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Returning 35 results for 'brothers both diffusing cousins read'.
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Feats
Xanathar's Guide to Everything
Your study of high elven lore has unlocked fey power that few other elves possess, except your eladrin cousins. Drawing on your fey ancestry, you can momentarily stride through the Feywild to shorten
your path from one place to another. You gain the following benefits:
Increase your Intelligence or Charisma score by 1, to a maximum of 20.
You learn to speak, read, and write Sylvan.
You learn
Species
Mordenkainen Presents: Monsters of the Multiverse
Neither bugs nor bears, bugbears are the hulking cousins of goblins and hobgoblins. With roots in the Feywild, early bugbears resided in hidden places, in hard-to-reach and shadowed spaces. Long ago
ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the
Compendium
- Sources->Dungeons & Dragons->One Grung Above
b’Lahp. The most conscientious of the group, she bears the burden of responsibility for her green cousins, which previously led to conflict with b’Lip, who prefers to act before thinking. Recognizing her
place in the grung hierarchy, b’Ang’r’Ang is responsible for working with the brothers to execute on “plans” developed by d’Ahten’khan, who relies upon b’Ang’r’Ang to communicate instructions to the
Compendium
- Sources->Dungeons & Dragons->One Grung Above
b’Lahp. The most conscientious of the group, she bears the burden of responsibility for her green cousins, which previously led to conflict with b’Lip, who prefers to act before thinking. Recognizing her
place in the grung hierarchy, b’Ang’r’Ang is responsible for working with the brothers to execute on “plans” developed by d’Ahten’khan, who relies upon b’Ang’r’Ang to communicate instructions to the
Compendium
- Sources->Dungeons & Dragons->One Grung Above
b’Lahp. The most conscientious of the group, she bears the burden of responsibility for her green cousins, which previously led to conflict with b’Lip, who prefers to act before thinking. Recognizing her
place in the grung hierarchy, b’Ang’r’Ang is responsible for working with the brothers to execute on “plans” developed by d’Ahten’khan, who relies upon b’Ang’r’Ang to communicate instructions to the
Species
Mordenkainen Presents: Monsters of the Multiverse
Distant cousins of giants, the first firbolgs wandered the primeval forests of the multiverse, and the magic of those forests entwined itself with the firbolgs’ souls. Centuries later, that
to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other
Species
Mordenkainen Presents: Monsters of the Multiverse
Once members of a people who escaped servitude to mind flayers, githyanki split from their cousins, githzerai, and fled to the Astral Plane. In that timeless, silvery realm, githyanki honed their
above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of
Species
Mordenkainen Presents: Monsters of the Multiverse
hobgoblin legions have emerged, with ranks of devoted soldiers famed for their unity.
Hobgoblins are generally taller than their goblin cousins but not quite as big as bugbears. They have curved
above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of
Species
Mordenkainen Presents: Monsters of the Multiverse
Githzerai migrated to the Everchanging Chaos of Limbo after the ancient schism that split their ancestors from their cousins, githyanki. Limbo is a roiling maelstrom of matter and energy, collapsing
those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree
Species
Mordenkainen Presents: Monsters of the Multiverse
The saurian lizardfolk are thought by some sages to be distant cousins of dragonborn and kobolds. Despite their resemblance to those other scaled folk, however, lizardfolk are their own people and
follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Fey Teleportation Prerequisite: Elf (high) Your study of high elven lore has unlocked fey power that few other elves possess, except your eladrin cousins. Drawing on your fey ancestry, you can
speak, read, and write Sylvan. You learn the misty step spell and can cast it once without expending a spell slot. You regain the ability to cast it in this way when you finish a short or long rest. Intelligence is your spellcasting ability for this spell.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Fey Teleportation Prerequisite: Elf (high) Your study of high elven lore has unlocked fey power that few other elves possess, except your eladrin cousins. Drawing on your fey ancestry, you can
speak, read, and write Sylvan. You learn the misty step spell and can cast it once without expending a spell slot. You regain the ability to cast it in this way when you finish a short or long rest. Intelligence is your spellcasting ability for this spell.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Fey Teleportation Prerequisite: Elf (high) Your study of high elven lore has unlocked fey power that few other elves possess, except your eladrin cousins. Drawing on your fey ancestry, you can
speak, read, and write Sylvan. You learn the misty step spell and can cast it once without expending a spell slot. You regain the ability to cast it in this way when you finish a short or long rest. Intelligence is your spellcasting ability for this spell.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Smoke on the Horizon This encounter occurs early in the day. As the party travels, they spot smoke. Read the following text: The trail emerges from a dry gulch. A column of thick, black smoke rises
at a slight angle over the trees. It looks like something is burning just over the next ridge.
