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Returning 35 results for 'brothers bard diffusing content remote'.
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Monsters
Fizban's Treasury of Dragons
, though some dragon turtles prefer coastal lairs with easier access to settlements they can trade with—or prey upon. Particularly reclusive dragon turtles seek lairs in even more remote locales
constructing a dragon turtle’s lair, you can simply take a coastal map and translate it to an underwater environment or use the map as-is if the dragon turtle is content to lair near the surface
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the King’s Guard, the leader of a powerful druid circle, a quirky monk who lives in a remote mountaintop pagoda, a barbarian chieftain, a warlock living among nomads as a fortune-teller, or an
absentminded bard whose plays and poetry are known throughout the land. A character who agrees to training as a reward must spend downtime with the trainer (see chapter 6 for more information on downtime
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the King’s Guard, the leader of a powerful druid circle, a quirky monk who lives in a remote mountaintop pagoda, a barbarian chieftain, a warlock living among nomads as a fortune-teller, or an
absentminded bard whose plays and poetry are known throughout the land. A character who agrees to training as a reward must spend downtime with the trainer (see chapter 6 for more information on downtime
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the King’s Guard, the leader of a powerful druid circle, a quirky monk who lives in a remote mountaintop pagoda, a barbarian chieftain, a warlock living among nomads as a fortune-teller, or an
absentminded bard whose plays and poetry are known throughout the land. A character who agrees to training as a reward must spend downtime with the trainer (see chapter 6 for more information on downtime
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Tyger, Tyger Karl and Nikolai Wachter (see areas N2 and N4) are young, foolish men from a proud noble family. The drunken brothers sneak into Arasek’s Stockyard (area N5) while everyone else is
that the half-elf paid them for their silence. After the burgomaster learns that the tiger belongs to Rictavio, he commands his guards to arrest the mysterious bard. If Rictavio thinks the characters
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Tyger, Tyger Karl and Nikolai Wachter (see areas N2 and N4) are young, foolish men from a proud noble family. The drunken brothers sneak into Arasek’s Stockyard (area N5) while everyone else is
that the half-elf paid them for their silence. After the burgomaster learns that the tiger belongs to Rictavio, he commands his guards to arrest the mysterious bard. If Rictavio thinks the characters
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Tyger, Tyger Karl and Nikolai Wachter (see areas N2 and N4) are young, foolish men from a proud noble family. The drunken brothers sneak into Arasek’s Stockyard (area N5) while everyone else is
that the half-elf paid them for their silence. After the burgomaster learns that the tiger belongs to Rictavio, he commands his guards to arrest the mysterious bard. If Rictavio thinks the characters
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Background Centuries ago, a family living in a remote water mill endured a string of unfortunate events. A malevolent spirit called Shemshime attached itself to the family and caused the “accidents
cautionary tale meant to warn people to keep their attention on their chores. When a traveling gnome bard heard the tale, he was so intrigued that he set the story down in the book, Shemshime’s Bedtime
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Background Centuries ago, a family living in a remote water mill endured a string of unfortunate events. A malevolent spirit called Shemshime attached itself to the family and caused the “accidents
cautionary tale meant to warn people to keep their attention on their chores. When a traveling gnome bard heard the tale, he was so intrigued that he set the story down in the book, Shemshime’s Bedtime
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Background Centuries ago, a family living in a remote water mill endured a string of unfortunate events. A malevolent spirit called Shemshime attached itself to the family and caused the “accidents
cautionary tale meant to warn people to keep their attention on their chores. When a traveling gnome bard heard the tale, he was so intrigued that he set the story down in the book, Shemshime’s Bedtime
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
to fishing, content to maintain a low profile and avoid governmental entanglements. Decades ago, the pirates who prowled the waters off Saltmarsh grew strong enough to create their own realm, a loose
as a center of trade. Saltmarsh, remote though it might be from the center of power in Keoland, is entering a new phase of its life as it reacts to the king’s plans. The crown’s agents want to expand
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
to fishing, content to maintain a low profile and avoid governmental entanglements. Decades ago, the pirates who prowled the waters off Saltmarsh grew strong enough to create their own realm, a loose
