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Returning 35 results for 'brush base diffusing chief received'.
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Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Arriving at the House When the characters seek the source of the light, read or paraphrase the following description: Gradually the haze and brush give way, revealing a bald hilltop. There stands a
are in the process of bringing in their equipment for what they expect to be multiple days of exploration and study. They’ve identified the parlor (area 3) as the base for their investigation. If the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Arriving at the House When the characters seek the source of the light, read or paraphrase the following description: Gradually the haze and brush give way, revealing a bald hilltop. There stands a
are in the process of bringing in their equipment for what they expect to be multiple days of exploration and study. They’ve identified the parlor (area 3) as the base for their investigation. If the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Arriving at the House When the characters seek the source of the light, read or paraphrase the following description: Gradually the haze and brush give way, revealing a bald hilltop. There stands a
are in the process of bringing in their equipment for what they expect to be multiple days of exploration and study. They’ve identified the parlor (area 3) as the base for their investigation. If the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
:
Fewer than twenty goblins currently dwell in the lair.
Their leader is a bugbear named Klarg. He answers to King Grol, chief of the Cragmaw tribe, who dwells in Cragmaw Castle. (The goblins
can provide basic directions to Cragmaw Castle. It’s about twenty miles northeast of the Cragmaw hideout, in Neverwinter Wood.)
Klarg received a messenger goblin from King Grol a few days ago. The
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
:
Fewer than twenty goblins currently dwell in the lair.
Their leader is a bugbear named Klarg. He answers to King Grol, chief of the Cragmaw tribe, who dwells in Cragmaw Castle. (The goblins
can provide basic directions to Cragmaw Castle. It’s about twenty miles northeast of the Cragmaw hideout, in Neverwinter Wood.)
Klarg received a messenger goblin from King Grol a few days ago. The
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
:
Fewer than twenty goblins currently dwell in the lair.
Their leader is a bugbear named Klarg. He answers to King Grol, chief of the Cragmaw tribe, who dwells in Cragmaw Castle. (The goblins
can provide basic directions to Cragmaw Castle. It’s about twenty miles northeast of the Cragmaw hideout, in Neverwinter Wood.)
Klarg received a messenger goblin from King Grol a few days ago. The
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
area 7). As the party approaches the ruins, read the following: Gradually, the trail becomes an old, overgrown lane winding between dilapidated buildings choked in vines and brush. Ahead of you, in the
middle of the settlement, rises a steep hill, upon which stands a stone tower with a partially collapsed roof and an adjoining cottage. A dirt road hugs the base of the hill and wends its way between
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
area 7). As the party approaches the ruins, read the following: Gradually, the trail becomes an old, overgrown lane winding between dilapidated buildings choked in vines and brush. Ahead of you, in the
middle of the settlement, rises a steep hill, upon which stands a stone tower with a partially collapsed roof and an adjoining cottage. A dirt road hugs the base of the hill and wends its way between
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
ruined settlement, read the following: Gradually, the trail becomes an old, overgrown lane winding between dilapidated buildings choked with vines and brush. In the middle of the settlement rises a
steep hill, upon which stands a stone tower with a partially collapsed roof and an adjoining cottage. A dirt road hugs the base of the hill and wends its way between old stone houses, many of which are
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
area 7). As the party approaches the ruins, read the following: Gradually, the trail becomes an old, overgrown lane winding between dilapidated buildings choked in vines and brush. Ahead of you, in the
middle of the settlement, rises a steep hill, upon which stands a stone tower with a partially collapsed roof and an adjoining cottage. A dirt road hugs the base of the hill and wends its way between
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
ruined settlement, read the following: Gradually, the trail becomes an old, overgrown lane winding between dilapidated buildings choked with vines and brush. In the middle of the settlement rises a
steep hill, upon which stands a stone tower with a partially collapsed roof and an adjoining cottage. A dirt road hugs the base of the hill and wends its way between old stone houses, many of which are
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
ruined settlement, read the following: Gradually, the trail becomes an old, overgrown lane winding between dilapidated buildings choked with vines and brush. In the middle of the settlement rises a
