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Returning 35 results for 'brush beast diffusing carve reward'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
drake is a reptilian creature created out of dragon scales by means of a bizarre and grisly ritual. When trained properly, a drake is obedient and territorial, which makes it an excellent watch beast
chromatic dragon’s aid; the dragon typically helps to reward its allies or worshipers with a valuable servant.
The ritual, which takes several days, requires 10 pounds of fresh dragon scales
Monsters
Mordenkainen Presents: Monsters of the Multiverse
territorial, which makes it an excellent watch beast that can follow simple commands.
Tiamat’s cult practices the ritual to create guard drakes, as do other groups that are skilled in arcana
and associated with Dragons. The ritual requires a chromatic dragon’s aid; the dragon typically helps to reward its allies or worshipers with a valuable servant.
The ritual, which takes several
Monsters
Mordenkainen Presents: Monsters of the Multiverse
drake is a reptilian creature created out of dragon scales by means of a bizarre and grisly ritual. When trained properly, a drake is obedient and territorial, which makes it an excellent watch beast
chromatic dragon’s aid; the dragon typically helps to reward its allies or worshipers with a valuable servant.
The ritual, which takes several days, requires 10 pounds of fresh dragon scales
Monsters
Icewind Dale: Rime of the Frostmaiden
","rollType":"damage","rollAction":"Ice Sickle","rollDamageType":"cold"} cold damage.
Maul (Beast Form Only). Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Maul"} to hit
into a beast form—fox, mountain goat, owl, or wolf—or back into its humanoid form. Any equipment it is wearing or carrying is absorbed or borne by the beast form (the druid’s choice
Monsters
Misplaced Monsters: Volume One
Shapeshifting Dragon is a vegetarian who likes to hide in the brush near waterfalls, rivers, and lakes. Invisible while immersed in water, Seth is capable of great bursts of speed, and his breath
weapon is a blast of frigid water.PoisonCold, FireChange Shape. Seth magically transforms into a Small Humanoid or a Beast that is Tiny or Small, while retaining his game statistics (other than his size
Monsters
Mordenkainen Presents: Monsters of the Multiverse
territorial, which makes it an excellent watch beast that can follow simple commands.
Tiamat’s cult practices the ritual to create guard drakes, as do other groups that are skilled in arcana
and associated with Dragons. The ritual requires a chromatic dragon’s aid; the dragon typically helps to reward its allies or worshipers with a valuable servant.
The ritual, which takes several
Monsters
Mordenkainen Presents: Monsters of the Multiverse
drake is a reptilian creature created out of dragon scales by means of a bizarre and grisly ritual. When trained properly, a drake is obedient and territorial, which makes it an excellent watch beast
chromatic dragon’s aid; the dragon typically helps to reward its allies or worshipers with a valuable servant.
The ritual, which takes several days, requires 10 pounds of fresh dragon scales
Monsters
Mordenkainen Presents: Monsters of the Multiverse
drake is a reptilian creature created out of dragon scales by means of a bizarre and grisly ritual. When trained properly, a drake is obedient and territorial, which makes it an excellent watch beast
chromatic dragon’s aid; the dragon typically helps to reward its allies or worshipers with a valuable servant.
The ritual, which takes several days, requires 10 pounds of fresh dragon scales
Species
Mordenkainen Presents: Monsters of the Multiverse
carve their horns to sharpen their edges, etch symbols of power into them, or sheathe them in bronze to prevent them from shattering during battle.
Thick hair extends down minotaurs’ necks and
creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity
Monsters
Icewind Dale: Rime of the Frostmaiden
feeling unwanted. After much thought, however, Nass came around to the idea. She could put her magic to the test and carve out a name for herself.
As she was preparing to leave the Hosttower, Nass
Zelennor, watches over the wizard’s frozen remains. It uses the weasel stat block in the Monster Manual but is a fey instead of a beast. If Zelennor is reduced to 0 hit points, Nass’s
Backgrounds
Ghosts of Saltmarsh
scavengers. (Evil)
5
Balance. Do not fish the same spot twice in a row; suppress your greed, and nature will reward you. (Neutral)
6
Hard Work. No wave can move a soul hard at
at inopportune times.
5
I work hard, but I play harder.
6
I am obsessed with catching an elusive aquatic beast, often to the detriment of other pursuits.
Saltmarsh Ties
Eda
Magic Items
The Book of Many Things
02
Balance*
03
Beast
04
Book
05
Bridge
06
Campfire
07
Cavern
08
Celestial
09
Comet*
10
Construct
11
Corpse
12
Crossroads
13
feet.
