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Returning 35 results for 'brown bit diffusing changeling refuge'.
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brown bit diffusing changelings refuge
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
). Getting the helm to the Command Deck will take a bit of work, given that the tyrant ship’s access shafts are designed for hovering beholders. Characters can use the climbing kits, pitons, and ropes to
technical manual, he’s scribbling mathematical and arcane equations in a battered pocket notebook he always keeps on him. Miken has light-olive skin, dark-brown eyes, and short, disheveled black hair
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
). Getting the helm to the Command Deck will take a bit of work, given that the tyrant ship’s access shafts are designed for hovering beholders. Characters can use the climbing kits, pitons, and ropes to
technical manual, he’s scribbling mathematical and arcane equations in a battered pocket notebook he always keeps on him. Miken has light-olive skin, dark-brown eyes, and short, disheveled black hair
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
). Getting the helm to the Command Deck will take a bit of work, given that the tyrant ship’s access shafts are designed for hovering beholders. Characters can use the climbing kits, pitons, and ropes to
technical manual, he’s scribbling mathematical and arcane equations in a battered pocket notebook he always keeps on him. Miken has light-olive skin, dark-brown eyes, and short, disheveled black hair
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Erebos’s Villains Erebos’s sphere of influence is every bit as essential to life on Theros as Heliod’s, but it is easy to see why many take a dim view of him and his champions. The status quo that
priest of Erebos terrorizes a village, convinced that a particular Returned has taken refuge there.
Erebos’s Monsters Erebos has legions of fallen monsters, heroes, and villains that he can send back
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Erebos’s Villains Erebos’s sphere of influence is every bit as essential to life on Theros as Heliod’s, but it is easy to see why many take a dim view of him and his champions. The status quo that
priest of Erebos terrorizes a village, convinced that a particular Returned has taken refuge there.
Erebos’s Monsters Erebos has legions of fallen monsters, heroes, and villains that he can send back
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Erebos’s Villains Erebos’s sphere of influence is every bit as essential to life on Theros as Heliod’s, but it is easy to see why many take a dim view of him and his champions. The status quo that
priest of Erebos terrorizes a village, convinced that a particular Returned has taken refuge there.
Erebos’s Monsters Erebos has legions of fallen monsters, heroes, and villains that he can send back
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. This is the name both of a secret, roaming gambling den and of the changeling who runs it. In addition to offering all manner of mundane games and bets, Chance is said to be able to arrange and cover
are examples of what’s possible at Chance. Find refuge. Though most of the refugees in High Walls come from Cyre, the district is a haven for anyone displaced in the war, including Brelish. The place
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. This is the name both of a secret, roaming gambling den and of the changeling who runs it. In addition to offering all manner of mundane games and bets, Chance is said to be able to arrange and cover
are examples of what’s possible at Chance. Find refuge. Though most of the refugees in High Walls come from Cyre, the district is a haven for anyone displaced in the war, including Brelish. The place
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. This is the name both of a secret, roaming gambling den and of the changeling who runs it. In addition to offering all manner of mundane games and bets, Chance is said to be able to arrange and cover
are examples of what’s possible at Chance. Find refuge. Though most of the refugees in High Walls come from Cyre, the district is a haven for anyone displaced in the war, including Brelish. The place
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
motivates the slaves of drow. If you’re lucky, you’ll only feel normal shackles and the occasional whip or light spell-blast. A bit less luck or more malice, and the serpent-headed whips of the
drow in their refuge. The constant fear of punishment, from one’s mistress or another, more powerful drow, keeps most slaves obedient, even when they aren’t directly supervised. The great cavern of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
motivates the slaves of drow. If you’re lucky, you’ll only feel normal shackles and the occasional whip or light spell-blast. A bit less luck or more malice, and the serpent-headed whips of the