steep hill, upon which stands a stone tower with a partially collapsed roof and an adjoining cottage. A dirt road hugs the base of the hill and wends its way between old stone houses, many of which are
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
if you multiclass. For instance, if you’re a 4th-level multiclass character, you haven’t yet received the Ability Score Improvement feature because you haven’t attained 4th level in one of your classes
. Would a temporary stat bump fulfill a multiclass prerequisite, or does the base score have to meet the requirement? Your base score, not a temporary score, has to meet a multiclassing prerequisite
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
if you multiclass. For instance, if you’re a 4th-level multiclass character, you haven’t yet received the Ability Score Improvement feature because you haven’t attained 4th level in one of your classes
. Would a temporary stat bump fulfill a multiclass prerequisite, or does the base score have to meet the requirement? Your base score, not a temporary score, has to meet a multiclassing prerequisite
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
if you multiclass. For instance, if you’re a 4th-level multiclass character, you haven’t yet received the Ability Score Improvement feature because you haven’t attained 4th level in one of your classes
. Would a temporary stat bump fulfill a multiclass prerequisite, or does the base score have to meet the requirement? Your base score, not a temporary score, has to meet a multiclassing prerequisite
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
” section in chapter 3). Their current mission is to help Kella Darkhope turn Nightstone into a base for the Black Network. The settlement’s defensibility and its proximity to Waterdeep make it ideal for
base. If the characters do nothing to oppose the Zhent mercenaries, Xolkin orders his men to raise the drawbridge while he uses his flying snake to send a message to the Snail, letting him know that
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
” section in chapter 3). Their current mission is to help Kella Darkhope turn Nightstone into a base for the Black Network. The settlement’s defensibility and its proximity to Waterdeep make it ideal for
base. If the characters do nothing to oppose the Zhent mercenaries, Xolkin orders his men to raise the drawbridge while he uses his flying snake to send a message to the Snail, letting him know that
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
” section in chapter 3). Their current mission is to help Kella Darkhope turn Nightstone into a base for the Black Network. The settlement’s defensibility and its proximity to Waterdeep make it ideal for
base. If the characters do nothing to oppose the Zhent mercenaries, Xolkin orders his men to raise the drawbridge while he uses his flying snake to send a message to the Snail, letting him know that
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
You’ve planned your latest get-rich-quick scheme. The townspeople of Phandalin have never heard of what you’re selling, and you hope to establish a customer base. Criminal You’re wanted for crimes in
you’re traveling to Phandalin to discover whether any locals know rumors about its fate. Sailor You’ve sailed ships along the Sword Coast, but a brush with death made you rethink your profession
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
You’ve planned your latest get-rich-quick scheme. The townspeople of Phandalin have never heard of what you’re selling, and you hope to establish a customer base. Criminal You’re wanted for crimes in
you’re traveling to Phandalin to discover whether any locals know rumors about its fate. Sailor You’ve sailed ships along the Sword Coast, but a brush with death made you rethink your profession
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
You’ve planned your latest get-rich-quick scheme. The townspeople of Phandalin have never heard of what you’re selling, and you hope to establish a customer base. Criminal You’re wanted for crimes in
you’re traveling to Phandalin to discover whether any locals know rumors about its fate. Sailor You’ve sailed ships along the Sword Coast, but a brush with death made you rethink your profession
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Orc Lairs An orc tribe needs a home base of sorts — a place where warriors can reconnoiter after a raid, and ideally also a site that can be easily defended to ensure the safety of the tribe’s
its home base for as long as the resources in the surrounding area hold out — enough food for the foragers and hunters, and enough victims for the warriors. The orcs might have to range farther and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Orc Lairs An orc tribe needs a home base of sorts — a place where warriors can reconnoiter after a raid, and ideally also a site that can be easily defended to ensure the safety of the tribe’s
its home base for as long as the resources in the surrounding area hold out — enough food for the foragers and hunters, and enough victims for the warriors. The orcs might have to range farther and
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