as a center of trade. Saltmarsh, remote though it might be from the center of power in Keoland, is entering a new phase of its life as it reacts to the king’s plans. The crown’s agents want to expand
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
to fishing, content to maintain a low profile and avoid governmental entanglements. Decades ago, the pirates who prowled the waters off Saltmarsh grew strong enough to create their own realm, a loose
as a center of trade. Saltmarsh, remote though it might be from the center of power in Keoland, is entering a new phase of its life as it reacts to the king’s plans. The crown’s agents want to expand
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Cloud Giant Destiny Gambler Cloud giants rise in the ordning by amassing valuable and beautiful treasures—often by gambling. While many cloud giants are content with risking their wealth in games
Winnings
Destiny gamblers aren’t content with winning mere treasures, preferring to play for power and favors from creatures who possess great magic. Tales passed through cloud giant generations tell
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
matters of truth and diplomacy, the monks work hard to survive in their remote sanctuary. The monks of the Monastery of the Yellow Rose use the remorhaz to test their disciples. Young monks must prove the
shadow, so too does the spirit have a light. That light is called the sun soul. Brothers and sisters of the Order of the Sun Soul train to tap into the “spiritual light within” and manifest it as
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Cloud Giant Destiny Gambler Cloud giants rise in the ordning by amassing valuable and beautiful treasures—often by gambling. While many cloud giants are content with risking their wealth in games
Winnings
Destiny gamblers aren’t content with winning mere treasures, preferring to play for power and favors from creatures who possess great magic. Tales passed through cloud giant generations tell
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Cloud Giant Destiny Gambler Cloud giants rise in the ordning by amassing valuable and beautiful treasures—often by gambling. While many cloud giants are content with risking their wealth in games
Winnings
Destiny gamblers aren’t content with winning mere treasures, preferring to play for power and favors from creatures who possess great magic. Tales passed through cloud giant generations tell
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
giant society. The head of the pantheon is the All-Father, but most giants view him as a remote, disinterested, or deeply disappointed father who has little role to play in giant life any more. The other
brothers. In addition to hill giants, some frost giants admire Grolantor’s physical might, and many ogres and ettins revere him as well. Grolantor exemplifies the principle that the strong should take
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
giant society. The head of the pantheon is the All-Father, but most giants view him as a remote, disinterested, or deeply disappointed father who has little role to play in giant life any more. The other
brothers. In addition to hill giants, some frost giants admire Grolantor’s physical might, and many ogres and ettins revere him as well. Grolantor exemplifies the principle that the strong should take
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
matters of truth and diplomacy, the monks work hard to survive in their remote sanctuary. The monks of the Monastery of the Yellow Rose use the remorhaz to test their disciples. Young monks must prove the
shadow, so too does the spirit have a light. That light is called the sun soul. Brothers and sisters of the Order of the Sun Soul train to tap into the “spiritual light within” and manifest it as
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Krynn in the guise of Fizban, a befuddled old human mage in faded robes. Branchala Called the Bard King, Branchala is the god of music, poetry, and the inner beauty of all living things. Many elves
of meditation and discipline. Monks, his most devoted followers, honor him by leading lives of quiet contemplation in remote monasteries. Many orphans are raised in the monasteries of Majere; some
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Krynn in the guise of Fizban, a befuddled old human mage in faded robes. Branchala Called the Bard King, Branchala is the god of music, poetry, and the inner beauty of all living things. Many elves
of meditation and discipline. Monks, his most devoted followers, honor him by leading lives of quiet contemplation in remote monasteries. Many orphans are raised in the monasteries of Majere; some
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
matters of truth and diplomacy, the monks work hard to survive in their remote sanctuary. The monks of the Monastery of the Yellow Rose use the remorhaz to test their disciples. Young monks must prove the
shadow, so too does the spirit have a light. That light is called the sun soul. Brothers and sisters of the Order of the Sun Soul train to tap into the “spiritual light within” and manifest it as