drow in their refuge. The constant fear of punishment, from one’s mistress or another, more powerful drow, keeps most slaves obedient, even when they aren’t directly supervised. The great cavern of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
their work in the Underdark, but shadows are shadows wherever they occur. As a Gloom Stalker ranger, you find solace and refuge in dark alleys, dimly lit back rooms, and the shadowy corners of any
encounter, you stand at the back of the room and look dangerous. Just focus on a bit of sensitivity training to counter your predator’s instincts and you can be the definitive Acquisitions Incorporated
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
their work in the Underdark, but shadows are shadows wherever they occur. As a Gloom Stalker ranger, you find solace and refuge in dark alleys, dimly lit back rooms, and the shadowy corners of any
encounter, you stand at the back of the room and look dangerous. Just focus on a bit of sensitivity training to counter your predator’s instincts and you can be the definitive Acquisitions Incorporated
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
motivates the slaves of drow. If you’re lucky, you’ll only feel normal shackles and the occasional whip or light spell-blast. A bit less luck or more malice, and the serpent-headed whips of the
drow in their refuge. The constant fear of punishment, from one’s mistress or another, more powerful drow, keeps most slaves obedient, even when they aren’t directly supervised. The great cavern of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
their work in the Underdark, but shadows are shadows wherever they occur. As a Gloom Stalker ranger, you find solace and refuge in dark alleys, dimly lit back rooms, and the shadowy corners of any
encounter, you stand at the back of the room and look dangerous. Just focus on a bit of sensitivity training to counter your predator’s instincts and you can be the definitive Acquisitions Incorporated
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
The Skull Dunes The Skull Dunes (see map 5.2) lie beyond a beach of coarse brown sand at the southern end of the island. The dunes are desolate; only an occasional bit of scraggly grass grows here
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
The Skull Dunes The Skull Dunes (see map 5.2) lie beyond a beach of coarse brown sand at the southern end of the island. The dunes are desolate; only an occasional bit of scraggly grass grows here
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
The Skull Dunes The Skull Dunes (see map 5.2) lie beyond a beach of coarse brown sand at the southern end of the island. The dunes are desolate; only an occasional bit of scraggly grass grows here
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
The front door of the stonemason’s home and workshop gapes open, with the remains of the door lying several feet away and covered in long brown grass. The roof has caved in, and remnants of rotting
back, a few headstones away from the cairns. Her stone stands a bit tilted but stable, and reads: LORNA GROSVENOR
Beloved of Lukas. Forever, My Heart.
If the characters place flowers on the grave
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
The front door of the stonemason’s home and workshop gapes open, with the remains of the door lying several feet away and covered in long brown grass. The roof has caved in, and remnants of rotting
back, a few headstones away from the cairns. Her stone stands a bit tilted but stable, and reads: LORNA GROSVENOR
Beloved of Lukas. Forever, My Heart.
If the characters place flowers on the grave
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
The front door of the stonemason’s home and workshop gapes open, with the remains of the door lying several feet away and covered in long brown grass. The roof has caved in, and remnants of rotting
back, a few headstones away from the cairns. Her stone stands a bit tilted but stable, and reads: LORNA GROSVENOR
Beloved of Lukas. Forever, My Heart.
If the characters place flowers on the grave
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
beneath the forest canopy. Growths of green, brown, and gray lichen cover the cave mouth, and a small stream flows deeper into the yawning darkness.
The character who has the highest passive Wisdom
ingredients here and there in the room have infestations of mold and insects. Thunderwing looks forlornly about the kitchen and cries a bit, lamenting the loss of the Xanthoria she remembers. Lost Memento
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
beneath the forest canopy. Growths of green, brown, and gray lichen cover the cave mouth, and a small stream flows deeper into the yawning darkness.
The character who has the highest passive Wisdom
ingredients here and there in the room have infestations of mold and insects. Thunderwing looks forlornly about the kitchen and cries a bit, lamenting the loss of the Xanthoria she remembers. Lost Memento
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
beneath the forest canopy. Growths of green, brown, and gray lichen cover the cave mouth, and a small stream flows deeper into the yawning darkness.
