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Returning 35 results for 'brother both diffusing change respond'.
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Monsters
Vecna: Eve of Ruin
flaws:
Harmed by Running Water. While in running water, Strahd takes 20 acid damage if he ends his turn there, and he can’t use his Change Shape.
Sunlight Hypersensitivity. While in sunlight
, Strahd takes 20 radiant damage at the start of his turn, has disadvantage on attack rolls and ability checks, and can’t use his Change Shape bonus action.Multiattack. Strahd makes two Death Strike
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, and on the hunt she is deadly serious, almost animalistic, in her mood. She is nearly as quick to anger as her brother Purphoros, enacting swift revenge on those who harm the natural realm. Nylea
usually appears as a green-skinned dryad with woody extremities. Her hair is made of vines and leaves that change with the seasons. She might also appear as a majestic specimen of any animal, most
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, and on the hunt she is deadly serious, almost animalistic, in her mood. She is nearly as quick to anger as her brother Purphoros, enacting swift revenge on those who harm the natural realm. Nylea
usually appears as a green-skinned dryad with woody extremities. Her hair is made of vines and leaves that change with the seasons. She might also appear as a majestic specimen of any animal, most
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, and on the hunt she is deadly serious, almost animalistic, in her mood. She is nearly as quick to anger as her brother Purphoros, enacting swift revenge on those who harm the natural realm. Nylea
usually appears as a green-skinned dryad with woody extremities. Her hair is made of vines and leaves that change with the seasons. She might also appear as a majestic specimen of any animal, most
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, here are a few techniques you can use to get things moving again or bring the encounter to a speedy close. Don’t Repeat Game States When characters do something to change the tactical situation, don’t
respond by putting things back to the way they were before. For example, if a character takes the Disengage action to move away from a group of monsters, don’t respond by having those same monsters
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, here are a few techniques you can use to get things moving again or bring the encounter to a speedy close. Don’t Repeat Game States When characters do something to change the tactical situation, don’t
respond by putting things back to the way they were before. For example, if a character takes the Disengage action to move away from a group of monsters, don’t respond by having those same monsters
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, here are a few techniques you can use to get things moving again or bring the encounter to a speedy close. Don’t Repeat Game States When characters do something to change the tactical situation, don’t
respond by putting things back to the way they were before. For example, if a character takes the Disengage action to move away from a group of monsters, don’t respond by having those same monsters
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
encounter plays out: Koran acts as the “good” wolf while his brother plays the “bad” wolf. This act has worked before on the dim-witted locals; the wolves assume the characters will be fooled just as
characters unless they change their minds. Kanan pretends to be upset about the abuse Garagai inflicted on Koran. “He’ll think twice before he hurts one of us again,” Kanan says with a growl. As earlier, a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
encounter plays out: Koran acts as the “good” wolf while his brother plays the “bad” wolf. This act has worked before on the dim-witted locals; the wolves assume the characters will be fooled just as
characters unless they change their minds. Kanan pretends to be upset about the abuse Garagai inflicted on Koran. “He’ll think twice before he hurts one of us again,” Kanan says with a growl. As earlier, a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
encounter plays out: Koran acts as the “good” wolf while his brother plays the “bad” wolf. This act has worked before on the dim-witted locals; the wolves assume the characters will be fooled just as
characters unless they change their minds. Kanan pretends to be upset about the abuse Garagai inflicted on Koran. “He’ll think twice before he hurts one of us again,” Kanan says with a growl. As earlier, a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Animal Lord Immortal Regent of the Wild Habitat: Planar (Beastlands); Treasure: Relics While I don’t deny the compliment, I assure you, I’m more akin to a god than a “pretty kitty.”
—Brother of
they defend. They frequently change into giant, idealized versions of the animals they’re associated with—albeit with glowing eyes. When contending with people, they sometimes appear as humanlike beings
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
change them back? How will the champions’ patrons respond if she refuses?
4 When multiple gods turn against her in a dispute, Thassa is enraged. She releases the locks binding every kraken in the sea, along with that of an ancient and mysterious kraken brood mother.
subtle, and her resistance to change sometimes causes her to let a situation worsen until she erupts in rage. Thassa might begin by answering another god’s offensive act with a display of power—which
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Animal Lord Immortal Regent of the Wild Habitat: Planar (Beastlands); Treasure: Relics While I don’t deny the compliment, I assure you, I’m more akin to a god than a “pretty kitty.”
