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Returning 27 results for 'brothers banner diffusing clashing rolling'.
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brothers banner diffusing clothing rolling
brothers banners diffusing clothing rolling
brother banner diffusing clothing rolling
brother banners diffusing clothing rolling
brokers banner diffusing clothing rolling
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Five-Tavern Center Five unaffiliated taverns Five taverns stand in a semicircle around a central yard in the heart of Bremen. As the story goes, five brothers originally intended to build a tavern
together, but each had assumed he would be the one to run the business. Since none of the brothers would work for the others, each built his own tavern, and they all compete for customers. The five
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Five-Tavern Center Five unaffiliated taverns Five taverns stand in a semicircle around a central yard in the heart of Bremen. As the story goes, five brothers originally intended to build a tavern
together, but each had assumed he would be the one to run the business. Since none of the brothers would work for the others, each built his own tavern, and they all compete for customers. The five
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Five-Tavern Center Five unaffiliated taverns Five taverns stand in a semicircle around a central yard in the heart of Bremen. As the story goes, five brothers originally intended to build a tavern
together, but each had assumed he would be the one to run the business. Since none of the brothers would work for the others, each built his own tavern, and they all compete for customers. The five
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
of the brothers’ war. At first, they might be swept along by events, but as they grow in power, the characters will become the key to checking Mogis’s influence, perhaps even helping Iroas triumph
d4 Scheme
1 A champion of Mogis unites the minotaur bands and cyclops tribes of Phoberos under her banner, creating a terrifying army. At Mogis’s command, she leads the army in an all-out
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
of the brothers’ war. At first, they might be swept along by events, but as they grow in power, the characters will become the key to checking Mogis’s influence, perhaps even helping Iroas triumph
d4 Scheme
1 A champion of Mogis unites the minotaur bands and cyclops tribes of Phoberos under her banner, creating a terrifying army. At Mogis’s command, she leads the army in an all-out
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
of the brothers’ war. At first, they might be swept along by events, but as they grow in power, the characters will become the key to checking Mogis’s influence, perhaps even helping Iroas triumph
d4 Scheme
1 A champion of Mogis unites the minotaur bands and cyclops tribes of Phoberos under her banner, creating a terrifying army. At Mogis’s command, she leads the army in an all-out
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Battle of High Hill The unexpected sound of metal clashing on armor rings across the field, silencing laughter and melodramatic boasts. A ribbon of red splashes over the grassy hill, followed by
-turning conflicts.
At the edge of each mapped battlefield encounter and beyond is a region called the Fray. The Fray is an interpretation of the dangers of combat, from clashing combatants to
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Battle of High Hill The unexpected sound of metal clashing on armor rings across the field, silencing laughter and melodramatic boasts. A ribbon of red splashes over the grassy hill, followed by
-turning conflicts.
At the edge of each mapped battlefield encounter and beyond is a region called the Fray. The Fray is an interpretation of the dangers of combat, from clashing combatants to
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Battle of High Hill The unexpected sound of metal clashing on armor rings across the field, silencing laughter and melodramatic boasts. A ribbon of red splashes over the grassy hill, followed by
-turning conflicts.
At the edge of each mapped battlefield encounter and beyond is a region called the Fray. The Fray is an interpretation of the dangers of combat, from clashing combatants to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
visiting peddlers. Dominating the space is the two-story Tower of the Lord Protector, a simple stone keep that leans decidedly to the east. Hanging above the entrance is the dusty banner of the lord
protector, which depicts three black boars running toward the head of the banner on a blood-red field. The current Lord Protector of Triboar is Darathra Shendrel (see appendix D), a Harper agent from
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
who search the hut find, amid the clutter, a basket containing 250 gp in mixed coinage, four pieces of fancy bead jewelry (worth 25 gp each), and one magic item, determined by rolling on Magic Item
item, determined by rolling on Magic Item Table B in chapter 7 of the Dungeon Master’s Guide. 7. Crop Fields Cut into the sloping mountainside are several tiers of tilled earth where the yakfolk grow
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
who search the hut find, amid the clutter, a basket containing 250 gp in mixed coinage, four pieces of fancy bead jewelry (worth 25 gp each), and one magic item, determined by rolling on Magic Item
item, determined by rolling on Magic Item Table B in chapter 7 of the Dungeon Master’s Guide. 7. Crop Fields Cut into the sloping mountainside are several tiers of tilled earth where the yakfolk grow
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
who search the hut find, amid the clutter, a basket containing 250 gp in mixed coinage, four pieces of fancy bead jewelry (worth 25 gp each), and one magic item, determined by rolling on Magic Item
item, determined by rolling on Magic Item Table B in chapter 7 of the Dungeon Master’s Guide. 7. Crop Fields Cut into the sloping mountainside are several tiers of tilled earth where the yakfolk grow
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