(alternatively, you can use yeth hounds from Mordenkainen Presents: Monsters of the Multiverse). The hags use the Feygrove as their base while pursuing bloodthirsty schemes against enemies both real and
of Ioun, once sacred to the knights who dwelled here. Those who drank directly from the font received visions of the past and future from this god of knowledge. Good characters who drink from the font
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
(alternatively, you can use yeth hounds from Mordenkainen Presents: Monsters of the Multiverse). The hags use the Feygrove as their base while pursuing bloodthirsty schemes against enemies both real and
of Ioun, once sacred to the knights who dwelled here. Those who drank directly from the font received visions of the past and future from this god of knowledge. Good characters who drink from the font
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Orc Lairs An orc tribe needs a home base of sorts — a place where warriors can reconnoiter after a raid, and ideally also a site that can be easily defended to ensure the safety of the tribe’s
its home base for as long as the resources in the surrounding area hold out — enough food for the foragers and hunters, and enough victims for the warriors. The orcs might have to range farther and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
select group of devils and mortal followers who seek to cause strife and destabilize harmonious communities serve as Zariel’s chief corruptors. By funding evil groups, making and distributing weapons
devils, commanded by an optio Ranks of miserable lemures and nupperibos compose the base of dreg legions, while bearded devils and merregons make up the bulk of regular legions. Each legion sports a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
select group of devils and mortal followers who seek to cause strife and destabilize harmonious communities serve as Zariel’s chief corruptors. By funding evil groups, making and distributing weapons
devils, commanded by an optio Ranks of miserable lemures and nupperibos compose the base of dreg legions, while bearded devils and merregons make up the bulk of regular legions. Each legion sports a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
(alternatively, you can use yeth hounds from Mordenkainen Presents: Monsters of the Multiverse). The hags use the Feygrove as their base while pursuing bloodthirsty schemes against enemies both real and
of Ioun, once sacred to the knights who dwelled here. Those who drank directly from the font received visions of the past and future from this god of knowledge. Good characters who drink from the font
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
select group of devils and mortal followers who seek to cause strife and destabilize harmonious communities serve as Zariel’s chief corruptors. By funding evil groups, making and distributing weapons
devils, commanded by an optio Ranks of miserable lemures and nupperibos compose the base of dreg legions, while bearded devils and merregons make up the bulk of regular legions. Each legion sports a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Blingdenstone, paying adventurers to scout and keep an eye on the territory while they organized their people across the dwarven holds and surface-world cities that had received them. After a decade of
. Chief Dorbo oversees rebuilding industry, opening mines, and organizing patrols to explore parts of the ruined city that remain uninhabited by the svirfneblin. He is also responsible for rebuilding
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. City Government The Free City of Greyhawk is ruled by a council called the Directing Oligarchy, made up of sixteen coequal rulers. This council elects its chief officer, the lord mayor—a position
the wall tops can be gained via lifts in each gatehouse. In addition, along the inside base of the outer wall are secret compartments at 300-foot intervals, each one containing a 30-foot-tall wooden
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. City Government The Free City of Greyhawk is ruled by a council called the Directing Oligarchy, made up of sixteen coequal rulers. This council elects its chief officer, the lord mayor—a position
the wall tops can be gained via lifts in each gatehouse. In addition, along the inside base of the outer wall are secret compartments at 300-foot intervals, each one containing a 30-foot-tall wooden
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Blingdenstone, paying adventurers to scout and keep an eye on the territory while they organized their people across the dwarven holds and surface-world cities that had received them. After a decade of
. Chief Dorbo oversees rebuilding industry, opening mines, and organizing patrols to explore parts of the ruined city that remain uninhabited by the svirfneblin. He is also responsible for rebuilding
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Blingdenstone, paying adventurers to scout and keep an eye on the territory while they organized their people across the dwarven holds and surface-world cities that had received them. After a decade of
. Chief Dorbo oversees rebuilding industry, opening mines, and organizing patrols to explore parts of the ruined city that remain uninhabited by the svirfneblin. He is also responsible for rebuilding






