but none of them demonstrated an
there. One of the pirate captains, Cozar, sensed that times were changing on the Rock—that the days of lawlessness were coming to an end. Through a series of strategic alliances and shrewd business
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
trip back to Dougan’s Hole can be uneventful, or you can roll for a random encounter using the Wilderness Encounters rules (see "Wilderness Encounters"). If the winter wolves are still alive, they
attack the party as soon as the random encounter ends, before the characters have a chance to rest. Killing one wolf triggers the self-preservation instinct in its brother, causing it to flee.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
trip back to Dougan’s Hole can be uneventful, or you can roll for a random encounter using the Wilderness Encounters rules (see "Wilderness Encounters"). If the winter wolves are still alive, they
attack the party as soon as the random encounter ends, before the characters have a chance to rest. Killing one wolf triggers the self-preservation instinct in its brother, causing it to flee.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
trip back to Dougan’s Hole can be uneventful, or you can roll for a random encounter using the Wilderness Encounters rules (see "Wilderness Encounters"). If the winter wolves are still alive, they
attack the party as soon as the random encounter ends, before the characters have a chance to rest. Killing one wolf triggers the self-preservation instinct in its brother, causing it to flee.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Mogis’s Influence Mogis, like his brother, governs the sphere of warfare. But while Iroas thrives on the glory of honorable victory, Mogis revels in sadism, destruction, and the utter humiliation of
time should be now. Only the most brutal and savage among the mortals should survive— his chosen few. Once the world lies in ruin with his brother dead at his feet, Mogis’s goals will be achieved
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Mogis’s Influence Mogis, like his brother, governs the sphere of warfare. But while Iroas thrives on the glory of honorable victory, Mogis revels in sadism, destruction, and the utter humiliation of
time should be now. Only the most brutal and savage among the mortals should survive— his chosen few. Once the world lies in ruin with his brother dead at his feet, Mogis’s goals will be achieved
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Mogis’s Influence Mogis, like his brother, governs the sphere of warfare. But while Iroas thrives on the glory of honorable victory, Mogis revels in sadism, destruction, and the utter humiliation of
time should be now. Only the most brutal and savage among the mortals should survive— his chosen few. Once the world lies in ruin with his brother dead at his feet, Mogis’s goals will be achieved
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Alcio “Baron” Metus Alcio was never close to her brother, Baron, even after a Kargat vampire turned them both into undead servants. When her creator was destroyed, Alcio and Baron went their separate
betray what she knows. Using Alcio Metus. Alcio is a flashy, passionate, and fantastically violent vampire. As the head of the Kargat and the region’s criminal operations, she rules the Jagged Coast using
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Schools of Magic The rules of the game refer to the schools of magic (abjuration, illusion, necromancy, and so on), but it’s up to you to determine what those schools signify in your world. Similarly
own hierarchies, traditions, regulations, and procedures. For example, Materros the necromancer could be a brother of the necromantic Cabal of Thar-Zad. As a sign of his high standing within its
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Alcio “Baron” Metus Alcio was never close to her brother, Baron, even after a Kargat vampire turned them both into undead servants. When her creator was destroyed, Alcio and Baron went their separate
betray what she knows. Using Alcio Metus. Alcio is a flashy, passionate, and fantastically violent vampire. As the head of the Kargat and the region’s criminal operations, she rules the Jagged Coast using
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Schools of Magic The rules of the game refer to the schools of magic (abjuration, illusion, necromancy, and so on), but it’s up to you to determine what those schools signify in your world. Similarly
own hierarchies, traditions, regulations, and procedures. For example, Materros the necromancer could be a brother of the necromantic Cabal of Thar-Zad. As a sign of his high standing within its
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Schools of Magic The rules of the game refer to the schools of magic (abjuration, illusion, necromancy, and so on), but it’s up to you to determine what those schools signify in your world. Similarly
own hierarchies, traditions, regulations, and procedures. For example, Materros the necromancer could be a brother of the necromantic Cabal of Thar-Zad. As a sign of his high standing within its
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Alcio “Baron” Metus Alcio was never close to her brother, Baron, even after a Kargat vampire turned them both into undead servants. When her creator was destroyed, Alcio and Baron went their separate
betray what she knows. Using Alcio Metus. Alcio is a flashy, passionate, and fantastically violent vampire. As the head of the Kargat and the region’s criminal operations, she rules the Jagged Coast using
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
easily. When the characters arrive in alley B, they find four human officers of the guard (Medium, Chaotic Evil Guard Captains) staking out the stairway that leads down to alley C. The guard officers
characters save the gnomes, the siblings reveal themselves to be Low Netherese textile merchants named Bernadoo and Hipplepoff Tindertoe. They ran when Yorg grabbed their brother, Thomp. If the
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
easily. When the characters arrive in alley B, they find four human officers of the guard (Medium, Chaotic Evil Guard Captains) staking out the stairway that leads down to alley C. The guard officers
characters save the gnomes, the siblings reveal themselves to be Low Netherese textile merchants named Bernadoo and Hipplepoff Tindertoe. They ran when Yorg grabbed their brother, Thomp. If the
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
easily. When the characters arrive in alley B, they find four human officers of the guard (Medium, Chaotic Evil Guard Captains) staking out the stairway that leads down to alley C. The guard officers
characters save the gnomes, the siblings reveal themselves to be Low Netherese textile merchants named Bernadoo and Hipplepoff Tindertoe. They ran when Yorg grabbed their brother, Thomp. If the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, equivalent to captains and colonels, while pit fiends are the Hells’ generals and nobles. Archdevils. The mightiest devils of all are the unique and uniquely powerful archdevils. Those who don’t presently