visiting peddlers. Dominating the space is the two-story Tower of the Lord Protector, a simple stone keep that leans decidedly to the east. Hanging above the entrance is the dusty banner of the lord
protector, which depicts three black boars running toward the head of the banner on a blood-red field. The current Lord Protector of Triboar is Darathra Shendrel (see appendix D), a Harper agent from
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
visiting peddlers. Dominating the space is the two-story Tower of the Lord Protector, a simple stone keep that leans decidedly to the east. Hanging above the entrance is the dusty banner of the lord
protector, which depicts three black boars running toward the head of the banner on a blood-red field. The current Lord Protector of Triboar is Darathra Shendrel (see appendix D), a Harper agent from
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
within 30 feet of each other to communicate telepathically for 1 hour. Make It Snappy. This rolling seafood cart sports a bottomless tank linked to an aquatic demiplane. Buyers who fish their own catch
. Save for a few stragglers, the portal and its invaders are long gone, but their devastation remains. Scavengers scour the ashen wasteland for infernal supply caches, clashing with enforcers on the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
within 30 feet of each other to communicate telepathically for 1 hour. Make It Snappy. This rolling seafood cart sports a bottomless tank linked to an aquatic demiplane. Buyers who fish their own catch
. Save for a few stragglers, the portal and its invaders are long gone, but their devastation remains. Scavengers scour the ashen wasteland for infernal supply caches, clashing with enforcers on the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
within 30 feet of each other to communicate telepathically for 1 hour. Make It Snappy. This rolling seafood cart sports a bottomless tank linked to an aquatic demiplane. Buyers who fish their own catch
. Save for a few stragglers, the portal and its invaders are long gone, but their devastation remains. Scavengers scour the ashen wasteland for infernal supply caches, clashing with enforcers on the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
booms and lightning flashes overhead. The play is 3 minutes long and ends with a scene that shows the characters standing around a tiny replica of the pageant wagon. A banner emblazoned with the words
them are swept away by the tornado. If less than half of them succeed on the saving throw, the tornado whisks the group to a location determined by rolling on the Tornado Destinations table. Each party
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
booms and lightning flashes overhead. The play is 3 minutes long and ends with a scene that shows the characters standing around a tiny replica of the pageant wagon. A banner emblazoned with the words
them are swept away by the tornado. If less than half of them succeed on the saving throw, the tornado whisks the group to a location determined by rolling on the Tornado Destinations table. Each party
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
booms and lightning flashes overhead. The play is 3 minutes long and ends with a scene that shows the characters standing around a tiny replica of the pageant wagon. A banner emblazoned with the words
them are swept away by the tornado. If less than half of them succeed on the saving throw, the tornado whisks the group to a location determined by rolling on the Tornado Destinations table. Each party
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the northernmost rampart of the Frost Hills and the Spine of the World lies a high, cold pass that links the Lurkwood to the Surbrin River. Tribes of Uthgardt hunt the Fell Pass, occasionally clashing
lid frozen shut. Dealing 5 damage or more to the lid forces it open. The chest contains 1,500 sp, 450 gp, and 1d3 magic items, determined by rolling on Magic Item Table C in chapter 7 of the Dungeon
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the northernmost rampart of the Frost Hills and the Spine of the World lies a high, cold pass that links the Lurkwood to the Surbrin River. Tribes of Uthgardt hunt the Fell Pass, occasionally clashing
lid frozen shut. Dealing 5 damage or more to the lid forces it open. The chest contains 1,500 sp, 450 gp, and 1d3 magic items, determined by rolling on Magic Item Table C in chapter 7 of the Dungeon
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the northernmost rampart of the Frost Hills and the Spine of the World lies a high, cold pass that links the Lurkwood to the Surbrin River. Tribes of Uthgardt hunt the Fell Pass, occasionally clashing
lid frozen shut. Dealing 5 damage or more to the lid forces it open. The chest contains 1,500 sp, 450 gp, and 1d3 magic items, determined by rolling on Magic Item Table C in chapter 7 of the Dungeon
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
three brothers and three sisters, a dozen nieces and nephews, and several distant relations. One of the Happy Cow’s regular patrons is a female half-elf named Zira, who is actually an adult bronze
year. Just inside the wall, overlooking the road that leads to the town, is a stone watchtower. A banner flies from its topmost turret, depicting the golden sunrise of Lathander. A dozen worshipers of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
three brothers and three sisters, a dozen nieces and nephews, and several distant relations. One of the Happy Cow’s regular patrons is a female half-elf named Zira, who is actually an adult bronze
year. Just inside the wall, overlooking the road that leads to the town, is a stone watchtower. A banner flies from its topmost turret, depicting the golden sunrise of Lathander. A dozen worshipers of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
three brothers and three sisters, a dozen nieces and nephews, and several distant relations. One of the Happy Cow’s regular patrons is a female half-elf named Zira, who is actually an adult bronze
year. Just inside the wall, overlooking the road that leads to the town, is a stone watchtower. A banner flies from its topmost turret, depicting the golden sunrise of Lathander. A dozen worshipers of