The burning farm is within five minutes’ travel. Once the characters approach within sight, read the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Smoke on the Horizon This encounter occurs early in the day. As the party travels, they spot smoke. Read the following text: The trail emerges from a dry gulch. A column of thick, black smoke rises
at a slight angle over the trees. It looks like something is burning just over the next ridge.
The burning farm is within five minutes’ travel. Once the characters approach within sight, read the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Smoke on the Horizon This encounter occurs early in the day. As the party travels, they spot smoke. Read the following text: The trail emerges from a dry gulch. A column of thick, black smoke rises
at a slight angle over the trees. It looks like something is burning just over the next ridge.
The burning farm is within five minutes’ travel. Once the characters approach within sight, read the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Charisma saving throws against magic. Languages. You can speak, read, and write Common and Gnomish. The Gnomish language, which uses the Dwarvish script, is renowned for its technical treatises and its
of gnomes, the deep gnomes (or svirfneblin), live in small communities scattered in the Underdark. Unlike the duergar and the drow, svirfneblin are as good as their surface cousins. However, their
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Charisma saving throws against magic. Languages. You can speak, read, and write Common and Gnomish. The Gnomish language, which uses the Dwarvish script, is renowned for its technical treatises and its
of gnomes, the deep gnomes (or svirfneblin), live in small communities scattered in the Underdark. Unlike the duergar and the drow, svirfneblin are as good as their surface cousins. However, their
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Charisma saving throws against magic. Languages. You can speak, read, and write Common and Gnomish. The Gnomish language, which uses the Dwarvish script, is renowned for its technical treatises and its
of gnomes, the deep gnomes (or svirfneblin), live in small communities scattered in the Underdark. Unlike the duergar and the drow, svirfneblin are as good as their surface cousins. However, their
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Getting the Quest If Dougan’s Hole is the starting town for this adventure, the characters already know some of what’s going on. Read: Dougan’s Hole is beset by winter wolves that stalk the outskirts
lets the characters deal with the winter wolves as they see fit but offers no assistance. The winter wolf brothers, Koran and Kanan, pose a threat to all who visit Dougan’s Hole
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Charisma saving throws against magic. Languages. You can speak, read, and write Common and Gnomish. The Gnomish language, which uses the Dwarvish script, is renowned for its technical treatises and its
of gnomes, the deep gnomes (or svirfneblin), live in small communities scattered in the Underdark. Unlike the duergar and the drow, svirfneblin are as good as their surface cousins. However, their
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Charisma saving throws against magic. Languages. You can speak, read, and write Common and Gnomish. The Gnomish language, which uses the Dwarvish script, is renowned for its technical treatises and its
of gnomes, the deep gnomes (or svirfneblin), live in small communities scattered in the Underdark. Unlike the duergar and the drow, svirfneblin are as good as their surface cousins. However, their
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Charisma saving throws against magic. Languages. You can speak, read, and write Common and Gnomish. The Gnomish language, which uses the Dwarvish script, is renowned for its technical treatises and its
of gnomes, the deep gnomes (or svirfneblin), live in small communities scattered in the Underdark. Unlike the duergar and the drow, svirfneblin are as good as their surface cousins. However, their
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
provisions from Neverwinter to Phandalin. They’re a half-day’s march from Phandalin when they run into trouble with goblin raiders from the Cragmaw band. Read the following text to get the adventure
. Gundren was clearly excited and more than a little secretive about his reasons for the trip, saying only that he and his brothers had found “something big,” and that he’d pay you ten gold pieces each for
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
provisions from Neverwinter to Phandalin. They’re a half-day’s march from Phandalin when they run into trouble with goblin raiders from the Cragmaw band. Read the following text to get the adventure