all. Rules for Everything Devils are evil schemers by nature, but they must operate within the bounds of the Nine Hells’ intricate legal code. A devil’s attitude toward the law is in part driven by its
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, equivalent to captains and colonels, while pit fiends are the Hells’ generals and nobles. Archdevils. The mightiest devils of all are the unique and uniquely powerful archdevils. Those who don’t presently
all. Rules for Everything Devils are evil schemers by nature, but they must operate within the bounds of the Nine Hells’ intricate legal code. A devil’s attitude toward the law is in part driven by its
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, equivalent to captains and colonels, while pit fiends are the Hells’ generals and nobles. Archdevils. The mightiest devils of all are the unique and uniquely powerful archdevils. Those who don’t presently
all. Rules for Everything Devils are evil schemers by nature, but they must operate within the bounds of the Nine Hells’ intricate legal code. A devil’s attitude toward the law is in part driven by its
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to make the trip by ship can find a seafaring vessel in Luskan, Neverwinter, or Waterdeep. Luskan. The characters can approach one of the city’s High Captains. For a bribe of no less than 1,500 gp
party, ordering the crew to return home. Characters who want to buy a ship can pay 10,000 gp for a leaky old longship that belongs to one of the High Captains. The characters must hire a crew of at
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to make the trip by ship can find a seafaring vessel in Luskan, Neverwinter, or Waterdeep. Luskan. The characters can approach one of the city’s High Captains. For a bribe of no less than 1,500 gp
party, ordering the crew to return home. Characters who want to buy a ship can pay 10,000 gp for a leaky old longship that belongs to one of the High Captains. The characters must hire a crew of at
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to make the trip by ship can find a seafaring vessel in Luskan, Neverwinter, or Waterdeep. Luskan. The characters can approach one of the city’s High Captains. For a bribe of no less than 1,500 gp
party, ordering the crew to return home. Characters who want to buy a ship can pay 10,000 gp for a leaky old longship that belongs to one of the High Captains. The characters must hire a crew of at
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
pirates hold to their own code of conduct, the folk of Nelanther care nothing for rules, honor, or even good, neighborly sense: they attack each another as often and as viciously as they do any
disappear? That is, supposedly, what happened to Nimbral at about the time Lantan drowned, or so they say. Four ship captains of my acquaintance claim to have seen it one moment, and then not seen it the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
pirates hold to their own code of conduct, the folk of Nelanther care nothing for rules, honor, or even good, neighborly sense: they attack each another as often and as viciously as they do any
disappear? That is, supposedly, what happened to Nimbral at about the time Lantan drowned, or so they say. Four ship captains of my acquaintance claim to have seen it one moment, and then not seen it the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
pirates hold to their own code of conduct, the folk of Nelanther care nothing for rules, honor, or even good, neighborly sense: they attack each another as often and as viciously as they do any
disappear? That is, supposedly, what happened to Nimbral at about the time Lantan drowned, or so they say. Four ship captains of my acquaintance claim to have seen it one moment, and then not seen it the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
all to see. One consequence of his injury is that Tanimar has been relegated to guard duty. He fights alongside his younger brother, Xaphtal Freth. The other two drow are named Hexab Do’ett and Moltar
any opportunity to dispose of his older brother, provided the risk to himself is minimal. The other drow are not surprised by Xaphtal’s treachery — Tanimar least of all. Standing Gate. The standing
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
sister, Glister. The rule of hospitality (see “Rules of Conduct" in chapter 2) prevents the hag from harming Glister, but Gleam can sense her sister’s distress. The twins work as an acrobatic duo, and
left the carnival by the time Hurly and his brother Burly arrived. (Gleam knows that Hurly is eager to see his brother again, and she’d like to help him if she can.) Appendix D has additional
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
sister, Glister. The rule of hospitality (see “Rules of Conduct" in chapter 2) prevents the hag from harming Glister, but Gleam can sense her sister’s distress. The twins work as an acrobatic duo, and
left the carnival by the time Hurly and his brother Burly arrived. (Gleam knows that Hurly is eager to see his brother again, and she’d like to help him if she can.) Appendix D has additional
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
sister, Glister. The rule of hospitality (see “Rules of Conduct" in chapter 2) prevents the hag from harming Glister, but Gleam can sense her sister’s distress. The twins work as an acrobatic duo, and
left the carnival by the time Hurly and his brother Burly arrived. (Gleam knows that Hurly is eager to see his brother again, and she’d like to help him if she can.) Appendix D has additional
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
all to see. One consequence of his injury is that Tanimar has been relegated to guard duty. He fights alongside his younger brother, Xaphtal Freth. The other two drow are named Hexab Do’ett and Moltar
any opportunity to dispose of his older brother, provided the risk to himself is minimal. The other drow are not surprised by Xaphtal’s treachery — Tanimar least of all. Standing Gate. The standing
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
all to see. One consequence of his injury is that Tanimar has been relegated to guard duty. He fights alongside his younger brother, Xaphtal Freth. The other two drow are named Hexab Do’ett and Moltar
any opportunity to dispose of his older brother, provided the risk to himself is minimal. The other drow are not surprised by Xaphtal’s treachery — Tanimar least of all. Standing Gate. The standing
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
merchant constantly asks the opinion of a nonexistent twin brother, claiming that he is invisible. Ylsa’s Deal Ylsa Henstak is a female duergar member of the Merchant Council. She’s a canny caravan
somehow follow him here, use the chase rules in chapter 8 of the Dungeon Master’s Guide, adapting the results for urban complications to a cave full of hateful derro. If Droki loses them, the