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Krynn in the guise of Fizban, a befuddled old human mage in faded robes. Branchala Called the Bard King, Branchala is the god of music, poetry, and the inner beauty of all living things. Many elves
of meditation and discipline. Monks, his most devoted followers, honor him by leading lives of quiet contemplation in remote monasteries. Many orphans are raised in the monasteries of Majere; some
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
giant society. The head of the pantheon is the All-Father, but most giants view him as a remote, disinterested, or deeply disappointed father who has little role to play in giant life any more. The other
brothers. In addition to hill giants, some frost giants admire Grolantor’s physical might, and many ogres and ettins revere him as well. Grolantor exemplifies the principle that the strong should take
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
coastal lairs with easier access to settlements they can trade with—or prey upon. Particularly reclusive dragon turtles seek lairs in even more remote locales, including deep-sea trenches or
take a coastal map and translate it to an underwater environment or use the map as-is if the dragon turtle is content to lair near the surface. As an example, map 5.14 depicts a topaz dragon’s lair in a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
coastal lairs with easier access to settlements they can trade with—or prey upon. Particularly reclusive dragon turtles seek lairs in even more remote locales, including deep-sea trenches or
take a coastal map and translate it to an underwater environment or use the map as-is if the dragon turtle is content to lair near the surface. As an example, map 5.14 depicts a topaz dragon’s lair in a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
coastal lairs with easier access to settlements they can trade with—or prey upon. Particularly reclusive dragon turtles seek lairs in even more remote locales, including deep-sea trenches or
take a coastal map and translate it to an underwater environment or use the map as-is if the dragon turtle is content to lair near the surface. As an example, map 5.14 depicts a topaz dragon’s lair in a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
history. The content seems factual, but the language is extravagantly dramatic. Vermeillon, established after settlers discovered a platinum vein in the mountainside, did a booming business in both
populace eventually fled. Those who remained behind were taken, one by one, and transformed into meenlocks. A bard who heard about the catastrophe decided to chronicle the stories of the survivors. He
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
onset of madness. Now she locks herself away, content to let time erode the last of her conscience. She always saw Dagult and Waterdeep as one and the same, and now they are both her mortal enemies
life, and commands it to attack them. Kalain is a half-elf bard (see appendix B), with these changes: She is chaotic evil. She has these racial traits: She has advantage on saving throws against being
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
history. The content seems factual, but the language is extravagantly dramatic. Vermeillon, established after settlers discovered a platinum vein in the mountainside, did a booming business in both
populace eventually fled. Those who remained behind were taken, one by one, and transformed into meenlocks. A bard who heard about the catastrophe decided to chronicle the stories of the survivors. He
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
own movement. The remote device also grants the creature a sensory awareness of the area around it. This allows the appendage to be used normally, so that the creature can undertake any activity
about the workings of the place, but vaguely hint at how newcomers will be welcome to either join their “immured brothers” (the prisoners in area M6) or the “enlightened ones” (the brains in jars in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
onset of madness. Now she locks herself away, content to let time erode the last of her conscience. She always saw Dagult and Waterdeep as one and the same, and now they are both her mortal enemies
life, and commands it to attack them. Kalain is a half-elf bard (see appendix B), with these changes: She is chaotic evil. She has these racial traits: She has advantage on saving throws against being
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
history. The content seems factual, but the language is extravagantly dramatic. Vermeillon, established after settlers discovered a platinum vein in the mountainside, did a booming business in both
populace eventually fled. Those who remained behind were taken, one by one, and transformed into meenlocks. A bard who heard about the catastrophe decided to chronicle the stories of the survivors. He
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
onset of madness. Now she locks herself away, content to let time erode the last of her conscience. She always saw Dagult and Waterdeep as one and the same, and now they are both her mortal enemies
life, and commands it to attack them. Kalain is a half-elf bard (see appendix B), with these changes: She is chaotic evil. She has these racial traits: She has advantage on saving throws against being