. Gundren was clearly excited and more than a little secretive about his reasons for the trip, saying only that he and his brothers had found “something big,” and that he’d pay you ten gold pieces each for
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Getting the Quest If Dougan’s Hole is the starting town for this adventure, the characters already know some of what’s going on. Read: Dougan’s Hole is beset by winter wolves that stalk the outskirts
lets the characters deal with the winter wolves as they see fit but offers no assistance. The winter wolf brothers, Koran and Kanan, pose a threat to all who visit Dougan’s Hole
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
provisions from Neverwinter to Phandalin. They’re a half-day’s march from Phandalin when they run into trouble with goblin raiders from the Cragmaw band. Read the following text to get the adventure
. Gundren was clearly excited and more than a little secretive about his reasons for the trip, saying only that he and his brothers had found “something big,” and that he’d pay you ten gold pieces each for
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Getting the Quest If Dougan’s Hole is the starting town for this adventure, the characters already know some of what’s going on. Read: Dougan’s Hole is beset by winter wolves that stalk the outskirts
lets the characters deal with the winter wolves as they see fit but offers no assistance. The winter wolf brothers, Koran and Kanan, pose a threat to all who visit Dougan’s Hole
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
rock gnomes and forest gnomes. They share their cousins’ obsession with privacy, and their homes below the surface of Faerûn are well guarded and deeply hidden. Owing to the hostility of their Underdark
. Your darkvision has a radius of 120 feet. Stone Camouflage. You have advantage on Dexterity (Stealth) checks to hide in rocky terrain. Extra Language. You can speak, read, and write Undercommon. DEEP
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
rock gnomes and forest gnomes. They share their cousins’ obsession with privacy, and their homes below the surface of Faerûn are well guarded and deeply hidden. Owing to the hostility of their Underdark
. Your darkvision has a radius of 120 feet. Stone Camouflage. You have advantage on Dexterity (Stealth) checks to hide in rocky terrain. Extra Language. You can speak, read, and write Undercommon. DEEP
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
rock gnomes and forest gnomes. They share their cousins’ obsession with privacy, and their homes below the surface of Faerûn are well guarded and deeply hidden. Owing to the hostility of their Underdark
. Your darkvision has a radius of 120 feet. Stone Camouflage. You have advantage on Dexterity (Stealth) checks to hide in rocky terrain. Extra Language. You can speak, read, and write Undercommon. DEEP
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
of the armory. T8: Vault The door from the armory (area T7) is secured with a complex lock. If the characters examine it, read the following: This ancient vault door has three locks, each housed
characters might also enter this room through the collapse from area T4. Opening the locked door from the inside is straightforward. When the characters peer into the vault, read the following
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
of the armory. T8: Vault The door from the armory (area T7) is secured with a complex lock. If the characters examine it, read the following: This ancient vault door has three locks, each housed
characters might also enter this room through the collapse from area T4. Opening the locked door from the inside is straightforward. When the characters peer into the vault, read the following
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
of the armory. T8: Vault The door from the armory (area T7) is secured with a complex lock. If the characters examine it, read the following: This ancient vault door has three locks, each housed
characters might also enter this room through the collapse from area T4. Opening the locked door from the inside is straightforward. When the characters peer into the vault, read the following
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Road to the Triboar Trail, which heads east (as shown on the overland map). When they’re a half-day’s march from Phandalin, they run into trouble with goblin raiders from the Cragmaw tribe. Read the
. Gundren was clearly excited and more than a little secretive about his reasons for the trip, saying only that he and his brothers had found “something big,” and that he’d pay you ten gold pieces each