Beast. You immediately transform into a random Beast with a CR of 5 or lower. Your game statistics—including your ability scores, hit points, and possible actions—are replaced by the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Bears and Bows Constable Harburk (Red Larch, area 11) has heard rumors of a bandit lair south of town. If the characters investigate this lead, read the following: In a brush-choked dell a short
boar in a stout iron cage, bound for a noble in Waterdeep. They ate the beast, but then captured a black bear. The bandits broke the cage’s lock, so they have it spiked shut with an iron piton. Starved
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Bears and Bows Constable Harburk (Red Larch, area 11) has heard rumors of a bandit lair south of town. If the characters investigate this lead, read the following: In a brush-choked dell a short
boar in a stout iron cage, bound for a noble in Waterdeep. They ate the beast, but then captured a black bear. The bandits broke the cage’s lock, so they have it spiked shut with an iron piton. Starved
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Bears and Bows Constable Harburk (Red Larch, area 11) has heard rumors of a bandit lair south of town. If the characters investigate this lead, read the following: In a brush-choked dell a short
boar in a stout iron cage, bound for a noble in Waterdeep. They ate the beast, but then captured a black bear. The bandits broke the cage’s lock, so they have it spiked shut with an iron piton. Starved
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
nights bitten by a vampyr. For over four hundred years, this creature has drained the life blood of my people. Now, my dear Ireena languishes and dies from an unholy wound caused by this vile beast
the walls of weeping Barovia. Leave our sorrows to our graves, and save the world from this evil fate of ours.
There is much wealth entrapped in this community. Return for your reward after we are all departed for a better life.
Kolyan Indirovich
Burgomaster
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
nights bitten by a vampyr. For over four hundred years, this creature has drained the life blood of my people. Now, my dear Ireena languishes and dies from an unholy wound caused by this vile beast
the walls of weeping Barovia. Leave our sorrows to our graves, and save the world from this evil fate of ours.
There is much wealth entrapped in this community. Return for your reward after we are all departed for a better life.
Kolyan Indirovich
Burgomaster
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
nights bitten by a vampyr. For over four hundred years, this creature has drained the life blood of my people. Now, my dear Ireena languishes and dies from an unholy wound caused by this vile beast
the walls of weeping Barovia. Leave our sorrows to our graves, and save the world from this evil fate of ours.
There is much wealth entrapped in this community. Return for your reward after we are all departed for a better life.
Kolyan Indirovich
Burgomaster
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
such creatures typically share the druid’s disposition. Ice Sickle. A frost druid can carve a sickle out of ice, requiring a total of 24 hours for the work. Bitter cold courses through this weapon
darkvision 60 ft. (beast form only), passive Perception 16
Languages Common, Druidic
Challenge 5 (1,800 XP)
Spellcasting (Humanoid Form Only). The druid is a 9th-level spellcaster. Its
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
such creatures typically share the druid’s disposition. Ice Sickle. A frost druid can carve a sickle out of ice, requiring a total of 24 hours for the work. Bitter cold courses through this weapon
darkvision 60 ft. (beast form only), passive Perception 16
Languages Common, Druidic
Challenge 5 (1,800 XP)
Spellcasting (Humanoid Form Only). The druid is a 9th-level spellcaster. Its
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
such creatures typically share the druid’s disposition. Ice Sickle. A frost druid can carve a sickle out of ice, requiring a total of 24 hours for the work. Bitter cold courses through this weapon
darkvision 60 ft. (beast form only), passive Perception 16
Languages Common, Druidic
Challenge 5 (1,800 XP)
Spellcasting (Humanoid Form Only). The druid is a 9th-level spellcaster. Its
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
covered in moss, it’s easily traversable in comparison to the surrounding brush. A raised wooden walkway nearby overlooks this open area.
This clearing appears to be empty. However, a DC 13 Wisdom
(Perception) check reveals movement in the western part of the surrounding brush. If the characters linger here for a round, they catch the attention of two ankhegs. The aggressive creatures attack
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
covered in moss, it’s easily traversable in comparison to the surrounding brush. A raised wooden walkway nearby overlooks this open area.
This clearing appears to be empty. However, a DC 13 Wisdom
(Perception) check reveals movement in the western part of the surrounding brush. If the characters linger here for a round, they catch the attention of two ankhegs. The aggressive creatures attack
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
covered in moss, it’s easily traversable in comparison to the surrounding brush. A raised wooden walkway nearby overlooks this open area.