The character who has the highest passive Wisdom
ingredients here and there in the room have infestations of mold and insects. Thunderwing looks forlornly about the kitchen and cries a bit, lamenting the loss of the Xanthoria she remembers. Lost Memento
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
translucent gemstones that come in different colors, including pale green, blue, pink, red, brown, and black. Mining Discoveries d100 Discovery
01–80 Nothing
81–95 Pebble-sized tourmaline
until the ghost shows itself (see “Janth’s Ghost” below). Speaking in fluent Common, Trex explains that he and his fellow kobolds sought refuge in the mine after being chased out of the foothills of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
translucent gemstones that come in different colors, including pale green, blue, pink, red, brown, and black. Mining Discoveries d100 Discovery
01–80 Nothing
81–95 Pebble-sized tourmaline
until the ghost shows itself (see “Janth’s Ghost” below). Speaking in fluent Common, Trex explains that he and his fellow kobolds sought refuge in the mine after being chased out of the foothills of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
translucent gemstones that come in different colors, including pale green, blue, pink, red, brown, and black. Mining Discoveries d100 Discovery
01–80 Nothing
81–95 Pebble-sized tourmaline
until the ghost shows itself (see “Janth’s Ghost” below). Speaking in fluent Common, Trex explains that he and his fellow kobolds sought refuge in the mine after being chased out of the foothills of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
chamber cut out of the rock with a veil of calcite and stalactites covering the walls. Buttresses rise from the corners, brown shot through with black, and triangular stone pillars support the high
correspond to the numbers of the date carved on the top, in order. When the 9 glyph is depressed, a grating sound issues forth and the top slab slides back a bit. The tomb lid can then be opened the rest
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
chamber cut out of the rock with a veil of calcite and stalactites covering the walls. Buttresses rise from the corners, brown shot through with black, and triangular stone pillars support the high
correspond to the numbers of the date carved on the top, in order. When the 9 glyph is depressed, a grating sound issues forth and the top slab slides back a bit. The tomb lid can then be opened the rest
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
chamber cut out of the rock with a veil of calcite and stalactites covering the walls. Buttresses rise from the corners, brown shot through with black, and triangular stone pillars support the high
correspond to the numbers of the date carved on the top, in order. When the 9 glyph is depressed, a grating sound issues forth and the top slab slides back a bit. The tomb lid can then be opened the rest
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
represent about two or three weeks’ worth of meals for the troglodyte tribe. The troglodytes like to let their meat age a bit before eating it, so most of the carcasses here are appallingly decayed
opportune moment to attack intruders with surprise. The other moves east to the gate and opens it to release a brown bear, which attacks any non-troglodyte in the next round (roll initiative for the bear
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
represent about two or three weeks’ worth of meals for the troglodyte tribe. The troglodytes like to let their meat age a bit before eating it, so most of the carcasses here are appallingly decayed
opportune moment to attack intruders with surprise. The other moves east to the gate and opens it to release a brown bear, which attacks any non-troglodyte in the next round (roll initiative for the bear
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
represent about two or three weeks’ worth of meals for the troglodyte tribe. The troglodytes like to let their meat age a bit before eating it, so most of the carcasses here are appallingly decayed
opportune moment to attack intruders with surprise. The other moves east to the gate and opens it to release a brown bear, which attacks any non-troglodyte in the next round (roll initiative for the bear
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
present to defend the town, the frost giant raiders force hundreds of townsfolk to take refuge in the mines. The giants pile boulders in front of the mine entrances to trap the townsfolk inside, then loot
gains the benefit of Grandfather Tree’s bless spell. It disappears after 1 hour, or when it drops to 0 hit points, or when it is dispelled (DC 15). Avenging Animals d4 Animal(s) 1 2 brown bears 2 2
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
present to defend the town, the frost giant raiders force hundreds of townsfolk to take refuge in the mines. The giants pile boulders in front of the mine entrances to trap the townsfolk inside, then loot
gains the benefit of Grandfather Tree’s bless spell. It disappears after 1 hour, or when it drops to 0 hit points, or when it is dispelled (DC 15). Avenging Animals d4 Animal(s) 1 2 brown bears 2 2