—Brother of
they defend. They frequently change into giant, idealized versions of the animals they’re associated with—albeit with glowing eyes. When contending with people, they sometimes appear as humanlike beings
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
change them back? How will the champions’ patrons respond if she refuses?
4 When multiple gods turn against her in a dispute, Thassa is enraged. She releases the locks binding every kraken in the sea, along with that of an ancient and mysterious kraken brood mother.
subtle, and her resistance to change sometimes causes her to let a situation worsen until she erupts in rage. Thassa might begin by answering another god’s offensive act with a display of power—which
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
change them back? How will the champions’ patrons respond if she refuses?
4 When multiple gods turn against her in a dispute, Thassa is enraged. She releases the locks binding every kraken in the sea, along with that of an ancient and mysterious kraken brood mother.
subtle, and her resistance to change sometimes causes her to let a situation worsen until she erupts in rage. Thassa might begin by answering another god’s offensive act with a display of power—which
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Animal Lord Immortal Regent of the Wild Habitat: Planar (Beastlands); Treasure: Relics While I don’t deny the compliment, I assure you, I’m more akin to a god than a “pretty kitty.”
—Brother of
they defend. They frequently change into giant, idealized versions of the animals they’re associated with—albeit with glowing eyes. When contending with people, they sometimes appear as humanlike beings
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
brother.”
Xeleth doesn’t deny his sister’s accusation, nor do her words change the present situation. Xedalli sees no better option than to accompany her brother back to Xaryxispace. As the encounter
. If Xedalli is by his side, the mercane quietly and politely suggests that she surrender to her brother without a fight. Roleplaying Xeleth and Xedalli If the characters ask Xeleth why he wants his
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
brother.”
Xeleth doesn’t deny his sister’s accusation, nor do her words change the present situation. Xedalli sees no better option than to accompany her brother back to Xaryxispace. As the encounter
. If Xedalli is by his side, the mercane quietly and politely suggests that she surrender to her brother without a fight. Roleplaying Xeleth and Xedalli If the characters ask Xeleth why he wants his
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
brother.”
Xeleth doesn’t deny his sister’s accusation, nor do her words change the present situation. Xedalli sees no better option than to accompany her brother back to Xaryxispace. As the encounter
. If Xedalli is by his side, the mercane quietly and politely suggests that she surrender to her brother without a fight. Roleplaying Xeleth and Xedalli If the characters ask Xeleth why he wants his
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
agendas and disposition are unknowable to mortals. As the ultimate mimic, it can change its personality to reflect whatever most appeals to its current victim. Adventures with the Caller The Caller uses
, and truths hinting at the nature of the Dark Powers. Consider the following plots when featuring the Caller in an adventure: One of the characters’ allies requests they check in on the ally’s brother
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
agendas and disposition are unknowable to mortals. As the ultimate mimic, it can change its personality to reflect whatever most appeals to its current victim. Adventures with the Caller The Caller uses
, and truths hinting at the nature of the Dark Powers. Consider the following plots when featuring the Caller in an adventure: One of the characters’ allies requests they check in on the ally’s brother
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
agendas and disposition are unknowable to mortals. As the ultimate mimic, it can change its personality to reflect whatever most appeals to its current victim. Adventures with the Caller The Caller uses
, and truths hinting at the nature of the Dark Powers. Consider the following plots when featuring the Caller in an adventure: One of the characters’ allies requests they check in on the ally’s brother
classes
Basic Rules (2014)
grouse and whine about the hardships of the wild, rangers respond with some mixture of amusement, frustration, and compassion. But they quickly learn that other adventurers who can carry their own weight
in protecting the borderlands, or a significant change? What made you join up with a band of adventurers? Do you find it challenging to teach new allies the ways of the wild, or do you welcome the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
warriors and assassins. He was once the brother of Dol Dorn and Dol Arrah, but he was stripped of his skin and his name after betraying them. The Shadow is the dark side of knowledge and ambition. It’s
. The Traveler asserts that chaos drives evolution and that change makes us stronger. The Traveler is a trickster and the giver of dangerous gifts. Some artificers worship the Traveler, seeing it as the lord of innovation, but the gifts of the Traveler always have unexpected consequences.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