This clearing appears to be empty. However, a DC 13 Wisdom
(Perception) check reveals movement in the western part of the surrounding brush. If the characters linger here for a round, they catch the attention of two ankhegs. The aggressive creatures attack
Compendium
- Sources->Dungeons & Dragons->Divine Contention
the town council. The council members are unable to provide context beyond what is written on the board. When the characters return to the fishery after completing a quest, the council pays the reward
cults, one of which has an ancient dragon in its employ. The gnomes of Gnomengarde have offered to supply a magical weapon to drive off this beast should it trouble the town. Meet the gnomes at
Compendium
- Sources->Dungeons & Dragons->Divine Contention
the town council. The council members are unable to provide context beyond what is written on the board. When the characters return to the fishery after completing a quest, the council pays the reward
cults, one of which has an ancient dragon in its employ. The gnomes of Gnomengarde have offered to supply a magical weapon to drive off this beast should it trouble the town. Meet the gnomes at
Compendium
- Sources->Dungeons & Dragons->Divine Contention
the town council. The council members are unable to provide context beyond what is written on the board. When the characters return to the fishery after completing a quest, the council pays the reward
cults, one of which has an ancient dragon in its employ. The gnomes of Gnomengarde have offered to supply a magical weapon to drive off this beast should it trouble the town. Meet the gnomes at
Compendium
- Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
Seth the Shapeshifting Dragon Created by Reese P. Seth the Shapeshifting Dragon – Illustration by: Reese P. Seth the Shapeshifting Dragon is a vegetarian who likes to hide in the brush near
condition until the end of its next turn. On a successful save, the creature takes half as much damage only.
Bonus Actions
Change Shape. Seth magically transforms into a Small Humanoid or a Beast
Compendium
- Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
Seth the Shapeshifting Dragon Created by Reese P. Seth the Shapeshifting Dragon – Illustration by: Reese P. Seth the Shapeshifting Dragon is a vegetarian who likes to hide in the brush near
condition until the end of its next turn. On a successful save, the creature takes half as much damage only.
Bonus Actions
Change Shape. Seth magically transforms into a Small Humanoid or a Beast
Compendium
- Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
Seth the Shapeshifting Dragon Created by Reese P. Seth the Shapeshifting Dragon – Illustration by: Reese P. Seth the Shapeshifting Dragon is a vegetarian who likes to hide in the brush near
condition until the end of its next turn. On a successful save, the creature takes half as much damage only.
Bonus Actions
Change Shape. Seth magically transforms into a Small Humanoid or a Beast
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Valachan Domain of the Hunter Darklord: Chakuna Genres: Gothic horror and slasher horror Hallmarks: Diabolical traps, hostile wilderness, survival games Mist Talismans: Displacer beast skin
, poisonous flower blossom, rusty foot trap In the jungles of Valachan, survivors must guard their hearts lest something monstrous eat them. For some, that risk is worth the reward of the unusual plants and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Valachan Domain of the Hunter Darklord: Chakuna Genres: Gothic horror and slasher horror Hallmarks: Diabolical traps, hostile wilderness, survival games Mist Talismans: Displacer beast skin
, poisonous flower blossom, rusty foot trap In the jungles of Valachan, survivors must guard their hearts lest something monstrous eat them. For some, that risk is worth the reward of the unusual plants and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Valachan Domain of the Hunter Darklord: Chakuna Genres: Gothic horror and slasher horror Hallmarks: Diabolical traps, hostile wilderness, survival games Mist Talismans: Displacer beast skin
, poisonous flower blossom, rusty foot trap In the jungles of Valachan, survivors must guard their hearts lest something monstrous eat them. For some, that risk is worth the reward of the unusual plants and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
for a group of drow driven mad by Demogorgon’s rampage. These drow carve the symbol of Demogorgon — a Y with curled ends — into their palms and foreheads, and they can hear the twin voices of the Prince
. Painted in wet blood on the shrine’s floor is a familiar “Y” symbol. Development. The drow noble offers no reward to his or her rescuers and chastises the drow patrol for not arriving sooner. If the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
for a group of drow driven mad by Demogorgon’s rampage. These drow carve the symbol of Demogorgon — a Y with curled ends — into their palms and foreheads, and they can hear the twin voices of the Prince
. Painted in wet blood on the shrine’s floor is a familiar “Y” symbol. Development. The drow noble offers no reward to his or her rescuers and chastises the drow patrol for not arriving sooner. If the