warriors and assassins. He was once the brother of Dol Dorn and Dol Arrah, but he was stripped of his skin and his name after betraying them. The Shadow is the dark side of knowledge and ambition. It’s
. The Traveler asserts that chaos drives evolution and that change makes us stronger. The Traveler is a trickster and the giver of dangerous gifts. Some artificers worship the Traveler, seeing it as the lord of innovation, but the gifts of the Traveler always have unexpected consequences.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
warriors and assassins. He was once the brother of Dol Dorn and Dol Arrah, but he was stripped of his skin and his name after betraying them. The Shadow is the dark side of knowledge and ambition. It’s
. The Traveler asserts that chaos drives evolution and that change makes us stronger. The Traveler is a trickster and the giver of dangerous gifts. Some artificers worship the Traveler, seeing it as the lord of innovation, but the gifts of the Traveler always have unexpected consequences.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
believe he lost hope in his descendants when their ancient empires fell into ruin. Some claim he was weakened after a long battle against his brother, Memnor (who is more commonly described as one of
time as Grolantor, Iallanis is everything her boorish brother is not: kind, loving, merciful, joyful, and thoughtful. She loves every part of the worlds her father made, and she constantly strives to
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
believe he lost hope in his descendants when their ancient empires fell into ruin. Some claim he was weakened after a long battle against his brother, Memnor (who is more commonly described as one of
time as Grolantor, Iallanis is everything her boorish brother is not: kind, loving, merciful, joyful, and thoughtful. She loves every part of the worlds her father made, and she constantly strives to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Velikovna, used to live here. Her brother, Kasimir Velikov, still does. The dusk elves reside in small homes built into the hillside and are mostly self-sufficient. They are skilled trackers, and many of
scream again. Standing in the bigger man’s shadow is a third man also clad in studded leather. “Easy, brother,” he says to the whip-wielding brute. “I think Alexei has learned his lesson.” The two men in
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Velikovna, used to live here. Her brother, Kasimir Velikov, still does. The dusk elves reside in small homes built into the hillside and are mostly self-sufficient. They are skilled trackers, and many of
scream again. Standing in the bigger man’s shadow is a third man also clad in studded leather. “Easy, brother,” he says to the whip-wielding brute. “I think Alexei has learned his lesson.” The two men in
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
believe he lost hope in his descendants when their ancient empires fell into ruin. Some claim he was weakened after a long battle against his brother, Memnor (who is more commonly described as one of
time as Grolantor, Iallanis is everything her boorish brother is not: kind, loving, merciful, joyful, and thoughtful. She loves every part of the worlds her father made, and she constantly strives to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Velikovna, used to live here. Her brother, Kasimir Velikov, still does. The dusk elves reside in small homes built into the hillside and are mostly self-sufficient. They are skilled trackers, and many of
scream again. Standing in the bigger man’s shadow is a third man also clad in studded leather. “Easy, brother,” he says to the whip-wielding brute. “I think Alexei has learned his lesson.” The two men in
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
Tips for Dungeon Masters Rule 0. Rule 0 of D&D is simple: Have fun. It’s fine if everyone agrees to change the rules as long as doing so means the game is more fun for everyone. Be Supportive. The
an idea, suggest options that might work. Use Your Imagination. Adventures are an outline for your game. Change or add anything that makes the game more fun. What does a monster smell like? That’s up
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
Tips for Dungeon Masters Rule 0. Rule 0 of D&D is simple: Have fun. It’s fine if everyone agrees to change the rules as long as doing so means the game is more fun for everyone. Be Supportive. The
an idea, suggest options that might work. Use Your Imagination. Adventures are an outline for your game. Change or add anything that makes the game more fun. What does a monster smell like? That’s up
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
Tips for Dungeon Masters Rule 0. Rule 0 of D&D is simple: Have fun. It’s fine if everyone agrees to change the rules as long as doing so means the game is more fun for everyone. Be Supportive. The
an idea, suggest options that might work. Use Your Imagination. Adventures are an outline for your game. Change or add anything that makes the game more fun. What does a monster smell like? That’s up






